CB Zekrom is so underrated yet so OP

Note: The introduction for each Pokemon is basically my mere attempt for writing hehe don't mind them. I'm not good with writing but anyway. And also, this is still in the process of editing because I still haven't put the font formatting. I'm gonna do that soon but not now.

Ok so it's been a while since I made an Ubers RMT but that's just because I've been trying to ladder a bit and make decent teams that are consistently, if not making a streak, winning. This one however, is not that much of a team. It's just that I wanted to try out Choice Band Zekrom because of the title and I've seen it do work and my jaw literally dropped when Groudon got 2HKOed by Outrage.

For the team, I'll give you a little background on everyone in it:
thumb_zekrom.jpg
- Choice Band user. This guy is my primary wall breaker. Gotta love that Outrage.
thumb_groudon_normal.jpg
- Stealth Rock Pokemon. Provides physical walling and Thunder Wave support.
thumb_hooh.jpg
- Tank and hard hitter. Just think about it, how do you counter Ho-Oh?
thumb_palkia.jpg
- Revenge killer blarghh. Well since Genesect and Rayquaza are threats to this team, I needed Palkia. Also for Water Spout switch in.
thumb_forretress.jpg
- Spiker and Spinner. Also happens to be the ONLY Pokemon in my team to counter Extreme Killer Arceus mehehe.
thumb_giratina-origin.jpg
- Stallbreaker. Professional abuser of Dragon Tail and Spike stacking strategy.


Well for the actual team, here we go!!

644.png

Zekrom @ Choice Band
Ability: Teravolt
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
~ Bolt Strike
~ Dragon Claw
~ Outrage
~ Fusion Bolt

Awakening from a deep sleep, Zekrom searches for a hero who considers his ideals as the most potent weapon. Along its travels, it struck fear into anyone who dares to stand up to its path. Not even the bulkiest of foes would dare to stand up to Zekrom after he dons a Choice Band. After all his travels, Zekrom has refined his amazing attacking prowess and has trained himself to take on hits he would otherwise bend to. While he may not be as fast as his other Dragon brethren, Zekrom is still a formidable threat as he is one of the only few to be able to take on walls head on.
Due to the fact that Zekrom is often walled by Groudon, I needed a way to get around it. Slap a Choice Band and start clicking Outrage. Though very unreliable, it provides me enough power to 2HKO the bulkiest physical walls of Ubers except Steel-types. Groudon is 2HKOed. Lugia is on the same boat (I love you Teravolt). Giratina, well let's just say that the shadow dragon has to stay in the shadows for the fear of being OHKOed. Bolt Strike is my most spammed move of all times and gives me enough power to 2HKO Ferrothorn after Stealth Rock and Spikes damage (does about 40%). Dragon Claw is the safest move to go for whenever you're not sure of the switch in and just want to hit something although it's not as hard as Bolt Strike nor Outraaaaaaage. Fusion Bolt is used when I just need to clean up things and I don't want Bolt Strike to miss. It has similar power and provides just enough to reliably 2HKO things. I did not max out HP because I want to destroy Groudon and I need a bit of speed to do that. Attack is obviously maxed out since what the hell is the purpose of this set if you don't max the attack. Ok let's start with the other Pokemanz. No nickname because Zekrom is already cool on its own.





383.png

Titan (Groudon) @ Leftovers
Ability: Drought
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
~ Stealth Rock
~ Earthquake
~ Stone Edge
~ Thunder Wave

Losing all his power after the long batte with Kyogre, Groudon is left for dead. However, after Maxie awakened him with the Blue Orb, Groudon went on a rampage and sent out the sun to dry up the seas. Once, Groudon was known as a physical threats being able to swat aside green lizards that can potentially weaken his sun but now, Groudon can only lay on the defensive side. But fear not as no green lizard can touch Groudon unless it fires off a powerful meteor shower but Groudon can still live a hit and hit back. He may not be as powerful as he was once but he can still provide all the necessary support that his allies need, including his almighty ability Drought.
Groudon the hated titan of all times. EV spread up first because the moves are very generic (not that Zekrom's aren't). 240 HP to minimize Spikes damage. 252 Def to get that maximum walling potential. 16 Speed to outspeed Choice Specs Kyogre (and other base 90 that invest nothing for speed). Why outspeed Kyogre? First, I can confirm if it is running a defensive spread or Specs. Next, I can somehow 2HKO it with some initial damage as it tries to switch in. I put a bit in speed as well to beat Ho-Oh heh. Stealth Rock for obvious reasons. EQ and SE for maximizing the base 150 attack stat that still puts dents in other Pokemon. Thunder Wave because most of my team are really slow and I need that support to secure KOes before they KO me. Groudon is the land titan thus the nickname. If this was a Kyogre, I'd name it Bloated Whale





250.png

Buck Fulky (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
~ Whirlwind
~ Sacred Fire
~ Brave Bird
~ Roost

Before the second generation came, Mewtwo was on his way to godlike killing. In second generation, two legendary Flying-types were created specifically to wall, if not counter, the genetic beast. Ho-Oh was one of them, blessed with a huge attack stat to hit Mewtwo on his physical side. But all grace ended there when you realized that Sacred Fire, Ho-Oh's signature attack, is actually special. Fourth generation came with the split of physical and special. Not only did it improve Ho-Oh but it made it more intimidating than just a rainbow turkey. With all the good things come bad things. Stealth Rock strips this mighty phoenix (turkey) half of its health every time he lashes into battle. But fifth generation came with another good thing: Regenerator. Now Ho-Oh can finally live up to its name and become the phoenix that never dies.
I love this thing's picture. Ho-Oh's rainbow chicken sense of fashion doesn't always come up top but this is one hell of a brave bird to show off those wings burning in sacred fire. Ok I'll stop. Physically defensive set to cover my Blaziken weakness. It also helps in EK Arceus by burning it with Sacred Fire. After all the damage done by entry hazards and Giratina-O's Dragon Tail, I can easily clean up the weakened team of my opponent. Even without investment, Ho-Oh is still very powerful and can still 2HKO some Pokemon such as standard support Dialga in the sun with Sacred Fire. Walls can't touch me because of Substitute and the best they can do is phaze me but not before taking a good chunk of their HP with my STABs. Whirlwind to completely abuse my entry hazards. Nickname is Fuck Bulky except you switch the first letters





484.png

Palkierz (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Spacial Rend
~ Fire Blast
~ Draco Meteor
~ Thunder

Time. Space. Void. Three things that governs our physical world. Palkia, the controller of Space, is as fearsome as it was in fourth generation. Being able to create spacial rips from nothing, Palkia can strike at a critical area when it is least expected. Sporting that massive coverage, it might seem that Palkia is impossible to wall until you realize that there are such things called pink blobs. With those two around, Palkia can never freely rampage as it once did with its battle with Dialga. But with a series of critical hits, Palkia may be able to take down the blobs. However, is this the only thing Palkia is good at?
Revenge killer. 2nd Best Hax0r of the year 2008 (the 1st being Skymin). Fuck you Genesect I'm faster. 3 qualities that made sure that Palkia's seat on this team is secure. Natural bulk and typing sets it apart from other Kyogre switch ins. Also Spacial Rend gets a nod over Dragon Pulse of Latias as it can turn a losing game into a win if you get a critical hit. Fire Blast lets it burn Ferrothorn unlike GrassCeus or Gastrodon. Thunder for Kyogre duuuuhhh. Draco Meteor is for killing things at a high amount of HP cause Spacial Rend has meh power without boosts from Life Orb or Choice Specs or something. Well you know how Palkia works. Nickname is from my boredom since I can't think of one.





205.png

Bug 2.0 (Forretress) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
IVs: 0 Spd
~ Spikes
~ Rapid Spin
~ Toxic
~ Pain Split

Lurking in the land of Ubers as a nutshell, Forretress might not be able to stand up to a land full of powerful special attackers. But it has a niche that no other Pokemon (other than Smeargle) can do: set up all forms of hazards and spin them away. This niche allowed Forretress to be one of the defining Pokemon of the strategy called Spike stacking. Forretress might seem dead weight in front of monsters such as Mewtwo, Kyogre or Dialga, but none of them can do what Forretress do. In such as small Pokemon, you'll see someone who can determine the life of his teammates simply by spinning hazards away. That is the important role that Forretress has carried throughout its lifetime.
Credits to Anikrahman1995 or how do you spell that haha forgot but anyway man if you're reading this, I haven't used any other Forretress set in Ubers other than this. So explanation of this set. 248 HP to maximize bulk. 252 Sp Def to take special hits better. 8 Def and a boosting nature to wall Arceus for enough time for me to Toxic it and Pain Split all the way. Spikes and Rapid Spin for obvious reasons. Well anyway if you guys still have questions, ask Anikrahman1995 yourself. Nickname is from nothing really.





487-origin.png

Skiadrum (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 160 HP / 252 Def / 8 SpD / 88 Spe
Impish Nature
~ Substitute
~ Dragon Tail
~ Shadow Sneak
~ Will-O-Wisp

The shadows, home of the forgotten Giratina. In his realm, he is free to turn into a stronger Origin Forme. While in our world, where he is considered an outcast, he has to use the Griseous Orb in order to take up his mighty forme. Thought limited in terms of item and coverage, Giratina has a specific task assigned to every team he is in: Spinblocking. This task is one of the only reasons why Giratina can simply flit in and out of the shadows and start phazing. With this role, the rate of damage done to his opponents rack up fast. Truly, Giratina-O is a force to be reckoned with.
To completely abuse Spike stacking, Giratina-O was chosen over Arceus-Dark. It still beats stall easily but not in the same way as DarkCeus does. DarkCeus is meant to sweep stall teams while Giratina-O is there to weaken stall cores by repeatedly phazing them out and rely on entry hazards to do more damage. With this, I'm actually the one doing the stalling on stall teams. Giratina-O also pairs well with Ho-Oh checking Groudon and Terrakion and other physically offensive threats. While in return, Ho-Oh tanks the special hits that this variant of Giratina-O can't take on. Physically defensive to take on Blaziken and Arceus better. Sub + D Tail to phaze while being safe from attacks. Shadow Sneak to cover Mewtwo. W-o-W (nice face) to neuter physical threats. Nickname is from Fairy Tail's character Skiadrum the Shadow Dragon.





Well first off I'd like to say that this isn't my most successful Ubers team so feel free to lash out negative comments. Just a reminder to all people, this is a Rate My Team thing, not Rebuild My Team so try to minimize the changes and please try to stick to my main Strategy when you're about to suggest. It's all about Zekrom and bulky offense, not some randomly fast hyper offense or incredibly defensive team. Thanks in advance for reading up to this moment.





Zekrom @ Choice Band
Trait: Teravolt
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bolt Strike
- Dragon Claw
- Outrage
- Fusion Bolt


Titan (Groudon) @ Leftovers
Trait: Drought
EVs: 240 HP / 252 Def / 8 Spd / 8 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave


Buck Fulky (Ho-Oh) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Sacred Fire
- Brave Bird
- Whirlwind
- Roost


Palkierz (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Fire Blast
- Draco Meteor
- Thunder


Bug 2.0 (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Rapid Spin
- Toxic
- Pain Split


Skiadrum (Giratina-Origin) @ Griseous Orb
Trait: Levitate
Shiny: Yes
EVs: 160 HP / 252 Def / 88 Spd / 8 SDef
Impish Nature
- Substitute
- Dragon Tail
- Shadow Sneak
- Will-O-Wisp
 
I think you'd get a lot of mileage out of using Arceus Ghost instead of Arceus Dark. The major reason is for spinblocking purposes, as your wallbreakers rely on entry hazards to break through their sturdiest counters. While slightly worse against stall, it can still be a mean sweeper with Calm Mind and layers down. Flamethrower can roast steel types trying to wall your STAB, plus my next suggestion can shut EKiller down almost entirely. Here is the set:

Arceus-Ghost @ Spooky Plate
Timid / Multitype
252 HP / 4 SpA / 252 Spe
Calm Mind
Judgment
Flamethrower
Recover

With so many hazards, it seems like a shame to not be abusing them with Ho-Oh as effectively as you could. A physically defensive set makes a mean phazer, EKiller check, and full stop to most special threats due to its insane special bulk. It's also one of the best Giratina-O, Mewtwo, Ho-Oh, and CM Arceus checks available. Phazing out TTar or Kyogre with hazards down makes winning the weather war a piece of cake. Here is the set:

Ho-Oh @ Leftovers
Impish / Regenerator
248 HP / 252 Def / 4 Spe
Sacred Fire
Brave Bird
Roost
Whirlwind

With those changes, the biggest threat I can still see is Kyurem-W. Ho-Oh can live a hit even with that physically defensive spread, but if SR is up you're pretty toast. It'll just force you to play pretty well to beat it.
 
Hi pwnage77, nice team.

Your team, like many other teams, greatly struggles with Blaziken, Extreme Killer, and Mewtwo. Blaziken can simply KO your entire team with Stealth Rock and a single Swords Dance boost; Ho-Oh is OHKOed after SR by a sun-boosted Flare Blitz, and Groudon will take waaaat too much damage (plus Blaziken usually comes with hazards so its a very iffy check). Once Extreme Killer sets up it can do a lot to your team; your only stop is Forretress which is not the most reliable thing. Your next check to it is Groudon, that cannot 2HKO with Earthquake while +2 ExtremeSpeed has a very likely chance to 2HKO with SR. While Mewtwo doesn't possese a threat as dangerous as the other two are, Arceus-Dark can't OHKO it with +0 Judgment after Mewtwo has occupied a Calm Mind boost under its belt, whereas Mewtwo has 75% to OHKO it with +1 LO Aura Sphere after SR.

I do have sollutions though. Firstly, you're using Entry Hazards with no spin-blocker. I think that Giratina-O will be a better stallbreaker for your team than Arceus-Dark. First, it spinblocks, which is a nice aid. Second, it can break Stall too with Dragon Tail and Outrage. Third, it patches up your weakness to Blaziken and Arceus, while helping with Mewtwo. Will-O-Wisp cripples Arceus, Groudon, and Terrakion, Dragon Tail phazes, Shadow Sneak is a great priority move, and Outrage is a great move for finishing off walls such as Chansey and friends. Here's the set:
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 200 Atk / 252 Def / 56 Spd
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Outrage
- Dragon Tail

I also recommend, like Friar, using a physically defensive spread on Ho-Oh, which would allow you to handle Mewtwo, Arceus, and Blaziken much better. It's 248 HP / 8 Atk / 252 Def, Impish nature.

You should use Roar > Thunder Wave on Groudon to phaze Substitute Pokemon, and Speed creep a little to beat Ho-Oh.

Best of luck.
 
@Friar: hmm that Ho-Oh set seems tempting along with Giratina-O. Ghost Arceus will just mean I'm a lot weaker to things like Blissey and Chansey which Dark Arceus easily beats.

@Furai: Indeed I am quite weak to Blaziken :/ Like I stated with Friar's post, I'll try out the Ho-Oh and since it goes well with Giratina-O. However, I'll just lose two of my main Latias checks (Ho-Oh still does fine though) and that I'll lose to it one-on-one.

To both of you, how would I plan to have my offensive threats up? I mean Palkia really can't sweep on its own. Zekrom is just too slow. Ho-Oh will lose a considerable amount of power. Giratina-O is still powerful however, it's quite slow as well. And I'm gonna lose to Toxic users. Furai, what do you say about a Sub-Shuffler set on Giratina-O? The moves are Substitute | Will-O-Wisp | Dragon Tail | Shadow Sneak. The EV spread can be found here

For now, I'm gonna wait for Furai's reply before I test out the suggestions. Thanks guys! You really made a good help for me here. Peace out
 
That set works well too, and it breaks Stall even better thanks to Substitute. Those EVs work too, I'd just put a little bit more Defense EVs there to tank Flare Blitz and Shadow Claw better. The way I see it, your team heavily relies on spike-stacking and wallbreaking with Zekrom, which leaves the path open for Ho-Oh, and that is how I would play with the team as it is.
 
so basically, the changes I'm gonna test are:

Physically Defensive Ho-Oh by Friar and Sub-Giratina-O by Furai. Ok gonna test in a bit.


EDIT: How i love the two work together! However as I have noticed, I am a bit more reliant on Forretress as Giratina has no recovery and Stealth Rock and Sub wears it down pretty fast. But Dragon Tailing around makes a late-game cleaning by Ho-Oh even without investment. Gonna make changes now.
 
badump ~ it's more than 24 hours if I didn't miscalculate

EDIT: someone help me patch up my extreme dragon weakness D: I could potentially replace Palkia for another Scarfer :D but I'll end up having no Kyogre switch in D: sorry for so many D's hehe but anyway, here's what I need currently:

Dragon weakness patch
Reliable Kyogre switch in
Better revenge killer than Palkia? possiby
 
Back
Top