Here's what we have so far...
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/216 Def/40 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Iron Head
- Body Slam
- U-turn / Wish
---
Support Lead Jirachi first seen in Obi's "We are the Machampions". Takes advantage of expectations of Scarfed AntiLead. Can cripple incoming Scarftrans with Body Slam. Usually gets up Stealth Rock, or has a good chance at beating opposing leads with Body Slam, which bypasses Taunt.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/160 Atk/98 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Payback
- Stone Edge / Ice Punch
---
SubMachamp is a lure for opposing Gengar and Rotom, who are Heracross counters looking to take advantage of Dynamicpunch. He can also take advantage of the holes Heracross can put in a stall team.
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Night Slash / Megahorn
- Close Combat
- Facade
---
The whole point of this exercise.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Thunder Wave
- Heat Wave
---
A good lure for Latias, and a great paralyzer. Also our Lucario and Metagross counter.
I'll add more descriptions later. We might have a Sleep Talk Machamp instead.
The last two are up to debate. I'm using Slowbro+Flygon, some others are using Porygon2+Latias. Magnezone is being worked in here too.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/216 Def/40 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Iron Head
- Body Slam
- U-turn / Wish
---
Support Lead Jirachi first seen in Obi's "We are the Machampions". Takes advantage of expectations of Scarfed AntiLead. Can cripple incoming Scarftrans with Body Slam. Usually gets up Stealth Rock, or has a good chance at beating opposing leads with Body Slam, which bypasses Taunt.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/160 Atk/98 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Payback
- Stone Edge / Ice Punch
---
SubMachamp is a lure for opposing Gengar and Rotom, who are Heracross counters looking to take advantage of Dynamicpunch. He can also take advantage of the holes Heracross can put in a stall team.
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Night Slash / Megahorn
- Close Combat
- Facade
---
The whole point of this exercise.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Thunder Wave
- Heat Wave
---
A good lure for Latias, and a great paralyzer. Also our Lucario and Metagross counter.
I'll add more descriptions later. We might have a Sleep Talk Machamp instead.
The last two are up to debate. I'm using Slowbro+Flygon, some others are using Porygon2+Latias. Magnezone is being worked in here too.

