Oh, wow. People actually read my post.
Steel STAB may not take a huge chunk out our threat list, but that doesn't mean it's useless. It gives us something worthwhile to do against a wide array of opposing Grass, Ice, and Fairy Types, hitting the former for neutral damage and the latter two Super Effectively. It cuts the list of Pokemon that resist our STAB attacks down to, essentially, just the things that are supposed to counter us anyway (I'll double check that tonight. Running late to work to post this XD), and only removes two Pokemon from our threat list, which can easily be accounted for once we determine our Physical/Special bias and Movepool.
Steelworker isn't the only option I like. I'm also in favor of Galvanize, as I've said several times since page one. Honestly, at this point, I'd probably pick Galvanize over Steelworker myself. I was simply trying to get a word in edgewise, since I've been trying to participate in the conversation since the first page, and was honestly starting to think I was wasting my time.
As I said, I will double check the change in resistances later, and address the post relating to my suggestion of Infiltrator for CAP25w. I really should have left ten minutes ago, so...yeah.
EDIT: Yeah, I'm pretty sure the thing I said about resists is accurate, though I could still be wrong. As for Infiltrator:
2) So those are the only three Substitute users in the CAP Metagame? I'll be the first person to admit, I don't have the metagame memorized top to bottom, but that seems unlikely. And while our STAB moves might not hit everything perfectly, that's what coverage is for. Whose to say what we'll be able to hit when it's all said and done? Between coverage Moves, STAB Moves, and Status Moves, I can see a wide variety of scenarios in which being able to get past a Substitute could be beneficial. I can't actually discus what those scenarios might be because I'll get censored, but use your imagination.
3) Infiltrator also bypasses Light Screen, Reflect and Safegaurd. While skipping screens would be more useful for a sweeper/wall breaker, skipping Safegaurd would be a situational but highly effective way for a bulky Water Type to deal with other bulky Pokemon especially if we do go the more passive route.
One of the biggest concerns that was raised early on in regards to CAP25w was differentiating it from other bulky Water Types. There are plenty of solid Waters in the game that take a hit and survive to set-up/inflict Status/wall/whatever it is they do. How many of them can hit things through a Substitute? None, that I know of. If we decide to go the passive Status route, it lets us use Status through Substitute. If we decide to phaze for passive damage, it lets use phazing moves through Substitute. If we decide to give it some offensive presence, it lets us hit through Substitute without having to break them first. Is it situational? Yes. Does it let CAP25w do something no other Bulky water does? Yes.
snake_rattler said:Steelworker: This ability is...confusing to say the least. While I do understand having neutral coverage, Steel-type coverage really only helps against Clefable and Mega Crucibelle on our threatlist. However, they're already hit neutrally by our STAB moves, and it doesn't exactly help anywhere else. I honestly don't see how this ability is helpful at this point in the project.
The thought process behind Steelworker was simply to define what our niche is. Currently (unless I'm mistaken), the only user of Steelworker is Dhelmise, which isn't exactly a competitive behemoth. However, the concept of a Pokemon with three STABs is, to me, one worth a bit of exploration. It's a niche that isn't yet explored, a strong offensive Grass Type with wide neutral coverage, that can serve as a sweeper or wallbreaker, depending on what we decide to do with it. Unless I missed something, we never defined what the "niche" for CAP25g is, and this does so handily. It's something no one else does well.NumberCruncher said:This looks good on paper until you think about what Electric STAB and Steel STAB do in the CAP format. Steel and Electric have terrible offensive synergy in CAP that Grass doesn't do near enough to rectify. Think of it this way: Magnezone is already doing nothing right now in the CAP metagame. Magnezone with Grass STAB instead of Magnet Pull would be infinitely worse, even if you fixed Magnezone's awful speed stat as part of the exchange. At the point where you improve Magnezone's speed stat, our stat limit as a starter won't let CAPg be as good as this downgraded version of a mediocre mon.
Steel STAB may not take a huge chunk out our threat list, but that doesn't mean it's useless. It gives us something worthwhile to do against a wide array of opposing Grass, Ice, and Fairy Types, hitting the former for neutral damage and the latter two Super Effectively. It cuts the list of Pokemon that resist our STAB attacks down to, essentially, just the things that are supposed to counter us anyway (I'll double check that tonight. Running late to work to post this XD), and only removes two Pokemon from our threat list, which can easily be accounted for once we determine our Physical/Special bias and Movepool.
Steelworker isn't the only option I like. I'm also in favor of Galvanize, as I've said several times since page one. Honestly, at this point, I'd probably pick Galvanize over Steelworker myself. I was simply trying to get a word in edgewise, since I've been trying to participate in the conversation since the first page, and was honestly starting to think I was wasting my time.
As I said, I will double check the change in resistances later, and address the post relating to my suggestion of Infiltrator for CAP25w. I really should have left ten minutes ago, so...yeah.
EDIT: Yeah, I'm pretty sure the thing I said about resists is accurate, though I could still be wrong. As for Infiltrator:
1) That was just an example/passive-aggressive protest against the somewhat draconian (in my opinion) rule against mentioning Moves at all. I would imagine even a bulky Water Type would have a few moves that would be improved by access to Infiltrator.CharSiuEmboar said:What Substitute users do we significantly affect with Water/Bug, though? Zygarde? Necturna? Pyroak? Switching in to any of those, with a hope to deal normal or resisted damage and pray for a 1 in 3 burn is frankly a ridiculous concept for a defensive mon.
2) So those are the only three Substitute users in the CAP Metagame? I'll be the first person to admit, I don't have the metagame memorized top to bottom, but that seems unlikely. And while our STAB moves might not hit everything perfectly, that's what coverage is for. Whose to say what we'll be able to hit when it's all said and done? Between coverage Moves, STAB Moves, and Status Moves, I can see a wide variety of scenarios in which being able to get past a Substitute could be beneficial. I can't actually discus what those scenarios might be because I'll get censored, but use your imagination.
3) Infiltrator also bypasses Light Screen, Reflect and Safegaurd. While skipping screens would be more useful for a sweeper/wall breaker, skipping Safegaurd would be a situational but highly effective way for a bulky Water Type to deal with other bulky Pokemon especially if we do go the more passive route.
One of the biggest concerns that was raised early on in regards to CAP25w was differentiating it from other bulky Water Types. There are plenty of solid Waters in the game that take a hit and survive to set-up/inflict Status/wall/whatever it is they do. How many of them can hit things through a Substitute? None, that I know of. If we decide to go the passive Status route, it lets us use Status through Substitute. If we decide to phaze for passive damage, it lets use phazing moves through Substitute. If we decide to give it some offensive presence, it lets us hit through Substitute without having to break them first. Is it situational? Yes. Does it let CAP25w do something no other Bulky water does? Yes.
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