Since FNH is the goat for doing this, i decided to give these challenges a try since they look interesting and they can help shake off some rust in the bw building department.
Mew is the mon of choice for this week and that brings me back to older and simpler times so i thought i'd keep the team standard to a degree.
I wanted to use the OG taunt + wisp mew set to see how easily it could adapt in recent times since it seems to have a good speed tier and threatens the majority of HO teams running around.
I originally wanted to add spikes to the team since these aid mew in doing it's job quite handily, but i found it hard to fit role compression-wise so i just went with a pretty simple sand archetype.
T-wave tar acts as a glue for the team and helps a lot with psyspam stuff and everything else u already know lol.
Fast rocks gliscor cause i'm a freak and i want to outrun taunt skarm HO leads so that i can keep rocks up and have a fairly positive matchup vs these types of teams.
Drill is almost mandatory alongside mew since spikes are just making it weird to position yourself when u really need to do so.
The drill set is something that me and
eden (mostly eden tho) worked on in the past and it's great since u have a spinner still and u pressure annoying matchups like thundy rain and ddnite/gyara offenses that are eager to set up on drill and it adds a back up wincon to the team.
Sunny tran helps a lot with the rain mu ironically and adds a lot of pressure alongside mew and cm latios on opposing sand too.
Should also mention that it's another almost mandatory partner to mew since volcarona can kinda walk all over a team if it sets up on mew(as it naturally should)
CM Dgem latios is in my opinion one of the best breakers in the tier since it can just steamroll through a team if the proper conditions are met(which i think the team does a fine job at making it happening), i opted to go for dpulse + draco here since revenge killing smth as silly as sr lead chomp with draco sucks since u lose a shit ton of momentum and i don't think u need much more than your dragon stabs for this set to work.
Finally there's mew which does what it always did so many moons ago but i decided to make it a tad faster than it used to be, since outspeeding jolly landorus is very big for it.
Tough matchups include Keldeo and offensive waters in general but u have many outs if u play the team aggresively as it's supposed to be played.
Sorry for the long post, I really don't know when to shut up and thank u for the time u spent on reading this.
This is a very cool thread and i really hope it gets more and more active, gl to everyone participating.
Peace!