CAP 13 CAP 2 - Part 10 - Non-Attacking Moves Poll

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This poll will determine which of the controversial moves from the Non-Attacking Moves Discussion thread will be allowed for CAP 2's movepool. Note that if a controversial move is voted to be allowed, that does not guarantee that it will be on movepools. If a move is voted to be disallowed, then it will not be allowed on any of the submitted movepools. The controversial moves we will be voting on are listed below. Spell the move and its qualifying allow/disallow as you see it below when posting. Do not vote to both allow and disallow the same move, as that is nonsensical and will result in your vote being deleted.
Allow Stun Spore
Disallow Stun Spore
Allow Destiny Bond
Disallow Destiny Bond
Allow Pain Split
Disallow Pain Split
This poll operates on the multiple bold voting standard, which is detailed here. A typical vote may look like the following:
First Entry I Like
Second Entry I Like
Third Entry I Like


If the voter wishes, he may post comments on his vote below the actual vote. As with IRV or normal bold voting, only the votes themselves should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 24 hours.

CAP 2 thus far:

Name: Necturna

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:

  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Abilities: Forewarn / Telepathy (DW)
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
Gender: Female

tl;dr: Quack! (Non-attacking moves are simply angelic.)
 
Voting first so this isn't confusing and so people see my personal opinion on these moves.

Disallow Stun Spore
Allow Destiny Bond
Disallow Pain Split


Paralysis screws over everything on CAP 2's primary check list as well as things not there, and even with 75% accuracy, is something I don't really think CAP 2 should get. Destiny Bond means that offensive sets sacrifice a critical coverage move in the hopes that their killer is not using priority (Scizor), so I think it is fair game. Pain Split is in my opinion too much for something with this low of HP, and I'd really like to encourage CAP 2 to Sketch strong 50% recovery moves. It might end up that CAP 2 benefits enough from Pain Split that it would never need to do that.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Disallow Stun Spore
Allow Destiny Bond
Allow Pain Split


I'd like to see Necturna build strong tanking sets—Pain Split does quite a number for offensive sets, and even encourages sketching priority or Magic Coat.
 
Allow Stun Spore
Allow Destiny Bond
Disallow Pain Split

Though Stun Spore DOES give problems to Necturnas checks it has low accuracy and it takes up a spot on a defensive set that could be used for something more useful.
I don't see why this move would "break" Necturna or destroy its primary checks.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Disallow Stun Spore
Allow Destiny Bond
Disallow Pain Split

Paralysis allows Necturna to remedy its only weak stat, Speed; given that the 81 Speed benchmark was chosen for a specific purpose (outspeeding some mons and underspeeding others), being able to cripple most Pokemon who would otherwise outspeed it seems a bit too good here. Pain Split is a pretty nasty move on Necturna, given her 64 / 100 / 120 defensive stats; this seems to be a little less bulky than Dusclops, an excellent user of Pain Split. This leads me to believe that Pain Split will detract from the purpose of exploring Sketch, so I don't think allowing it is a good idea. Finally, Destiny Bond is a rather gimmicky move, and while it can potential drag down one of its counters with it, I think that it'll have some trouble fitting in to one of its precious moveslots.
 
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