Name of the Pokemon: Zeraora
Role(s): Offensive Pivot, Mixed Attacker, Late-Game Sweeper (Calm mind, Bulk Up)
Type: Electric/Fighting
Abilities: Volt Absorb
Stat Distribution: 68/82/65/82/60/143 (BST: 500)
Movepool Additions: Aura Sphere
Movepool Removals: None
Custom Elements: None
Justification: If I were to sum this up in a short sentence, "this is what Zeraora should have been." Its Speed tier, as it was before, is still amazing, allowing it to outpace every relevant unboosted Pokemon in the current OU metagame, barring Mega Alakazam, who enjoys running Modest quite often nowadays. In standard play, its raw power can be somewhat underwhelming, so I took ten from each of its defenses and HP to add a bit more to its attacking power. It's still not absurdly strong on its own, but after a boost or with a choice item (and having such a fast Pokemon makes it a solid Choice Band or Choice Specs candidate) would definitely be nice.
EDIT: Modified the power level to be more suited for this meta, I got WAY too carried away
Name of the Pokemon: Starmie
Role(s): Offensive Pivot, Offensive Spinner
Type: Water/Psychic
Abilities: Illuminate, Natural Cure, Regenerator
Stat Distribution: 85/85/85/85/85/115 (BST: 530)
Movepool Additions: Volt Switch, Refresh
Movepool Removals: Psyshock
Custom Elements: None
Justification: So, hazards are extremely prominent, to the point to where every team needs some form of hazard control to not feel incredibly inferior to teams with hazard control. Offense needs a tool that can keep momentum while getting rid of unwanted hazards, and that’s what this Starmie aims to be. Its bulk isn’t the best, and its typing isn’t stellar (pun intended), but it can use its offensive coverage to threaten a lot of Pokemon as a whole, which nets it free Rapid Spins. Regenerator helps it shrug off most hazards, though Toxic Spikes is still annoying, but it has Refresh for that, or it can run Natural Cure + Recover if your team is super weak to Toxic Spikes.
EDIT: Changed the stats up here too, removed Psyshock so it doesn’t end up beating special walls it shouldn’t in a meta like this.
Name of the Pokemon: Ho-Oh
Role(s): Defensive Pivot, Defensive Defog
Type: Fire/Flying
Abilities: Pressure, Regenerator
Stat Distribution:76/90/90/70/124/90 (BST: 540)
Movepool Additions: Blaze Kick
Movepool Removals: Calm Mind, Sacred Fire, Earthquake
Custom Elements: None
Justification: Ho-Oh is a Pokemon with an interesting typing and a four-times weakness to Stealth Rock, and though they aren’t great for it, it isn’t completely terrible against them, so I thought it’d be fun to nerf an Uber to try to get into this metagame. I actually left its Speed and Defense completely untouched, though its attacking stats, special defense and HP got nerfed a lot. It could also provide Defog support if needed or phase out setup sweepers with Roar, so it’s not TOO passive, and instant burn chance is nice against physical attackers, though you still get forced out. Also, it COULD run Choice Band, since its STAB typing is amazing, especially backed by Earthquake, but its Attack stat is kinda mediocre, so I left that out of the main roles.
EDIT: Removed Earthquake so it doesn’t just instantly body Nihilego.
Name of the Pokemon: Uxie
Role(s): Defensive Pivot, Stealth Rock Setter, Cleric (Heal Bell)
Type: Psychic/Fairy
Abilities: Levitate
Stat Distribution: 50/50/110/50/110/90 (BST: 460)
Movepool Additions: Recover, Moonblast
Movepool Removals: Memento, Light Screen, Reflect, Calm Mind, Trick Room
Custom Elements: None
Justification: Now here's a Pokemon whose role I changed completely despite not changing much. Before, Uxie was used as a suicide lead on hyper offensive teams due to its solid bulk allowing it to set up Stealth Rock or Trick Room, or possibly even weather in the lower tiers, and be able to give a lot of momentum to its teammates due to access to Memento. But, after giving it Recover and removing Memento, its role has completely shifted to a defensive pivot! Uxie now isn't a good suicide lead anymore because U-Turn doesn't quite do what Memento did, but on the Trick Room teams that wanted to use it as a suicide lead before, even there it could work as a defensive pivot. The rest is just minor adjustments to make it more appealing, for the most part. An added Fairy typing is always nice, and it isn't weak to very many coverage options that are TOO common. A higher Speed tier makes it much more customizable to outspeed whatever the meta calls for, other than very fast offensive threats, and I got rid of the screens and Calm Mind to make its role more defined.
EDIT: Changed Speed back, significantly lowered bulk (may change more in the future) and removed Trick Room from being an option.
Sorry my ‘mons were so busted at the beginning, SHOULD be better but I can’t make any promises.