Validation is technically correct on Mew not learning Soft-Boiled, since Home hasn't released yet. Only way to obtain Mew on cart is to have gotten the Poke Ball Plus from pre-ordering Let's Go, not used it for Let's Go, then use it for SwSh to get the Mew inside. Although I'm pretty sure the Poke Ball Plus Mew had only 3 percent IVs, not 6.But not in validation:
This isn't an X set with the mega stone removed. This is just a physical Charizard. If it were a broken X set, it would have Dragon Claw or Outrage instead of Acrobatics.gen8randombattle, I get a Mega-Charizard-X set (charizard has no item because no mega stones, normal). Change it so it get only Y set (maybe).
Not sure if the team is already aware of this but I might be able to shed some light on the extent of it.
Firstly Roar and some other phazing moves/methods are usable on Dynamaxed Pokemon, which is verifiably not true on cart (thanks duckpond for the easy to google video).
Additionally, as a consequence of phazing a dynamaxed pokemon, the now phazed Pokemon keeps its 200% HP bar for the rest of the match (as far as I can tell).
Evidenced here with Red Card: https://replay.pokemonshowdown.com/gen8ou-1012756689
and here with Dragon Tail:
No evidence but I also noticed that Charizard had 596 HP after being Roared in the first replay as well.
This may be a non-issue if Dynamax users can't be phazed on cart altogether, but it's worth noting if that is not the case.
Disguise has been nerfed on cart to deal some damage in SwoSh IIRC, so this is likely working as intended.
On turn 23, my opponent notices that their Coalossal that had Dynamaxed on Turn 7 retained its Dynamax-boosted HP despite having been switched out forcefully by my Milotic's Dragon Tail.
This bug has been fixed, phazing moves such as whirlwind, roar, dragon tail and red card will no longer work on dynamax.Has anyone tested in Cartridge whether Red Card actually phases Dynamax pokemon because considering previous mechanics (ie. it doesnt force out ingrained mons) I'm not sure it does.
I think tooltip always shows Max moves as having 8 PP, so you can't tell what the base move is.The mouseover display of your opponent’s Pokemon gives more information than would be available in game. When using a Max move, your opponent can see how much PP it has, even if you haven’t used the base move yet. This lets you figure out what the base move is or could be.
Do you have a source for this?Moody should not be able to change accuracy or evasion in gen 8
in this replay in turn 1 moody boosted accuracy and turn 7 it lowered evasion
G-Max Stun Shock seems to be missing from the moves list