Most forms of Garchomp don't do shit to Cresselia -anyway-, so there's no fucking big deal here. And Togekiss gets 2HKOed by Draco Meteor after Stealth Rock? Awesome, then there's no problem!
The set is nice but nothing gound beaking.....
Also the stealth rock assumptions are killing me
Everything hat you guys are saying requires sr out
And it still has ii usua counters...
Chances are...By the time Togekiss finds out what Garchomp is carrying chances are it has eaten more than it takes to survive 2 consecutive Draco Meteors. It's not a counter.
Yes, Cresselia is a counter to this set. Thanks captain obvious.
Every team I have made has had a solid Stealth Rocker, why am I going to stop using one, just to make it so I can't use this set.
Actually according to the first page, Surgo said the Swords Dancing part, but he also said it was tl; dr (which is why I didn't read the conversation part) and the set description has you immediately Draco Meteeoring. I think the luring part kinda confused me.This is why my original suggestion was to Swords Dance first to fake your moveset and see what is coming for you, and if whatever switches in is Draco Meteor fodder you can kill it. If you spoil your surprise without a kill or near-kill you're not doing something right.
So what's the point? The point is to send it out and lure out your opponent's main physical wall, their regular "Garchomp counter". You immediately hit it with a Draco Meteor to cripple it.
I think this post needs to be put in the first page since it's the only thing that actually cleared this Garchomp's purpose for me. Thanks!I think a lot of you are missing the point and purpose of this set. That includes you Jibaku. From the first initial post:
Nowhere does it say the purpose of this Garchomp is to sweep everything. Nowhere does it say it's better than any other Garchomp set. If you'll notice, some of Garchomp's counters are used to counter other physical attackers as well. This means you use this Garchomp in the early or mid game to take out or cripple the defensive wall. That's it. If this Garchomp can do that then the set is a success because odds are there's nothing else to take other physical hits. You bring out your Tyranitar/Heracross/Whatever late and win the game. This is not a set designed to sweep and beat the shit out of everything. Yes there are certain counters but if you play this right your opponent still has to figure out which set you're running first.
Cresselia yes is the main counter to this set but you still have five other pokemon that you can use to deal with it! Again this is not a set designed to kill everything. If you want that go back to using SD/Outrage Garchomp.
first page said:More Remarks
You have 300 speed to outspeed and KO choice specs Salamence and non-Jolly Gliscor. So, knock out their physical wall. You can then sweep with a Swords Dance Earthquake (if they don't have Cresselia), or open up the game for another physical sweeper that can take on Cresselia easily and benefits from something like Gliscor or Hippowdon being gone. Heracross and Tyranitar are two examples that immediately come to mind. In addition, if you want to use the strategy, you'll want to use Stealth Rock...your KO ability against everything skyrockets, and you get a guaranteed OHKO and Slowbro, Hippowdon, and Blissey in case you are extremely unlucky.
I think one of the main problems is that a "2HKO on Blissey" isn't enough, unless it's like a "I do 80% turn 1 and then I finish you off" kind of thing, or Blissey can switch out and come in on your special attack later and still Softboiled off the damage.
BTW, if I'm hoping I'm not doing something wrong / illegal by posting this here, but it seems to synchronize with the Garchomp in discussion.
It's a Salamence that has a similar purpose: To lure out Special Walls.
Salamence @ Life Orb
Nature: Naughty (not Lonely)
EVs: 60 ATK / 196 Sp.ATK / 252 Speed
- Brick Break
- Fire Blast
- Draco Meteor
- FILLER
The last move is filler simply because there are several options:
- Dragon Claw
- Dragon Dance
- Earthquake (coverage)
- Stone Edge (Gyarados / Togekiss)
Basically, it has to be used in the same manner as Chain Chomp; that being, Stealth Rock has to be in effect.
If SR is in effect, you can easilly 2HKO Blissey / Regice assuming you hit them with Brick Break on the switch.
If someone could run the numbers for other Special / Physical walls, that would also be appreciated.
Again, my sincerest aplogies if this was not meant to be posted here.
This also seems like a good idea aswell, however like Obi said, it depends on how much the 2HKO is, whether its 80 % damage or something like 51 % damage. I'm gonna have to look into this more to see if its viable or not. I'd also like to run some calcs on how much Brick Break/Dragon Claw does against Bliss after a DDance. The only problem with this idea is that Garchomp can easily OHKO or 2HKO its regular counter with Brick Break or Dragon Claw, whilst Salamence can only do this against Bliss (which will immediately switch out after Ddance) and get the fuk walled outta it by Cresselia (which is also a common switchin).
With this set you should probably run Brick Break and Dragon Claw. Earthquake would be pretty much only for Heatran, and even Hydropump would probably be more useful than that.BTW, if I'm hoping I'm not doing something wrong / illegal by posting this here, but it seems to synchronize with the Garchomp in discussion.
It's a Salamence that has a similar purpose: To lure out Special Walls.
Salamence @ Life Orb
Nature: Naughty (not Lonely)
EVs: 60 ATK / 196 Sp.ATK / 252 Speed
- Brick Break
- Fire Blast
- Draco Meteor
- FILLER
The last move is filler simply because there are several options:
- Dragon Claw
- Dragon Dance
- Earthquake (coverage)
- Stone Edge (Gyarados / Togekiss)
Basically, it has to be used in the same manner as Chain Chomp; that being, Stealth Rock has to be in effect.
If SR is in effect, you can easilly 2HKO Blissey / Regice assuming you hit them with Brick Break on the switch.
If someone could run the numbers for other Special / Physical walls, that would also be appreciated.
Dragon Rush's 75% accuracy is way too off-putting on a threat, especially one that depends on it to dispatch with its #1 counter. We're already kind of assuming that Draco Meteor and Fire Blast are hitting 100% of the time and not their respective 90% and 85% clips.
LOL, beat me to it...
Anyway, as Carl said and as it is alluded to in the first post (which many of you don't want to read but still can't wait to chime in, what a surprise), you have five other pokemon. Instead of associating lament/pride with your discovery that pokemon beats pokemon with move (Cresselia beats Chain Chomp with Ice Beam), you should be eager to take advantage of what is obviously (right?) an unSTABbed IB coming from 186SpA, and be switching in Tyranitar, Weavile and even Metagross (at least one of which you should have on your team) every day of the week for like 8% damage.
Then the only "hard part" about dealing with Cresselia is the whole "will I Pursuit or will I use my strongest STAB attack to deal close to the, at most, 87.5% damage (SR and Sandstorm) I need to kill you should you 'outpredict me' and stay in?" deal. For some numbers (man it's been a while, huh):
Adamant, 403 Attack Tyranitar's CBed Crunch on a 444HP/372Def (max/max) Bold Cresselia: 63-75%
Jolly, 339 Attack Weavile's CBed Night Slash on a 444HP/372Def (max/max) Bold Cresselia: 50-59%
Adamant, 405 Attack Metagross's CBed Meteor Mash on a 444HP/372Def (max/max) Bold Cresselia: 39-47% (as if Cress is really staying in, Pursuit does 42-50%)
It's almost that simple, guys — these were off the top of my head but actually checking Cresselia's analysis they are all listed as counters. It's literally the next logical step when discovering what pokemon give a particular pokemon/strategy the most trouble. Why be so quick to condemn a strategy (or blind to see that it it's part of one in the first place and not just a standalone pokemon) instead of seeing how ridiculously possible it is to support it?