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CAP 7 CAP 7 - Stat Spread Submissions/Discussion

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I support 110 speed or higher. Honestly the faster this thing is the better it will be at scouting. Keep in mind that the concept is ultimate scout. As long as we don't make it broken (which is more about speed + attack than just speed), it should be fine. Also, if you could make a case that allocating those speed points into other stats increases it's scouting ability while maintaining a reasonable BST, it would be a good reason to cut speed. We're only talking 20 points or so, though, so that would be a tough sell.

As for the fact that there aren't any Steel's faster than 90 base speed, that's pretty meaningless, unless there is some reason that a fast steel type is broken. To those arguing against high speed, give me less comparison to scouts who do well despite relatively low speed, and more reason why high speed would be broken (or would mess up the stat spread in some way).

Some food for thought: Deoxys E has a "Very Good" physical sweepiness rating of 154.
 
Dugtrio aren't seen that often on CAP. If you regulate the server, you would know this, but a competent player would also be able to predict and U-Turn out of this situation to a suitable counter. Why not just let it get trapped by Dugtrio? It might increase the usage of that, and that way we have a decent counter for this thing that isn't generic OU.

According to the CAP January statistics, Dugtrio is the 25th most seen Pokemon on CAP. They are more common here than in regular OU. In fact, they are more common than Magnezone (30th most used). We're making the ultimate scout, so we need it to be able to come in and out of things with relative ease. We don't want a "surefire counter" just to raise Dugtrio's usage, which is completely pointless in this process. Don't assume I don't know anything about CAP just because you haven't seen my name on the users list whenever you happen to be on it.
 
I went ahead and decided to copy most other people with the screen shot of the applet. So Final Spread:

BSTCAP7.jpg

BST: 530

And yeah Thats my spread.

(All calcs done with 44 HP/220 Atk/ 248 Spd Jolly unless said otherwise)
Mixmence fails to with any of its Dragon attacks, wish was really what I wanted to get done with the defensive stats. He also barely isn't 2HKO'd by a +1 LO'd Outrage with max defenses, but that is rare. He can also force out Salamence, with the threat of an OHKO from Ice Punch. He also gets a nice 2HKO with Iron Head on CBTar with Iron Head, and CBTar's Stone Edge doesn't 2HKO either. From the special side, Stratagem's Techspec'd Ancient Power doesn't 2HKO, and is KO'd

I can do other calcs if guys want. For the most part I view this guy being able to switch into pretty much any resisted attack, and scare the slower Pokemon because it is able to hit it with a super affective attack that can 1/2HKO, and thats how I built the spread.
 
For those that want to decide on the speed. Outspeeding Dugtrio is a must or not outspeeding it and being able to take common CB Dugtrio Earthquake.

+ Speed with 120+ and decent defense
+ Speed below 120 (Dugtrio out speeding you) and have enough bulk to take hits from a common CB Dugtrio earthquake.

I was thinking among the lines of more Sp. Def also to survive HP [Fire] or Thunderbolt from scarf-variant Magnezone
 
According to the CAP January statistics, Dugtrio is the 25th most seen Pokemon on CAP. They are more common here than in regular OU. In fact, they are more common than Magnezone (30th most used). We're making the ultimate scout, so we need it to be able to come in and out of things with relative ease. We don't want a "surefire counter" just to raise Dugtrio's usage, which is completely pointless in this process. Don't assume I don't know anything about CAP just because you haven't seen my name on the users list whenever you happen to be on it.

There is a drop-off in usage between Infernape (#20), and Lucario (#21). By the time you reach Dugtrio, usage is practically non-existent in CAP terms. Your point is valid, yet moot. And really, so what if it loses to Dugtrio. You can use the scout to scout for Dugtrio's presence, so you can get rid of it and sweep late-game with something like Specs Heatran.
 
polelover's final submission

OK, the polls are done, here's my final submission:
70/100/90/70/70/100
Phys. Sweepiness: 149: Rank 4: Very good
Phys. Tankiness: 110: Rank 1: Above Average
Special Sweepiness: 106: Rank 0: Average
Special Tankiness: 89: Rank -1: Below Average
O/D Balance: 17.0: Moderate bias to offense
P/S Balance: 30.3: Large bias to physical
Overall Rating: 257: Quite Good
BST=500
 
min/min Revenakh
i don't think i've ever seen a min/min rev

edit, i also just did the damage calc on the shadow claw b/c it seemed a bit off.
with 328 attack+CB at neutral damage on 321/216 (the min/min on rev) its only 171 - 202 (53.27% - 62.93%)

seriously man, check your calcs
 
According to the CAP January statistics, Dugtrio is the 25th most seen Pokemon on CAP. They are more common here than in regular OU. In fact, they are more common than Magnezone (30th most used). We're making the ultimate scout, so we need it to be able to come in and out of things with relative ease. We don't want a "surefire counter" just to raise Dugtrio's usage, which is completely pointless in this process. Don't assume I don't know anything about CAP just because you haven't seen my name on the users list whenever you happen to be on it.

It's not a "surefire counter" if you can get out of it (U-Turn). It's not just to raise usage, it just happens that it can be extra. Also, people on the server have their own styles and preferences, don't be deceived by usage stats. That can just be one person spamming Dugtrio. I personally got Gastrodon to 20th in a month.

We're making the ultimate scout, so we need it to be able to come in and out of things with relative ease.
Dugtrio is ONE Pokemon. Why would you even think about switching this into Dugtrio anyway?
 
That can just be one person spamming Dugtrio. I personally got Gastrodon to 20th in a month.
yeah, im the only one ive seen on the server that uses umbreon as a lead, and it got 34th when i didnt even play for half the month

Dugtrio is ONE Pokemon. Why would you even think about switching this into Dugtrio anyway?
suicidal tendencies?
 
i don't think i've ever seen a min/min rev

edit, i also just did the damage calc on the shadow claw b/c it seemed a bit off.
with 328 attack+CB at neutral damage on 321/216 (the min/min on rev) its only 171 - 202 (53.27% - 62.93%)

seriously man, check your calcs
I retried and I got 347-407. What calc did you use?
 
You know, I actually believe that want everyone want CAP7 to be....cannon fodder. I mean, of all the Pokemon that require scouting, most can easily kick Scoutmon's ass. Frisk only works if you switch in on things so....switch CAP7 into deadly sweepers, Frisk activates, have it die, and sent in counter to stop said sweeper. It truly make sense now.
thus why i gave mine some actual defenses. if it was up to me i would auto give it protect in its movepool since its so necessary as a scouting move. that way they could switch into some damage, then next round protect-leftovers before they leave. theoretically its a good scouting option and wouldn't make you possibly rely on wish.

edit-didn't mean for it to sound like i was jumping to the movepool, but consider that u-turn/protect have been discussed from the beginning, the i was saying that i see it as auto having it. the scouting power it has is amazing, plus its ability to help you recover from damage is a nice plus.
 
This is my final stat spread:

HP: 70
Atk: 85
Def: 105
SpA: 70
SpD: 85
Spe: 105
(BST: 520)

Physical Sweepiness: 131 (Moderately Good)
Physical Tankiness: 125 (Moderately Good)
Special Sweepiness: 108 (Average)
Special Tankiness: 104 (Average)

Offense/Defense Bias: 2.5 (No Bias)
Physical/Special Bias: 20.1 (Bias to Physical)

Overall Rating: 266 (Quite Good)

Interesting that my final stat spread ended up so symmetrical.

Anyway, given that this is a Ghost/Steel type, this is a rather physically bulky spread... one of the most physically bulky of all submissions. Given also that this Pokemon has base 105 Speed, this bulk is quite significant. It outruns base 100 Pokemon, and makes it survive physical hits (even some supereffective ones) even if it is outsped.

The Special Attack stat, at 70, is semi-usable, especially compared to other base stats submissions. The Attack stat isn't very high, but, given its physical bulk and speed, it is enough.

The advantage of not giving this Pokemon sky-high stats is that we can go ahead and give it a pretty decent movepool, something that we must be more careful with if a more attack-minded stat spread wins.
 
Here is my final stat sumbmission in written form cause I can't figure out for the life of me how to take a screen shot on my computer.

98/95/70/60/60/117=500
Phys. Sweepiness: 151: Rank 4: Very good
Phys. Tankiness: 107: Rank 0: Average
Special Sweepiness: 96: Rank 0: Average
Special Tankiness: 95: Rank 0: Average
O/D Balance: 18.9: Moderate bias to offense
P/S Balance: 31.4: Large bias to physical
Overall Rating: 255: Quite Good
BST=500

Well here's my final stat submission, I had a written a ton of supporting material but I accidentally left the page to do damage calcs so it's going to have to wait until tomorrow, cause I can't afford to spend another hour typing at 1:30 in the morning.

A +2 Scizor's Bullet Punch will 2HKO a 4/0 neutral nature scoutmon 0.33% of the time with SR and leftovers factored in. (Ya that's the calc that cost me all my material or at least delayed it.... if I don't run out of time. I'll have more calcs when I type it all up again.)
 
Old Stat Spread

Updated Spread:

cap7v2vq2.jpg


BST: 505

118 Speed is primarily to outspeed Latias (and hit it with a STAB SE attack) and Azelf leads and revenge kill whilst being faster than ScarfMagnezone to try and stop this steel/dragon trends developing. However, it's still trapped and outsped. by Dugtrio


Calcs later.
 
My Final Stat Submission

Stats01.jpg

[size=+1]HP:110 Atk:95 Def:71 SpA:70 SpD:64 Spd:115 BST:525[/size]

Stats02.jpg


Everything just manages to fit all criteria and guide lines.

HP - A Large HP because I feel you can simply do more with it. Especially when it comes to Ev distributions and move like substitute or Counter/Mirror Coat ect..

Defenses - Lowered defenses in general to compensate the large HP. The tankiness on both sides is generous enough to weather the storm from hits that Scoutmon will be expected to take in general. Previous Damage Calculations proove these to be adequate. The odd numbers are to tip the scales of the PSB to strike bias of +20.

Attack - 95 is ample enough, with out being over kill, to force a few key threats out of play. Poor Dual Stab is enough to justify that the PS is not to high.

Sp.Att - At base 70 I feel it is still high enough to be useful. Use it to wield a few higher base power moves, and of course use common place important moves like Thunderbolt and Ice beam.

Speed - The all important Speed! 115 of course allows Scoutmon to out pace a vast majority of the OU metagame. Out pacing significant threats like Gengar and Latias. Speed ties with Stamie and Azelf. But not completely shunning Dugtrio. You'll be forces to run +speed natures just to have a chance at out running neutral speed Duggies.

That's it for now.
 
Hmm, I'm not totally satisfied with any spread (some come very close, though), but I'm not involved enough in CAP7 to make my own...

Well, as long as this doesn't end stupidly fast (that's more than 115, and 115 is stretching it already), and not stupidly weak (highest attack lower than 85, and that's a stretch, too), I won't be too disappointed. Higher Def than HP is also a desirable quality, in my opinion.
 
With the exception of mine (of course) my favorite stat spread so far is sbc's. It has attack over 85 (as Time Mage said) and although the speed is too high, I like the low SP. Atk.
 
Final Submission

HP: 105
Atk: 102
Def: 73
SpA: 62
SpD: 57
Spe: 106
BST: 505

Physical Sweepiness: 159 (Rank 5: Extremely Good)
Physical Tankiness: 115 (Rank 1: Above Average)
Special Sweepiness: 98 (Rank 0: Average)
Special Tankiness: 95 (Rank 0: Average)
Offense/Defense Balance: 17.9 (Moderate bias to offense)
Physical/Special Balance: 37.6 (Large bias to physical)
Overall Rating: 292 (Quite Good)

I don't play CAP so I'm not sure how this would fare against other CAP projects. However, it is very physically bulky and very fast. It's attack stat is also high enough to be put to good use. However its Special Attack would only be used for specific threats (e.g. Fire Blast for a 2HKO on Skarmory). The huge Hit Points make up for the rather low Special Defense, leaving it at average.

Against the OU metagame, I think it would fare very well as physical check. Immunity to Fighting makes it a great counter to Heracross seeing as it can only use Night Slash for neutral damage. Also, it can outspeed Lucario, meaning even Crunch isn't a problem if it comes in on an Extreme Speed or Close Combat.
 
75/95/80/70/70/110
ODB = 20.0
PSB = 22.6
BSR = 255
BST = 500

I tried to look for a spread with similar defences, and enough physical attack while keeping special attack within reason. The main reason for the speed is there needs to be 1 stat above jirachi, to keep this from being overshadowed (which i do not believe we want). It's also a more natural statspread, incredibly odd numbers just to reach 299.

General comments: Tried to keep the spread as neutral as possible, without crapping on one stat. With these stats, it will not become a defensive threat. As we attempted to show with the ODB poll. With physical stab, this will likely have to resort to Meteor Mash to do any damage, if it gets it. This is the most neutral spread i could make.

The 110 speed allows it to tie latias (and possibly latios in the future) and hit with either a strong ghost stab, or U-Turn. General bulk is very low, This will need decent EV investment to survive most attacks, but it is still a decent offensive threat. This somewhat lower statspread allows for more open concepts in the movepool thread without becoming overpowered.
 
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