Deck knight
I was the one who asked for gravity in the first place, and I still believe that it's applications will be a great choice for todays OU metagame.
My reason behind this is that almost all of today's battlers rely on weather to succeed, and a move that's considered a gimmick might change that, with all the publicity of this CAP project.
Mostly what I'm saying is diversity is key. With gravity, necturna can make the best use of moves like power whip, thunder, blizzard, fire blast, or e-quake to hopefully change the way people look at anything labeled a gimmick, and try it out.
That's all I have for this CAP project :) I cant contribute to anything other than the sprites after this, like everyone else. But I'm glad my idea had a real impact on everyone!
Good luck to both deck knight and cape feather.