CAP 3D Modeling Project

Will the brightness be lessened in the final render? The pale yellows feel too "extremely bright sunlight" to me, compared to the rest of the texture.
 
Yo, anyone here have the final render of the model? QxC4eva

It's for social media.

dd9qtha-cac8e12d-8a9c-4da4-906f-5e4a61471011.gif

Animation complete! Final renders coming soon~
 
Equilibra 3D animated sprites - Final Product

3DXfmzu.gif
fMM4yhR.gif
Sx2JwLe.gif
YhwGQB2.gif


https://drive.google.com/open?id=1XBZspmSOjlgnDehnxsI_wgyYtzpDY-4V
9CgQ8HQ.png
2aleXuA.png
This version has a few minor changes to the earlier one used for the inaugural battle. It's a bit smaller, the outlines less grey and the back handle animation is a bit more obvious. Should be updated on PS very soon!

Credits
 
Equilibra 3D animated sprites - Final Product

3DXfmzu.gif
fMM4yhR.gif
Sx2JwLe.gif
YhwGQB2.gif


https://drive.google.com/open?id=1XBZspmSOjlgnDehnxsI_wgyYtzpDY-4V
9CgQ8HQ.png
2aleXuA.png
This version has a few minor changes to the earlier one used for the inaugural battle. It's a bit smaller, the outlines less grey and the back handle animation is a bit more obvious. Should be updated on PS very soon!

Credits

:FinnaBust:

Looks great guys fantastic work gang
 
Hey there! I'd like to take on the texturing of Cyclohm and Mesh+UVs (and possibly Texturing) of Breezi and Voodoll if possible.
 
Hey there! I'd like to take on the texturing of Cyclohm and Mesh+UVs (and possibly Texturing) of Breezi and Voodoll if possible.
Feel free to work on the prevos! I don't think anything has been done for Voodoll yet but BARABOY has made a nice ortho for Breezi - https://www.smogon.com/forums/threads/cap-3d-modeling-project.3536091/page-25#post-7702223
As for Cyclohm, I remember working on the cloud effects and had four different UV channels. Unless you can take over and work on the shaders and effects yourself, I don't think a texture map alone would be of much use. We should talk more about this on Discord.

And here's Smogecko final renders. Credits to Kyrads for the model sheets (which is really cute btw check it out here) and Clawed Nyasu for the model, textures and animation! They'll be up on PS shortly.

M7vN5E1.gif

7vmemvK.gif
D8TFVzL.gif
TGfOkQE.gif
Lum3Hru.gif
 
Feel free to work on the prevos! I don't think anything has been done for Voodoll yet but BARABOY has made a nice ortho for Breezi - https://www.smogon.com/forums/threads/cap-3d-modeling-project.3536091/page-25#post-7702223
As for Cyclohm, I remember working on the cloud effects and had four different UV channels. Unless you can take over and work on the shaders and effects yourself, I don't think a texture map alone would be of much use. We should talk more about this on Discord.

And here's Smogecko final renders. Credits to Kyrads for the model sheets (which is really cute btw check it out here) and Clawed Nyasu for the model, textures and animation! They'll be up on PS shortly.

M7vN5E1.gif

7vmemvK.gif
D8TFVzL.gif
TGfOkQE.gif
Lum3Hru.gif
Bless this absolute lad, the personality in this model is great! I have a sudden urge to protect it.
 
And now.

The moment you've all been waiting for.

KERFLUFFLE IS HERE
dda7u9i-fe87f079-f3eb-4068-91ff-b8b17e223e2f.gif
dda7u9p-1e106bf7-4a33-4acf-9f0b-ecb79e0e0219.gif
Ooooo. I think other than the cleaning up that's needed for the animation loop seam for the main body, and maybe make the main body less stiff overall too (especially considering this is supposed to be a soft pillow-type creature), this is looking really nice!

Speaking of my older models, how's the Necturna model looking to you guys? Is there things that still need to be done to it for it to be finished? I can't remember. If so, is it something you'd like me to take care of, or do you guys already have something planned for it?
 
Necturna's UV map is done and sent to Spook for texturing
jNRi13v.png
w5HDtbT.png

If you want to help us rig the model please let me know! If there's no takers then I'll probably start sometime next week.
 
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