CAP 13 CAP 2 - Part 12 - Movepool Poll 3

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This is the last of the movepool polls, and will serve to finally decide which movepool we'll be using for CAP 2! I have created a spreadsheet that compares all of the remaining movepools. Please look at the spreadsheet to determine which competitive movepool you like the most. Look at the final submission posts linked to below to read more about the flavor of the movepools, including the details of the method to get Sketch. Note that at the bottom of the above spreadsheet I have provided official tallies of moves/VGMs and the method by which the movepool obtains Sketch. This is for the voters' communal convenience, and I hope it is useful.

I have listed every remaining submission's author below in the order they placed in the last poll. I have also provided a link next to their names that goes to their movepool submission post, but please don't include this arrow in your vote.
capefeather
Deck Knight
This poll is a bold vote poll, the details of which are outlined here. A typical vote might look like the following:
My Preferred Entry

If the voter wishes, he may post comments on his vote below the actual vote. As with IRV, only the vote itself should be bold and none of the supplementary text should be bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

This poll will be open for 24 hours.

CAP 2 thus far:

Name: Necturna

Concept: Sketch Artist

Description: A Pokemon that learns Sketch, once, and everything that goes along with that.

Justification:

In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.

Questions To Be Answered:

  • How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
  • Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
  • Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
  • What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
Focus: Bulky Offense
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Abilities: Forewarn / Telepathy (DW)
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
Gender: Female

tl;dr: Quack! (To quack or not to quack, that is the real question!)
 
capefeather

Rising_Dusk said:
I appreciate a few things over others competitively. I believe that Moonlight is a better choice than Pain Split, that Horn Leech is a very necessary part of the movepool, and that Night Shade is an option I desperately want CAP 2 to have in its arsenal. I also believe that from a flavor perspective, we can forge new ground in CAP by having an in-game event for Sketch. Thus, you'll see that I support those more rigorously than the egg group solution.

capefeather has masterfully crafted a movepool that fits all of these requirements. While capefeather's movepool lacks in many of the 'cool' moves like Gravity and even Ingrain, it gets everything else right, and so is my top vote. It is also the only movepool of the 'in-game event' list that has both Giga Drain and Horn Leech, which matters a lot to me for bulkier sets. It is also the smallest physical movepool of the list, which pleases me a lot because CAP 2 doesn't need a big movepool and this fits my ideals well. For these reasons, it gets my vote here.
Quoted because it still rings true in this final poll. To be totally fair to both sides, though, I'd be happy with either movepool in the end.
 

Deck Knight

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Deck Knight

Good luck to capefeather as well, this should be a good one, heh.
 
capefeather

lol of course I thought mine was best. Korski was probably my second choice. Thanks for the votes!
 
Deck Knight

The major differences I took into consideration in choosing between the two are the following:
  • capefeather has Night Shade, Haze, Moonlight and Destiny Bond.
  • Deck Knight has Super Fang, Gravity, Ingrain and Pain Split.

Night Shade may be a very good reason to vote for cape, seeing that it allows support sets to deal consistent damage even without offensive investments. However Super Fang somehow makes up for it, stripping off 50% of an opponent's HP.

Gravity may encourage Necturna to sketch moves of low accuracy, thus increasing diversity in Sketch use. Ingrain makes Sketch'd Baton Pass a great option.

Pain Split > Moonlight. It may be powerful with such a low HP stat. But Moonlight discourages Sketching a reliable recovery move, seeing how, as someone before pointed out, Politoed and Tyranitar would not want to switch into Necturna. Most often than not, it recovers 50% HP, 67% in sun even.
 
Deck Knight

My second choice in the first poll. Deck Knight has simply funner and more diverse tools like gravity/destiny bond/thunder fang. I honestly can't see the hype of Night shade, it seems like an absolute waste on Necturna.
 
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