https://replay.pokemonshowdown.com/gen7randombattle-1010629516
GEN 7 BUG: Charizard could not select moves.
GEN 7 BUG: Charizard could not select moves.
That is a real mechanichttps://replay.pokemonshowdown.com/gen8randombattle-1010641742
So uh kings shield doesn’t weaken the power of max moves, I’m only two hours into the actual game so I don’t know if that’s a real mechanic or not but I feel like it’s not?
Was your cinderace holding a choice item?https://replay.pokemonshowdown.com/gen8oubeta-1010650345
all 3 dynamax moves used by the Cinderace failed this battle.
Hopefully I'm not missing something here
We are using Z-Move powers as a placeholder at the moment.Rip, forgot to save the photo, but a lot of Max Move's BP are incorrect with their corresponding moves.
Tooltips have not been worked on yet, they are defaulting to the Z-Move tooltips since they use the same client code to build the buttons.https://replay.pokemonshowdown.com/gen8oubeta-1010540151
Dragon Darts works incorrectly with Max Wyrmwind. Should be 130 BP and attack.
Not shown, but Max Guard shows the description of Z-Dragon Dance.
Ice Face is a placeholder while we wait for mechanics research to confirm how it works.Ice Face doesn't appear to be working properly on Eiscue, it blocks the first physical attack, but then doesn't regenerate under Hail.
On turn 6 a 1hp Dynamax Salazzle ends its dynamax turns. After this it drops to 0hp, instead of remaining at 1hp. It also doesn't faint and no option is given to switch or attack with Salazzle, instead the prompt to move with the partner appears. Once the partner's move is selected the message :[Invalid choice] Can't pass: Your Salazzle must make a move (or switch) appears and the only way to end the battle is via timer or forfeit.
I just pushed a patch, live soon.Another example of mons dying to d-max reducing HP back again, unable to switch after this happens.
I was using a Choice Banded Gorilla Tactics Darmanitan-G. The first turn was fine, the second and third turn I was able to choose Max Hailstorm as my move but Max Strike came out instead and failed. After reverting to normal i died because of the HP change? But I was still on the field with Struggle being the only attack I can choose.
I think I've fixed these issues once the patch goes live.Max Moves will always fail for a user that is already choice-locked into a move. In this replay both active Pokemon are choiced, but one immediately Dynamaxes and the other uses a move first.
https://replay.pokemonshowdown.com/gen8oubeta-1010650345
all 3 dynamax moves used by the Cinderace failed this battle.
Hopefully I'm not missing something here
If yes I have a fix going live.Was your cinderace holding a choice item?
I made dynamax switch out events trigger slightly sooner, live at next hotpatch.so uh
https://replay.pokemonshowdown.com/gen8oubeta-1010647844
so what i think happened was that since arcanine used espeed it caused this loop that wouldn't let me switch out, even though i supposidly fainted
however, when i attacked the arcanine i think i ended the loop, but i ended up fainting
something is definetly weird since dynamaxing is supposed to heal you when you switch (?) but it ended up doing damage to myself instead
https://replay.pokemonshowdown.com/gen8doublesoubeta-1010696764https://replay.pokemonshowdown.com/gen8randombattle-1010641742
So uh kings shield doesn’t weaken the power of max moves, I’m only two hours into the actual game so I don’t know if that’s a real mechanic or not but I feel like it’s not?
Yeah it was banded, although I changed it to Life Orb and now only max flare has an issue.We are using Z-Move powers as a placeholder at the moment.
Max Moves are currently all Physical, known bug that has a pending patch.
Tooltips have not been worked on yet, they are defaulting to the Z-Move tooltips since they use the same client code to build the buttons.
Ice Face is a placeholder while we wait for mechanics research to confirm how it works.
I just pushed a patch, live soon.
I think I've fixed these issues once the patch goes live.
If yes I have a fix going live.