Magmortified
<b>CAP 8 Playtesting Expert</b>
Our Pokemon so far:
Ability: Frisk / Limber
Stats: 80 HP / 103 Atk / 85 Def /55 SpA /80 SpD /110 Spe
In this thread, vote for the new move you think would be best for CAP 7. Use the clicky poll above to vote. The names of the new moves are subject to change.
Options:
Shadow Strike:
Type: Steel / GhostName: Ultimate Scout
Description: A Pokemon that is very capable of forcing the opponent to reveal vital information about their team members and their moves using various techniques.
Ability: Frisk / Limber
Stats: 80 HP / 103 Atk / 85 Def /55 SpA /80 SpD /110 Spe
In this thread, vote for the new move you think would be best for CAP 7. Use the clicky poll above to vote. The names of the new moves are subject to change.
Options:
Shadow Strike:
Rift Hop:I don't think we should create a steel STAB. Steel already has perfectly viable moves in Iron Head and Meteor Mash. They pack a nice punch and should force switches either through sheer power or flinching annoyance. Ghost is the STAB here needing help, since the very best attack it can have (not including Shadow Force) is Shadow Claw, that has a awful BP and rather useless secondary effect. With that in mind, I really suggest we make this new attack Ghost-Typed, so it has two good STABs to work with.
Moving to the secondary effect here, I am against pairing U-turn with Ghost Type as I really wouldn't like to see our best scouting move being nullified just because your opponent likes a normal type. Even without STAB, U-turn is already a fine move (take Flygon for example). Other examples of secondary effects that I don't find appealing for this poke are status inflicting moves (unless you do something like yawn, but this is for offensive moves), since switching out after being statused gives you no benefits (excluding nature cure pokes) and is actually bad, since it opens up the possibility of you getting another poke statused. So, I believe this move should have a secondary effect that either puts the opponent in a bad situation AND disappears upon switching (best examples being Confusion and stat reduction) or just forces the opponent out right away (roar for example). Of those options, I prefered to be a little conservative and chose something already existant (Crush Claw), only with a small power boost so it can play better the role of main STAB.
With all that being said, this is my proposition:
Shadow Strike (can you get more generic than that?)
Type: Ghost
Physical
Power: 80
Accuracy: 95%
PP: 10
Special: 50% chance of lowering defense 1 stage
80 BP so it is reliable without being overly powerful; 95% accuracy because I feel a 100% accuracy move with that secondary effect would be a tad too good, especially if compared to Crunch (but I can change to 100% if necessary) and 95% is more than enough (take Air Slash, for example); 10 pp just because and 50% chance of lowering def 1 stage because a 2 stage drop can be a bit too extreme (for example it makes it possible for this poke to 2HKO Bronzong with LO, which is bad, while -1 packs enough power to 2HKO Bold Zapdos with LO and SR) and we need to make it happen often enough to make it reliable.
Eh Bass thought the one that was posted earlier by someone else was a bit too much, so I thought I would clean it up a bit and make it less "broken". Credit for the name to whoever the original creator was.
Rift Hop
Power: 60
Accuracy: 100
Type: Ghost
PP: 10
Priority: 0
Ability: Acts like U-Turn except with the added effect that it halves the residual damage taken from Spikes / Stealth Rock upon entry for the Pokemon that switches in.
Spikes:
1 layer: 6.25% (6%)
2 layers: 9.375% (9%)
3 layers: 12.5% (12%)
Stealth Rock:
4x Resistant: 1.5625% (1%)
2x Resistant: 3.125% (3%)
Neutral: 6.25% (6%)
2x Weak: 12.5% (12%)
4x Weak: 25% (25%)