CAP Buff 5 - Part 3 - Buff Package Poll 1

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VOTE! Remember that these changes will impact Kitsunoh. Here's the reasoning for every option on this slate:

FINAL SUB
+12 Speed (110 to 122)
+7 Defense (85 to 92)
+6 Attack (103 to 109)
+Tough Claws
-Iron Fist
A direct buff to Kitsunoh’s physical prowess, this change simply improves what Kitsunoh already does by making it faster and stronger. It doesn’t try to reinvent Kitsunoh, but updates it to the higher power level of the current generation. Tough Claw Shadow Strike is a threat to most switch-ins, and Kitsunoh has Close Bombat and U-turn to answer the rest. This spread is balanced by a lower Speed, leaving it purposely vulnerable to offensive pressure from Meowscarada, Cresceidon, and Darkrai. If you want Kitsunoh to lean in on attacking with its signature move and strong coverage, this is a strong direction for the CAP.

Final Submission
+14 Attack (103 to 117)
+18 Speed (110 to 128)
+Trace
+Encore
+Upper Hand
-Iron Fist
Trace gives Kitsunoh flexible and fun outplay potential. While inconsistent by nature, stealing Levitate or Regenerator is excellent for Kitsunoh, and if you can some in on Levitate Equilibra’s Earth Power then you have Encore. The Attack and Speed buffs with Encore add consistency to an ability that can feel difficult to utilize in some match-ups, creating an all-around strong package. Outspeeding Darkrai gives Kitsunoh an edge when it doesn’t switch directly in on the threat. Upper Hand is also here to tilt some poor player that thinks their Kingambit has the game on lock.

Final Submission
+8 Attack (103 to 111)
+11 Defense (85 to 96)
+18 Speed (110 to 128)
+Encore
+Opportunist
-Iron Fist
Similar to the previous buff package, this spread has consistency from 128 Speed and Encore. Instead of Trace, it leans in on Opportunist to dissuade or react to set-up sweepers. Opportunist gives Kitsunoh a unique defensive and offensive utility for teams, making set-up moves more risky. The Speed buff really lays the pressure on Darkrai, who doesn’t want to eat U-turn or Close Combat. With an overall strong stat increase and potential game-flipping ability, these changes definitely push Kitsunoh in a bold new direction that completely reinvents its role.

Final Submission
+25 Special Defense (80 to 105)
+14 Speed (110 to 124)
+Purifying Salt
-Iron Fist
Recapturing some of Kitsunoh’s defensive glory, Purifying Salt doesn’t make Kitsunoh an answer to Ghost-types but helps even the match-up. The extra Special Defense is relevant considering that Gholdeno and Dragapult lean in on special Ghost STAB. The intentional lower Speed is a good balancing point for the higher bulk, keeping Darkrai a bigger threat against Kitsunoh. Overall, this buff package doesn’t challenge or outcompete anything in the format, but simply makes Kitsunoh better with more bulk, Speed, and defensive utility from switching into most status moves.

Final Submission 2:
+20 Speed (110 to 130)
+10 Defense (85 to 95)
+10 Attack (103 to 113)
+ Magician
- Iron Fist
Magician has niche applications alongside consumable items like Air Balloon, effectively yoinking Leftovers and Heavy-Duty Boots off of common Pokemon like Equilibra or Venomicon. The main thing about this buff package is the generally strong stat buff. This package stands out with high Speed and decent Attack, while ticking up Defense to make Kitsunoh a better defensive CAP against Zamazenta and other physical sets. Kitsunoh has always thrived with leveraging its Speed and with the highest Speed on the slate, this package intends to follow-up on that gameplan.
+12 Speed (110 to 122)
+7 Defense (85 to 92)
+6 Attack (103 to 109)
+Tough Claws
-Iron Fist
+14 Attack (103 to 117)
+18 Speed (110 to 128)
+Trace
+Encore
+Upper Hand
-Iron Fist
+8 Attack (103 to 111)
+11 Defense (85 to 96)
+18 Speed (110 to 128)
+Encore
+Opportunist
-Iron Fist
+25 Special Defense (80 to 105)
+14 Speed (110 to 124)
+Purifying Salt
-Iron Fist
+20 Speed (110 to 130)
+10 Defense (85 to 95)
+10 Attack (103 to 113)
+Magician
-Iron Fist

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The voting options are:
Package 1 by Steam Buns
Package 2 by Earthflax
Package 3 by kenn
Package 4 by lezzy cuttlefish
Package 5 by quziel


This poll will be open for 24 hours.
 
Package 5 by quziel
Package 3 by kenn
Package 4 by lezzy cuttlefish
Package 2 by Earthflax
Package 1 by Steam Buns
 
Last edited:
Package 1 by Steam Buns
Package 5 by quziel

Package 2 by Earthflax
Package 3 by kenn
Package 4 by lezzy cuttlefish
 
Package 3 by kenn
Package 2 by Earthflax
Package 4 by lezzy cuttlefish
Package 5 by quziel
Package 1 by Steam Buns
 
Package 1 by Steam Buns
Package 3 by kenn
Package 2 by Earthflax
Package 4 by lezzy cuttlefish
Package 5 by quziel


Really sad stuff like the Regen package didn't make the cut; I'm not super involved with CAP process but I don't get the reasoning of weakening these buff packages to make them more in line with a B rank Pokemon rather than adding a truly good, A- rank or higher caliber mon other than not wanting to change the meta too much at the twilight of a gen. I'd personally want these weaker, outdated CAPs to actually be Gen 9-caliber mons, and perhaps my ranking order for these packages doesn't quite match that (fast Tough Claws with Shadow Strike is probably not going to be as strong as the support builds, but I have faith and its cooler), but idk wouldn't it be cooler if Kitsunoh became a dope high tier mon that added value to the meta rather than another off-meta pick you'll see once in like 30-40 games or on 6 mon CAP meme teams? enough rambling but yeah.
 
Package 2 by Earthflax
Package 3 by kenn

Package 1 by Steam Buns
Package 4 by lezzy cuttlefish
Package 5 by quziel
 
Package 2 by Earthflax
Package 5 by quziel
Package 4 by lezzy cuttlefish

Package 3 by kenn
Package 1 by Steam Buns
 
Last edited:
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