Illusion has grown on me in principle, though I think it will completely outclass Weak Armour. The main reason I disliked it before was my
preference to give CAP 4 roles that reflect how its user interacts with risk
throughout the match. For this reason, I shy away from abilities like Illusion that focus on specific stages of the match. "In the early game, one should be more conservative as one scouts out the opponent's movesets and strategy." We know this.
On the other hand, Illusion does have the effect of exaggerating the contrast between the early game, when little information is known, and the later stages, when just about everything has been figured out. A properly built Illusion CAP 4 should still give us insight into risk in the late game as well as the early game. Ironically, this is exactly why I think it will obsolete Weak Armour... That and I don't believe that Weak Armour is specifically a late-game risk ability.
P.S. Some people seem to think I hate Illusion and would throw a fit if it won. Uh... Not really? Even without my recent warming up to it, I don't care that much either way. Maybe you'd throw a fit, but I see no reason to in this case. Just because you guys are drama queens doesn't mean I'm going to be.
And on that note...
NO GUARD
I initially didn't think that No Guard would pair very well with Weak Armour, and I wasn't going to talk much about it. However, there doesn't seem to be much that pairs much better other than Illusion or something. I'll probably get around to scanning all the abilities for what I said in my first post itt, but I'm not hopeful. The standalone arguments about No Guard have been said over and over, so I won't repeat them at length. People think it's contrary to the concept and even stupid, but I think it's more like it's counterintuitive. That's actually kind of why I still like it.
Anyway, I now think that No Guard might actually pair better with Weak Armour than it seems. The reason is that Weak Armour does a very strange thing to opposing inaccurate physical attacks, Stone Edge being the most relevant by far. If Stone Edge hits, you're rewarded with an injured CAP 4, but CAP 4 now has a Speed boost. If it misses, too bad, but CAP 4 doesn't get the Speed boost, either. The "hax" of Stone Edge missing is converted into something that's not necessarily bad. So what the player has here, if No Guard is paired with Weak Armour, is two choices. One can let the silly random-but-not-slanted scenarios happen, or one can do away with that silliness with No Guard. I think that the Speed boost from Weak Armour may be more tempting than people give it credit for. Speed is a very good, efficient stat, unlike the defensive stats and more than the offensive stats.
That's not all, though. IMO, Weak Armour would amount to boosting without using two turns to switch in and boost. In other words, Weak Armour would promote "quick" offense, i.e. CAP 4 would switch in and do as much damage as possible before it either makes a bad decision or is forced out somehow. The other avenue is the more traditional setup sweeper role, and in this case, accuracy affects viability greatly. If you want to sweep five Pokémon with Megahorn, well, you have a 44.4% probability of hitting them all. That doesn't sound like a smart plan to me. Anyone who's used something that has to rely on Focus Blast for coverage can attest to what I'm talking about, too. No Guard makes sweeping with inaccurate moves more viable, in exchange for the lack of a Speed boost. Again, I'd say the Speed boost could be more tempting than people seem to think...
The best part? I apparently know how to piss certain people off over trivial things with little effort, while they try to piss me off over the same trivial things and fail. And people say I overreact to things... *shrugs* Maybe I do, but over something like this? Really?
Asylum said:
As much as I loved No Guard and hated Weak Armor for our Riskymon, I think that slating No Guard again would be a slap in the face to the majority of the community who voted for Weak Armor, because I know that barring some crazy "nothing with below 100% accuracy" shenanigans during the move-set phase or some absolutely masterful stat engineering, I sure a heck would never use Weak Armor if No Guard were available to me just because of how darn risky Weak Armor really is (I can already hear Cloyster and its Skill Link making plans to skyrocket in usage).
I look at it this way: Suppose No Guard is slated and wins the poll, and suppose it outclassed Weak Armor and everybody chose it in battles. Where is the slap in the face, exactly? In this scenario, the community chose No Guard, thereby slapping ourselves in the face, if anything. Additionally, I actually really like the fact that the metagame can slap us in the face by resolving our decisions in ways we didn't expect. We can be as democratic as we want. The metagame doesn't care. I do not get a say in how the metagame handles CAP 4 any more than I get a say in how the universe works.
Seriously, guys. This is a very important point. If we, as a community, pick abilities such that one outclasses the other, we have no one to blame but ourselves. We have no one to bitch at for slapping "the community" or "democracy" or whatever else in the face, because we did that to ourselves. Please don't be like "hurr durr No Guard already lost, present-us can't choose it now or else it might nullify past-us" or anything similar because it's completely nonsensical.
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So yeah. Illusion and No Guard are cool. I probably said too much. There may be other great abilities that haven't been sufficiently argued for. I'm not all that hopeful about their existence.