Project CAP Teambuilding Lab

kenn

I hope soon the realm can be at peace...
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approved by spoo, OP stolen from Rarelyme who stole it from Tysonslayer and sol
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CAP Teambuilding Lab
Welcome all to the CAP Teambuilding Lab project that serves to help inexperienced teambuilders by providing custom-made teams for anyone who requests one. Users can request any Pokemon and core they desire, which will be provided by a group of experienced teambuilders in the tier. You will receive information on the thought process of building from the builders, and users are free to ask any questions and concerns by reaching out to the builders.

Rules:

- Have a post describing the core / Pokemon you want us to build around and a slight idea of what kind of team you want the end result to be.
- Do not post asking us to make use of unviable Pokemon. This is not a competition to see how good we are at teambuilding; this is us trying to educate people on what is good and how to build effective teams.
- Do not flame people for asking for a certain Pokemon or that they can't build one themselves.
- Each user is allowed one request per week and any user found requesting multiple will have their post deleted
- Please remember that these teams are first drafts and as such will not be perfect. Edit them as you please.
- On that note, you are free (and highly encouraged) to suggest and post changes / critiques you've made to already posted teams that you feel improve them.
- Please refrain from posting teams unless you are a builder, but if you feel that you would be a valuable asset to the construction of a certain team, PM me.
- Do note that requests for teams built around mons that are C rank and below are not allowed anymore as they are generally less viable mons in the tier (C+ rank is still allowed)
- The Lab does not accept requests including Pokemon currently undergoing suspect testing.
I'd like to request a [insert generation][insert possibly team archetype (stall, offense, etc.)] around [insert mon/s].

Hey, can someone make me a SV balance team centered around Venomicon and Equilibra?
Host:
kenn

SV Builders:
kenn
SHSP
Spammernoob
spoo
Steam Buns

Old Gen Builders:
Binacle Pinnacle (DPP)
Brigtel (DPP)
dex (SS)
SHSP (SM)
spoo (SS, ORAS)
Spammernoob (ORAS)
Steam Buns (DPP, BW, ORAS)

OM Builders:
boomp (Monotype)
kenn (UU)
Sificon (Monotype)
Spammernoob (UU)

Team Archive

Regular Tiers
None yet!
Philou008 (Plasmanta + Mega Gyarados) :gyarados-mega::weavile::excadrill::plasmanta::tomohawk::clefable: by Steam Buns
None yet!
OMs
 
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I would like to request a SV bulky offense team built around kingambit and cresceidon
Reasoning: both are my favorite pokemon and cap respectively as I like chuggalong too but it's not quite my true core of my team it's more around gambit
Added my reasoning in case it might be unclear on why those 2 specifically while also feeling like a chuggalong in the near future by pure happenstance
 
I would like to request a SV team built around
Double Dance Gliscor :)
Reasoning: I’ce thought of trying this, because in theory, Poison Heal should help you set up both a swords dance and an Agility, you feel me
 
I am here as a former buff process leader to request a balance team around the newly buffed Create a Pokemon known as process Kitsunoh but I would like it to not utilize the broken move known as Upper Hand as I believe it's simply too powerful and will be removed shortly.
 
Hello, if it is possible i would like to request an offensive SV team built around Venomicon-Epilogue.
I got a doozy for ya because I had a pretty cool team with Epilogue but then quziel also sent one in as well and so I shall give you both to choose from!
:venomicon-epilogue::great tusk::gholdengo::cresceidon::Roaring moon::hemogoblin: This is quziel's which looks to be just your standard offense with things like Moon and Hemo scaring off offense while Ghold and Tusk break most defensive cores.
:ribombee::gholdengo::cawmodore::ogerpon-wellspring::venomicon-epilogue::iron valiant: And here is my Webs based offense that pairs a ton of threats together and does its best to make sure Webs stays up no matter what to allow these fast threats to not be outsped.
I am here as a former buff process leader to request a balance team around the newly buffed Create a Pokemon known as process Kitsunoh but I would like it to not utilize the broken move known as Upper Hand as I believe it's simply too powerful and will be removed shortly.
As for this one, we in fact just had our 12th CCAT today that fulfills your request, so feel free to check it out!
I would like to request a SV team built around Double Dance Gliscor :)
Reasoning: I’ce thought of trying this, because in theory, Poison Heal should help you set up both a swords dance and an Agility, you feel me
I would like to request a ORAS balanced team built around Mega Absol
As for these 2 I am gonna have to reject these after discussing with the building team as Mega Absol in ORAS is below the rank we expect (C+ and above) and was told that to a degree it has to find a use case over MDiancie which it struggles with. As for Double Dance Gliscor, while it may seem like it could set up both while healing off damage with Poison Heal, ideally it just doesn't get the opportunities to set up both setup moves so if you wanna request us to build around SD Gliscor, that would be a good request as our main issue is the use of Agility as Gliscor doesn't hit hard enough to warrant boosting to +2 Speed.

Please keep the requests coming everyone! And if you feel like you can be at the caliber for a builder (old gens or for SV) feel free to DM on here or Discord!
 
Well then, if I can still post something, can I please request a SS Hazard Stack team using Saharaja?
Absolutely. (paste below)

:ss/clefable::ss/saharaja::ss/ferrothorn::ss/rotom-wash::ss/dragapult::ss/heatran:

Ferro and Heatran set up the hazards while boots Saharaja keeps your side clean. Clef has Wish to keep Heatran and Saharaja healthy enough to do their job until one of Dragapult or Saharaja can win.

For the record, I think using Saharaja on spike stack is somewhat ill-advised. Personally, I believe Saharaja is a bit overrated; there's a lot of competition for the Ground-type slot. Saharaja is best used on offensive teams where the emergency spin and extra water resistance can come in clutch. These teams, however, do not run hazard stack, as it is too much of a momentum sink, so it was a challenge to arrive at this team! I hope you enjoy using it!
 
I would like to request a SV bulky offense team built around kingambit and cresceidon
Reasoning: both are my favorite pokemon and cap respectively as I like chuggalong too but it's not quite my true core of my team it's more around gambit and cresc

:Cresceidon::Kingambit::Great Tusk::Venomicon::Kyurem::Deoxys-Speed:
I was inspired by spoo's post with Rocky Helmet + Rough Skin Cresceidon, and figured this would be a good spot to use it. are Tusk provides an offensive Rapid Spin option and threatens Poison and Electric mons that are annoying for Cresc, like Raging Bolt and Slowking-Galar. Kyurem is a strong breaker option that also helps vs. Ogerpon-Wellspring, which would otherwise be a major issue with the team. Venomicon is a blanket check to Ground-types, some Fairies such as Hemogoblin and Iron Valiant, and the designated SR setter. Finally, I added Deoxys-Speed as an answer to opposing fast Pokemon such as Zamazenta and Dragapult.

My biggest issue with the team currently is how much of a momentum sink Venomicon is. One way to address this is by moving SR to Deoxys-Speed. This can open up moveslots on Venomicon to either run NP + Hurricane or a U-turn set, or allow you to replace it with a different Poison-type (eg. :Cresceidon::Kingambit::Equilibra::Slowking-Galar::Kyurem::Deoxys-Speed:, though this has a much more awkward Kingambit MU).


i would like to see a SV team based around sd snail and plasmanta
:Plasmanta::Hemogoblin::Gholdengo::Ting-Lu::Snaelstrom::Ogerpon:
I built this team around Plasmanta + Hemogoblin + ghost for Summer Seasonals. Snaelstrom is a good teammate for Plasmanta, providing Rapid Spin support, a solid Ground resist, and Knock absorption. From here, the main meta threats I was worried about were Gholdengo, Slowking-G, and Dragapult, and I also needed a SR user. Hence, Hemogoblin and Ting-lu were selected to cover those MUs. I also wanted speed control and a Ghost-type, so it was between Gholdengo and Dragapult. I ultimately went with Gholdengo (I honestly don't know why, maybe vibes LOL). The final slot was between Ogerpon and Meowscarada as Knock off support and Grass-type attacker. I ultimately chose Ogerpon since the team is a bit slow, and the emergency speed boost can come in clutch (Encore utility is also very nice), at the cost of Gliscor MU.

Ultimately, it feels like a bit of a waste to have Rapid Spin on Snaelstrom over Facade or Toxic, and SR on Ting-lu instead of Spikes. The MU into Kyurem also looks quite questionable, though probably workable with good play. I should also mention that my original build had U-turn and Surf on Snael instead of SD and Razor Shell. I think this version should still be fine though.
 
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:Cresceidon::Kingambit::Great Tusk::Venomicon::Kyurem::Deoxys-Speed:
I was inspired by spoo's post with Rocky Helmet + Rough Skin Cresceidon, and figured this would be a good spot to use it. are Tusk provides an offensive Rapid Spin option and threatens Poison and Electric mons that are annoying for Cresc, like Raging Bolt and Slowking-Galar. Kyurem is a strong breaker option that also helps vs. Ogerpon-Wellspring, which would otherwise be a major issue with the team. Venomicon is a blanket check to Ground-types, some Fairies such as Hemogoblin and Iron Valiant, and the designated SR setter. Finally, I added Deoxys-Speed as an answer to opposing fast Pokemon such as Zamazenta and Dragapult.

My biggest issue with the team currently is how much of a momentum sink Venomicon is. One way to address this is by moving SR to Deoxys-Speed. This can open up moveslots on Venomicon to either run NP + Hurricane or a U-turn set, or allow you to replace it with a different Poison-type (eg. :Cresceidon::Kingambit::Equilibra::Slowking-Galar::Kyurem::Deoxys-Speed:, though this has a much more awkward Kingambit MU).




:Plasmanta::Hemogoblin::Gholdengo::Ting-Lu::Snaelstrom::Ogerpon:
I built this team around Plasmanta + Hemogoblin + ghost for Summer Seasonals. Snaelstrom is a good teammate for Plasmanta, providing Rapid Spin support, a solid Ground resist, and Knock absorption. From here, the main meta threats I was worried about were Gholdengo, Slowking-G, and Dragapult, and I also needed a SR user. Hence, Hemogoblin and Ting-lu were selected to cover those MUs. I also wanted speed control and a Ghost-type, so it was between Gholdengo and Dragapult. I ultimately went with Gholdengo (I honestly don't know why, maybe vibes LOL). The final slot was between Ogerpon and Meowscarada as Knock off support and Grass-type attacker. I ultimately chose Ogerpon since the team is a bit slow, and the emergency speed boost can come in clutch (Encore utility is also very nice), at the cost of Gliscor MU.

Ultimately, it feels like a bit of a waste to have Rapid Spin on Snaelstrom over Facade or Toxic, and SR on Ting-lu instead of Spikes. The MU into Kyurem also looks quite questionable, though probably workable with good play. I should also mention that my original build had U-turn and Surf on Snael instead of SD and Razor Shell. I think this version should still be fine though.
Can you re-check the pokepastes? I can't seem to see the one for my team. Thanks
 
requesting an sv stall (or bulky team is fine) team around snaelstrom and Cresceidon (two water mons are cool :) )

I'm not sure how well these will work together but I do think it would be fun
Any chance I can edit my request? If it's been started then I won't, but I did have a similar idea to this.

If I am and it hasn't been started or would be rejected, id like a monotype bulky water team with cresceidon and snaelstrom :)
 
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:Cresceidon::Kingambit::Great Tusk::Venomicon::Kyurem::Deoxys-Speed:
I was inspired by spoo's post with Rocky Helmet + Rough Skin Cresceidon, and figured this would be a good spot to use it. are Tusk provides an offensive Rapid Spin option and threatens Poison and Electric mons that are annoying for Cresc, like Raging Bolt and Slowking-Galar. Kyurem is a strong breaker option that also helps vs. Ogerpon-Wellspring, which would otherwise be a major issue with the team. Venomicon is a blanket check to Ground-types, some Fairies such as Hemogoblin and Iron Valiant, and the designated SR setter. Finally, I added Deoxys-Speed as an answer to opposing fast Pokemon such as Zamazenta and Dragapult.

My biggest issue with the team currently is how much of a momentum sink Venomicon is. One way to address this is by moving SR to Deoxys-Speed. This can open up moveslots on Venomicon to either run NP + Hurricane or a U-turn set, or allow you to replace it with a different Poison-type (eg. :Cresceidon::Kingambit::Equilibra::Slowking-Galar::Kyurem::Deoxys-Speed:, though this has a much more awkward Kingambit MU).



:Plasmanta::Hemogoblin::Gholdengo::Ting-Lu::Snaelstrom::Ogerpon:
I built this team around Plasmanta + Hemogoblin + ghost for Summer Seasonals. Snaelstrom is a good teammate for Plasmanta, providing Rapid Spin support, a solid Ground resist, and Knock absorption. From here, the main meta threats I was worried about were Gholdengo, Slowking-G, and Dragapult, and I also needed a SR user. Hence, Hemogoblin and Ting-lu were selected to cover those MUs. I also wanted speed control and a Ghost-type, so it was between Gholdengo and Dragapult. I ultimately went with Gholdengo (I honestly don't know why, maybe vibes LOL). The final slot was between Ogerpon and Meowscarada as Knock off support and Grass-type attacker. I ultimately chose Ogerpon since the team is a bit slow, and the emergency speed boost can come in clutch (Encore utility is also very nice), at the cost of Gliscor MU.

Ultimately, it feels like a bit of a waste to have Rapid Spin on Snaelstrom over Facade or Toxic, and SR on Ting-lu instead of Spikes. The MU into Kyurem also looks quite questionable, though probably workable with good play. I should also mention that my original build had U-turn and Surf on Snael instead of SD and Razor Shell. I think this version should still be fine though.
Well ok the team looks good but if I feel it is very similar to my current main team but with a different immediate power but of course Ill see what I can do with that team in the next tour tommorow or try to test it on the ladder I'm not worried much about my gambit matchup as I could slot in low kick over iron head or over kowtow but I don't need iron head as much for fairies when I have glowking this is just my thoughts on the team and I can see it working so I might test it
 
requesting an sv stall (or bulky team is fine) team around snaelstrom and Cresceidon (two water mons are cool :) )

I'm not sure how well these will work together but I do think it would be fun
Bulky Water (pokepast.es) I felt like something like this can work for bulky team. Mainly revolved around slowly wearing down the opponents via hazard stacking and toxic. This is like the ideal comp rn for CAP Water imo
 
This project is doomed.

I would like to request some sort of SV Hyper Offense built around Mixed Dragon Dance Kyurem


:Moltres::Darkrai::Kyurem::Equilibra::Zamazenta::Snaelstrom:

Sorry for the delay, but here it is. This is definitely not HO, but I think the team is overall pretty offensive so hopefully it is to your liking (I built this for Summer Seasonals yesterday lol).

The team is built around the breaking core of Moltres, Darkrai, and Kyurem. 3A Moltres matches up well into common balance cores with Equilibra, Arghonaut, Venomicon. Specs Darkrai provides extra breaking power, especially vs. Slowking-Galar. Additionally, Trick allows it to cripple SpDef walls such as Blissey, which can help it or Moltres break. Finally, mixed DD Kyurem provides the threat of a physical damage sweep, and can capitalize on the damage forced by Darkrai and Moltres to pick off weakened SpDef Pokemon. It is of note that while Moltres and Kyurem have offensive sets, they still have respectable bulk, and good defensive synergy. Notably, Moltres resists Fairy and Fighting moves which can threaten Kyurem, and Kyurem resists Water and Electric moves for Moltres. Notably, I gave Kyurem a -SpDef nature to preserve its physical bulk vs Ogerpon-Wellspring.

The breaking core is strong against many fat teams, I wanted a fast Pokemon that could pressure opposing offense teams. I settled on Zamazenta because it alleviated the team's Rock-type weakness, and provided another check to Ogerpon-Wellspring. Moltres, Kyurem, and Darkrai pressure many of Zamazenta's common answers, such as Slowking-Galar, Venomicon, and Gliscor so it felt like a good option.

Finally, I put a spinner and SR user, which are Snaelstrom and Equilibra. Equilibra is an easily splashable spinner that also is a Steel-type, something this team needs. Snaelstrom is a bulky Water that can absorb status and Knock Off, which are traits that this team also greatly appreciates. The team looked very weak to Garg, so I threw Covert Cloak on Equilibra, gave it Pain Split for recovery, and called it a day (lazy teambuilding moment).

This team's MU vs Cresceidon looks very questionable, so maybe Toxic on Snaelstrom or Tera Ground on Kyurem would be useful. Dragapult is also pretty annoying. but a healthy Moltres should be able to take any hit and potentially punish U-turn with a Flame Body burn.
 
May I request a fat SV team with bulky NP Gholdengo and Zapdos?
this was a fun prompt! ghold and zapdos have some really cool synergy but the challenge for me was making zapdos work on a fatter structure, since it's typically more suited for lando bos / libra balances. "fat" generally implies gliscor bootsspam, so that's what we have here. i'm a very indecisive builder so i thought it would be best to provide a few different versions and let you just pick your favorite.

:gholdengo::zapdos::slowking-galar::gliscor::darkrai::arghonaut:
the first thing that needed to be addressed with ghold+zap was the garg weakness, so slowking-g felt like a natural fit to help vs non-curse sets. curse garg mostly has to be managed by argh but isn't too threatening if you can knock it and keep hazards up. gliscor next is fairly self explanatory, and then the last slot just had to check leftover boxes - speed, gliscor pressure, woger help, ghold/pult help, maybe a couple more i'm forgetting. utility darkrai felt like it came the closest to what i wanted. this team struggles a bit vs hex pult, raging bolt, and of course chuggalong and wogerpon, both of which likely force a tera. weavile spikes or hamurott bootsspam teams are also annoying, since they force a knock on argh and it's slowly downhill from there. nothing too inventive here; the argh/gking/gliscor backbone is very standard, but a bit less effective than usual since zap takes the place of what would be hazard removal or a better knock absorber like skarmory/clefable.

:gholdengo::zapdos::clefable::gliscor::darkrai::mollux:
i actually built this version first - it felt slightly less consistent to me, but i figured it was worth sharing anyways. CM clefable covers garganacl here instead of the gking + argh core, utility darkrai for the same reasons as last time, and then mollux for pult/hemo/woger insurance. again, this team struggles against certain special attackers like chuggalong, raging bolt, and darkrai. chugg forces a tera on ghold or mollux since its coverage is unable to be safely scouted. gliscor has speed for raging bolt, but it's still not the prettiest matchup. kingambit is a problem but should be manageable between gliscor/fast mollux/wisp rai/fairy zap. tera fire sets are definitely annoying, though. sd gliscor can also be problematic. this team felt like it just had way more problem matchups than the other version, but is notably better into hamu or weav stuff because of clef's presence, and mollux does a lot to help vs pult and woger.

:gholdengo::zapdos::ogerpon::gliscor::arghonaut::garganacl:
last version, might be my favorite of the 3 idk. garg health has to be preserved carefully for hemo, and no removal + bootsless garg feels bad to run on a team that has a hard time pressuring gliscor, but otherwise i think this one is cool. tera water blast ghold is unorthodox but felt like a necessary countermeasure for gliscor on this 6. also can lure stuff like ting/garg for zapdos's benefit. oger is solid speed control and helps vs stuff like opp garg and annoying electrics that could otherwise be headaches.
 
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