At the last tribal council, Takes Azelfie was voted out by the tribe, becoming the 4th member of the jury.
F9 Free-For-All Mafia Draft [24 + 48 hours]
Players will send in private bids to the hosts on a number of mafia powers. The player with the highest bid for a power will be able to use it in the proceeding free-for-all alias-based mafia game. The hosts will not reveal which alias received which powers. By default, every player starts with one Bullet Proof vest that will protect them from one night kill. In order to gain money to bid, however, players must count in a private counting challenge; the number they count to will be the amount of money they have to spend, with an absolute cap of 10,000 mafia bucks to spend per player (if a player counts to higher than 10,000, they will not earn more mafia bucks than 10,000). If they make a mistake in their counting, they must go back and edit it to fix it. If counting is not properly edited after a mistake, then the player’s money becomes equal to the last number they successfully counted to before making a mistake.
If there is a tie for the highest bid on any item, them all players involved in this highest bid tie will gain the power.
The game will have day cycles for lynching aliases in which players (not aliases) argue/vote which alias should be lynched and night cycles for assassinating aliases. The last player standing wins individual immunity. If the game ends in a tie between multiple players, a tiebreaker will be revealed. The game will start on Night 1, then go to Day 1, Night 2, Day 2, etc (night comes before day). In order for a lynch to count, more than half of the available votes must go onto a single alias; if half or less than the votes are on a single alias, then there will be no lynch.
Upon someone being lynched, their role powers will be revealed to the playerbase. Role powers will not be revealed if a player is assassinated.
Bidding/Counting will last 24 hours, and the mafia game will last 24-48 hours afterwards, with each night or day cycle ending as soon as all actions are in or as soon as a hammer drops.
Powers/Nightly Actions available for bid (you may bid on multiple role powers):
Alias Detection Silver: Target an alias and learn the castaway’s name who has the alias
Alias Detection Gold: Target a castaway’s name and learn their alias
Additional Bulletproof vest #1: Survive another assassination attempt
Additional Bulletproof vest #2: Survive another assassination attempt.
Additional Bulletproof vest #3: Survive another assassination attempt.
Gun #1: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #2: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #3: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #4: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #5: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #6: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #7: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #8: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Silver Doctor: Gain the ability to protect one other alias (not yourself) from being assassinated per night.
Gold Doctor: Gain the ability to protect one other alias and one other player (not yourself) from being assassinated per night.
Strongman: Gain the ability to kill aliases who have 1 layer of protection or less (still must have bought a gun to be able to kill an alias). If a targeted player has multiple BPV, one BPV will be used up and destroyed but the player will still live. If a player has a BPV and is also protected by a doctor (or two doctors), the player’s BPV count will go down by one but the player will still. If a player is protected by two separate doctors and has no BPV, the player will not lose a BPV or die. If a player is protected by only one doctor and has no BPV, the player will die.
Silver Role Cop: Learn all role powers of a targeted alias.
Gold Role Cop: Learn all role powers of a targeted player.
Roleblocker: Block one alias from performing any actions during that night. The same alias cannot be roleblocked in back-to-back nights.
Doublevoter: May send in two votes to lynch an alias during the day; one vote is public in the thread, the other vote is private and send to the hosts.
King: If this player survives to the last four players left in the game, they alone decide which one of the final four players is lynched during the first day that this power is applicable. If multiple died the previous night and less than four players are alive, the king still may decide which person to lynch. This power can only be used once.
Rufflet Praiser #1: This player will survive the first time that they have the majority of the lynch votes. Does not stack with #2. Does not protect against the King’s lynch.
Rufflet Praiser #2: This player will survive the first time that they have the majority of the lynch votes. Does not stack with #1. Does not protect against the King’s lynch.
Priority of Night actions:
Roleblock > Information Roles > Protection Roles/Strongman > Guns.
All guns will shoot bullets at the same time, so two unprotected players aiming at each other will both die.
Hannahh
Josh
3P1K
Oddish.
trace
EpicUmbreon29
ajhockeystar
apricity
vooper
F9 Free-For-All Mafia Draft [24 + 48 hours]
Players will send in private bids to the hosts on a number of mafia powers. The player with the highest bid for a power will be able to use it in the proceeding free-for-all alias-based mafia game. The hosts will not reveal which alias received which powers. By default, every player starts with one Bullet Proof vest that will protect them from one night kill. In order to gain money to bid, however, players must count in a private counting challenge; the number they count to will be the amount of money they have to spend, with an absolute cap of 10,000 mafia bucks to spend per player (if a player counts to higher than 10,000, they will not earn more mafia bucks than 10,000). If they make a mistake in their counting, they must go back and edit it to fix it. If counting is not properly edited after a mistake, then the player’s money becomes equal to the last number they successfully counted to before making a mistake.
If there is a tie for the highest bid on any item, them all players involved in this highest bid tie will gain the power.
The game will have day cycles for lynching aliases in which players (not aliases) argue/vote which alias should be lynched and night cycles for assassinating aliases. The last player standing wins individual immunity. If the game ends in a tie between multiple players, a tiebreaker will be revealed. The game will start on Night 1, then go to Day 1, Night 2, Day 2, etc (night comes before day). In order for a lynch to count, more than half of the available votes must go onto a single alias; if half or less than the votes are on a single alias, then there will be no lynch.
Upon someone being lynched, their role powers will be revealed to the playerbase. Role powers will not be revealed if a player is assassinated.
Bidding/Counting will last 24 hours, and the mafia game will last 24-48 hours afterwards, with each night or day cycle ending as soon as all actions are in or as soon as a hammer drops.
Powers/Nightly Actions available for bid (you may bid on multiple role powers):
Alias Detection Silver: Target an alias and learn the castaway’s name who has the alias
Alias Detection Gold: Target a castaway’s name and learn their alias
Additional Bulletproof vest #1: Survive another assassination attempt
Additional Bulletproof vest #2: Survive another assassination attempt.
Additional Bulletproof vest #3: Survive another assassination attempt.
Gun #1: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #2: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #3: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #4: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #5: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #6: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #7: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Gun #8: Gain the ability to target an alias for assassination. Cannot bid on more than one gun.
Silver Doctor: Gain the ability to protect one other alias (not yourself) from being assassinated per night.
Gold Doctor: Gain the ability to protect one other alias and one other player (not yourself) from being assassinated per night.
Strongman: Gain the ability to kill aliases who have 1 layer of protection or less (still must have bought a gun to be able to kill an alias). If a targeted player has multiple BPV, one BPV will be used up and destroyed but the player will still live. If a player has a BPV and is also protected by a doctor (or two doctors), the player’s BPV count will go down by one but the player will still. If a player is protected by two separate doctors and has no BPV, the player will not lose a BPV or die. If a player is protected by only one doctor and has no BPV, the player will die.
Silver Role Cop: Learn all role powers of a targeted alias.
Gold Role Cop: Learn all role powers of a targeted player.
Roleblocker: Block one alias from performing any actions during that night. The same alias cannot be roleblocked in back-to-back nights.
Doublevoter: May send in two votes to lynch an alias during the day; one vote is public in the thread, the other vote is private and send to the hosts.
King: If this player survives to the last four players left in the game, they alone decide which one of the final four players is lynched during the first day that this power is applicable. If multiple died the previous night and less than four players are alive, the king still may decide which person to lynch. This power can only be used once.
Rufflet Praiser #1: This player will survive the first time that they have the majority of the lynch votes. Does not stack with #2. Does not protect against the King’s lynch.
Rufflet Praiser #2: This player will survive the first time that they have the majority of the lynch votes. Does not stack with #1. Does not protect against the King’s lynch.
Priority of Night actions:
Roleblock > Information Roles > Protection Roles/Strongman > Guns.
All guns will shoot bullets at the same time, so two unprotected players aiming at each other will both die.
Hannahh
Josh
3P1K
Oddish.
trace
EpicUmbreon29
ajhockeystar
apricity
vooper