Will the brightness be lessened in the final render? The pale yellows feel too "extremely bright sunlight" to me, compared to the rest of the texture.
:FinnaBust:Equilibra 3D animated sprites - Final ProductThis version has a few minor changes to the earlier one used for the inaugural battle. It's a bit smaller, the outlines less grey and the back handle animation is a bit more obvious. Should be updated on PS very soon!
Feel free to work on the prevos! I don't think anything has been done for Voodoll yet but BARABOY has made a nice ortho for Breezi - https://www.smogon.com/forums/threads/cap-3d-modeling-project.3536091/page-25#post-7702223Hey there! I'd like to take on the texturing of Cyclohm and Mesh+UVs (and possibly Texturing) of Breezi and Voodoll if possible.
Bless this absolute lad, the personality in this model is great! I have a sudden urge to protect it.Feel free to work on the prevos! I don't think anything has been done for Voodoll yet but BARABOY has made a nice ortho for Breezi - https://www.smogon.com/forums/threads/cap-3d-modeling-project.3536091/page-25#post-7702223
As for Cyclohm, I remember working on the cloud effects and had four different UV channels. Unless you can take over and work on the shaders and effects yourself, I don't think a texture map alone would be of much use. We should talk more about this on Discord.
And here's Smogecko final renders. Credits to Kyrads for the model sheets (which is really cute btw check it out here) and Clawed Nyasu for the model, textures and animation! They'll be up on PS shortly.
Ooooo. I think other than the cleaning up that's needed for the animation loop seam for the main body, and maybe make the main body less stiff overall too (especially considering this is supposed to be a soft pillow-type creature), this is looking really nice!And now.
The moment you've all been waiting for.
KERFLUFFLE IS HERE