Stallbreaker: G-Luke, Earl, Mintly
Setup: Earl, Mintly, Scoopapa
Setup: Earl, Mintly, Scoopapa
Name of the Pokemon: Virizion
Role(s): Stallbreaker, Trapping
Type: Steel / Grass
Abilities: Justified / Sap Sipper | HA: Steely Spirit
Stat Distribution: 61 HP / 90 Atk / 86 Def / 70 SpA / 99 SpD / 88 Spe
Movepool Additions: Anchor Shot, Leech Seed, Taunt, Horn Leech
Movepool Removals: Close Combat
Justification: Earl had a snappy example for a role, and I knew I was planning on going Steel / Grass with this, so I decided to say fuck it! Virizion plays like a hybrid of Heatran, Ferrothorn and probably something else I dont know.
Pokemon: Eiscue
Roles: Setup Sweeper
Type:
Abilities: Ice Face
Stats: 75 / 50 / 90 / 95 / 110 / 55 (475 BST)
Noice Stats: 75 / 50 / 50 / 95 / 70 / 135 (475 BST)
Movepool Additions: Flash Cannon, Nasty Plot, Knock Off
Justification: Eiscue's design space is pretty interesting, but it never really panned out due to its poor coverage, belly drum, and over-reliance on breaking Ice Face. I hope to fix these shortcomings by shifting to a special focus, with the more sustainable Nasty Plot and a secondary Steel-typing to give it a much needed survivability boost. I also swapped the defenses because, honestly, only Special Defense matters here. With this setup it should be able to get off Nasty Plots pretty consistently and threaten basically anything but Aegislash with just Freeze Dry/Flash Cannon/Hydro Pump. Balanced out by the aforementioned Aegislash, Chandelure before the ice breaks, and Pichu post-break.
- Eviolite Compatable
Abilities: Magnet Pull / Sap Sipper | HA: Electric Surge
Stats: 90/75/100/80/50/50 - 445 BST
Movepool Additions: Earth Power, Thousand Waves
Movepool Removals: Steel Beam
Justification:
WIP - Physical Wall
Name of the Pokemon: Lumineon
Role(s): Special Wall, Defog, Pivot
Type:
Abilities: Thick Fat
Stat Distribution: 90 / 80 / 90 / 80 / 120 / 80 | 540
Movepool Additions: Roost, Whirlwind
Justification: Not gonna lie, I struggled a bit with this one. CSM2 would highly benefiate from a bulky Water to check the likes of Eiscue, Chandelure, and Carracosta. The Water-Bug typing combined with Thick Fat was the only one I could come up with to deal with all these threats. It succeeds to resist Fire, Water, Ice, and Steel, while not being weak to Freeze-Dry and Dark Pulse, letting it handle the threats it was meant to. Bug can seem like an awful secondary typing to have, but it brings some useful resistances and also lets Lumineon threaten Carracosta. I considered the Fairy-typing, but it would have made Lumineon to similar to Komala. Overall, Lumineon is extremely bulky and can handle most special attackers, however it is easy to cripple due to no way to play around status and being easily forced out by Knock Off due to its hazard weakness. Its quite underwhelming offensive stats, also mean it is not so hard to play around.
Lumineon @ Heavy-Duty Boots
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Roost
- Defog
- Scald
- U-turn / Whirlwind
Name of the Pokemon: Talonflame
Role(s): Mixed Wall, Hazard Control (Defog), Priority?? (Hurricane?)
Type:
Abilities: Flame Body | HA: Gale Wings
Stat Distribution: 126 / 81 / 59 / 76 / 71 / 73 | 486
Movepool Additions: Lava Plume
Movepool Removals: U-Turn
Justification: Talonflame stats got swapped around and now pulls off the defensive utility roles it does in lower tiers, albeit with the caveat of sacrificing U-turn. It instead leans more into spreading status between Lava Plume + Flame Body and Toxic.
Name of the Pokemon: Onix
Role(s): Special Wallbreaker, Offensive Stealth Rock
Type:
Abilities: Sturdy, Weak Armor | Adaptability
Stat Distribution: 70 / 75 / 140 / 85 / 70 / 120 | 560
Movepool Additions: Clanging Scales, Draco Meteor, Outrage, Power Gem, Scale Shot, U-turn
Justification: We got no Dragon- nor Rock-type, hence making Onix a very unique threat able to threaten offense but struggling into bulkier Pokemon such as Komala and Aegislash. It also makes for an offensive check to Zangoose and Chandelure, something offensive teams seem to struggle to fit.
Onix @ Power Herb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Clanging Scales
- Power Gem
- Earth Power
Onix @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clanging Scales
- Power Gem
- Earth Power
- U-turn
Onix @ Eject Pack
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Clanging Scales
- Power Gem
- Taunt