Bug Reports v3 [READ ORIGINAL POST before posting]

New bug I did not see posted if it was I apologize. The move Octolock when used by Grapploct is not working properly. It applies the cannot escape or switch out effect correctly. However, it does not apply the turn by turn trigger of debuffing the opponents Defense & Special Defense every turn. Thank you hopefully I can use my Octoboy soon. Also Flapple's sprite does not render. https://replay.pokemonshowdown.com/gen8oubeta-1010941642
 
There is a number of updates not yet addressed on PS! (as well as some that are altogether wrong) that I would like to draw attention to:

The Ralts evolution line was in the 'Amorphous' egg group solely, until Gen 8 made it 'Human-Like' and 'Amorphous,' however: in the places where a change has been made to this on PS!, it currently displays as solely 'Human-Like' and not 'Amorphous.' Edit: this has been addressed.
The evolution lines of both Trapinch and Noibat should have the 'Dragon' egg group added in. Edit: Trapinch line has been addressed, but NOIBAT LINE has yet to be addressed.
Edit: As of Gen 8, Hawlucha now falls into both the 'Flying' AND 'Human-Like' groups (in that order). (To-do: add Flying)
Edit: Bergmite evolution line now falls into both the 'Monster' AND 'Mineral' groups (in that order). (To-do: add Mineral)

Meltan and Melmetal (and Melmetal-Gmax for that matter) still do not appear when filtering for certain criteria, but the other Pokémon that are not obtainable in-game but appeared in the datamine do appear. I think it's fair enough that it should be searchable through filtering. Edit: this has been addressed.

When teambuilding for Doubles OU [Beta], Pokémon from CAP appear in the results, despite them not existing outside of CAP metas, and being illegal for the game mode. Edit: this has been addressed.
Most 'Galarian Forms' are still using their 'Kantonian Form' sprites. Edit: this has yet to be addressed.

"Toxitricity has two different forms determined upon the evolution of it. When it evolves,* its nature determines the form. This is the actual nature of the Pokémon and the Nature Mints will not affect it." —Serebii.net (*corrected typo); Toxtricity-Amped should be prevented from having the {Bashful, Bold, Calm, Careful, Gentle, Lonely, Mild, Modest, Quiet, Relaxed, Serious, Timid} Nature, and Toxtricity-Low-Key should be prevented from having the {Adamant, Brave, Docile, Hardy, Hasty, Impish, Jolly, Lax, Naive, Naughty, Rash, Quirky, Sassy} Nature. This should be factored when calculating a 'Recommended Spread,' too.
Surely you can use the Nature Mints after it evolves to give it the nature you prefer?
I'm just going by what I read. To paraphrase: When it evolves, the actual nature of the Pokémon will determine its form, and the Nature Mints have no effect on this process.
So it's possible that Nature Mints can be used afterward, but… I'm not entirely sure. Again, I'm no expert, but I wanted to bring attention to some things. If this is not a problem, please pay more attention to the other issues.

Edit: the hidden box above has been debunked.

Farfetch'd and Galarian Farfetch'd need to have their species-specific item 'Stick' renamed to 'Leek.' This is a generational difference. Edit: this has been addressed.

Most (if not all) of the 'scrapped moves' are still selectable, which makes the team verification process rather tedious. Edit: as far as I can tell, this has been addressed.

Edit: The height of many a GMax form has yet to be indexed. Alcremie's various flavors can be selected, but are not indexed beyond having a name (which is not even formatted correctly, e.g. "AlcremieRubycream" vs "Gastrodon-East").
 
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"Toxitricity has two different forms determined upon the evolution of it. When it evolves,* its nature determines the form. This is the actual nature of the Pokémon and the Nature Mints will not affect it." —Serebii.net (*corrected typo); Toxtricity-Amped should be prevented from having the {Bashful, Bold, Calm, Careful, Gentle, Lonely, Mild, Modest, Quiet, Relaxed, Serious, Timid} Nature, and Toxtricity-Low-Key should be prevented from having the {Adamant, Brave, Docile, Hardy, Hasty, Impish, Jolly, Lax, Naive, Naughty, Rash, Quirky, Sassy} Nature. This should be factored when calculating a 'Recommended Spread,' too.
Surely you can use the Nature Mints after it evolves to give it the nature you prefer?
 
I hope it has not been mentioned yet but Toxtricity Amped-Form is missing a sprite. Low-key form has one but Amped form is missing sadly. Still hoping for Flapple Sprites.
 
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This G-Max Lapras which I did select in team builder to be G-Max doesn’t g-max. Check it for ur self.https://replay.pokemonshowdown.com/gen8oubeta-1011105336
 

Zarel

Not a Yuyuko fan
is a member of the Site Staffis a Battle Simulator Administratoris a Programmeris a Pokemon Researcheris an Administrator
Creator of PS
I'm just going by what I read. To paraphrase: When it evolves, the actual nature of the Pokémon will determine its form, and the Nature Mints have no effect on this process.
So it's possible that Nature Mints can be used afterward, but… I'm not entirely sure. Again, I'm no expert, but I wanted to bring attention to some things. If this is not a problem, please pay more attention to the other issues.
Yes, you can use Nature Mints whenever you like, including after evolution.
 
Screenshot (32).png

Screenshot (33).png

As you can see, using MewTwo-Mega-Y, it asks me to use my hidden ability, while the selected pokemon doesn't have one, Mega Mewtwo y only has insomnia.
 

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