I'm strongly against giving 25g access to Ice Beam. It seems like it was just submited as a way of easily breaking through our best counters with no drawback. A full-special or mixed setup set sounds dangerously overpowered with Ice Beam.Name: Boomburst Facilitator
Move 1: Boomburst
Move 2: Power Whip
Move 3: Ice Beam
Move 4: Work Up / Knock Off / Quick Attack
Ability: Galvanize
Item: Grassium Z / Choice Scarf / Life Orb
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Hasty/Naive
Versus Jumbao
252 SpA Life Orb Deerling Ice Beam vs. 248 HP / 100+ SpD Jumbao: 146-172 (37.7 - 44.4%) -- 1.2% chance to 2HKO after Stealth Rock
+1 252 SpA Life Orb Deerling Ice Beam vs. 248 HP / 100+ SpD Jumbao: 218-257 (56.3 - 66.4%) -- guaranteed 2HKO after Stealth Rock
Versus Cyclohm
252 SpA Life Orb Deerling Ice Beam vs. 252 HP / 0 SpD Cyclohm: 242-286 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Life Orb Deerling Ice Beam vs. 252 HP / 0 SpD Cyclohm: 361-426 (85.9 - 101.4%) -- 87.5% chance to OHKO after Stealth Rock and Leftovers recovery
Versus Tangrowth
252 SpA Life Orb Deerling Ice Beam vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 133-156 (32.9 - 38.6%) -- guaranteed 3HKO after Stealth Rock
+1 252 SpA Life Orb Deerling Ice Beam vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 195-231 (48.2 - 57.1%) -- guaranteed 2HKO after Stealth Rock
The calculatons against defensive Jumbao show how an unboosted Ice Beam can easily break through it with just a bit of chip damage. After a possible Work Up boost, it is a guaranteed 2HKO.
For Cyclohm, Ice Beam will 2HKO with ease and, after a boost, it has a very high chance of one hit KOing.
Tangrowth can take non-boosted hits with ease, but struggles to beat a boosted 25g.
As discussed in discord, Hidden Power [Ice] provides the same neutral coverage without possibly overwhelming our counters.
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 133-156 (32.9 - 38.6%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 100+ SpD Jumbao: 99-117 (25.5 - 30.1%) -- 3.1% chance to 3HKO after Stealth Rock
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 100+ SpD Jumbao: 146-172 (37.6 - 44.3%) -- 1.2% chance to 2HKO after Stealth Rock
252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 0 SpD Cyclohm: 161-192 (38.3 - 45.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 0 SpD Cyclohm: 242-286 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 291-348 (76.1 - 91%) -- 18.8% chance to OHKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Deerling Hidden Power Ice vs. 4 HP / 0 SpD Zygarde: 255-302 (71.2 - 84.3%) -- guaranteed 2HKO after Stealth Rock
With these things in mind, I would like to make some changes in the set.
Moveset Submission
Name: You better WORK (special-based mixed wallbreaker)
Move 1: Work Up
Move 2: Boomburst
Move 3: Power Whip / Knock Off
Move 4: Synthesis / Quick Attack / Hidden Power [Ice] / Natural Gift
Ability: Galvanize
Item: Life Orb / Petaya Berry
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive
- Work Up is the true MVP of this set. Boosting both physical and special sides of the offense, giving 25g's poor Special Attack and decent Attack stats a good boost, without being overwhelming;
- Boomburst is the main Electric-type STAB. It's a spammable move with high damage that makes 25g's horrible Special Attack be decent. It also gives a better matchup against physically defensive pokemon like Tomohawk - OHKOing it and taking no residual Rocky Helmet/recoil damage besides Life Orb;
- Power Whip is the Grass-type STAB of choice. I consider it being better than Leaf Storm for not dropping the already low Special Attack stat and hitting on the physical side, which is good for opponents like Assault Vest Colossoil and Chansey;
- Knock Off is an option over Power Whip to give 25g more utility and helping it break through fat walls like Chansey more easily with Boomburst;
- The last slot was given to Synthesis for more longevity and recovering off the chip damage common walls do with Seismic Tosses, Scalds, etc.;
- Quick Attack is a priority option to pick up weakened foes;
- Hidden Power [Ice] provides good neutral coverage in general, Hidden Power [Fire] can be used instead to catch Ferrothorn;
- Natural Gift provides something similar to a Z-Nuke. In conjunction with Petaya Berry, it allows 25g to break through Jumbao with a 100 BP Poison-type move, for example. It isn't as overpowered as things like Poison Jab and Ice beam since it costs an item slot and can only be used once during the battle, making it difficult to fit on sets. Occa Berry is an option to hit Ferrothorn. It is a great lure option that was already seen on Gen 6 Talonflame and UU Breloom.
Here are the wall of calculations, proving against common threats. It also has Natural Gift calcs, that might seem like a controversial move.
Versus Chansey
+1 252 SpA Life Orb Galvanize Deerling Boomburst vs. 244 HP / 12 SpD Knocked Off Chansey: 356-421 (50.7 - 59.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Life Orb Galvanize Deerling Boomburst vs. 244 HP / 12 SpD Eviolite Chansey in Electric Terrain: 359-422 (51.1 - 60.1%) -- guaranteed 2HKO after Stealth Rock
+1 0 Atk Life Orb Deerling Power Whip vs. 244 HP / 252+ Def Eviolite Chansey: 351-413 (50 - 58.8%) -- guaranteed 2HKO after Stealth Rock
Versus Tomohawk (fully physical Frustration vs special Boomburst comparison)
252 SpA Life Orb Galvanize Deerling Boomburst vs. 252 HP / 4 SpD Tomohawk: 603-712 (145.6 - 171.9%) -- guaranteed OHKO
252 Atk Life Orb Galvanize Deerling Frustration vs. 252 HP / 252+ Def Tomohawk: 351-413 (84.7 - 99.7%) -- 75% chance to OHKO after Stealth Rock
Versus Colossoil (Power Whip vs Leaf Storm comparison)
0 Atk Life Orb Deerling Power Whip vs. 0 HP / 0 Def Colossoil: 463-546 (113.7 - 134.1%) -- guaranteed OHKO
252 SpA Life Orb Deerling Leaf Storm vs. 0 HP / 220 SpD Assault Vest Colossoil: 265-312 (65.1 - 76.6%) -- guaranteed 2HKO after Stealth Rock
Versus Cyclohm
+1 0 Atk Kee Berry Deerling Natural Gift (100 BP Fairy) vs. 252 HP / 252+ Def Cyclohm: 146-172 (34.7 - 40.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 0 SpD Cyclohm: 242-286 (57.6 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
The most powerful, super-effective Natural Gift fails to KO Cyclohm. Hidden Power [Ice] can break through it, but it's only a 2HKO and only after a boost.
Versus Jumbao (lure)
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 100+ SpD Jumbao: 146-172 (37.6 - 44.3%) -- 1.2% chance to 2HKO after Stealth Rock
0 Atk Petaya Berry Deerling Natural Gift (100 BP Poison) vs. 252 HP / 0 Def Jumbao: 312-368 (80.4 - 94.8%) -- 50% chance to OHKO after Stealth Rock
+1 0 Atk Petaya Berry Deerling Natural Gift (100 BP Poison) vs. 252 HP / 0 Def Jumbao: 464-548 (119.5 - 141.2%) -- guaranteed OHKO
Petaya is a nice option to lure Jumbao, but is also very risky, since it is a "weaker" Z-nuke (only being able to use it once and doesn't dealing any damage through protect, while costing an itemslot as well).
Versus Tangrowth
0 Atk Petaya Berry Deerling Natural Gift (100 BP Poison) vs. 252 HP / 0 Def Tangrowth: 124-148 (30.6 - 36.6%) -- guaranteed 3HKO after Stealth Rock
+1 0 Atk Petaya Berry Deerling Natural Gift (100 BP Poison) vs. 252 HP / 0 Def Tangrowth: 188-222 (46.5 - 54.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 88-104 (21.7 - 25.7%) -- 99.9% chance to 4HKO after Stealth Rock
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 133-156 (32.9 - 38.6%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 252+ SpD Knocked Off Tangrowth: 133-156 (32.9 - 38.6%) -- guaranteed 3HKO after Stealth Rock
+1 252 SpA Life Orb Deerling Hidden Power Ice vs. 252 HP / 252+ SpD Knocked Off Tangrowth: 195-231 (48.2 - 57.1%) -- guaranteed 2HKO after Stealth Rock
Petaya doesn't mess with Tangrowth, as it fails to KO and leave 25g vulnerable. Hidden Power [Ice] fails to pickup the KO on Assault Vest Tangrowth as well. In conjunction with Knock Off, however, we can potentially deal with it.
Versus Toxapex
252 SpA Life Orb Galvanize Deerling Boomburst vs. 248 HP / 252+ SpD Toxapex: 283-335 (93.3 - 110.5%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery
Versus Ferrothorn (lure)
252 SpA Deerling Hidden Power Fire vs. 252 HP / 208+ SpD Ferrothorn: 128-152 (36.3 - 43.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Deerling Hidden Power Fire vs. 252 HP / 208+ SpD Ferrothorn: 188-224 (53.4 - 63.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 Atk Occa Berry Deerling Natural Gift (80 BP Fire) vs. 252 HP / 48 Def Ferrothorn: 184-220 (52.2 - 62.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 0 Atk Occa Berry Deerling Natural Gift (80 BP Fire) vs. 252 HP / 48 Def Ferrothorn: 276-328 (78.4 - 93.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
It works similarly to Petaya for Jumbao, but for Ferrothorn. Occa Berry gives utility by weakening a possible Fire-type move versus the likes of Volkraken or Heatran and getting a KO or 2HKO with Boomburst, while also giving the Fire-type lure for Ferrothorn - which can KO after some prior damage.
Versus Pajantom
252 SpA Deerling Hidden Power Ice vs. 4 HP / 0 SpD Pajantom: 86-102 (27.7 - 32.9%) -- 83.6% chance to 3HKO after Stealth Rock
+1 252 SpA Deerling Hidden Power Ice vs. 4 HP / 0 SpD Pajantom: 128-152 (41.2 - 49%) -- 77.7% chance to 2HKO after Stealth Rock
252 SpA Galvanize Deerling Boomburst vs. 4 HP / 0 SpD Pajantom: 89-105 (28.7 - 33.8%) -- 98.9% chance to 3HKO after Stealth Rock
+1 252 SpA Galvanize Deerling Boomburst vs. 4 HP / 0 SpD Pajantom: 132-156 (42.5 - 50.3%) -- 94.1% chance to 2HKO after Stealth Rock
These were the calculations I thought were the most relevant. However, if anyone has any doubts, I will gladly share more calculations and explanations to the set. I think this set provides a great option for 25g that can work as a wallbreaker or lure.
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