It's an interesting idea. I think Kit is more just the embodiment of confusing mix ups, though. Super easy access to a cross up, a far reaching fast overhead, big combos from low, and WoW to force a block.Thanks again for posting these, Fim!
As someone who has experience in fighters playing grapplers, I was wondering if you find any correlation between what Kitsunoh tries to do, and a grappler's general playstyle. Obviously, Kit comes and goes as she pleases, so it's less about trying to 'get in', but you're always looking for the next knock down so you can play that juicy mix up game, which i understand is a large part of the grappler style.
Perhaps no correlation?
It feels a lot more like you must put pressure on your opponent for a lot of the game and use kit's inherently confusing moveset to keep at it, as opposed to Revvy where you're trying to punch down a brickwall like Strata/oak's projectile game, get in, and preferably take the round in 3~ish guesses (particularly with punishment). Kit's hp doesn't particularly allow you to let the opponent actually play their game. Revvy does let them play their game - until he gets to do his.
I do think all the characters are sufficiently distinct and different though, which is a good thing!