I think that looks MUCH better. I'm still not 100% certain about the leg positioning considering how straight its back is. I think its stance needs to be wider and more angled and its back hunched. Food for thought.So here's my edited version of Nyasu's animation. I didn't change much other than dampen out the movements a bit.
For the smoke I wanted to do some fancy shaders but we'll have to wrap this up soon, I'll just go with a simple wobble effect instead :P
And shiny renders. Thanks to DatHeatmor, Cretacerus and Reiga for the lovely textures!
just so you know, the snail is a t-pose that hasnt been posed/animated yet. and thx!I'd like to suggest posing Snaelstrom with its arms pulled closer to the body. In the official art, the arms look really short and stumpy, more like extensions of a snail's gooey, amorphous body. With the way they are posed now, the arms look extremely well developed, long, and almost powerful.
Also, by nature of the coloration, the viewer's eyes are first drawn to the sky blue parts, so the front legs, extended arms, and obviously the head are the first things you notice, giving it much more of an upright, Goodra-type appearance than that of sturdy, grounded snail. Pulling the arms in will help a lot with that as well. Other things that might help include angling Snaelstrom a little more to the side (so we're not viewing quite so head-on) and maybe lifting the lip of the covering over the back legs slightly, if possible.
Other than that, amazing models. They look beautiful.
Absolutely amazing. Smokomodo with smoke and glow is breathtaking, and the new pose on feet is excellent!CAP 25 Playtest RendersModel sheets: Magistrum
/ Yilx/ Pipotchi/ QxC4eva
Wireframes: Clawed Nyasu/ Pipotchi/ StephXPM/ QxC4eva
UV mappings: Clawed Nyasu/ Pipotchi/ QxC4eva
UV guides: Cretacerus/ QxC4eva/ Pipotchi
Textures: Reiga/ DatHeatmor/ Cretacerus
Rigs: Clawed Nyasu/ QxC4eva/ Zephias
Animations: Zephias/ Clawed Nyasu/ Pipotchi/ QxC4eva (edits)
Visual effects: QxC4eva
Feedback: our team + Quanyails pokehimon Darquezze Salient Birkal flying moose Warren685 Roland le preaux ShunosaurusLii --- thank you all!
Hello! While this isnt the thread to ask that question, expect the new CAPs to be implemented unto Showdown very soon. In the meantime you can hop on over to the discord server, linked here, to talk about CAP and answer any questions you have. We all would be happy to help!Hi, newbie here. Will these new caps be added to showdown any soon as I love showdown because it is awesome.