When using heavy slam on a dynamax, it fails (specifically when used by Copperajah)
That's not a bug.When using heavy slam on a dynamax, it fails (specifically when used by Copperajah)
I heard that dynamax weights weren't loaded in the simulator and this is why the move is failing.That's not a bug.
I feel like there should be a "it's supposed to work that way" message, sort of like when you try to Prankster a Dark type.
I heard that dynamax weights weren't loaded in the simulator and this is why the move is failing.
https://replay.pokemonshowdown.com/gen8oubeta-1012332480
Damage calculations for Max Flutterby are not working with Cutifly. Same happened with Max Starfall Seems to be the same base power as bug buzz.
Damage calcs seem to be correct for Centiskorch and Crustle.
In the endgame, a scarf Keldeo attacked before a +1 Malamar, meaning it properly outsped. However, after the Malamar dynamaxed, the Malamar went first. Not sure what is causing this inconsistency but it's a huge problem.
https://replay.pokemonshowdown.com/gen8randombattle-1012300133
Ok, I just read that the weights are missing from the original games because the dynamax are like shadows of the actual pokemon, so they are weightless. So there's no bug here.No, weight-based moves are supposed to fail against Dynamaxed Pokemon. This is intended.
Dynamax overrides the effects of Choice Specs. It is highly possible that the damage output is the same because Choice Specs boost is nearly the same as Max Move's BP. Can you verify if your Ribombee was Specs?
Once you are dynamaxed, the effect of Choice Scarf is gone so it's natural that Malamar at +1 outsped. What's weird is that Keldeo moved first on the turn it Dynamaxed which seems like the problem.
In the endgame, a scarf Keldeo attacked before a +1 Malamar, meaning it properly outsped. However, after the Malamar dynamaxed, the Malamar went first. Not sure what is causing this inconsistency but it's a huge problem.
https://replay.pokemonshowdown.com/gen8randombattle-1012300133
This is fixed like 2 days ago, except for the part that their effect are still active on turn 1.https://www.smogon.com/forums/threa...chanics-research.3655528/page-13#post-8287541
Not sure if this was already known, but now it's confirmed 100% Choice items have no effect while Dynamaxed. In addition, the idea that they are still in effect on Turn 1 is completely false, as OP tested and found the moment he activated Dynamax, the boosts for Choice items disappeared. So yeah, if this knowledge hasn't been put on the sim yet include it pls, as it nerfs the mechanic overall by getting rid of whack-ass Choice item sweeps.
Also, have the Max Move BPs actually been updated on Showdown? I heard they were, but when I hover over them they still show the old Z-move-tier BPs.