This thread will discuss the revamping to Pyroak.
The following is all the canonical data for Pyroak line:
CAP 3: Pyroak
Concept: Bulky special-attacker with unique defensive typing
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Pyroak's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves:
Here is the list of 5th Generation moves.
Level-up movepool: Are there any level-up moves that fit Pyroak?
5th Gen Moves currently on Pyroak:
Inferno
Incinerate
TM Moves: What TMS should Pyroak learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Pyroak:
Brick Break
Reflect
Flame Charge
Low Sweep
Round
Echoed Voice
Incinerate
Dragon Tail
2. Hidden Ability
Pyroak's current Hidden Ability is Chlorophyll, which does fit its typing and is generally conducive to its abilities, especially offensively. Additionally, Embirch and Flarelm were given Leaf Guard in lieu of Rock Head and their limited movepool did not include the high recoil moves. Should their hidden abilities be separated as they have been, or consolidated?
Potential abilities:
This is a list of abilities which fit Pyroak's typing and enhance either its offensive or defensive profile:
Chlorophyll
Drought
Flame Body
Flash Fire
Flower Gift
Harvest
Heatproof
Leaf Guard
Magma Armor
Solar Power
White Smoke
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Pyroak? A check over the moves indicates that Pyroak possesses basically every relevant STAB, so unless there is good reasoning for a move (and remember, weaker moves do have properties in ASB that can be useful in combinations), it will be unlikely that Pyroak gets any other moves.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)
The following is all the canonical data for Pyroak line:
CAP 3: Pyroak
Concept: Bulky special-attacker with unique defensive typing
Embirch:
Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
25 Fire Spin
28 Petal Dance
34 Synthesis
37 Lava Plume
Egg Moves:
Aromatherapy
Counter
DragonBreath
GrassWhistle
Psybeam
Revenge
Sand Tomb
Water Sport
4th Gen Tutor Moves:
AncientPower
Block
Counter
Double-Edge
Earth Power
Headbutt
Heat Wave
Iron Defense
Low Kick
Mimic
Mud-Slap
Seed Bomb
Snore
Synthesis
Worry Seed
4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
25 Fire Spin
28 Petal Dance
34 Synthesis
37 Lava Plume
Egg Moves:
Aromatherapy
Counter
DragonBreath
GrassWhistle
Psybeam
Revenge
Sand Tomb
Water Sport
4th Gen Tutor Moves:
AncientPower
Block
Counter
Double-Edge
Earth Power
Headbutt
Heat Wave
Iron Defense
Low Kick
Mimic
Mud-Slap
Seed Bomb
Snore
Synthesis
Worry Seed
4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb
Flarelm:
Height: 5’ 1”
Weight: 123.2 lbs / 56 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16
4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
32 Petal Dance
39 Synthesis
43 Lava Plume
Egg Moves:
Aromatherapy
Counter
DragonBreath
GrassWhistle
Psybeam
Revenge
Sand Tomb
Water Sport
4th Gen Tutor Moves:
AncientPower
Block
Counter
Double-Edge
Earth Power
Headbutt
Heat Wave
Iron Defense
Low Kick
Mimic
Mud-Slap
Seed Bomb
Snore
Synthesis
Worry Seed
4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

Height: 5’ 1”
Weight: 123.2 lbs / 56 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16
4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
32 Petal Dance
39 Synthesis
43 Lava Plume
Egg Moves:
Aromatherapy
Counter
DragonBreath
GrassWhistle
Psybeam
Revenge
Sand Tomb
Water Sport
4th Gen Tutor Moves:
AncientPower
Block
Counter
Double-Edge
Earth Power
Headbutt
Heat Wave
Iron Defense
Low Kick
Mimic
Mud-Slap
Seed Bomb
Snore
Synthesis
Worry Seed
4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb
Pyroak:
Height: 6’ 9”
Weight: 369.6 lbs / 168 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats: 120 / 70 / 105 / 95 / 90 / 60
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
4th Gen Level-Up Moves:
0 Wood Hammer
0 Flare Blitz
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
36 Petal Dance
42 Iron Defense
42 Amnesia
48 Synthesis
54 Lava Plume
60 Zap Cannon
Egg Moves:
Aromatherapy
Counter
DragonBreath
GrassWhistle
Psybeam
Revenge
Sand Tomb
Water Sport
4th Gen Tutor Moves:
AncientPower
Block
Counter
Double-Edge
Earth Power
Headbutt
Heat Wave
Iron Defense
Low Kick
Mimic
Mud-Slap
Seed Bomb
Snore
Synthesis
Worry Seed
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

Height: 6’ 9”
Weight: 369.6 lbs / 168 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Stats: 120 / 70 / 105 / 95 / 90 / 60
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
4th Gen Level-Up Moves:
0 Wood Hammer
0 Flare Blitz
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
36 Petal Dance
42 Iron Defense
42 Amnesia
48 Synthesis
54 Lava Plume
60 Zap Cannon
Egg Moves:
Aromatherapy
Counter
DragonBreath
GrassWhistle
Psybeam
Revenge
Sand Tomb
Water Sport
4th Gen Tutor Moves:
AncientPower
Block
Counter
Double-Edge
Earth Power
Headbutt
Heat Wave
Iron Defense
Low Kick
Mimic
Mud-Slap
Seed Bomb
Snore
Synthesis
Worry Seed
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Pyroak's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves:
Here is the list of 5th Generation moves.
Level-up movepool: Are there any level-up moves that fit Pyroak?
5th Gen Moves currently on Pyroak:
Inferno
Incinerate
TM Moves: What TMS should Pyroak learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Pyroak:
Brick Break
Reflect
Flame Charge
Low Sweep
Round
Echoed Voice
Incinerate
Dragon Tail
2. Hidden Ability
Pyroak's current Hidden Ability is Chlorophyll, which does fit its typing and is generally conducive to its abilities, especially offensively. Additionally, Embirch and Flarelm were given Leaf Guard in lieu of Rock Head and their limited movepool did not include the high recoil moves. Should their hidden abilities be separated as they have been, or consolidated?
Potential abilities:
This is a list of abilities which fit Pyroak's typing and enhance either its offensive or defensive profile:
Chlorophyll
Drought
Flame Body
Flash Fire
Flower Gift
Harvest
Heatproof
Leaf Guard
Magma Armor
Solar Power
White Smoke
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Pyroak? A check over the moves indicates that Pyroak possesses basically every relevant STAB, so unless there is good reasoning for a move (and remember, weaker moves do have properties in ASB that can be useful in combinations), it will be unlikely that Pyroak gets any other moves.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)