Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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In the Pokemon games you're able to have Pokemon like level 20 Charizard if you transfer it onto Pokemon Home from Pokemon Go and then move it into a game however yo can't replicate this on showdown.

BUG STATUS: CONFIRMED - LEGALITY, Showdown does not have great legality support for otherwise underleveled Pokemon from Pokemon Go (DaWoblefet)
 
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I'm sure this is explainable, but I missed Thunder twice in rain. Thanks for your help.

BUG STATUS: NOT A BUG (probably) I'll bet the Blissey was holding Utility Umbrella. Hard to tell without the replay though (DaWoblefet)
 

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I am not 100% sure if this is a bug but I don't have a console to check it in game, so I will leave it here :)
Future Sight / Doom Desire seems to be hitting through Unaware should the user be boosting itself after using the move. I think there might be a bug that caused the damage calculation to bypass checking Unaware, although I'm not sure how it should be working anyways.
Here's the proofs, I forgot to show that my Clefable was Unaware but it should do:
https://replay.pokemonshowdown.com/gen8customgame-1436929829
https://replay.pokemonshowdown.com/gen8customgame-1436930552

In Jirachi's case, I have made sure its 0-Spa EVs so it does not have a chance to kill. Clefable is Maxed out Special Defense and Gothitelle is 252+SpA.

BUG STATUS: FIXED by pyuk
 
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I don't have a replay but easy to recreate - this happened in doubles - intimidate activated Torkoal's eject pack which switched it out immediately without drought going up. In SwSh you get switched out after all abilities have activated.

BUG STATUS: CONFIRMED - MECHANICS (SERVER) there are other posts in this thread which have replays of the behavior already (DaWoblefet)
 
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Gen 1, turn 33 - Chansey's Counter failed, I think it should have worked: https://replay.pokemonshowdown.com/gen1ou-1438189734

Unless the counter mechanic has been changed it should be possible for a pokemon to 'counter' self destruct from the previous turn (even if both players previous pokemon have fainted). This is why counter can be viable on Gengar, as mentioned in this post: https://www.smogon.com/forums/threads/post-spl-set-dump.3533499/post-6124206

BUG STATUS: CONFIRMED - MECHANICS (SERVER) (Plague Von Karma)
 
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The OP implies this isn't quite the place for this but I'm not sure where else to go for it. Occasionally, on Firefox, I'll get this strange thing where the battle thing raises up. I have not verified its existence on other browsers. When this happens, I can't view HP bars without mousing over. It's technically functional but not ideal, obviously. Started happening as of a few hours ago but I don't battle as much as I should so maybe it started earlier. Sometimes it happens, sometimes it doesn't. No rhyme or reason in sight.

BUG STATUS: NEEDS MORE INFO, I can't reproduce on latest Firefox, and I haven't seen any other reports of similar behavior on Firefox; it might simply require clearing cache or something (DaWoblefet)
 
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The OP implies this isn't quite the place for this but I'm not sure where else to go for it. Occasionally, on Firefox, I'll get this strange thing where the battle thing raises up. I have not verified its existence on other browsers. When this happens, I can't view HP bars without mousing over. It's technically functional but not ideal, obviously. Started happening as of a few hours ago but I don't battle as much as I should so maybe it started earlier. Sometimes it happens, sometimes it doesn't. No rhyme or reason in sight.

BUG STATUS: NEEDS MORE INFO, I can't reproduce on latest Firefox, and I haven't seen any other reports of similar behavior on Firefox; it might simply require clearing cache or something (DaWoblefet)
I've gotten this before; everything moves up and there's a grey-ish bar left in the area. I've taken a screenshot sometime; I'll see if I can find it and edit it in.
 
The hep staff suggested me to report this as a bug: The season 11 rules on showdown are wrong. You should be allowed to use restricted legendaries but it doesn't let you.

BUG STATUS: FIXED by Karthik
 
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There is a visual bug with Weather Ball when used as a Max move. In the move selection screen, it is shown as the Max move of the type corresponding to the weather but the text says it differently, referring to the move as Max Strike. You are still able to use Max Flare/Geyser/Rockfall/Hailstorm though- only the text needs to be fixed.

IMG_20211024_170910.jpg

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BUG STATUS: CONFIRMED - MECHANICS (CLIENT) (DaWoblefet)
 
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When playing an UNO game, if someone gets disqualified, the turn order is reset.
So, if B is disqualified, instead of switching over to C it becomes A's turn

This bug, or some variant of it, is still present for UNO. Whenever a player is disqualified, it resets the turn order to the first person in the queue.

BUG STATUS: CONFIRMED - CHAT (SERVER)
 
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I've noticed that when using "Find a Battle" for Free-For-All games, the public games disappear from the list as soon as one player is defeated or forfeits even if there are still other players left battling. I've attached a screenshot demonstrating the issue. I was observing a public game which I found using the "Find a Battle" feature, and and as soon as one of the players was defeated the game disappeared from the list of ongoing matches even though the battle was still happening.
ffa find match.png

BUG STATUS: CONFIRMED - CHAT (SERVER) (DaWoblefet)
 
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[Gen 8 Random Battle]

Switching out an Eiscue-Noice that got its Ice Face broken during Dynamax and switching it back in later caused Eiscue to appear in Dynamax Size despite not being dynamaxed anymore. As stated by my opponent in the replay, it showed in large size for both of us. The bug is purely visual, as Eiscue is seen using moves otherwise unusable during Dynamax.

https://replay.pokemonshowdown.com/gen8randombattle-1445799231 (Eiscue comes in turn 5, Dynamaxes turn 6, switches out Turn 9 and comes back in Turn 19)

BUG STATUS: FIXED by pyuk
 
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For some days ps has acted weird it never happend before (dk if its bug or not)
IMG_20211031_180618.JPG


IMG_20211031_180630.JPG


I first thought this was a broswer thingy. So i used brave. But still acts weird .
IMG_20211031_180602.JPG

All other stuff on my device works dk why this happens

Seems to have happend after i updated chrome. Whenever i switch between a battle and a chatroom that starts to happen. When i deleted the update ps works fine now (ig thats the problem)

BUG STATUS: CONFIRMED - CHAT (CLIENT), though we don't know in particular what about the Chrome update caused it (DaWoblefet)
 
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recently played a series on smogtours and the replay seems to just... not exist? Games had spectators that can verify that they happened, but when I went back to review my play, there was nothing to be found.

the link to the battle

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1635892069580.png

BUG STATUS: FIXED at some point
 
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Kris asked me to post this here.

Either i'm doing something incredibly wrong or this is an actual bug, but I'm unable to remove sampleteams from the /sampleteams area. We updated some samples the other day and yet the teams I attempted to delete are still present. I just tried doing it again both by trying to directly delete them with the Delete button on the All category [which does nothing], and by trying the /sampleteams remove [format], [category], [name] command, which just returns the following error,

There is no team for gen8uu with the name of "hex chandelure + toxic umbreon balance by estarossa". Check spelling?

(This is kinda problematic for our SS UU teams especially since multiple of them now have an illegal Pokemon on them post Lati test, although they are at least up to date within our PS room's commands and our Sample thread)

BUG STATUS: FIXED by Mia
 
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The forcemonotype ruleset usually works well in room tournaments, but today in a mono-bug random tournament, someone got a Magikarp instead of one of the 12 Bug-type Pokémon available in gen 1.

The ruleset I used was the following:
Code:
/tour new gen1randombattle, elimination
/tour rules forcemonotype=Bug,maxteamsize=3
/tour name [Gen 1] Mono-Bug Random Battle

Here is the replay.

BUG STATUS: FIXED by Karthik
 
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If afflicted by curse from a ghost type, if Darmanitan with Zen Mode heals with a sitrus berry at half health after being cursed, it will go into zen mode and then eat the berry, leaving it at zen mode while at 75% health, even though zen mode should only activate at the end of the turn if it is at 50%

https://replay.pokemonshowdown.com/gen8nationaldexag-1448166581

BUG STATUS: CONFIRMED - MECHANICS (SERVER) it should eat the Sitrus Berry and restore HP well before Zen Mode triggers (DaWoblefet)
 
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