Just edited my spread with more power and less speed to differentiate from Deck Knight. Let me know your thoughts and concerns about it.
hmm. I never thought of it that way but it makes sense. I always thought analytic was good because it was on things that weren't fast and did not need to be because they could take hits to boost their attacks and essentially be a bulky sweeper. e.g. beeheeyem, magnezone, or porygon-z.But analytic is meant to be a switching punisher not a reliable power boost. With a high speed you have offensive presence and a bonus boost from switching. Which is the point of this Cap's analytic ability I thought, right?
252+ SpA Expert Belt CAP Fire Blast vs. 252 HP / 4 SpD Aegislash-Shield: 346-410 (106.7 - 126.5%) -- guaranteed OHKO
252+ SpA Analytic CAP Hydro Pump vs. 252 HP / 4 SpD Goodra: 93-111 (24.2 - 28.9%) -- possible 5HKO after Leftovers recovery
252+ SpA Analytic CAP Fire Blast vs. 252 HP / 4 SpD Blissey: 207-244 (28.9 - 34.1%)252+ SpA Analytic CAP Fire Blast vs. 4 HP / 0 SpD Latias: 107-126 (35.4 - 41.7%) -- 87.9% chance to 3HKO after Leftovers recovery
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD CAP: 160-188 (45.1 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD CAP: 160-188 (45.1 - 53.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Rotom-W Volt Switch vs. 252 HP / 0 SpD CAP: 152-180 (42.9 - 50.8%)
4 SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD CAP: 156-186 (44 - 52.5%)
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD CAP: 117-138 (33 - 38.9%) -- 99.8% chance to 3HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD CAP: 117-138 (33 - 38.9%) -- 99.8% chance to 3HKO
252+ Atk Huge Power burned Mega Mawile Sucker Punch vs. 252 HP / 4 Def CAP: 104-122 (29.3 - 34.4%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 252 HP / 4 Def CAP: 252-297 (71.1 - 83.8%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 4 Def CAP: 301-355 (85 - 100.2%) -- 6.3% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 4 Def CAP: 169-199 (47.7 - 56.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 4 HP / 0 Def Latias: 130-153 (43 - 50.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk burned Mega Tyranitar Stone Edge vs. 252 HP / 4 Def CAP: 270-318 (76.2 - 89.8%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Tyranitar Stone Edge vs. 252 HP / 4 Def CAP: 464-548 (131 - 154.8%) -- guaranteed OHKO
252+ Atk Tyranitar Crunch vs. 4 HP / 0 Def Latias: 320-380 (105.9 - 125.8%) -- guaranteed OHKO
252+ Atk Tyranitar Earthquake vs. 0 HP / 0 Def Lucario: 328-388 (116.7 - 138%) -- guaranteed OHKO
okay let me set up and example, you have latias out your foe switches aegislash in, on the switch you defogged. But now latias is going to die if she stays in and lucario to frail to take shadowball on the switch, but Mr.C.a.p can comes in takes a shadowball to the face and then ohko with a modest nature taking into account the evasion drop, fire blast is generally going to hit and since your faster then him, as long as he doesnt run a choice item you can pretty much consistently Kill Aegislash.You menationed a spooky plate aegislash, how does that beat my set? Leftovers aegislash is ohko from fire blast so how does spooky plate do anything that the life orb doesn't do offensively or left overs do defensively. A life orb ball sneak combo does have a chance ko cap before attack but its 10% chance, so yes I took away perfect counter but it is a great counter in my opinion. that speed stat although can be used to outspeed is really meant to justify a tank set with bulk and SpA investestment and no speed investment you have speed stat of 244 that outspeeds fully invested jolly t-tar, and 252+ Spe aegislash so although yes it relatively high it allows to out speed slow powerhouses with out investment and gives you ability to invest in bulk an power which gives you a chance at taking an scarfed garchomp's earthquake ohko chomp after because of the analytic boost. Or take An outrage from garchomp and Ohko him with analytic boost.hendrix96 - The Speed concerns I have are similar to those I have with Deck Knight's spread, i.e., I don't really believe that sort of Speed is necessary. Garchomp runs Choice Scarf or Garchompite so often that speed creeping Garchomp can be a futile effort, and our typing isn't particularly great for a Choice Scarfer to outspeed Garchomp with. You mention that your spread is capable of OHKOing Aegislash with a Life Orb, but remember that your proposed Special Attack stat of 125 is on the low end compared to some of the other spreads posted, and forcing CAP18 to run Life Orb is a massive damper for its bulk. You talk about being a perfect Aegislash counter, but your own calculations belie this: Aegislash can do nearly 90% damage to this spread with Shadow Ball + Shadow Sneak, and a Spell Tag/Spooky Plate Aegislash set will beat this set or at the very least force a double KO with Life Orb recoil. A high Special Attack set can't really be a selling point of this spread when most other submissions are even more powerful. What I'd like to see is why we only need 125 Special Attack as opposed to 130 or 140, as that's going to be a contentious issue in the polls. Furthermore, this set has pretty average bulk compared to others; can we really counter Aegislash with only 99/91/85 defenses? Are you expecting CAP18 to invest in these defenses?
Hmm? I did address Mega Mawlie and Azumarill. While CAP can't switch into Azumarill, it can't switch into CAP either as it fails to OHKO with Aqua Jet with a bit of HP investment so it will be burned, and Mega Mawlie can be switched into, as with the same HP CAP can take a Play Rough and put Mawlie in a tough spot. If it tries to Sucker Punch it can get burned, it's outsped otherwise and if it tries to use a set up move like Swords Dance it could just get OHKOed with SE STAB.Pata Hikari - Looking at your Physical Tankiness rating, I believe you've neglected to comment on Pokemon such as Mega Mawile and Azumarill, who we need to do well against because of how well they deal with Lucario and Latias. Writing off Physical attackers as a whole doesn't seem to benefit our core when Mawile and Azumarill are such problems to the Pokemon we're building our core around. Your Speed stat mentions Landorus-T as the Pokemon you want to outpace, but most Landorus-T either don't run max Speed or run a Choice Scarf, meaning CAP18's max Speed investment is either going to be overkill or insufficient depending on the Landorus-T we're facing. There are some good ideas here (Assault Vest, outspeeding Mega Garchomp), but I need to see some of the above concerns addressed.