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CAP 13 CAP 2 - Sprite Submissions

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I made the shading higher up on the second set
 
@Steampowered: those new ones look really great! I would suggest adding a bit more shading to the left arm (our right) on the front sprite, because it looks kinda flat now without the old shading on it.
 
Ice-cold-claws's sprite is my favorite of the lot. The pose doesn't to closely match that of another pokemon and I think it fits well with other pokemon. Well done.
 
Well, i'm new here and just looking at the sprites at the moment, and making my own ;) I have some feedback for Wyv and ICC. Wyv: I think it's a really professional sprite, but what bothers me is the gap in the dress from the front sprites, correct me if i'm wrong but it looks a little to big, if you know what I mean. ICC: Your pose is quite unique, and I like it! I just think her eyes can look a bit more angry, like Wyv's does. Get it? Ok, is it still possible to post my sprite? I hope so!
 
The spriters have had a lot of time to work because we not only had the normal time, but a bit extra due to the inclusion of flavor abilities in the process. Most of the sprites in this thread have already been finished and submitted finally, so it isn't much of a big deal. Once the movepool has been chosen for the CAP, which is roughly 4 days or so away, I will close this thread and we will vote on sprites.

Have no fear, CAP 2 is not canceled. (What a crazy notion!)
 
http://www.spritetest.webklik.nl

My sprite (I just can't get that background transparent!)

The coloring seems a bit too complex for in-game. Secondly, you might want to increase the "depth" of Necturna's dress-as it currently stands, the shape looks far too flat.

You may also wish to try using iaza.com to edit your sprites as having a transparent background, converting them back to png, saving them (to permanently store them), and uploading them to an image host.
 
@tortferngatr. Thank you for your comment! I'm editing the dress right now but I don't know what you mean with the colors being complex. I would appreciate it if you could explain it a bit?
 
@MikaDo: I have a few little issues with it. Currently, the pose makes it look as if it's falling over, unlike the (presumed) intention of having it leaning back. Also, the thorn on the front sprite is great, but th back thorn looks messy and doesn't fit the front sprite's thorn (it goes up first and loops, not down and all squiggledy) The colouring is fine, though, so don't worry about that, I didn't get what his comment was about @.@
Good job, and welcome to CAP!
 
@RitterCat: Thank you for your comment! I didn't saw the backsprite vine problem, but since you said it it bothers me too. Thank you, it helped me alot! ;D

www.spritetest.webklik.nl

I took a look at al comments, and edited my sprite bit by bit. All comments are VERY welcome, since I posted my srite very late. I edited my sprite bit by bit, but I'm not very happy with Necturna's back sprite "hair". So, please review my sprite! :D

NecturnaSprite.png
 
@MikaDo The arms on your sprite look a little bit choppy. Same with the vine. I think the dress looks very good though. Also, the left eye seems a bit off on the sprite maybe move it over a little bit. I also see what you mean about the hair but i really have no idea on how to make it better. Sorry.
 
MikaDo
I'm no spriter but I'll see if my criticism can help.

In my opinion, I see the back hair more resembling water and that the back of her head is wet. You can try curving the edges of her locks outward rather than having it go straight down to better resemble natural hair.

The vine on the front sprite looks easy to fix, in my opinion. All you need is add 1 thorn on the outside to sort of "even it out"...explaining things is harder than I thought.

Other than that, shorten the neck a bit on the back sprite and make the eyes closer together on the front sprite.

If many of these suggestions don't improve your sprite, I'm probably delusional.
 
Final Submission
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flytrapspriteshiney-2.png
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Eh, I just lost any verve to work on this, since I don't see many ways I can make it better... (and also don't want to) Oh well, I think it's an okay sprite. Let's hope that ICC wins, and I'll just submit this.
 
@Unitas & Auradisciple: Thank you for the comments! It really opened my eyes more. The choppy part is hard to fix, but the uneven thorns of the vine has to be uneven, cause I like it this way :)
 
Right, so I've got time today, so here comes a list of comments and critique on each individual's sprites.

  • Wyverii: There's a little jagged bump on the right arm of the front sprite that isn't there on the shiny sprite. I'm sure that's not intended. Now: shading is good, pose is good. The backsprite's 'wrapped' area seems a bit polygonal, unlike your front sprite, which curves nicely. Speaking of sharp edges, is there any way you can make the teeth on the head-leaf less linear and pointy? Additionally, I'd hate to say this, but the sprite seems large and imposing compared to normal sprites. I believe you gave a comparison in an early post, and the sprite is big in comparison.
  • The Reptile: The arms do seem a bit skinny and long, which is the main thing throwing off my perception of the sprite. Other than that, I like your interpretation of the dress, as it's less wind-blown than most other sprites's. The back sprite's head seems quite complicated, if you ask me. Tone down the outlines in the area.
  • MektarTheOverlord: Those sprites really are still too small; the proportions, at least. This limits the amount of detail you can define, especially for the head and its little highlights. Additionally, the outline can be a little smoother, like the edges of the arms, which do not curve uniformly. The left front hand is good, but the right opens at a sharp angle.
  • Doran Dragon: Nice head. :P Glad to see the details you put into it. Now, your right arm seems a bit smaller than your left, due to the lack of foreshortening. If the 'hand' was a little larger, I think that'd just make it even. Now, the dress's teeth, on the front sprite, look as if they're curving toward the right. I guess you want it to look like they're moving back. If that's the case, have the rest of the dress show that by having it be parallel to the rest of the body.
  • Ice-cold Claws: I don't feel the same approval others have given your sprite. It has good shading and pose--I agree with that--but little snidges put me off. Primarily, the dress's teeth don't follow the curve of the dress if they are supposed to be at the center. The second tooth from the top looks really large in comparison to the others. If that could be cut down to size, it'd make it look less mistaken. Also, as I've discovered, the sprite should lean forward a little, rather than back. Not only for the benefit of Necturna, but for other sprites, which show the upper body more than the lower body.
  • DougJustDoug: The back sprite is really nice, though the front sprite's head still bugs me. I know it's supposed to look like it's coming forward, but it just appears as it's wide or flat. If you want to keep the head, maybe the dress can be more parallel and horizontal to it. As others have said, the shading on the sprites doesn't match the in-game style; white should darken to gray, rather than red or purple, despite how colors reflect.
  • Mos-Quitoxe: I've given more help to your sprite than most. :P It's quite unique in pose and style, yes; the vine curves well, which is something to talk about compared to others'. I noticed on your shiny recoloring that you have red outlines on the white shading. That should be gray or black, shouldn't it?
  • Gun6: Most of the sprite is fine in terms of technicalities. The head, head-leaf, vine, body, arms... the dress's perspective is too far left compared to the body, though. Just centralize it a little. :)
  • Steampowered: The left and right arms lack symmetry or something that directs asymmetry. They're of the same length and position, but of different widths. Foreshortening should make one with different shading, wideness, and perspective. Also, the dress seems stout compared to the torso. Move the torso up and make the dress longer?
  • elementalpenguin: There's something about the sprite that makes it look... wrinkly. Maybe it's the high contrast in shading, but the figure looks turgid and misshapen. The head is nice, with a very proper shape and shading, but everything else lacks smoothness.
  • bluemon: The lineart needs more, hmm, 'naturalness'. That one line on the eye of the dress is completely straight, while the right arm is emulsified. The leaf on the head could be a little larger, and the dress a little smaller. Pokemon sprite focus on the upper body, not the lower.
  • aragornbird: I admit, I like your sprite as much as your previous contributions; you haven't posted since I last commented, though, so the points still stand that the vine looks out of perspective and the dress resembles a tent. The arms and hands look nice, except a little bump where the vine meets the left arm; if any anti-aliasing can be done about that.
  • Deucalion2: I think you need some practice with spriting. :/ Figure out pose and pixel curves and proportion.
  • DarkOrbX: See above.
  • noobiess: I like this sprite's pose and curves, definitely. You've got something nice here, and the changes I'd ask you to make is to make the dress a little smaller and the torso a bit longer. Also, the eyes on the dress seem a bit low in proportion to the entire thing; just a tip.
  • MikaDo: As said before, the sprite looks like it's falling back rather than forward. I attribute that to how far the torso is compared to the dress. Might I suggest move the torso up and make the dress recede? Also, you need to make some curves more curvy, as some look like they have a bump or two.
 
Mos-Quitoxe: I've given more help to your sprite than most. :P It's quite unique in pose and style, yes; the vine curves well, which is something to talk about compared to others'. I noticed on your shiny recoloring that you have red outlines on the white shading. That should be gray or black, shouldn't it?

Let it be known that I'm really grateful for all that help :)

As for the outline, those bits of the outline should be red, since they are the same shade of gray as used on the dress in the regular sprite, and so are changed along with the dress color when making the shiny sprite. Making those bits gray again would go over the color limit, and while I know that the CAP process doesn't concern itself with that, I maintain the attidude that observing it enhances verisimilitude with official sprites. You can see an example of what I mean on Absol.
 
@MikaDo That looks really good! The only thing i could say is that the left part of the dress on the front sprite looks kinda fat and wierd in proportion. Also the eyes on the plant, vine-thing look kinda wierd. Very good though. Yours is going to be a big contender in this race!
 
@Unitas: haha, this is just my first sPrite and your compliments pleases me! :D I'm gonna look at the sprite and see if I can make it better, and I'm gonna post my final submission when I think it's ready (PS: wierd is actually spelled as weird)
 
mikomonset-6.png


Final sub updated with most recent version.

Arm errors between front sprites fixed.
Smoother wrap around on the backsprite ribbon.
Shifted head leaf spines to make them less linear.

I'd explained the size in an earlier post. Stating that it was the smallest my skill would allow while retaining clear head detail and a pleasing proportion to the head. Most sprites that are smaller have to give up clarity, detail or proportion in varying amounts. Not that that's a particularly bad thing, but not what I'm going for. Comparison was used to show that the sprite was acceptable at the upper limits in terms of size and complexity.

Also in terms of size, it should be noted that your own sprite Quanyails is of a very similar size. So if this is an issue for you, you might want to look into your own sprite. Thank you for your concise critique and good luck.
 
www.spritetest.webklik.nl

So, edited my sprite again! The back sprite does now has a more "natural" dress, since it's more puffier now. I edited the vine eyes as suggested by Unitas. I'm gonna post my Final Submission soon, since I think the sprite doesn't has many problems anymore. I also tried some various backgrounds colours, and they were looking good. The sprite is not to big, not to small, compared to some other official sprites.

http://www.spritetest.webklik.nl
 
www.spritetest.webklik.nl

So, edited my sprite again! The back sprite does now has a more "natural" dress, since it's more puffier now. I edited the vine eyes as suggested by Unitas. I'm gonna post my Final Submission soon, since I think the sprite doesn't has many problems anymore. I also tried some various backgrounds colours, and they were looking good. The sprite is not to big, not to small, compared to some other official sprites.

http://www.spritetest.webklik.nl

I see you fixed the hair. Good job! It looks like she underwent alot of improvement.
 
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