why would you let your ninetails faint?
Ninetales switch out, charizard switches in
T-tar use EQ, it doesn't effect on solar zard
Your fireblast fails to OHKO and your focus blast might miss leading to a SE OHKO. If you use solar beam there might be another sand stream user(hippo) and does HP grass OHKO in the sun wifh LO?
And for me, Solar SpecsZard is starting to look pretty good... coming in to smash the crap out of things once in a while beats staying in for a sweep that can't last past 8 turns, IMO.
....uh.... why mention it, then? :\If charizard had better defenses and didn't have that crippling rock weakness:
Nitro Charge
Dragon Tail
Rest
Sleep Talk
A variant of speed shuffling.
Nitro Charge deals some damage and raises speed when picked.
Dragon Tail phazes with normal priority when chosen by Sleep Talk.
I thought of this then checked to see which Pokemon learned the move combo.
Charizard was the only one aside from Mew/Smeargle.
It won't be any good at it though, esp. not in the higher tiers.
....uh.... why mention it, then? :\
Perhaps we are thinking about zard in the wrong way. Even without specs, solar power zard still hits like a truck in the sun. It also boasts a useful immunity and several resistances that are relevant at the moment, such as fire, grass, fighting, and steel. Perhaps a rest-talk sun set would be in order. I have no idea how to stat it, but the set would probably look like this:
Sleepyzard w/ Wise Glasses/Leftovers
Flamethrower/Fireblast
Solarbeam/HP of choice/Nitro Charge/Focus Blast
Rest
Sleep Talk
There are some other options for solarbeam's spot that have been discussed at length. Solarbeam is an interesting option, however, in that it cannot be chosen by sleep talk (as far as I know). While this does reduce your chances of getting an attacking move, it increases your chances of hitting your rampantly powerful fire move while zard is sleeping. Rest heals off the damage from solar power, and gives zard much more use even when SR is on the field. You can bring him in, rest, and then sleep talk into a deadly attack if you have time. If not, you have scouted their zard counter and can now withdraw zard at full health, ready to come back in and sleep talk later.
You can of course replace solarbeam with something more immediately useful. Nitro charge is not much of an option, but its speed boost threatens to break this set if they dont have a rock solid fire resist. The various hidden powers can snipe particular threats. I do not know if zard has a defensive boosting option. If it did, that could also be an interesting use on this set. Focus blast has decent neutral coverage with fire moves and can hit rock types hard, but its horribly unreliable.
As for EVs...im not sure. You would want to put a lot of investment in SPA and probably run modest. From there its a toss up between speed and bulk. There are others better at crunching these sort of numbers than I....let them figure it out ^_^.
It was just a thought. I suspect this set has real potential, but it will depend on how much coverage we can get from that second slot.
Perhaps we are thinking about zard in the wrong way. Even without specs, solar power zard still hits like a truck in the sun. It also boasts a useful immunity and several resistances that are relevant at the moment, such as fire, grass, fighting, and steel. Perhaps a rest-talk sun set would be in order. I have no idea how to stat it, but the set would probably look like this:
Sleepyzard w/ Wise Glasses/Leftovers
Flamethrower/Fireblast
Solarbeam/HP of choice/Nitro Charge/Focus Blast
Rest
Sleep Talk
There are some other options for solarbeam's spot that have been discussed at length. Solarbeam is an interesting option, however, in that it cannot be chosen by sleep talk (as far as I know). While this does reduce your chances of getting an attacking move, it increases your chances of hitting your rampantly powerful fire move while zard is sleeping. Rest heals off the damage from solar power, and gives zard much more use even when SR is on the field. You can bring him in, rest, and then sleep talk into a deadly attack if you have time. If not, you have scouted their zard counter and can now withdraw zard at full health, ready to come back in and sleep talk later.
You can of course replace solarbeam with something more immediately useful. Nitro charge is not much of an option, but its speed boost threatens to break this set if they dont have a rock solid fire resist. The various hidden powers can snipe particular threats. I do not know if zard has a defensive boosting option. If it did, that could also be an interesting use on this set. Focus blast has decent neutral coverage with fire moves and can hit rock types hard, but its horribly unreliable.
As for EVs...im not sure. You would want to put a lot of investment in SPA and probably run modest. From there its a toss up between speed and bulk. There are others better at crunching these sort of numbers than I....let them figure it out ^_^.
It was just a thought. I suspect this set has real potential, but it will depend on how much coverage we can get from that second slot.
- Power creep - the 4th generation also marks the first time a non-legendary Pokemon has ever been banned. Returning contender Salamence even joined brother Garchomp in the Uber leagues for a time. Now, when it's highly likely that these two will fit solidly into OU, due to many other rising threats-- well, you all know what power creep is. :0
LOL. The fact that I didn't bother to say anything else about that set is my statement in and of itself. I was trying to be polite or give you a chance to explain why that doesn't suck, but since you insist on being snappy, you force me to point out that... that sucks. Charizard is nowhere near bulky enough to be either a Rest-Talker OR a phazer... now I'll admit that the Nitro Charge + Dragon Tail beating other phazers is a neat trick, but against anything attacking it with supereffective moves, this is utter fodder, and against even strong neutral moves it's still far too risky to even bother with.I already said that in the post.
Or are are you only capable of reading a single sentence and posting a useless response? ;)
At this point, everyone is brainstorming hypothetical sets of varying effectiveness.
So...uh...what's the point of your post, then?
Ach, you're right, thanks for catching me on that. :0 Sorry. No, but... Wobb is different, he's a unique instance, a gimmick Poke like Ditto and Smeargle... (the difference being, of course, that his gimmick is much better.) I was thinking of more regular Pokemon, like.... everyone else, but... you're right. That particular aspect of the point doesn't stand under that logic. In any case, I'm glad you the my general idea.Your general point is correct, but the italicized part is just plain wrong. Wobby was banned in 3rd-gen.
Ooh. This actually restores my faith in Solarbeam a little bit.It's not. Team preview is your friend.
It's not. Team preview is your friend.
Does Charizard really need SolarBeam?? Wth Choice specs, fire blast 2HKOes many bulky water types (I think starmie will be OHKOed). I think Fire blast/Dragon pulse/ Focus Blast/Air slash is pretty enough
I think he may be somewhat outclassed as a Scarfer by Typhlosion, who has access to the 100% accurate Eruption which is mildly less powerful than SolarZard's FB. However it doesn't have the crippling 50% SR weakness, and Solar Power depleting its health, allowing it o pull off impressive sweeps if its counters are eliminated. Moreover, It trades the Ground immunity for a Fire one, very useful when Grass types will commonly be used on a Sun team.
In terms of Specs though I think you may be right. As long as SR is kept off this thing has incredible damage potential.
Bellyzard is as (un)viable as ever, but gains little from Sun due to it relying on a lot of non-fire attacks and lacking Solar Power.