Adams: Hmm.. to be honest, I'm not really sure what your design is. It seems a mish-mash of mildly grass related objects. The grey colouring indicates a steel typing rather than dark, and the overall colour scheme doesn't work; perhaps opting for a green/black/dark green would be more suitable. The hands are.. odd to say the least. It seems like they're protruding from the head? I'd scrap the hands altogether and think of something a little more viable. I'm assuming it has a hat, although it isn't very obvious from the detail you've put into your design. It's quite large and looks floating rather than perched on top of the head, but it is a nice idea. What are the brown things hanging down from the body and the hat? Roots? Twigs? Either way, I'd get rid of them.
Agile Turtle: I like the idea of a mischievous squirrel/chipmunk (Although we do have Patrat). The pinecone tail looks good, but we already have a pinecone in Pineco. It's hard to add any more comments, since your design is so far a rough sketch.
Antarctros: I like the overall concept. I also love the idea of using the petals as fingers, it's very clever. My problem with this design lies in two areas. First of all, there's too much going on. You've got a collection of colours, which whilst aesthetically pleasing, makes the design look clustered. Also, there would be difficulty in spriting with all the colours; iirc there's a 15 colour limit. Secondly, it doesn't really convey a dark typing. I can see grass, but if I had to take a guess, it would be fighting type.
Aragornbird: I've already commented on yours earlier, but just to reinstate: go with the Tiki Monster (it also fits the stats somewhat perfectly if we o end up with going for a slowmon).
Athel: The design on the right reminds me of a torch :) The design on the left looks a little eccentric, but would fit the typing more. I'm not really a fan of either though, keep thinking and you'll eventually think of a concept or design you like.
Birkal: It's hardly the most inventive design, but it is one which I strangely love. Your colour scheme is great at the moment, but this isn't really a standout design. Still, cornmon is one of my favourite submissions so far.
BlueConcept: Somebody earlier on in the thread pointed out that it looks a little like Abomasnow, and that is pretty true. I think it's the frilled arms, which don't really work. Are they pineapples? It isn't really clear from the sketch. Other than that though, it's a nice idea, and has a lot of potential.
Blue Frog: I'm not sure what to say really. I'd think of something else to be honest; it looks rather sinister, which is usually good for a dark typing, but the placement of the mouth, the plant... thing, it seems poorly designed and doesn't work.
Buffalo_Wings: Thank you, SOMEBODY decided to draw an auberginemon. I was worried for a moment. It's a rather simple design, maybe too simple for a CAPmon? A design which the community generally goes for has a lot of detail, yet is quite simple. Your design is basically an aubergine with a face, arms and legs. It's lacking any imagination whatsoever. If you want to make it look more aubergine like in colour, than darken the purple until it's almost black. This would help bring out the dark typing as well, since it's not apparent at the moment. Good God I've written a lot for a submission like this :/
Bummer: Whilst having a leaf ninja is a nice concept, I'm afraid just replacing some of the stuff it wears with leaves, and colouring it all in green/turquoise isn't going to cut it (must..resist..the beautiful...art style). Take the robes for example: they're ordinary robes, but are coloured turquoise to show the grass typing... there should be a little more imagination than that. And despite your best efforts of colouring it, there's not enough different types of colour; it's all green. It needs something, maybe a contrasting colour, to improve the design drastically.
Calad: It looks very Christmas-esque, which doesn't really fit with the intended dark typing. Also, the fact that it is standing on its hind legs makes the design look quite awkward. I'm not a fan of it, but I know people who are. One positive about it is that it conveys both the grass and the dark typing very well.
Cartoons: I preferred your first version, although that may be because of the more sketchy style. To be honest, I can't help thinking that the bottom area looks like a body with a severed head, and that all the innards are showing. The longer leaf arms almost look like wings, but maybe that's just me. Also, I'm not sure if the heads are meant to be cherries or not? If so, we already have a sun-based cherry in Cherubi and Cherrim.
Cheeno: A mushroom warrior is a nice concept, so kudos to you. I'm sceptical on whether this design is going to convey a dark typing though; it looks like a saviour rather than a villain. I'm uncertain on what the thing on its chest is; it looks misplaced and doesn't fit in with the rest of the design. I want to see the colouring before I can make any more comments on it.
Chomz: I love this fella. The colour scheme is spot-on, and the vine tail is a clever idea. One thing which bugs me is the fact that it looks like it's wearing a v-neck. It makes the design look slightly awkward. Right now, it needs some working on, but it is amongst my favourites.
Collol: How is it a cornmon if it doesn't have a cornface :( I like the idea, although it's hardly unique. A mental patient would be more suitable for a Ghost or Psychic type imo. It is a very sinister design though, and is certainly not a bad submission by any means.
CommanderZorvox: I like it! It's quite plain for a CAPmon though, where most people tend to opt for more extravagant submissions. Also, the only real indication you have of a Grass/Dark typing is the colour scheme, which is something I wouldn't base my typing on. You need to bring out the typings, grass more so.
CyzirVisheen: Not a fan. The berry bush looks quite contrived (unless it's a bunch of grapes?) and the flimsy tentacle-like arms and legs seem out of place with the rest of the design. I'm not really sure what it's holding either; I'll have a better judgement once the sketch is cleaned up a little.
Doran Dragon: Oe of my favourites. The dark typing is subtle, yet still apparent, and the concept itself is very imaginative. I would quite like it if there was more greenery at the lower end of your design, since the areas the plants are in makes the submission look a little unbalanced. That's just a nitpick though, it's a very good design overall.
DougJustDoug: I liked your withered plant colour scheme you showed in #cap earlier. There's a few things I dislike about this design so far though. It has a close resemblance to Ferrothorn, no doubt due to the green vines and circular head. The hands look squashed, although that's just a minor issue. There is, of course, the problem with the colour scheme, and finally, it looks a little too sinister and overwhelming.
Dracoyoshi8: My favourite submission so far. The colour scheme along with the well-placed leaves convey the typing perfectly, but there are a few problems that I have with it. First of all, the sheer size of it would mean it would be difficult to sprite, unless the sprite was large. Not to mention the tiny orange dotted pattern, which would be very hard to pick up as a sprite. Next, this pokemon might not fit the stats. It looks fast, and the consensus is that this pokemon should be slow (although there is a possibility of the community choosing fast instead).One way of getting round this would be to lose the legs (again), as slithering is slow. I think the fastest snake is the Black Mamba? Ahem.. moving on. Lastly, I think with your latest submission you may have lost the cleverness of the Eden concept. The fig leaves and lighter colour scheme especially conveyed that on your earlier design, whilst here it is lacking.
elcheeso: It looks rather sheepish (please don't baaaaan me from #smeargle for saying that). Anyway, I love it. It seems like you've finally solved the problem of the cauliflower wool, so the only thing left which needs sorting out is the legs. I can't really explain what I don't like about them; they just look stick-like and awkward. Also, I have mental images of your mon chewing on its own belly grass. Just sayin'.
Eol: Design wise, it is my favourite submission by far. I'm a huge fan of the concept, and it looks beautiful. There's just one problem with it: it's covered in moss. Moss tends to thrive in dark, damp places, something which doesn't really go well with it being on the intended sun team.
Furosuto: I need the sketch to be coloured and more refined before I can make any specific judgements, although I will say that the head area looks way too much like Houndoom.
Golurkyourself: It's...different to say the least. This goes against the community's general viewpoint, but it's too unusual for my liking. I agree with the shoulders needing work, but the overall shape and structure of the design is very odd.
Green Dweeb: See my previous comments on yours :)
Gun6: So it's a swamp monster with wooden armour? Seems a little uninventive, and besides, we already have a wooden-armoured CAPmon in Pyroak. Also, the sickly-green colour isn't very pleasing for the eye :/
HappyJames: Looks too much like another Grass/Dark pokemon, Nuzleaf.
Harle: I prefer the colour scheme on the right; it showcases the dark typing more without keeping to the generic grass colour scheme. Overall though, I'm afraid it looks too humanoid. I'm also unsure on what the body actually is. Is it roots? Leaves?
Juicy Fruit: There's a slight colour clash going on here; I don't think the blue/yellow/green/dark green colour scheme works, perhaps opting for less colours? Is the branch the orangutan's staff? If so, it looks like the orangutan should topple over, but that's just a minor nitpick. It's not really clear that this mon is Dark type, although I do feel that you can get away with that.
Kadew: Evil sloths are evil. It has potential, and will most likely fit the stats very well. It does look quite plain though, and detail does need to be added (I know it's just a preliminary sketch though).
Koa: It's just not working. It looks much too overwhelming and detailed to ever be sprited, and the muscular, human like structure makes it seem fighting type rather than the intended dark type. I think it's the human objects as well which puts me off; the sandals and trousers (pants).
Magistrum: Despite what others think, I think it looks beautiful, no doubt the art style and quality contributing to my viewpoint. It gets across the Grass and Dark typing well, without being (too) contrived. I'm quite puzzled by the actual inside of the armour though; whilst I don't think it looks sinister or anything like that, the fingers and arms are ogre like, yet the insides are almost... empty? How does that work?
mcFlareon: Ugh I'm not ready for another feminine CAP grass pokemon. (Granted, I wasn't here for Necturna, but that's besides the point). What you have designed is a clever concept where it looks Grass/Psychic more than Grass/Dark. I can't help feeling that just colouring the body black is a cheap way of making a pokemon a certain typing; it needs more depth than that. Also, I'm quite puzzled by the head tail thing.. it looks very strange.
Menshay: See my previous comments on yours earlier :)
Mos-Quitoxe: Already commented on yours. Post more supporting art!
noobiess: I like the oxymoron of having a wolf look like a sheep. I know that's not the intended effect though, and won't be apparent when it's actually coloured, since it's meant to be a bush. I like the idea..we already have a dark type wolf pokemon (Mightyena), although I think your mon is different enough from Mightyena for that to be acceptable.
nov: Very sinister. I don't really like it though, there's too much wrong with it. First of all, it doesn't really convey a dark typing. The gems as the eyes, and on the tail leads me to believe that it's a psychic typing, and the serpentine body means it could be dragon also. If you're gonna have a serpentine body, you need to justify why it does. DY8's snake is justified in that sense because it is cleverly designed to refer to Genesis. Also, wooden hands area a big no-no for me; it makes absolutely no sense to bend something freely that is wooden.
OldManDugan: Go with the frog.
Orivexes: I've already commented on yours, and the same feedback applies. Colouring something green just to make it look like a grass type does not/shouldn't work. Also, where is the dark typing? It looks like a cuddly teddy bear, and more Grass/Normal.
paintseagull: It is executed well enough, but it just seems underwhelming amongst some of the other designs. Also, see my moss argument I gave for Eol (although I've already told you).
Quanyails:
Rocket Grunt: Very sinister! I like it a lot though, it's a shame it has gone unnoticed in this thread. Whilst it is verging on the lines of being too humanoid, I'll allow it, seeing as there are enough features to think otherwise. I especially like the inclusion of the grassy dress. There's not much more to say really.
Shanimanim: Agreeing with others, that snake looks phallic. I'd rather you resort to your previous design since that had something going for it (I personally didn't like it, it seemed too contrived, but I know a lot of people did).
ShyGuy1221: I loved your previous design but I love this one even moreso. It will be interesting to see how you convey the dark typing, since it seems to be somewhat lacking, but the overall concept is very good. I'm especially fond of the tail, and the mushroom head.
Steampowered: The problem lies in the fact that it's a grass-type Dewott. I don't really see how this mon is a dark type either; it looks to me like a Grass/Normal. I'm unsure on why there are rocks on the back; it seems needless and there are much better alternatives.
the flexistentialist: I like it. It differentiates itself from the rest of the submissions and keeps to its own unique spot. The grass and dark typing don't seem forced at all, which is always good, but there is one problem; spriting. Due to the size and detail which has gone into your design, it would be very hard to sprite. Other than that, it may be a little too overwhelming.
Trollpriest: I can't help thinking that this is just a reference to racism and Asian discrimination.. That is all.
Wyverii: A lot of people seem to like it, but I do feel that it is a little too uncanny. The exceedingly long arms and neck put me off, alongside the goofy grin which I don't feel is right for the pokemon.
XDaylon: As I said to nov, wooden arms and hands don't work for me. It seems impossible to move your fingers or anything like that if they're wooden. It also seems all too plain, with only two colours; there needs to be something else to make the design more vibrant and more unique. The dark typing also needs to be evident as well, it looks like a Grass/FIghting type at the moment. Perhaps that can coincide with the colouring? I don't know, it just needs something.
Yilx: The priliminary sketch had me excited. I loved the idea of another pineapplemon to reside with Ludicolo, and dreamed about all the raving nightclubs they'd go to. Anyways, there needs to be a lot of improvements with your mon. First of all, I don't like the fact that it's wearing clothes. It seems like a very human thing, and so I'd replace that with something else. Pokemon such as Gothitelle get away with it because that's what their concept is based on (goth -> goth clothes). Your design is just a pineapple wearing clothes. I do feel that the dark typing isn't very clear, and could be more apparent. At the moment, it looks like a grass/fighting type, which is near-unavoidable with fists like those. Ugh you seem to humanise everything you draw... anyway, the reason I'm saying this much is because I REALLY WANT A PINEAPPLEMON.
ZirraNova: I like it a lot actually. The concept isn't very unique, but it's executed well and does convey both typings. My problem once again lies in the fact that it's too simple.