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Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Just encountered a bug with Doom Desire in turn 82: http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-632079557
I used Entrainment with my Normalize Giratina against the opposing Dialga to give it Normalize, making it unable to hit me - but Doom Desire could hit and OHKO my Giratina. According to Bulbapedia, this should not happen:
[QUOTE = Bulbapedia]If the user has Normalize or was affected by Electrify when Doom Desire hits, it hits as a Normal- or Electric-type move respectively[/QUOTE]
Source: https://bulbapedia.bulbagarden.net/wiki/Doom_Desire_(move)

What can happen and works as intended is that Doom Desire does damage against a ghost type if the user gets hit by Entrainment, acquiring Normalize, but switches out before Doom Desire hits to reset its ability. However, in this case, Dialga was unable to switch out due to Anchor Shot, so that Giratina should be immune to it.

PS: Thanks to my opponent for playing fair and forfeiting after I lost Giratina to the "normal-typed" Doom Desire - without Tina, I might have lost, otherwise it was a clear win for me, as both Tina and Aegislash had Goggles, preventing Gengar from using Spore to get free setup turns.
 
I think this is a bug. (I'm Peanosphere here.) My opponent used entrainement to give my landorus truant, and then I u-turned out. But somehow I was just stuck for a turn so he got a free move. There's also an eject button involved here so it's not clear to me exactly what the bug is, but I'm pretty confident something is wrong.

https://play.pokemonshowdown.com/battle-gen7oususpecttest-632141339
We're not going to be able to tell since you provided a replay, but what I assume happened is Eject Button canceled the U-Turn which is what normally happens.
 
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I already asked for this bug but I had no answers:

When we put a lowered happiness (e.g. Lopunny with Frustration), the Pokemon below the Pokemon in fact will have the same happiness than the Pokemon we lowered happiness.

For instance, I have my team order: "Drilbur-Frillish-Doduo-Rowlet-Vullaby-Rufflet", I want to put Frustration over Return on Doduo (ok there is no ditto in lc but this is an example), I put 0 Happiness points, then quit the teambuilder. When I come again to work on my team, Rowlet, Vullaby and Rufflet will have 0 Happiness points. This is a really minor bug but I always think my Pokémons hate me ;_;
 
I think this is a bug. (I'm Peanosphere here.) My opponent used entrainement to give my landorus truant, and then I u-turned out. But somehow I was just stuck for a turn so he got a free move. There's also an eject button involved here so it's not clear to me exactly what the bug is, but I'm pretty confident something is wrong.

https://play.pokemonshowdown.com/battle-gen7oususpecttest-632141339

This is normal, Eject Button cancels switchs from U-Turn and Volt Switch.
 
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Changing types using Conversion 2 doesn't update the moves tooltip regarding having STAB or not. Not sure if it only depends on Conversion 2 or changing types in general.
(In one of the screenshot and in the replay you can ignore the part were we discuss the damage calculations, I'm aware now that the damage is correct).
http://replay.pokemonshowdown.com/gen7balancedhackmons-632437812
 

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When we put a lowered happiness (e.g. Lopunny with Frustration), the Pokemon below the Pokemon in fact will have the same happiness than the Pokemon we lowered happiness.
This appears to be a bug in the team unpack function (which takes a saved team and edits it), so for now you have to check every time you edit a team I'm afraid.
 
When a Choiced Pledge user executes a Pledge combo attack, it is not locked into the Pledge move the following turn on Showdown. This is unlike in-game, where you are Choice locked into the Pledge on the following turn.
Showdown replay (incorrect):http://replay.pokemonshowdown.com/gen7vgc2017-632674937
In-game footage:

Although the video doesn't show it, if the initial attacker were holding a Choice item, it would also be Choice locked into the Pledge attack.
 
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upload_2017-9-17_15-36-22.png
As you can see, tour banlist isn't working with deoxys. I also tried Deoxys-N with no more luck.
 
When a Choiced Pledge user executes a Pledge combo attack, it is not locked into the Pledge move the following turn on Showdown.
This seems to have been caused by an incorrect attempt to prevent Magic Bounced moves from trigging Choice lock. See GitHub PR#3993.
As you can see, tour banlist isn't working with deoxys. I also tried Deoxys-N with no more luck.
The way the banlist code works I think you might have to use Deoxys-Base (but I haven't tried this).
 
[19:46:09] Ch01W0n5h1n: alright so i had a gsc battle (gen 2). gsc mechanics should allow the mon, incoming after a defeated mon, to gain leftover recovery. however, it didn´t. it didn´t let it gain leftovers after a "normal" scenario either
[20:00:30] Ch01W0n5h1n: http://replay.pokemonshowdown.com/gold-gen2ou-143829 turns 48 and 49
(Shortly after this report another help user found this youtube video of proof:)
[20:36:33] salsa and cheetos: [video link] if the timestamp in the url doesn't work, the KO is at 18 minutes and 31 seconds

After cross checking both, it does seem to be a bug. Credit to both of them for finding these as well, just posting for them.
 
The ability flare boost does not correctly show the boosted special attack value when burned (aka, the new special attack value in green numbers). Whether or not it actually boosts special attack, I am not sure.
 
after getting core'd, my moves still appeared normal type and showing the normalize boost
The client doesn't currently track the effects of Gastro Acid or Core Enforcer.
The ability flare boost does not correctly show the boosted special attack value when burned (aka, the new special attack value in green numbers). Whether or not it actually boosts special attack, I am not sure.
What should happen is that the power of your Special moves should be increased.
 
Just encountered a bug with Doom Desire in turn 82: http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-632079557
I used Entrainment with my Normalize Giratina against the opposing Dialga to give it Normalize, making it unable to hit me - but Doom Desire could hit and OHKO my Giratina. According to Bulbapedia, this should not happen:
[QUOTE = Bulbapedia]If the user has Normalize or was affected by Electrify when Doom Desire hits, it hits as a Normal- or Electric-type move respectively
Source: https://bulbapedia.bulbagarden.net/wiki/Doom_Desire_(move)

What can happen and works as intended is that Doom Desire does damage against a ghost type if the user gets hit by Entrainment, acquiring Normalize, but switches out before Doom Desire hits to reset its ability. However, in this case, Dialga was unable to switch out due to Anchor Shot, so that Giratina should be immune to it.

PS: Thanks to my opponent for playing fair and forfeiting after I lost Giratina to the "normal-typed" Doom Desire - without Tina, I might have lost, otherwise it was a clear win for me, as both Tina and Aegislash had Goggles, preventing Gengar from using Spore to get free setup turns.[/quote]
push, so that it gets noticed; I haven't got a reply yet...
 
Hello,

I think I've find a new bug, it happen twice. So while Psychic Terrain is up, i've been hit by Ice Shard (which is a priority move, so that souldn't happen).
Like I said it happened twice for me, but only with Ice Shard and while the terrain was "extended" (by using Terrain Extender), while not "extended" it would work has intended. I've saved one replay, that you can find below so you can see for yourself if there is not something i've left out (maybe some abilities that I didn't take into account) Thanks you for reading this and sorry for my clumsy english.

The replay : http://replay.pokemonshowdown.com/gen7ou-633884464
 
Hello,

I think I've find a new bug, it happen twice. So while Psychic Terrain is up, i've been hit by Ice Shard (which is a priority move, so that souldn't happen).
Like I said it happened twice for me, but only with Ice Shard and while the terrain was "extended" (by using Terrain Extender), while not "extended" it would work has intended. I've saved one replay, that you can find below so you can see for yourself if there is not something i've left out (maybe some abilities that I didn't take into account) Thanks you for reading this and sorry for my clumsy english.

The replay : http://replay.pokemonshowdown.com/gen7ou-633884464
Pokemon that are not grounded (levitating or flying type etc.) are not affected by terrains.
 
I'm pretty sure it worked correctly for other move (like Sucker Punch) while in the same situation (with Hawlucha). But maybe i'm remembering it wrong.
 
This is a very small visual glitch, but when you've voted for a poll, sometimes it takes a long time for the results to show up when you relog. So, naturally, you want to view the results, and so you click "View Results". It then shows the message that says "You cannot vote after viewing results" even though you previously voted. Just wanted to mention this, as said glitch has been around for quite a long time.
 
Hello,

I think I've find a new bug, it happen twice. So while Psychic Terrain is up, i've been hit by Ice Shard (which is a priority move, so that souldn't happen).
Like I said it happened twice for me, but only with Ice Shard and while the terrain was "extended" (by using Terrain Extender), while not "extended" it would work has intended. I've saved one replay, that you can find below so you can see for yourself if there is not something i've left out (maybe some abilities that I didn't take into account) Thanks you for reading this and sorry for my clumsy english.

The replay : http://replay.pokemonshowdown.com/gen7ou-633884464
That isn't a bug. Hawlucha is a Flying type, so priority works upon it normally. In the description, it mentions that it only works on grounded Pokemon (Pokemon without Levitate, a Flying typing, or being affected by Magnet Rise or Telekinesis.)
 
FITYsI2.png
a glitch regarding the minisprites - if one of the players in a battle has anything less than a full party (i.e 3 pokemon in OU), some of their opponent's minisprites will be replaced by pokeballs, similar to how they work in tiers such as randombattle where there is no team preview.
 
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