Voting Dark cause of the number of "secondary effects specialists" it can take down compared to the two other types currently on offer. Anyway, that's the main reason... any others are already covered in the discussion thread.
Are you assuming that the Tricker has "accomplished" its mission after using 1 move? Trick? The Tricker still has great value to your opponent, and since you can outspeed with Pursuit, you take out that Pokemon.4: Again, about Dark CAP9, it dosen't stop trickers. To stop trick, it has to switch in on Trick. Unless we give it Sticky Hold, or something similar, the Tricker has acomplished it's mission. Not to mention, dark CAP9 is now locked on Persuit. Dark isn't exactly a good offensive typeing, considering all the Steels running about... and other Dark types.
CAP9 doesn't have to necessarily stop the tricker using trick, but neutralise the effect. If CAP9 holding a choice scarf comes in, gets a choice scarf tricked to it, and then can KO using pursuit as they switch, you have effectively taken down one of their pokemon for nothing; you have "punished" them for using the move trick. As mentioned above, the Rotom forms do fear STAB pursuit.4: Again, about Dark CAP9, it dosen't stop trickers. To stop trick, it has to switch in on Trick. Unless we give it Sticky Hold, or something similar, the Tricker has acomplished it's mission. Not to mention, dark CAP9 is now locked on Persuit. Dark isn't exactly a good offensive typeing, considering all the Steels running about... and other Dark types.
Raikaria said:2: Ground is a decent STAB attacking type, unlike Dark, which fails against the high number of steels out there.
Raikaria said:3: Unless we give a Dark CAP9 over 130 Base Attack, or make the focus not STAB Persuit, we've made an inferior Scizor, considering Technician = STAB. Not to mention Choice Band kills trickers, by locking them into Trick.
Raikaria said:4: Again, about Dark CAP9, it dosen't stop trickers. To stop trick, it has to switch in on Trick. Unless we give it Sticky Hold, or something similar, the Tricker has acomplished it's mission. Not to mention, dark CAP9 is now locked on Persuit. Dark isn't exactly a good offensive typeing, considering all the Steels running about... and other Dark types.
Nope. It doesn't always work that way when it comes to non-damaging moves. Being part Dark doesn't block Trick; being Part Ghost won't block Pain Split; being Dark won't block Skill Swap or Hypnosis, etc.Wait, a minute. Shouldn't a dark type be immune to trick? It is a psychic-type move, after all, and dark is immune to psychic. Is there something about trick that circumvents immunity, or will it be blocked just like a T-wave on a ground-type?
CAP9 doesn't have to necessarily stop the tricker using trick, but neutralise the effect. If CAP9 holding a choice scarf comes in, gets a choice scarf tricked to it, and then can KO using pursuit as they switch, you have effectively taken down one of their pokemon for nothing; you have "punished" them for using the move trick. As mentioned above, the Rotom forms do fear STAB pursuit.
To be honest, I don't understand why Dark is so popular. What exactly does Dark typing do with regards to stopping the secondary? Don't throw the STAB Pursuit argument at me since Scizor gets a non-STAB Pursuit and has a hefty attack stat to use it from before Technician is applied. Therefore if we want CAP9 to get Pursuit, we could give it a massive attack stat and therefore won't have to rely on STAB for Pursuit to be powerful.
When it comes to status moves, Toxic cripples walls, Will-o-Wisp cripples physical sweepers and Thunder Wave cripples everything. Therefore immunity to Thunder Wave is paramount, and while the abilities Volt Absorb, Limber and Motor Drive also grant immunity to Thunder Wave, they take up one ability slot of a maximum of two. If we couple this with a typing that has no status immunities whatsoever, we have to gain immunity to loads more secondary effects with just one ability and one typing left, the former then meaning that immunity to Thunder Wave is not guaranteed.
And then some set-upper resistant to Pursuit such as SD Lucario comes in and gets a free turn to set up. Punished for using Trick? I don't think so. I put it to you that CAP9 must stop Trick and not just KO the Trick user. Since no typing can do that, CAP9 will rely on its ability to stop Trick from affecting it, meaning the burden of getting a variety of secondary effect immunities lies heavily on the shoulders of the typing.
One more word from me: if CAP9 is not immune to a secondary effect, it cannot make people think twice about using it, therefore it won't stop the secondary. Merely "punishing" users of secondary effects by OHKOing them is not enough.
It doesn't need a Fire typing to protect it from Burns.
it can do both at the same time