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Counter that OU Pokemon! **DON'T REPEAT SETS!!!!**

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Gligar@eviolite
Trait:Immunity
252 hp/252Defense/4 attack
Impish Nature
-Earthquake
-Taunt
-Toxic
-Roost

Outspeed altaria, doesn't care about dragon claw, taunts then toxics. If it came in on anything other than heal bell, it can taunt to block that too.

Drapion (M) @ Air Balloon Trait: Sniper
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Swords Dance
- Ice Fang
- Night Slash


Can't be touched by gligar thanks to air balloon. Since worst case scenario I get taunted on the way in, I can just spam Night Slash/Ice Fang and hope for a crit/freeze(or both) till it wears off and I can out taunt it. Then proceeds to set up SD to plus six and hit with a 4x Ice Fang.


In OU Drapion can serve as a fast taunt to slower walls(like chansey/blissey) and proceed to set up on them. Air Balloon helps it also set up on things like CB Haxorous locked into EQ. If air balloon is broken, it can serve as a toxic spikes absorber. It also is a great counter to Celebi as its immune to Psychic, Earth Power and resist Giga Drain.
 
Cobalion w/ Life orb
Nature: Jolly
EVs:4 HP/252 atk/ 252 spe
Ability: Justified
Moves:
Swords Dance
Taunt
Stone Edge
Close Combat/ Sacred Sword

Cobalion is faster, I it taunts first. He also resists both of your attacking moves. Using night slash will boost his attack further. Close combat will hurt badly, but it lowers defence, so sacred sword can be used to mitigate that. Stone edge is for flyers
 
Golurk @ Leftovers
Trait: Iron Fist
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Shadow Punch
- Hammer Arm
- Stone Edge

252 +2 Atk Life Orb Cobalion Stone Edge vs 252 HP/0 Def Golurk: 34.82% - 40.84%

Can come in on any of cobalion's attacks and hit it with an earthquake for a clean knockout while cobalion fails to do anything in return.
 
Swampert @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Scald
- Earthquake
- Ice Punch

Swampert can handily switch in on Golurk, taking a max of 39% from an Earthquake while being able to handily deal back up to 80% with a surf. With Leftovers mitigating any damage, it's fairly definitively a 4HKO while Surf/Scald/Ice Beam can easily 2HKO, and OHKO with minor hazard/previous damage. It's easy to counter, but it can get rocks up in the process.
 
Swampert @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Scald
- Earthquake
- Ice Punch

Swampert can handily switch in on Golurk, taking a max of 39% from an Earthquake while being able to handily deal back up to 80% with a surf. With Leftovers mitigating any damage, it's fairly definitively a 4HKO while Surf/Scald/Ice Beam can easily 2HKO, and OHKO with minor hazard/previous damage. It's easy to counter, but it can get rocks up in the process.

Assuming a layer of spikes you lose majority of the time. Here's best case scenario:

Switch in, taking 12% from spikes and the 33% min from EQ, putting you at 61% after leftovers, Golurk outspeeds you(Relaxed Swamp hits 140 and 0 Adamant Golurk hits 146) and another min EQ for 33% dropping you to 28% and activating torrent, you scald and do a max 83% leaving you at 34% and him at 23%. He EQs a third time dealing the min again for 33% and you survive with 1%(7% after leftovers) and KO him.

So you win with:
A) 3 min EQ rolls
B) Scald Burn or crit turn 2

Even with SR instead of spikes you're sitting at a best of 16%(again 3 min EQ). Also I dunno where you got 90% from with Surf as 1. You don't carry it and 2. Even if you did it does a max of 66% with no torrent. And lastly swampert isn't OHKOin even with previous damage of SR and a layer of Spikes(not that it matters as he isn't the one switching in anyways).

Not even a check tbh.
 
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Ferrothorn @ Leftovers
Trait: Iron Barbs | Nature: Impish
EVs: 252 HP / 88 Def / 168 SDef
Stealth Rock / Spikes / Thunder Wave / Power Whip

Bet you never saw this one coming. Ferrothorn obviously counters Swampert. Swampert's attacks do almost nothing to him, and Power Whip does 93%-111%. Add in the Iron Barbs damage Swampert will probably take, and you've got a OHKO. But that would be too easy. Why kill it immediately when you can set up all your hazards first? So, once hazards are up and Swampert is down, Ferrothorn can continue tanking hits and providing TWave support to cripple common fast threats, like Latios.
 
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Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Relaxed Nature (+Def, -Spe)
- Spikes / Toxic Spikes
- Rapid Spin
- Gyro Ball
- Earthquake

Ferrothorn is no problem for this thing: Power Whip always does less damage then Leftovers recovers, so Ferrothorn will never be able to beat this Forretress. Struggle does even less, so that isn't something to worry about either. Forretress doesn't care about the other moves either, as Thunder Wave will only power up Gyro Ball, and Spikes and Toxic Spikes can easily be spun away. Forretress can in the meanwhile set up its own hazards. After that, Earthquake does 14 - 17% damage, which is honestly not very good, but in the end Ferrothorn will be KOed and Iron Barbs doesn't work on Earthquake.
 
No creativity.

Gurdurr @ Eviolite
252HP/252 SpDef/4 Atk
Sassy / Guts

Bulk Up
Drain Punch
Payback
Mach Punch

Sets up easily, even with its naturally high defense Drain Punch will ko forrey very quickly, as its strongest move is a non-STAB earthquake.
 
No creativity.

Gurdurr @ Eviolite
252HP/252 SpDef/4 Atk
Sassy / Guts

Bulk Up
Drain Punch
Payback
Mach Punch

Sets up easily, even with its naturally high defense Drain Punch will ko forrey very quickly, as its strongest move is a non-STAB earthquake.

countered by...

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Latios @Choice Specs
Levitate
Timid - 4HP/ 252 Sp. Atk/ 252 Spe
-Draco Meteor
-Psyshock
-Hidden Power [Fire]
-Trick

Thanks to Gurdurr's NFE status, Latios can switch in on any attack (including Payback), and proceed to destroy it. Even with Eviolite, Gurdurr's defenses struggle to take Choice Specs attacks from Latios, most notably STAB, super-effective Psyshock and Draco Meteor. Bulk Up will admittedly reduce the power of Psyshock, but then there's always the option of Tricking Gurdurr a lovely set of glasses that will lock him into a move, strip his defensive Eviolite boosts and make him unable to sweep. Oh, and then it gives Latios some Eviolite to then cripple ANOTHER team member, by removing it's item.

Editing in some calcs: Two Draco Meteors in a row (factoring in the Sp. Atk drop) will deal an absolute minimum of 371HP damage. Gurdurr has max 374, so the chances that DM will not be a 2HKO is ridiculously small (and actually, it's guaranteed after Stealth Rock, I guess). Also, it's worth noting that, after a Bulk Up, DM will outdamage Psyshock, which does on average 242 damage to +1 Eviolite (effectively +2) Gurdurr. However, as Draco Meteor is a move that puts a lot more pressure on the opponent, I assume that one would go for the 2HKO with DM.
 
I suppose Scarf Tyranitar

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Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower

Honestly, Latios is pretty uncounterable. I couldn't really use a "original set" since almost everything goes down by those combination of moves by either getting flat out killed or crippled. >_< All his normal counters hates Trick (like Heatran/Scizor/Blissey/Jirachi).

Anyways Specs Latios Draco Meteor does only 66.96% - 78.95% and Scarf Tyranitar will outspeed Latios and OHKO with Crunch or Pursuit if it decides to run away. While this Tyranitar will hate getting Specs instead of Scarf it can still handle Latios because now only deals 44.74% - 52.92% with Draco Meteor meaning it will still die from Crunch
 
countered by...

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Latios @Choice Specs
Levitate
Timid - 4HP/ 252 Sp. Atk/ 252 Spe
-Draco Meteor
-Psyshock
-Hidden Power [Fire]
-Trick
I wouldn't say Latios really counters Gurdurr that well:

252SpAtk Choice Specs Latios Draco Meteor against 252/252+ Eviolite Gurdurr 66.04%-78.07%, a 2HKO.
4Atk +1 Gurdurr Payback moving second (which Gurdurr will always do) against 4/0 Latios 90.07%-105.96%, an assured OHKO after Stealth Rock.

Sure Gurdurr is crippled, but Latios fails to do that without dying if Gurdurr simply bulks up on the switch in and then smashes it with Payback.
 
Hitmontop @ Leftovers
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 252 Att / 4 Def
- Close Combat
- Rapid Spin
- Toxic
- Sucker Punch

Superpower, Tyranitar's strongest attack against Hitmontop, tops out at a stunning 33%, which means that Hitmontop can take it fairly easily, failing to KO ever. CC in return does 169% min, so that's quite a clear OHKO. The rest of the moveset is fairly utility based. Rapid Spin allows it to remove hazards, and any ghost (bar gengar) coming in on this set will be met with a friendly Toxic to the face. Any Gengar that doesn't have Sub will not like a Sucker Punch to the face (96% max), and many other pokemon don't like to switch into either Toxic or Close Combat.
 
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Sigilyph @ Flame Orb
Trait: Magic Guard | Nature: Bold
EVs: 252 HP / 200 Def / 56 Spd
Cosmic Power / Stored Power / Roost / Psycho Shift

Sigilyph not only stops Hitmontop cold, but also uses it as set up bait. Close Combat is Hitmontop's only way of touching you, and it does pitiful damage. Meanwhile, you can use Cosmic Power to boost your defenses and Stored Power and possibly burn him with Psycho Shift. You can simply Roost off any damage he does. Once you get up to +6, blast him with Stored Power. After he's gone, if the opponent doesn't have any Dark types, they can be torn apart. If they do, you can probably stall them out with burn.
 
Houndoom (F) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Hidden Power [Ground]

Sigilyph can't do anything to Houndoom, with it being immune to burns and psychic attacks. In return Houndoom can setup to +6 special attack and pelt it with dark pulses.
 
Bringing up shitty NFEs (that's slang, they're not actually shitty) and NU Pokemon is fun and all, but let's keep things a little more realistic lol.

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Terrakion @ Air Balloon
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature (+Spe, -SpA)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge

Switch into Dark Pulse and get a Justified boost. Switch into Nasty Plot or Hidden Power Ground, and you're free to set up a Substitute and get off a Swords Dance of your own. Fire Blast? I need not say more.

edit:
bluemon said:
we already had that moveset -__-
different items, but still.....
Yes, I looked through the movesets, thank you very much. This set lets it come in on Hidden Power Ground, something the other set wouldn't have. Remember, the goal is to have the Pokemon come in on any move relatively unscathed; Fire Blast and Dark Pulse hardly do anything, while Hidden Power Ground is completely evaded. Think before you mouth off, please.
 
we already had that moveset -__-
different items, but still.....

anyways, how bout nidoqueen?

Nidoqueen@leftovers
-bold/ sheer force
-252Hp 252def 4sp. attk
-roar
-earth power
-ice beam
-fire blast

her unique typing allows her to resist both of terrakion's STABs.
her ability is also a gosend, making her not too shabby on the offensive spectrum. earth power+ ice beam+ flamethrower is perfect coverage while roar prevents terrakion from just spamming swords dances. her bulk is also good.
 
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Snorlax @ Leftovers
Trait: Thick Fat
EVs: 40 HP / 252 Atk / 40 Def / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam / Return
- Fire Punch
- Earthquake
- Pursuit / Crunch

Snorlax is really bulky on the special side, Sheer Force Earth Power from Nidoqueen is only an 8HKO if it does maximum damage every time, while with minimum damage it's a 10HKO. As such, Snorlax can come in and go for the 3HKO with Earthquake or Return, while Nidoqueen hardly harms Snorlax. Snorlax also does a good job at beating sun teams with its great special bulk, Thick Fat, and Fire Punch, Body Slam or Return, and Earthquake to hit common sun abusers. It doesn't beat Sawsbuck though, and it is also vulnerable to Sleep Powder, so prepare for that as well.
 
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Snorlax @ Leftovers
Trait: Thick Fat
EVs: 40 HP / 252 Atk / 40 Def / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam / Return
- Fire Punch
- Earthquake
- Pursuit / Crunch

Snorlax is really bulky on the special side, Sheer Force Earth Power from Nidoqueen is only an 8HKO if it does maximum damage every time, while with minimum damage it's a 10HKO. As such, Snorlax can come in and go for the 3HKO with Earthquake or Return, while Nidoqueen hardly harms Snorlax. Snorlax also does a good job at beating sun teams with its great special bulk, Thick Fat, and Fire Punch, Body Slam or Return, and Earthquake to hit common sun abusers. It doesn't beat Sawsbuck though, and it is also vulnerable to Sleep Powder, so prepare for that as well.

Heracross @ Life Orb
Jolly
Guts
252 Attack, 252 Speed, 4 HP
Close Combat
Megahorn
Stone Edge
Night Slash

Close Combat destroys Snorlax, taking advantage of Snorlax's weak defense stat. Megahorn gives Heracross a secondary STAB to work with, and Stone Edge and Night Slash beat Flying and Ghost Pokemon, respectively.
 
I really hate to say this but heracross isn't a fine counter. It switches into SR and lives through fire punch, only to kill itself off of life orb recoil next turn when it attacks. A counter must not become ko'd or crippled in the process of countering something.
 
Heracross @ Life Orb
Jolly
Guts
252 Attack, 252 Speed, 4 HP
Close Combat
Megahorn
Stone Edge
Night Slash

Close Combat destroys Snorlax, taking advantage of Snorlax's weak defense stat. Megahorn gives Heracross a secondary STAB to work with, and Stone Edge and Night Slash beat Flying and Ghost Pokemon, respectively.

Was gonna use Nidoqueen, but since it was already picked, I guess i'll use Nidoking:
Nidoking @ Life Orb
Timid
Sheer Force
252 HP 252 Spe 4 SpAtk
Earth Power
Fire Blast
Ice Beam
Thunderbolt

Can take Heracross's hits since it resists 3 out of 4 of its attacks, and Night Slash does little damage due to its investment.
 
Chansey@ Eviolite
Bold, Natural Cure
252 HP 252 Def 4 SDef
Wish
Protect
Seismic Toss
Toxic

Walls Nidoking and gradually kills it with Seismic Toss. After Nido's dead, it can pass a Wish to a hurt teammate.
 
Was gonna use Nidoqueen, but since it was already picked, I guess i'll use Nidoking:
Nidoking @ Life Orb
Timid
Sheer Force
252 HP 252 Spe 4 SpAtk
Earth Power
Fire Blast
Ice Beam
Thunderbolt

Can take Heracross's hits since it resists 3 out of 4 of its attacks, and Night Slash does little damage due to its investment.

Going to call this out:
252= Heracross Night Slash vs 252/0= Nidoking: 32,5%-38,5%, or an average of 35,5%. Heracross and Nidoking both have base 85 Speed, so seeing how both are 252+ this results in a speed tie. One layer of spikes later leaves Nidoking at an average of 17,5% half of the time, other half of the time at roughly 50%. A counter that has to rely on a speed tie to be a counter is not that great a counter to me.
 
Was gonna use Nidoqueen, but since it was already picked, I guess i'll use Nidoking:
Nidoking @ Life Orb
Timid
Sheer Force
252 HP 252 Spe 4 SpAtk
Earth Power
Fire Blast
Ice Beam
Thunderbolt

Can take Heracross's hits since it resists 3 out of 4 of its attacks, and Night Slash does little damage due to its investment.

I'm going to have to add to this not being that great a counter. Megahorn and Close are still more powerful than Night Slash even when resisted (90 Power vs. 70), and deal 42.08%-49.73%. With a layer of Spikes, if you lose the speed tie you have at most 13 HP left and cannot switch back in without fainting, while a 2HKO is more likely than not. Thus, unless it wins the speed or gets lucky with damage rolls, Nidoking isn't even going to damage that Heracross before going down.
 
To counter Chansey

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Conkeldurr @ Leftovers
Trait: Guts | Nature: Brave
EVs: 120 HP / 252 Atk / 136 SDef
Bulk Up / Drain Punch / Mach Punch / Payback

Obvious choice much? Yea, Conkeldurr murders Chansey. Chansey can only 4HKO with Seismic Toss, and Conkeldurr dares it to Toxic it. After a Bulk Up or two, proceed to KO with Drain Punch, healing back all the HP you lost while setting up. Once Chansey is down, you'll have a +1/+2 Conkeldurr, possibly with a Guts boost. Have fun sweeping if the opponent doesn't have a Skarmory or Gliscor a something.
 
To counter Chansey

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Conkeldurr @ Leftovers
Trait: Guts | Nature: Brave
EVs: 120 HP / 252 Atk / 136 SDef
Bulk Up / Drain Punch / Mach Punch / Payback

Obvious choice much? Yea, Conkeldurr murders Chansey. Chansey can only 4HKO with Seismic Toss, and Conkeldurr dares it to Toxic it. After a Bulk Up or two, proceed to KO with Drain Punch, healing back all the HP you lost while setting up. Once Chansey is down, you'll have a +1/+2 Conkeldurr, possibly with a Guts boost. Have fun sweeping if the opponent doesn't have a Skarmory or Gliscor a something.

thats no fun -__-
watever.

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tornadus @flight gem
Nature: jolly
trait: prankster
-252atk 4 sp. def 252 spd

-bulk up
-acrobatics
-brick break
-taunt

This is not as obvious of a choice as, lets say... skarmory.
First of all, with its 111 speed, it outspeeds all variants of conkeldurr.
Secondly, it can come in on any moves (drain punch is resisted, payback is only 50 bp)
Third, it takes shit from +1 mach punch thanks to the resist.
Fourth, flight gem boosted acrobatics is always a OHKO
Finally, if it decides to set up, it can ALWAYS bulk up with it, and OHKO at the end.

EDIT: just taunt now :D sorry tehy
 
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