earl
(EVIOLITE COMPATIBLE)
Literally every gendered pokemon gets attract lol, you should really cool it with these rambly posts about movepools and what they should/and shouldn’t havewhy and how did it got Attract? seriously?
Literally every gendered pokemon gets attract lol, you should really cool it with these rambly posts about movepools and what they should/and shouldn’t havewhy and how did it got Attract? seriously?
In future they should together with rain and sun. Cant get how they missed those?I'd like to add that having tested it ingame, only doing damage with fire/water seems to activate the ability. So Life Dew and even Will O Wisp don't give the speed boost.
In future they should together with rain and sun. Cant get how they missed those?
I mean, Coalossal already gets Rock Tomb, which is better utility (for singles) because it also breaks sash/sturdy/weak subs and such.Is Tar Shot viable? I mean, it could force some switches
Well you're using Flareon for one. If you want to dedicate a single pokemon to boosting the speed of another, a trick room or tailwind setter like whimsicott would be more successful in that role and benefit you after switching too (Don't know about trick room but prankster tail wind will ensure your partner gets to benefit from the speed in the same turn)Opening doubles with choice scarf flareon and lava plume, should outspeed most things. Lava plume would then trigger steam engine and, with the new in turn adjustment of move order, coalossal could get of a powerfull stab burn out to loose it's four time weakness before it gets hit.
Am I missing something?
Opening doubles with choice scarf flareon and lava plume, should outspeed most things. Lava plume would then trigger steam engine and, with the new in turn adjustment of move order, coalossal could get of a powerfull stab burn out to loose it's four time weakness before it gets hit.
Am I missing something?
Oh right I completely forgot about weakness policy, that's pretty neat.
Yeah it’s offences are pretty bad. The support moves are where it shines.Oh right I completely forgot about weakness policy, that's pretty neat.
EDIT: God damn even at +1 its single target rock slide only does 50% to Dragapult?
80 base Attack for you :)EDIT: God damn even at +1 its single target rock slide only does 50% to Dragapult?
I believe it was actually at -1 at that point, but yeah, the base 80 attack isn't greatEDIT: God damn even at +1 its single target rock slide only does 50% to Dragapult?
got me here. But what about the damage reduction? halving water and fire damage?I'd also like to reiterate that your incessant posting about things that do not exist in the games is very irritating. This is not the place for rampant wishlisting. If you want to put your ideas to somewhat productive use, go find a Pet Mod to participate in.
- Actual steam engines require a lot of water and heat to work. A light rain won't do, and neither will f***ing sunshine.
- Creating a Fire type that instantly gets +6 speed if it touches sunlight, and doesn't lose that speed if the sun goes away, sounds like an incredibly stupid idea.
Definitely not. It has no niche whatsoever, but also Coalossal is a very fringe viable Pokemon as is (if people even consider it as viable, which I do not personally) and Eviolite Carkol does not present a better prospect itself. I would just try to rearrange your team or scrap it outright if you are at this point to be entirely honest.somewhat unrelated, but should Eviolite Carkol even be considered?
I think all it offers is role compression. Rocks + Spinner + Corviknight check all in the same mon is helpful, and I don't think anything else is capable of that. SR/Rapid Spin/Flamethrower/filler with boots or lefties is probably the best it can do, but I'm doubtful it's worth using in OU despite that.Okay. So I noticed that this thing is on the Viability list at the moment, and I have to ask:
How?
What exactly are people doing to make Coalossal work in OU? It feels like the meta is just way, way too hostile towards it and its entire design just screams "confused." It has a really good offensive typing but it's not really scoring too many KOs with those base 80 offenses. It has a really good defensive spread but its defensive typing more than invalidates said bulk by giving it weaknesses to some of the most common offensive typings in the tier. Trends such as both offensive and defensive Seismitoad variants being quite common on the ladder don't do it any favors either. It has an ability that is incredibly cool in theory, but in practice it can't abuse the Weakness Policy set that it can pull off in Doubles/VGC to surprising effectiveness and at +2 it still falls painfully short in terms of damage output in the offchance that it does manage to survive a single Water move.
Are people using its utility sets with SR/Spikes and Rapid Spin? The role compression seems incredible in theory but this thing's defensive typing doesn't really give it that much staying power either. What unique niche does it and only it have in OU nowadays?
A big one actually, switching into Flare Blitz/Pyro Ball from G-darm/ Cinderace allows it to outspeed band darm and cinderace. From their it is free to attack, set up rock's, clear hazzards, or net a KO on one of them with Stone edge if they stayed in. I've also seen a defensive set with Flamebody and Rock helm that eats hits and deals lots of passive damageHow?
Are people using its utility sets with SR/Spikes and Rapid Spin? The role compression seems incredible in theory but this thing's defensive typing doesn't really give it that much staying power either. What unique niche does it and only it have in OU nowadays?
Well, I guess after the Expansion Pass gives us The Crown Tundra in December, we're going to be seeing quite a bit less of this!Without Heatran, defensive Fire-types have more of a chance, and Coalossal could be a solid addition.
Quoting the 1st post.Potential Movesets
* Basic Spinner *
Coalossal @ Heavy Duty Boots / Leftovers
Ability: Flame Body
EVs: 248 HP / 8 Def / 252 SpD
Calm / Careful Nature
* Rapid Spin
* Spikes / Stealth Rock
* Will-o-Wisp
* Stone Edge / Flamethrower / Scald
Pretty simple set: come in and spin, and set up a hazard while you're at it. Spread burns with Wisp, especially when you're set-up-bait for Pokemon like Gyarados or Barraskewda. Finish with a STAB of your choice (and change the nature accordingly!). Or go for Scald becauseit's a stupid movealso spreads burns. Leftovers is your only way of healing so it can also be an option if you're confident.
* Assault Vest *
Coalossal @ Assault Vest
Ability: Flame Body
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
* Rapid Spin
* Stone Edge
* Flamethrower
* Scald
With burns from Scald supporting its physical bulk, an AV set can make some sense in becoming more of a tank. Spin is what gives this a niche, and you keep STAB for coverage too. Pretty basic AV set, with the Vest giving more options to come in and spin.
* Weakness Policy *
Coalossal @ Weakness Policy
Ability: Steam Engine
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
* Stone Edge
* Earthquake
* Fire Punch
* Iron Head
Putting this here because I know someone is going to try and bring it up. Not worth it imo but I guess I can't stop you. Basic premise is to try and take some weak Scald to trigger Steam Engine and Weakness Policy, giving you +2/+2/+6. With 636 speed, you can try and do a sweep. Not worth it for more than the memes for Youtube videos (because you know someone is going to try it)
There's actually a TR for Power Gem in the game, Coalossal just can't learn it for some reason. It really is just generally better off running Flare Blitz + Stone Edge + Earthquake if going for an attacking set to make up for it's poor Attack with good coverage and high Base Power...A big fat wishlist is the other special Rock move, Power Gem. That's a nice boost of power from Ancientpower, but until then a special Coalossal is stuck with Ancientpower.