Note: The introduction for each Pokemon is basically my mere attempt for writing hehe don't mind them. I'm not good with writing but anyway. And also, this is still in the process of editing because I still haven't put the font formatting. I'm gonna do that soon but not now.
Ok so it's been a while since I made an Ubers RMT but that's just because I've been trying to ladder a bit and make decent teams that are consistently, if not making a streak, winning. This one however, is not that much of a team. It's just that I wanted to try out Choice Band Zekrom because of the title and I've seen it do work and my jaw literally dropped when Groudon got 2HKOed by Outrage.
For the team, I'll give you a little background on everyone in it:
- Choice Band user. This guy is my primary wall breaker. Gotta love that Outrage.
- Stealth Rock Pokemon. Provides physical walling and Thunder Wave support.
- Tank and hard hitter. Just think about it, how do you counter Ho-Oh?
- Revenge killer blarghh. Well since Genesect and Rayquaza are threats to this team, I needed Palkia. Also for Water Spout switch in.
- Spiker and Spinner. Also happens to be the ONLY Pokemon in my team to counter Extreme Killer Arceus mehehe.
- Stallbreaker. Professional abuser of Dragon Tail and Spike stacking strategy.
Well for the actual team, here we go!!
Zekrom @ Choice Band
Ability: Teravolt
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
~ Bolt Strike
~ Dragon Claw
~ Outrage
~ Fusion Bolt
Titan (Groudon) @ Leftovers
Ability: Drought
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
~ Stealth Rock
~ Earthquake
~ Stone Edge
~ Thunder Wave
Buck Fulky (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
~ Whirlwind
~ Sacred Fire
~ Brave Bird
~ Roost
Palkierz (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Spacial Rend
~ Fire Blast
~ Draco Meteor
~ Thunder
Bug 2.0 (Forretress) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
IVs: 0 Spd
~ Spikes
~ Rapid Spin
~ Toxic
~ Pain Split
Skiadrum (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 160 HP / 252 Def / 8 SpD / 88 Spe
Impish Nature
~ Substitute
~ Dragon Tail
~ Shadow Sneak
~ Will-O-Wisp
Well first off I'd like to say that this isn't my most successful Ubers team so feel free to lash out negative comments. Just a reminder to all people, this is a Rate My Team thing, not Rebuild My Team so try to minimize the changes and please try to stick to my main Strategy when you're about to suggest. It's all about Zekrom and bulky offense, not some randomly fast hyper offense or incredibly defensive team. Thanks in advance for reading up to this moment.
Ok so it's been a while since I made an Ubers RMT but that's just because I've been trying to ladder a bit and make decent teams that are consistently, if not making a streak, winning. This one however, is not that much of a team. It's just that I wanted to try out Choice Band Zekrom because of the title and I've seen it do work and my jaw literally dropped when Groudon got 2HKOed by Outrage.
For the team, I'll give you a little background on everyone in it:






Well for the actual team, here we go!!

Zekrom @ Choice Band
Ability: Teravolt
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
~ Bolt Strike
~ Dragon Claw
~ Outrage
~ Fusion Bolt
Awakening from a deep sleep, Zekrom searches for a hero who considers his ideals as the most potent weapon. Along its travels, it struck fear into anyone who dares to stand up to its path. Not even the bulkiest of foes would dare to stand up to Zekrom after he dons a Choice Band. After all his travels, Zekrom has refined his amazing attacking prowess and has trained himself to take on hits he would otherwise bend to. While he may not be as fast as his other Dragon brethren, Zekrom is still a formidable threat as he is one of the only few to be able to take on walls head on.
Due to the fact that Zekrom is often walled by Groudon, I needed a way to get around it. Slap a Choice Band and start clicking Outrage. Though very unreliable, it provides me enough power to 2HKO the bulkiest physical walls of Ubers except Steel-types. Groudon is 2HKOed. Lugia is on the same boat (I love you Teravolt). Giratina, well let's just say that the shadow dragon has to stay in the shadows for the fear of being OHKOed. Bolt Strike is my most spammed move of all times and gives me enough power to 2HKO Ferrothorn after Stealth Rock and Spikes damage (does about 40%). Dragon Claw is the safest move to go for whenever you're not sure of the switch in and just want to hit something although it's not as hard as Bolt Strike nor Outraaaaaaage. Fusion Bolt is used when I just need to clean up things and I don't want Bolt Strike to miss. It has similar power and provides just enough to reliably 2HKO things. I did not max out HP because I want to destroy Groudon and I need a bit of speed to do that. Attack is obviously maxed out since what the hell is the purpose of this set if you don't max the attack. Ok let's start with the other Pokemanz. No nickname because Zekrom is already cool on its own.

Titan (Groudon) @ Leftovers
Ability: Drought
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
~ Stealth Rock
~ Earthquake
~ Stone Edge
~ Thunder Wave
Losing all his power after the long batte with Kyogre, Groudon is left for dead. However, after Maxie awakened him with the Blue Orb, Groudon went on a rampage and sent out the sun to dry up the seas. Once, Groudon was known as a physical threats being able to swat aside green lizards that can potentially weaken his sun but now, Groudon can only lay on the defensive side. But fear not as no green lizard can touch Groudon unless it fires off a powerful meteor shower but Groudon can still live a hit and hit back. He may not be as powerful as he was once but he can still provide all the necessary support that his allies need, including his almighty ability Drought.
Groudon the hated titan of all times. EV spread up first because the moves are very generic (not that Zekrom's aren't). 240 HP to minimize Spikes damage. 252 Def to get that maximum walling potential. 16 Speed to outspeed Choice Specs Kyogre (and other base 90 that invest nothing for speed). Why outspeed Kyogre? First, I can confirm if it is running a defensive spread or Specs. Next, I can somehow 2HKO it with some initial damage as it tries to switch in. I put a bit in speed as well to beat Ho-Oh heh. Stealth Rock for obvious reasons. EQ and SE for maximizing the base 150 attack stat that still puts dents in other Pokemon. Thunder Wave because most of my team are really slow and I need that support to secure KOes before they KO me. Groudon is the land titan thus the nickname. If this was a Kyogre, I'd name it Bloated Whale

Buck Fulky (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
~ Whirlwind
~ Sacred Fire
~ Brave Bird
~ Roost
Before the second generation came, Mewtwo was on his way to godlike killing. In second generation, two legendary Flying-types were created specifically to wall, if not counter, the genetic beast. Ho-Oh was one of them, blessed with a huge attack stat to hit Mewtwo on his physical side. But all grace ended there when you realized that Sacred Fire, Ho-Oh's signature attack, is actually special. Fourth generation came with the split of physical and special. Not only did it improve Ho-Oh but it made it more intimidating than just a rainbow turkey. With all the good things come bad things. Stealth Rock strips this mighty phoenix (turkey) half of its health every time he lashes into battle. But fifth generation came with another good thing: Regenerator. Now Ho-Oh can finally live up to its name and become the phoenix that never dies.
I love this thing's picture. Ho-Oh's rainbow chicken sense of fashion doesn't always come up top but this is one hell of a brave bird to show off those wings burning in sacred fire. Ok I'll stop. Physically defensive set to cover my Blaziken weakness. It also helps in EK Arceus by burning it with Sacred Fire. After all the damage done by entry hazards and Giratina-O's Dragon Tail, I can easily clean up the weakened team of my opponent. Even without investment, Ho-Oh is still very powerful and can still 2HKO some Pokemon such as standard support Dialga in the sun with Sacred Fire. Walls can't touch me because of Substitute and the best they can do is phaze me but not before taking a good chunk of their HP with my STABs. Whirlwind to completely abuse my entry hazards. Nickname is Fuck Bulky except you switch the first letters

Palkierz (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Spacial Rend
~ Fire Blast
~ Draco Meteor
~ Thunder
Time. Space. Void. Three things that governs our physical world. Palkia, the controller of Space, is as fearsome as it was in fourth generation. Being able to create spacial rips from nothing, Palkia can strike at a critical area when it is least expected. Sporting that massive coverage, it might seem that Palkia is impossible to wall until you realize that there are such things called pink blobs. With those two around, Palkia can never freely rampage as it once did with its battle with Dialga. But with a series of critical hits, Palkia may be able to take down the blobs. However, is this the only thing Palkia is good at?
Revenge killer. 2nd Best Hax0r of the year 2008 (the 1st being Skymin). Fuck you Genesect I'm faster. 3 qualities that made sure that Palkia's seat on this team is secure. Natural bulk and typing sets it apart from other Kyogre switch ins. Also Spacial Rend gets a nod over Dragon Pulse of Latias as it can turn a losing game into a win if you get a critical hit. Fire Blast lets it burn Ferrothorn unlike GrassCeus or Gastrodon. Thunder for Kyogre duuuuhhh. Draco Meteor is for killing things at a high amount of HP cause Spacial Rend has meh power without boosts from Life Orb or Choice Specs or something. Well you know how Palkia works. Nickname is from my boredom since I can't think of one.

Bug 2.0 (Forretress) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
IVs: 0 Spd
~ Spikes
~ Rapid Spin
~ Toxic
~ Pain Split
Lurking in the land of Ubers as a nutshell, Forretress might not be able to stand up to a land full of powerful special attackers. But it has a niche that no other Pokemon (other than Smeargle) can do: set up all forms of hazards and spin them away. This niche allowed Forretress to be one of the defining Pokemon of the strategy called Spike stacking. Forretress might seem dead weight in front of monsters such as Mewtwo, Kyogre or Dialga, but none of them can do what Forretress do. In such as small Pokemon, you'll see someone who can determine the life of his teammates simply by spinning hazards away. That is the important role that Forretress has carried throughout its lifetime.
Credits to Anikrahman1995 or how do you spell that haha forgot but anyway man if you're reading this, I haven't used any other Forretress set in Ubers other than this. So explanation of this set. 248 HP to maximize bulk. 252 Sp Def to take special hits better. 8 Def and a boosting nature to wall Arceus for enough time for me to Toxic it and Pain Split all the way. Spikes and Rapid Spin for obvious reasons. Well anyway if you guys still have questions, ask Anikrahman1995 yourself. Nickname is from nothing really.

Skiadrum (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 160 HP / 252 Def / 8 SpD / 88 Spe
Impish Nature
~ Substitute
~ Dragon Tail
~ Shadow Sneak
~ Will-O-Wisp
The shadows, home of the forgotten Giratina. In his realm, he is free to turn into a stronger Origin Forme. While in our world, where he is considered an outcast, he has to use the Griseous Orb in order to take up his mighty forme. Thought limited in terms of item and coverage, Giratina has a specific task assigned to every team he is in: Spinblocking. This task is one of the only reasons why Giratina can simply flit in and out of the shadows and start phazing. With this role, the rate of damage done to his opponents rack up fast. Truly, Giratina-O is a force to be reckoned with.
To completely abuse Spike stacking, Giratina-O was chosen over Arceus-Dark. It still beats stall easily but not in the same way as DarkCeus does. DarkCeus is meant to sweep stall teams while Giratina-O is there to weaken stall cores by repeatedly phazing them out and rely on entry hazards to do more damage. With this, I'm actually the one doing the stalling on stall teams. Giratina-O also pairs well with Ho-Oh checking Groudon and Terrakion and other physically offensive threats. While in return, Ho-Oh tanks the special hits that this variant of Giratina-O can't take on. Physically defensive to take on Blaziken and Arceus better. Sub + D Tail to phaze while being safe from attacks. Shadow Sneak to cover Mewtwo. W-o-W (nice face) to neuter physical threats. Nickname is from Fairy Tail's character Skiadrum the Shadow Dragon.
Well first off I'd like to say that this isn't my most successful Ubers team so feel free to lash out negative comments. Just a reminder to all people, this is a Rate My Team thing, not Rebuild My Team so try to minimize the changes and please try to stick to my main Strategy when you're about to suggest. It's all about Zekrom and bulky offense, not some randomly fast hyper offense or incredibly defensive team. Thanks in advance for reading up to this moment.
Zekrom @ Choice Band
Trait: Teravolt
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bolt Strike
- Dragon Claw
- Outrage
- Fusion Bolt
Titan (Groudon) @ Leftovers
Trait: Drought
EVs: 240 HP / 252 Def / 8 Spd / 8 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave
Buck Fulky (Ho-Oh) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Sacred Fire
- Brave Bird
- Whirlwind
- Roost
Palkierz (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Fire Blast
- Draco Meteor
- Thunder
Bug 2.0 (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Rapid Spin
- Toxic
- Pain Split
Skiadrum (Giratina-Origin) @ Griseous Orb
Trait: Levitate
Shiny: Yes
EVs: 160 HP / 252 Def / 88 Spd / 8 SDef
Impish Nature
- Substitute
- Dragon Tail
- Shadow Sneak
- Will-O-Wisp
Trait: Teravolt
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bolt Strike
- Dragon Claw
- Outrage
- Fusion Bolt
Titan (Groudon) @ Leftovers
Trait: Drought
EVs: 240 HP / 252 Def / 8 Spd / 8 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Thunder Wave
Buck Fulky (Ho-Oh) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Sacred Fire
- Brave Bird
- Whirlwind
- Roost
Palkierz (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Fire Blast
- Draco Meteor
- Thunder
Bug 2.0 (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Rapid Spin
- Toxic
- Pain Split
Skiadrum (Giratina-Origin) @ Griseous Orb
Trait: Levitate
Shiny: Yes
EVs: 160 HP / 252 Def / 88 Spd / 8 SDef
Impish Nature
- Substitute
- Dragon Tail
- Shadow Sneak
- Will-O-Wisp