Clean Slate

The subs keep on coming in so I guess it's time for one last round of comments (remember that these are just comments, u don't have to follow them).
raichu.gif

Name of the Pokemon: Raichu
Role(s): Offensive Pivot
Type:
Electric.png
Ice.png

Abilities: Static / Lightning Rod | HA: Magic Guard
Stat Distribution:
HP 55
ATK 105
DEF 40
SPA 100
SPD 70
SPE 125
BST 495
Movepool Additions:
Ice Shard, Icicle Spear, Ice Punch, Hail, Ice Beam, Blizzard, Icy Wind, Play Rough
Movepool Removals: - -
Custom Elements: none
Justification: BoltBeam STAB combo for a fast part in a VoltTurn core. With its new STAB it can have some offensive presence, it can use a Choice Band or Choice Specs set, and also has a secret weapon, Happy Hour, that can let it sweep some opponents before being OHKOed by a Mach Punch or an unexpected Earthquake.
I like this quite a bit, makes an interesting offensive pivot with little bulk but many opportunities to pivot and pressure due to chip immunity. However I don't think Play Rough is necessary (Cofag should wall physical variants, ends up chipping him a good amount). Nice sub

jellicent.gif

Name of the Pokemon: Jellicent
Role(s): Defensive Pivot, Defogger, TR Setter, Cleric, Annoyer
Type:
Water.png
Ghost.png

Abilities: Cursed Body / Storm Drain | HA: Regenerator
Stat Distribution:
HP 120
ATK 50
DEF 70
SPA 90
SPD 100
SPE 50
BST 480
Movepool Additions:
Soak, Shadow Sneak, Destiny Bond, Thunderbolt, Thunder, Psyshock, Calm Mind, Magic Coat, Knock Off, Heal Bell, Wish, Defog, Encore, Disable
Movepool Removals: - -
Custom Elements: none
Justification: It can help with its high bulkiness tanking some hits from opponents, thanks also to all its 6 resistances and its 2 immunities. It can pass a consistent Wish and heal the team or phaze away the hazards, while it takes some hits, but also inflict statuses and conditions like Disable or Encore. An annoyer.
And second viewing, this is looking a bit Toxapex-y, with plentiful recovery, good bulk+typing, and plenty of utility. Removal of recovery would probably force it to be less of a immortal wall and more of a pivot. Also 90ish special defense would probably be more in line with the bulk we have atm

bastiodon.gif

Name of the Pokemon: Bastiodon
Role(s): Defensive Pivot, Hazard setter, TR Sweeper
Type:
Steel.png
Dragon.png

Abilities: Sturdy / Heavy Metal | HA: No Guard
Stat Distribution:
HP 85
ATK 100
DEF 120
SPA 40
SPD 95
SPE 50
BST 490
Weight:
620.0 kg
Movepool Additions: Dragon Hammer, Dragon Tail, Dragon Pulse, Draco Meteor, Dragon Dance, Spikes, Shore Up
Movepool Removals: Rock Blast, Smack Down
Custom Elements: none
Justification: Another defensive pivot, physical this time. With a not-explored-yet type combo, a very strong one, it can function as many roles as setup sweeper, hazard setter, TR sweeper, tank. I gave it some strong STABs and No Guard to take advantage of them, but it can also use its two other abilities, of which Sturdy may be useful for a hazard setter set and Heavy Metal for a set with Heavy Slam (warning: any Low Kick can OHKO it).
As this stands, complete lack of pivoting moves (not necessary but helpful) and a typing that aims to wall specific typings with ease (Water, Grass, Psychic, etc) this is much more a wall than a pivot. Removing Shore Up and instead granting it (a very weak) Volt Switch will allow it to generate momentum more easily and act less as a wall than as a utility pivot. Also remove Dragon Dance just in case.

tapubulu.gif

Pokemon: Tapu Bulu
Roles: Defensive Pivot
Type:
grass.gif
fire.gif

Abilities: Grassy Surge / Telepathy
Stat Distribution: 85 / 85 / 115 / 75 / 80 / 70 (BST: 510)
Movepool Additions: Flamethrower, Fire Punch, Flare Blitz, Scorching Switch*
Movepool Removals: Superpower, Stone Edge, Rock Slide, Rock Tomb, Focus Blast
Custom Elements: Scorch Switch — Fire type Parting Shot clone that burn instead of lowering stats and that isn't sound-based.
Justification: I desinged this mon to be the perfect Nihilego partner: Their typing complements each other, so that they don't hold any common weaknesses. Nihilego can protect Bulu from poison and flying moves, while Bulu can go against water, steel and ground. Also, about ground, Bulu goes really well with Unaware Nihilego since it can provides Grassy Terrain, reducing Nihi's crippling weakness. Bulu can also burns opponent before passing to Nihilego, which can be really helpful when we know how low is its physical bulk. In return, Nihi can provide Hazard Control to Bulu, something it really needs, and a reliable answer against set-up abusers — as long as Stored Power isn't implicated.
Scorching Switch seems supremely annoying and powerful, a 100% accurate burn+switch is just too much utility IMO. A pivoting move isn't required on something like Bulu anyhow, with Grassy Surge+good bulk allowing it to pack an assualt vest/SpD investment and switch into a wide range of attacks and attack back with boosted STAB Wood Hammer, chip with Nature's Madness, or set up a Swords Dance which makes it a fine defensive pivot as is (and make sure to list it as a wallbreaker too). TLDR remove Scorching Switch
Flaaffy looks great btw

mienshao.gif

Name of the Pokemon: Mienshao
Role(s): Offensive Pivot, Cleaner, Swords Dance, Stallbreaker, Hazard Remover
Type:
Fighting.png

Abilities:
Inner Focus | Regenerator
Stat Distribution: 80/125/70/45/70/120 | 510 (+15 HP, +10 Def, -50 SpA, +10 SpD, +15 Spe)
Movepool Additions: Defog
Movepool Removals: High Jump Kick
Custom Element: Drain Kick: 100 BP 95 Accuracy, Fighting-type, Physical, Leeches 50% of the damage dealt.
Justification: Thanks to Regenerator and Drain Kick Mienshao can heal itself and come many time through the game to pivot. Thanks to high speed tier and U-Turn it can pivot and scout. It can also bring utility to the team thanks to its access to Taunt and Defog. Finally its access to Swords Dance make it a potent Cleaner or Stallbreaker if paired with Taunt. This Pokémon main faults are its average 80/70/70 bulk and the fact the best physical wall: Cofagrigus is immune to its STAB and the best way for Mienshao to touch it is neutral Knock Off.
Speed tier and power alongside decent bulk and good survivability makes me a bit hesitant on whether this would be balanced, outside of Cofagrigus what future submissions would really check this? Also Drain Kick seems a bit unecessary as it's just a buffed Drain Punch and makes this thing even harder for balance to effectively kill. An overall stat reduction would probably be a good idea here.

jumpluff.gif

Name of the Pokemon: Jumpluff
Role(s): Offensive Pivot, Hazard Remover
Type:
Flying.png
Grass.png

Abilities:
Chlorophyll, Prankster | Cotton Guard
Stat Distribution: 75/55/70/95/95/130 | 520 (+40 Spa, +20 Spe)
Movepool Additions: Defog, Cotton Wind
Movepool Removals: none
Custom Element: Cotton Wind: 100 BP 100 Accuracy, Flying-type, Special, lowers opponent speed by one stage.
Cotton Guard (based on Wonder Skin): this Pokémon can't be affected by status move (works like Dark-type immunity to Prankster).
Justification: Jumpluff thanks to Strenght Sap and decent bulk can take many hits through a game. It has a lot of switch opportunities thanks to its immunity to status move and ground. It has a wide choices of option between Strenght Sap, Cotton Wind, Sleep Powder, U-Turn, Leech Seed, Memento, Defog and Encore. Its to ability are really usefull, one gives it priority healing, sleep, encore and defog while the other gives it an immunity to status move which is really usefull. Because it has a lot of tools Jumpluff may have a 4MSS but we'll. Imo the best set will be: Cotton Guard, Cotton Wind, Strenght Sap, U-Turn, Sleep Powder. But other moves can work to.
Strength Sap has always been a risky move, and especially with psuedo-status immunity this thing will be very difficult to kill with anything outside of Ice-type attackers or special attackers with a type advantage, and this furthered by access to a consistent and powerful Flying STAB. I think less powerful flavor abilities (so no prankster or Cotton Guard) and less BP on Cotton Wind would probably bring this more in line of being a very annoying utility pivot rather than a blanket physical wall. (and maybe remove Swords Dance just in case of some weird-ass Acrobatics+SD subseed stallbreaker set surfaces). You could also just remove Strength Sap to solidify its role as an offensive pivot and not as a defensive one with a really good speed tier.
uxie.gif

Name of the Pokemon: Uxie
Role(s): Defensive Pivot, Hazard Setter, Trick Room Lead, Calm Minder, Stall Breaker
Type:
Fairy.png

Abilities:
Levitate
Stat Distribution: 75/95/130/95/130/50 | 500 (+20 Atk, +20 SpA, -45 Spe)
Movepool Additions: Wise Ball, Moonblast, Play Rough, Heal Bell, Explosion
Movepool Removals: Futur Sight, Psychic, Psyshock, Zen Headbutt
Custom Element: Wise Ball: 80 BP, 100 Accuracy, Fairy-Type, Special, traps the opponent ala Anchor Shot
Justification: With that level of bulk Uxie looks more like a wall than a Pivot. However it has no way besides leftovers to get its health back meaning it will be overwhelmed by small damages through the game. Wise ball is a nice tool for suppressing prediction on your side. Levitate means Uxie doesn't care about Spikes and Toxic Spikes. Its low speed allows it to bring slow voltturn support to its team. It has access to a lot of support move such as SR, Thunder Wave, U-Turn, Heal Bell, Knock Off and the majority of fields. It can also run a defensive Calm Mind set ala Suicune/Snorlax which can break through some defensive core but can break through unaware/haze nihilego. Finally thanks to the combination of low speed, trick room, stealth rock, bulk and explosion/memento it can perform as a Trick Room lead.
Offensive presence for a defensive pivot seems a bit high, especially with strong STABs and a strong Explosion for suicide leading. Tone the attacking stats down a bit and it'll be fine. Custom trapping move is cool for momentum, I like it.
articuno.gif

Name of the Pokemon: Articuno
Role(s): Defensive Pivot, Hazard Remover, Choice Scarf
Type:
Ice.png
Flying.png

Abilities:
Pressure | Mountain Cloak
Stat Distribution: 90/85/100/95/125/85 | 580 (unchanged)
Movepool Additions: Air Slash
Movepool Removals: Agility
Custom Element: Mountain Cloak: Grants immunity to Rock-type and Stealth Rock.
Justification: Articuno is now one of the best switch-in to Ground Pokémon and Rock-type since its immune to EdgeQuake and is neutral to Ice their most common coverage. Articuno has access to recovery with Roost, and utility through Heal Bell, Haze and Defog. It's also one of the best Defoger because it's immune to every hazard. It can pivot thanks to U-Turn and has strong STAB move in Freeze-Dry and Hurricane. It's main weakness are vulnerabelity to status and poor defensive typing with 3 common weaknesses to electric, fire and steel despite 2 immunities and 2 resistances.
I wouldn't call its defensive typing weak- physically, Steel is an uncommon coverage type and Electric and Fire attacks are typically special, making this a very, very potent physical wall. Also the Ability isn't legal in the first place due to their being no ability that it's really a clone of (maybe Levitate, but its a stretch). Unorthodox way to deal with the Rocks weakness without completely pushing it over the edge would be giving it Regenerator in place of mountain cloak, it gives it resilience to Rocks damage and has nice utility, while also easing the burden of coding new abilities. Would kind of be like Torn-T in OU. Also list it as an Offensive Pivot in addition to a defensive one due to powerful STABs and decent SpA+Spe.

Subs close in 6-7 hours so finish up your subs and wips
 
Speed tier and power alongside decent bulk and good survivability makes me a bit hesitant on whether this would be balanced, outside of Cofagrigus what future submissions would really check this? Also Drain Kick seems a bit unecessary as it's just a buffed Drain Punch and makes this thing even harder for balance to effectively kill. An overall stat reduction would probably be a good idea here.

Strength Sap has always been a risky move, and especially with psuedo-status immunity this thing will be very difficult to kill with anything outside of Ice-type attackers or special attackers with a type advantage, and this furthered by access to a consistent and powerful Flying STAB. I think less powerful flavor abilities (so no prankster or Cotton Guard) and less BP on Cotton Wind would probably bring this more in line of being a very annoying utility pivot rather than a blanket physical wall. (and maybe remove Swords Dance just in case of some weird-ass Acrobatics+SD subseed stallbreaker set surfaces). You could also just remove Strength Sap to solidify its role as an offensive pivot and not as a defensive one with a really good speed tier.

Offensive presence for a defensive pivot seems a bit high, especially with strong STABs and a strong Explosion for suicide leading. Tone the attacking stats down a bit and it'll be fine. Custom trapping move is cool for momentum, I like it.

I wouldn't call its defensive typing weak- physically, Steel is an uncommon coverage type and Electric and Fire attacks are typically special, making this a very, very potent physical wall. Also the Ability isn't legal in the first place due to their being no ability that it's really a clone of (maybe Levitate, but its a stretch). Unorthodox way to deal with the Rocks weakness without completely pushing it over the edge would be giving it Regenerator in place of mountain cloak, it gives it resilience to Rocks damage and has nice utility, while also easing the burden of coding new abilities. Would kind of be like Torn-T in OU. Also list it as an Offensive Pivot in addition to a defensive one due to powerful STABs and decent SpA+Spe.

Subs close in 6-7 hours so finish up your subs and wips
Thanks for the feedback, I'll remove Drain Kick from Mienshao moves as well as Swords Dance. For Jumpluff, I'll reduce Cotton Wind base power and give Wonder Skin instead of Cotton Guard. I let Prankster because if Jumpluff runs it that means you can't prevent it from healing just by switching into your Dark-type. I'll nerf Uxie offensive stats. I'll nerf Articuno all arround stats and CAP already coded a Mountain Cloak clone named Mountaineer which only works when switching-in so believe part of the code can be utilized that for. I also really wanted to make a Pokémon that immune to EdgeQuake while not being weak to Flying nor Ice.
 
Thanks for the feedback, I'll remove Drain Kick from Mienshao moves as well as Swords Dance. For Jumpluff, I'll reduce Cotton Wind base power and give Wonder Skin instead of Cotton Guard. I let Prankster because if Jumpluff runs it that means you can't prevent it from healing just by switching into your Dark-type. I'll nerf Uxie offensive stats. I'll nerf Articuno all arround stats and CAP already coded a Mountain Cloak clone named Mountaineer which only works when switching-in so believe part of the code can be utilized that for. I also really wanted to make a Pokémon that immune to EdgeQuake while not being weak to Flying nor Ice.
Either way the ability isn't a clone of an existing one- You can make it a Rock-Type water absorb (or any immunity ability), but the Stealth Rock immunity alongside is against the rules. Sorry.
 
Firstly, may I preface this post with a thank you to all who submitted- It's great to see so much support for this Pet Mod! Also, as showcased by Gravity Monkey during this phase, winners are allowed to change their winning subs in minor ways as they see fit (in this case, removing Parting Shot from Cofagrigus).

And now onto the voting, and boy are there a lot of options! Here they are:

Offensive Pivot #1:
Stitch's Raichu
The Cruelest's Zeraora
Leonard's Yanmega
Samtendo's Toxicroak

Brodaha's Scizor
Jucherz' Skarmory
Squawkerz' Komala
Scoopapa's Donphan
Gravity Monkey's Escavalier
Origin0's Accelgor
Solosist's Poliwrath
Tuthur's Mienshao


Offensive Pivot #2:
The Cruelest's Starmie
Leonard's Metang
Brodaha's Goodra
Jucherz' Garchomp
Scoopapa's Absol
Gravity Monkey's Pyroar
Origin0's Samurott
Solosist's Flygon
Tuther's Jumpluff


Defensive Pivot #1:
Stitch's Jellicent
The Cruelest's Ho-Oh
Leonard's Eelektross
Samtendo's Mantine

Brodaha's Sableye
Jucherz' Volbeat
Scoopapa's Meganium
Gravity Monkey's Flaaffy
Origin0's Bastidon
Solosist's Latias
Tuther's Uxie


Defensive Pivot #2:
Stitch's Bastidon
The Cruelest's Uxie
Leonard's Whiscash
Jucherz' Luvdisc
Scoopapa's Gliscor
Gravity Monkey's Tapu Bulu
Origin0's Venusaur
Solosist's Lanturn
Tuther's Articuno


And my votes:
Offensive Pivot #1: Stitch, Jucherz, Gravity Monkey
Offensive Pivot #2: Solosist, The Cruelest, Leonard
Defensive Pivot #1: Leonard, Scoopapa, Origin0
Defensive Pivot #2: Gravity Monkey, Tuther, Jucherz

Good luck to all!
 
Offensive Pivot #1: Stitch98, Origin0, Jucherz
Offensive Pivot #2: Scoopapa, Solosist, The Cruelest
Defensive Pivot #1: Origin0, Scoopapa, Brodaha
Defensive Pivot #2: Tuthur1, Gravity Monkey, Origin0
 
Offensive Pivot #1: Jucherz, Leonard, Stitch98
Offensive Pivot #2: The Cruelest, Solosist, Gravity Monkey
Defensive Pivot #1: Tuthur1, Scoopapa, Origin0
Defensive Pivot #2: Tuthur1, Gravity Monkey, Leonard
 
Offensive Pivot #1: Jucherz, The Cruelest, Leonard
Offensive Pivot #2: Tuthur1, Leonard, Origin0
Defensive Pivot #1: Stitch, The Cruelest, Brodaha
Defensive Pivot #2: Jucherz, Solosist, Stitch
 
Offensive Pivot #1: Leonard, Stitch, Scoopapa
Offensive Pivot #2: The Cruelest, Origin0, Scoopapa
Defensive Pivot #1: Gravity Monkey, The Cruelest, Origin0
Defensive Pivot #2: Stitch, Solosist, Leonard
 
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Offensive Pivot #1: Leonard, Jucherz, Origin0
Offensive Pivot #2: Scoopapa, Leonard, Solosist
Defensive Pivot #1: Scoopapa, Brodaha, Origin0
Defensive Pivot #2: Leonard, Origin0, Stitch,
 
Offensive Pivot #1: Tuthur, Jucherz, Stitch
Offensive Pivot #2: The Cruelest, Leonard, Brodaha
Defensive Pivot #1: Brodaha, Origin0, Leonard
Defensive Pivot #2: Gravity Monkey, Origin0, Tuther
 
Offensive Pivot #1: Stich, Gravity Monkey, Leonard
Offensive Pivot #2: Solosist, The Cruelest, Brodaha
Defensive Pivot #1: Origin0, Scoopapa, The Cruelest
Defensive Pivot #2: Solosist, Gravity Monkey, Tuther
 
Offensive Pivot #1: Samtendo, Stitch, The Cruelest
Offensive Pivot #2: Solosist, Scoopapa, Leonard
Defensive Pivot #1: Scoopapa, Solosist, Stitch
Defensive Pivot #2: Stitch, Leonard, Origin0
 
Offensive Pivot #1: Scoopapa, Squawkerz, Gravity Monkey
Offensive Pivot #2: Brodaha, Solosist, Leonard
Defensive Pivot #1: Leornard, The Cruelest, Gravity Monkey
Defensive Pivot #2: Gravity Monkey, Scoopapa, Turthur1
 
Sorry for the wait, I'm on vacation and had no wifi until now.
Anyways, the results:

Raichu, Offensive Pivot #1, goes to Stitch98!
raichu.gif

Name of the Pokemon: Raichu
Role(s): Offensive Pivot
Type:
Electric.png
Ice.png

Abilities: Static / Lightning Rod | HA: Magic Guard
Stat Distribution:
HP 55
ATK 105
DEF 40
SPA 100
SPD 70
SPE 125
BST 495
Movepool Additions:
Ice Shard, Icicle Spear, Ice Punch, Hail, Ice Beam, Blizzard, Icy Wind
Movepool Removals: - -
Custom Elements: none
Justification: BoltBeam STAB combo for a fast part in a VoltTurn core. With its new STAB it can have some offensive presence, it can use a Choice Band or Choice Specs set, and also has a secret weapon, Happy Hour, that can let it sweep some opponents before being OHKOed by a Mach Punch or an unexpected Earthquake.

Offensive Pivot #2 goes to Solosist with Flygon!
330.png

Name of the Pokemon: Flygon
Role(s): Offensive Pivot, Choice Scarf, Hazard Control, Choice Specs
Type: Dragon / Fairy
Ability: Mythical Presence
Custom: Mythical Presence - Lowers opponents Special Attack by 1 on switch in (Special Intimidate clone)
Stat Distribution: 85/50/80/105/70/100 BST: 490
Movepool Additions: Moonblast, Spikes
Movepool Removals: Boomburst
Justification: Flygon gains an amazing Dragon/Fairy typing, giving it seven resistances and one immunity, allowing it to switch into many situations with ease. Mythical Presence further helps with this. High speed combined with a strong special attack lets Flygon use it's amazing movepool to break down walls, and it also has the option of removing and setting hazards. Roost improves longevity. It has the option of Specs, Scarf or LO to further improve it's offensive capabilities. Levitate Nihelgo does wall Flygon however and can take two Draco Meteors and return with Sludge Wave.

Scoopapa took home Defensive Pivot #1 with his Meganium submission:
meganium.gif

Name of the Pokemon: Meganium
Role(s): Defensive Pivot, Cleric, Bulky Swords Dance, Sun Abuser
Type:
Grass.png
Dragon.png

Abilities: Thick Fat / Leaf Guard | Solar Power
Stat Distribution: 82 / 83 / 96 / 84 / 96 / 69 | BST: 510
Movepool Additions: *Petal Blizzard, Leaf Blade, Parting Shot, Wish, Dragon Hammer, Draco Meteor, Dragon Pulse, Flamethrower, Fire Blast, Thunder Wave
Custom Elements: Petal Blizzard - 95 BP Special Grass-type attack. 30% chance to lower opponent's SpA by 1 stage ( Moonblast clone )
Justification: Thick Fat turns a less-than-stellar defensive typing into a pretty decent one, becoming a Grass-type that actually resists Fire and making Ice a normal 2x weakness. It now has a terrific support movepool that pairs well with Parting Shot such as Thunder Wave, Wish, and Dual Screens. On top of that it has the ability to run some ( probably gimmicky ) bulky setup sets in Swords Dance and Sunny Day, which might be enough to force your opponent to play carefully around it. It might make a nice dedicated Sun Abuser too if an ally sets up sun for it.

And Gravity Monkey nets a second (third?) winning submission with Tapu Bulu!
tapubulu.gif

Pokemon: Tapu Bulu
Roles: Defensive Pivot, Sword Dance Sweeper, Terrain Setter, Assault Vest
Type:
grass.gif
fire.gif

Abilities: Grassy Surge / Telepathy
Stat Distribution: 85 / 85 / 115 / 75 / 80 / 70 (BST: 510)
Movepool Additions: Flamethrower, Fire Punch, Flare Blitz, Will-O-Wisp
Movepool Removals: Superpower, Stone Edge, Rock Slide, Rock Tomb, Focus Blast
Custom Elements:
Justification: I desinged this mon to be the perfect Nihilego partner: Their typing complements each other, so that they don't hold any common weaknesses. Nihilego can protect Bulu from poison and flying moves, while Bulu can go against water, steel and ground. Also, about ground, Bulu goes really well with Unaware Nihilego since it can provides Grassy Terrain, reducing Nihi's crippling weakness. Bulu can also burns opponent before passing to Nihilego, which can be really helpful when we know how low is its physical bulk. In return, Nihi can provide Hazard Control to Bulu, something it really needs, and a reliable answer against set-up abusers — as long as Stored Power isn't implicated.

The next slate will be up in a bit, thanks everyone for submitting!
 
Scoopapa

There is an existing move that is called Petal Blizzard as shown here. Maybe we should call it Petal Hurricane instead?
If anything I'd just remove it, it's just a marginally stronger Energy Ball and isn't exactly essential to the role Meganium fits into
 

SLATE 3:
786.png
Breakers and Takers
797.png

2 Wallbreakers, 2 Walls


Theoretically, your wallbreakers should be able to beat 1 respective wall and lose to the other (assuming special and physical are equally divided)
 
Hey, first time getting a sub into a pet mod! Thanks guys!

Scoopapa

There is an existing move that is called Petal Blizzard as shown here. Maybe we should call it Petal Hurricane instead?

If anything I'd just remove it, it's just a marginally stronger Energy Ball and isn't exactly essential to the role Meganium fits into

To be honest I saw Leonard's sub with Parabolic Charge and thought redoing obscure moves was fair game. Petal Blast would be a nice name for it and I could take away Leaf Blade if it gets back its old Petal Blizzard. I didn't add it without good reason, though, I thought it needed a strong attack to use on sets that would only have one attack. Moonblast is always a superb mono attack and although it's just a bit stronger than Energy Ball I thought the 30% SpA drop chance makes it quite a bit better (but not cancer because the hax isn't permanent like a status).

With the fact that almost every other mon in the meta threatens it and Bulu likely outclasses it, I'd kinda hate to give it a nerf and make things even harder for it.
 
I'm both happy and sad that my boy Tapu Bulu won so early. Either way, congrats to all the winners, and here's some thoughts on their presence.

-Raichu looks pretty cool, especially with 2 new pokemon with ice weaknesses. It seems like it might struggle with Nihilego and Cofragigus, but only if using a Special or Physical set, respectively. This can play some mind games with the enemy on whether to switch in or not.

-Flygon looks like it can switch into lots of attacks due to Mythical Presence and a variety of resistances. It's especially useful to force switches and set up spikes, at least in my opinion. As was mentioned in the justification, it looks like it'll struggle with Levitate Nihilego, but I would think Unaware would also be a problem if something else pivoted Nihilego in. (Meganium, perhaps?)

-Not much to say about Meganium except the type combo is really great with Thick Fat.

Don't have much time for now, I'll definitely submit later!
 
Hey, first time getting a sub into a pet mod! Thanks guys!





To be honest I saw Leonard's sub with Parabolic Charge and thought redoing obscure moves was fair game. Petal Blast would be a nice name for it and I could take away Leaf Blade if it gets back its old Petal Blizzard. I didn't add it without good reason, though, I thought it needed a strong attack to use on sets that would only have one attack. Moonblast is always a superb mono attack and although it's just a bit stronger than Energy Ball I thought the 30% SpA drop chance makes it quite a bit better (but not cancer because the hax isn't permanent like a status).

With the fact that almost every other mon in the meta threatens it and Bulu likely outclasses it, I'd kinda hate to give it a nerf and make things even harder for it.
Fair point, the line between obscure and unviable is hazy but Petal Blizzard is not an unviable move by any means (see SD M-Venu in UU for reference), and renaming it would be a better idea. Perhaps make it a dragon-type move, as there aren't any real "strong" special dragon moves with no drawbacks (D-Pulse is subpar) and Giga Drain/Energy Ball is appealing enough as a Grass STAB. And hey, while Bulu may mostly outclass, at least Meganium is a great Bulu counter :toast:
 
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Hey, first time getting a sub into a pet mod! Thanks guys!





To be honest I saw Leonard's sub with Parabolic Charge and thought redoing obscure moves was fair game. Petal Blast would be a nice name for it and I could take away Leaf Blade if it gets back its old Petal Blizzard. I didn't add it without good reason, though, I thought it needed a strong attack to use on sets that would only have one attack. Moonblast is always a superb mono attack and although it's just a bit stronger than Energy Ball I thought the 30% SpA drop chance makes it quite a bit better (but not cancer because the hax isn't permanent like a status).

With the fact that almost every other mon in the meta threatens it and Bulu likely outclasses it, I'd kinda hate to give it a nerf and make things even harder for it.
Bulu doesn't have Wish + Parting Shot though, I think they can both have their own niche in the meta.
 
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