Sunday
God Bless Nintys Incompetence :*)
http://www.smogon.com/dp/abilities/
Pure Utility Pokemon
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
Ok guys, IMO this is one of the funest parts of the process. Abilities can make (and break) a Pokemon. Going too far to nerf something completly ruins it (Slaking, Regigigas), while going overboard to power something up is a one way ticket to Ubers (Wobb). There's a delicate balance to be had. This thread is the place to throw out there your ideas for abilities. Try not to go overboard, as I'll be very activly involved in the discussion to curb it away from obviously broken ideas. Sorry guys, no Wonder Guard :"(
Onbiously when we determine this Pokemon's stat spread the talk should shift to ensure abilities with this stat spread are not broken. During the art poll talk should turn to flavour, and what "fits" the art design.
Pure Utility Pokemon
Primary Typing: PoisonDescription: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
Ok guys, IMO this is one of the funest parts of the process. Abilities can make (and break) a Pokemon. Going too far to nerf something completly ruins it (Slaking, Regigigas), while going overboard to power something up is a one way ticket to Ubers (Wobb). There's a delicate balance to be had. This thread is the place to throw out there your ideas for abilities. Try not to go overboard, as I'll be very activly involved in the discussion to curb it away from obviously broken ideas. Sorry guys, no Wonder Guard :"(
Onbiously when we determine this Pokemon's stat spread the talk should shift to ensure abilities with this stat spread are not broken. During the art poll talk should turn to flavour, and what "fits" the art design.