my problem with not being faster than those, is that CaP7 already has enough possible pokes that could check or counter it now, without us even having had the counters threat yet. azumarill is resistant to one STAB and immune to another. houndoom and kangskhan are possible, but not great in the metagame. ANY bulky water can possibly dismantle it if this poke doesn't get thunderpunch, leaf blade, etc. dugtrio=death to this poke. any speedy encore/trick user.Outspeeding those things shouldn't be a priority. This isn't meant to be unstoppable. I like 105 speed, outspeeds a whole lot of things already.
90 / 103 / 65 / 70 / 65 / 107
Physical Sweepiness: 161 [Rank 5: Extremely Good]
Physical Tankiness: 96 [Rank 0: Average]
Special Sweepiness: 109 [Rank 0: Average]
Special Tankiness: 96 [Rank 0: Average]
Offense / Defense Balance: 28.4 [Bias To Offense]
Physical / Special Balance: 21.3 [Bias To Physical]
BSR: 284
BST: 500
i thought it would only be like download, giving a mere +1? to double a current stat don't you need to have it gain a +2?65 Def/SpD ensures coverage with Defensive Download, creating 130 Def/SpD when needed.
*applause*Not to criticize your stat spreads or anything, but when your Physical Sweepiness says "Extremely Good" or "Very Good", that should ring a bell.
A bell that notifies you that this Pokemon is a scout and not a physical sweeper that could be slapped a Choice Band and do very well. :(
Just wondering, if we wanted CAP7 to be faster than Timid Scarfzone, so it can escape from it with U-turn, what base speed should we give it?
On the subject of speed: An important speed number for a steel pokemon such as this would be 115 base. Why? Because max+ base 115 speed hits 361, while ScarfZone tops out at 360. Base 115 or higher speed can let it U-turn out of ScarfZone, or OHKO it with a ground attack. Lower than base 115 means Zone gets an attack off, and depending on how much sdef this guy has, it may not like taking a STAB Tbolt off 130 base satk. Either way, it's probably something to consider when making stat spreads.
And that's a problem how? I'm all for a defensive scout (aka causing switch-outs via indirect means like WoW or stat-downs) but they're no official stands on how CAP7 should do it's job. I was going to make a statement on how CAP7 wouldn't have to worry about knowing it's counters, but Veedrock explains it a little bit better than me. Having the ability to sweep via Choice Band isn't going to ruin "Ultimate Scout" career. We need to stop thinking that having the ability to sweeper slightly is a bad thing and think of it as another way of scouting.Not to criticize your stat spreads or anything, but when your Physical Sweepiness says "Extremely Good" or "Very Good", that should ring a bell.
A bell that notifies you that this Pokemon is a scout and not a physical sweeper that could be slapped a Choice Band and do very well. :(
Here's a thought said:if "forcing a switch" is what scouting is about, just use some high powered Pokemon and come in on something relatively weak (similar to the Scizor situation above). Now everything is a scout.
Gothic Togekiss said:80/103/85/55/80/110
PSweep: 161 (Extremely Good)
PTank: 112 (Above Average)
SSweep: 88 (Below Average)
STank: 106 (Average)
ODB: 20.0 (Bias to Offense) lol right on the mark
PSB: 36.2 (Large Bias to Physical)
BSR: 298 (Quite Good)
BST: 513 (Boom baby)
Holy Shit, I actually got it to be within Quite Good range while actually getting the ODB to be on the money. It's also have one of the lowest BST ever made on CAP just for those who one a Pokemon with low BST. 80/85/80 is theoretically above average defense with it's typing, while 103 in ATK is just strong enough to force some switches, but not enough to sweep properly and/or without stat-ups. 110 speed is what the generally public wanted for CAP7 so I stuck with that.
Defensive Calculations: No defensive EV in either spread.
Standard CBTar:
Crunch: 84.05% - 99.00%
Stone Edge: 62.79% - 73.75%
Aqua Tail: 62.79% - 74.09%
Earthquake: KO
Standard CBGross:
Meteor Mash: 52.49% - 61.79%
Earthquake: KO
Thunderpunch: 52.49% - 62.13%
Explosion deals 0
Standard (Hasty) SpecsClant:
Bug Buzz: 19.93% - 23.59%
Ice Beam: 42.19% - 49.83%
Blizzard: 53.49% - 63.12%
Earth Power: KO
Focus Blast deals 0.
Special LO Mixape:
Flamethrower: KO
Grass Knot (80 power assumed): 9.63% - 11.30%
Hidden Power [Ice]: 16.94% - 20.27%
Close Combat/Vacuum Wave deals 0.
Physical LO Mixape:
Overheat: KO
Blaze Kick: KO
Earthquake: 93.02% - 109.63% KO in any regards
Stone Edge: 27.57% - 32.56%
U-Turn: 7.97% - 9.30%
Close Combat/Mach Punch deals 0
Standard LO Salamence with 1 DD:
Outrage: 80.73% - 95.35%
Stone Edge: 53.82% - 63.46%
Dragon Claw: 53.82% - 63.79%
Earthquake: KO.
Fire Blast: KO.
Draco Meteor: 43.52% - 51.16%
Standard (Timid) SpecsMence:
Draco Meteor: 60.80% - 71.76%
Dragon Pulse: 39.20% - 46.18%
Fire Blast: KO
Hydro Pump: 69.44% - 82.06%
Standard (Jolly) CBDuggy:
Earthquake: KO
Stone Edge: 26.91% - 31.56%
Sucker Punch: 35.88% - 42.52%
Aerial Ace: 13.29% - 15.95%
Offensive Calculations: 252 Atk, 252 Speed, 4 HP. Jolly Nature
Iron Head
TyraniBoah: 50.50% - 59.90%
CBTar: 52.99% - 62.86%
SubCMGem: 93.18% - 110.39%
Weavile: 111.74% - 132.38%
Earthquake
TyraniBoah: 42.08% - 50.00%
CBTar: 44.16% - 52.47%
Heatran: 108.98% - 128.79%
Infernape: 83.28% - 98.29%
Brick Break
TyraniBoah: 63.37% - 75.25%
CBTar: 66.49% - 78.96%
Weavile: 139.50% - 165.12%
SubCMGem: 58.16% - 68.84%
Cleric Blissey: 42.09% - 49.77%
Focus Punch
TyraniBoah: 126.73% - 149.50%
CBTar: 132.99% - 156.88%
Weavile: 279.00% - 328.83%
SubCMGem: 116.32% - 137.09%
Cleric Blissey: 83.87% - 98.92%
Ice Punch
DDmence: 101.51% - 119.64% (Intimidate: 67.67% - 79.76%)
Celebi: 25.25% - 30.20%
Stone Edge
DDmence: 80.36% - 94.86% (53.78% - 63.44%)
LODos: 81.57% - 96.07% (54.38% - 64.05%)
Thunder Punch
LODos: 102.72% - 120.85% (Intimidate: 67.67% - 80.97%)
SpinnerStar: 45.42% - 53.56%
SpecStar: 60.54% - 72.03%
Fire Punch
SDScizor: 95.50% - 113.49%
Forrty: 48.59% - 57.63%
Celebi: 25.25% - 30.20%
Shadow Claw
Gengar: 120.31% - 142.53%
BU Revvy: 59.38% - 70.31%
SpinnerStar: 70.18% - 82.81%
SpecStar: 90.42% - 108.05%
Celebi: 37.62% - 45.05%
Max HP/SpD Rotom Forms: 65.13% - 76.97%
Max HP/Def Rotom Form: 51.32% - 61.18%
U-turn
Standard Celebi: 47.52% - 56.44%
mag, how long do we have? b/c if we have enough time i'll do damage calcs against the top 10 from january.

So, yeah, 115 base outspeeds all ScarfZone.
We should aim for over 120, to outspeed CB/LO Dugtrio, who traps this Pokemon just like Magnezone, with the main difference being Dugtrio can most likely OHKO with Band STAB Earthquake regardless of CAP7's stats (with the given requirements).
It won't be a good scout if it can get trapped, outsped, and OHKO'd by Dugtrio.