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Creative (and good) Movesets (READ THE OP FIRST)

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Than what on earth is this quote doing in your own set description?: "This isn't a competitive move set so dont go shouting Oh Kingdra This oh Kyogre that."

-Sigh- Excuse wording but it was basically me metaphorically saying don't compare to high tier (and an attempt to keep Breludicolo's teeth out my neck).

So now im pretty sure you're about to start trolling, so im not gonna respond to you anymore commenting on my Larvesta Set.
 
And here we go, the "hurr these aren't good" drama arrives. And we've got the old 'outclassed' and 'gimmick' buzzwords - seemingly relevant and solid terms but more open to personal interpretation and opinion than people think.

People should be genuinely checking game mechanics instead of theorymonning impossible sets, and they shouldn't be lifting actual sets and messing with a few things - these simply go without saying.

Suggesting, however, that there is a milestone of "competent playtesting" and what outclasses what is just asking for differing viewpoints to clash. Starmie won't outclass Lumineon if you need a Water Absorber that can use Soak in NU (for some odd reason)

I think this thread works best for good and bad ideas, and overall creative freedom. You can learn what does and does not work, correct people, or maybe even pick up a niche idea that works when applied differently. We don't need some pre-defined dictation of what is "good", thanks, or we'd all be stuck with Sand Veil Gliscor because "Poison Heal loses Roost so it's useless"
 
It's really hard when all the good pokemon have had creative sets made in the first 15 pages...

Trying to make the NU and UU look decent here :<

No one's forcing you to make more sets...

Also, don't try making pokemon that AREN'T decent "look" decent either, cuz everyone's going to see that as soon as they try using the "decent" set, if even that...
 
And here we go, the "hurr these aren't good" drama arrives. And we've got the old 'outclassed' and 'gimmick' buzzwords - seemingly relevant and solid terms but more open to personal interpretation and opinion than people think.

People should be genuinely checking game mechanics instead of theorymonning impossible sets, and they shouldn't be lifting actual sets and messing with a few things - these simply go without saying.

Suggesting, however, that there is a milestone of "competent playtesting" and what outclasses what is just asking for differing viewpoints to clash. Starmie won't outclass Lumineon if you need a Water Absorber that can use Soak in NU (for some odd reason)

I think this thread works best for good and bad ideas, and overall creative freedom. You can learn what does and does not work, correct people, or maybe even pick up a niche idea that works when applied differently. We don't need some pre-defined dictation of what is "good", thanks, or we'd all be stuck with Sand Veil Gliscor because "Poison Heal loses Roost so it's useless"

Too bad we don't have any idea what NU and UU will look like, so all these sets should be aimed for the Standard (OU) metagame, and many of the sets posted have been aboslutley outclassed and even if one is a gimmick, they aren't good ones. Stop acting like we're just throwing outclassed at something that isn't the standard because we are not doing that.
 
Too bad we don't have any idea what NU and UU will look like, so all these sets should be aimed for the Standard (OU) metagame, and many of the sets posted have been aboslutley outclassed and even if one is a gimmick, they aren't good ones. Stop acting like we're just throwing outclassed at something that isn't the standard because we are not doing that.

so......what exactly are you doing? :/
 
Mmkay while it's true that some of these aren't good, I think we all can make this thread better. For example, posting sets of your own really set the bar higher in this thread. Good sets that work show other users what's good and what's bad. If we post more sets, we can get out of arguing over sets, concepts of the thread, and we can produce more quality work.
I last updated the OP with sets from around page 20. I looked through 20-45 and really only found one outstanding set (specially defensive nidoqueen with Dragon Tail, TSpikes, SR, and Earthquake). If anyone else finds something really good from the last couple 20 pages, please tell me or argue for it.
Will edit this post with a few new sets later.
 
Basically my entire team is 'creative' sets. My favorite (dreamworld) set though has to be Chargedos.

Zapdos @ Leftovers
Trait: Lightningrod
EVs: 64 HP / 208 Def / 88 SAtk / 148 SDef
Bold Nature (+Def, -Atk)
- Charge
- Thunderbolt
- Roost
- Hidden Power [Fire]

It's basically a bulky Zapdos that only gets bulkier. With the right circumstances, I've managed to 2HKO Blisseys every so often. Just requires a good bit of prediction to grab the Lightningrod boost. Charge on the switch to either 'Dos or Jolteon, and then use HP for damage at that point. I prefer HP Fire over something specifically designed for electric pokes, (HP Ground), mainly to let me take out Ferrothorn moderately reliably.
 
^^ Im really liking that Zapdos set. Charge also doubles Thunderbolts Power, But Discharge could also work for Parahaxing.

Altaria
Leftovers
Calm--252 Hp/ 4 Def/ 252 Sp
Cloud Nine
~Dragon Pulse
~Flamethrower
~Toxic
~Roost

I use Altaria on my team to help against... Every.. weatheer team that you see... EveryTime!!
Dragon Pulse and Flamethrower are reliable forms of attacking threats such as Ferrothorn and possibly Excadrill. Roost and Toxic is obvious. This thing is a my special tank on my team.
 
Mmkay while it's true that some of these aren't good, I think we all can make this thread better. For example, posting sets of your own really set the bar higher in this thread. Good sets that work show other users what's good and what's bad. If we post more sets, we can get out of arguing over sets, concepts of the thread, and we can produce more quality work.

In that case I am going to repost sets I think utilise the potential for new and interesting combos in Gen 5, even if they are a tad gimmicky.

Murkrow (M) @ Eviolite Trait: Prankster
EVs: 252 HP / 216 Def / 40 SDef

Bold Nature (+Def, -Atk)
- Swagger
- Foul Play
- Substitute
- Roost


Swagger boosts attack, thereby boosting the power of Foul Play, which with 95 power and Dark STAB, hits like a truck. It does rely alot on Confusion Recoil to keep Murkrow alive, in which case a Substitute is there to sponge status and let it take hits - Roost provides recovery and the obvious removal of common Flying weaknesses. It basically aims to be disruptive, annoy Special Attackers especially, but also give you the chance to take down physical attackers in a pinch. The obvious downside is giving your opponent too much attack, in which case an Unaware pokemon makes a handy partner.
Should Prankster Sableye be released, then he can use this strategy alongside Will-o-Wisp, a fantastic addition as it halves the opponents damage dealt to you whilst keeping the attack power of Foul Play the same.


Pelipper (M) @ Binding Band
Trait: Keen Eye
EVs: 160 HP / 252 Def / 92 SDef / 4 Spd
Bold Nature (+Def, -Atk)
- Whirlpool
- Soak
- Toxic
- Roost


Gives you the ability to badly poison Steel and Poison types that would otherwise think they were safe from residual damage in three turns, as well as wear down other pokemon. Whirlpool has been improved, trapping your opponent for four turns, and with the Binding Band provides more residual damage on top of Toxic. Roost obviously provides healing, and with Soak removing most STAB, you'll be surviving longer. Unless something bulky, able to recover, and able to trap opponents turns up, this is the best user of the combo so far. Of course, Pelipper doesn't necessarily need to stay in once it's poisoned an opponent - typing only prevents status, and won't cure status already inflicted, so switching in and out won't let a Steel or Poison remove the effects of Poison.
 
I agree that more sets will eventually lead to one of them being good. So I guess I could post this, but I highly doubt it's anything spectacular. What I'm thinking of now so far isn't really so much of an unusual moveset AFAIK, since it's an idea eveyone has probably thought of at some point, although I found a very amusing pokemon to use it with, and he gets some awful puns to go with it!

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Curse of the Mummy

Cofagrigus @ Leftovers/Chesto Berry
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Rest
- Curse
- Protect
- Mean Look

Probably the closest Curse will ever get to a viable option for ghosts. Cofagrigus couldn't be a better user of the set, since it's incredibly bulky, can carry leftovers (or a chesto berry to help set up the first time) to work well with protect instead of being forced to use an eviolite, and because Cofagrigus already has a "Curse" in its name. (See? I didn't lie about the bad puns)

In singles, the most this thing will really be able to do is kill one pokemon and force another to switch by killing itself with curse, giving a sweeper time to setup. However, in doubles, this set also has the obvious advantage of Mummy, which you can use to eliminate any unwanted abilities from your team while getting rid of some troublesome abilities of your opponent's, like levitate and telepathy. Protect also works even better in doubles.

Of course, the set seems easy to counter, but you also have to remember that your opponent has no way of knowing that you're running this set, and once you use Mean Look and reveal the set, it's already too late. That's really what makes Mean Look + Curse work well, since, even if they switch to some kind of counter, you just end up getting a free Mean Look and a turn to scout the opponent's next move with Protect. Anyways, feel free to bash this thing as you see fit.
 
WAIT WAIT WAIT WOAH HOLD ON.
Please don't just post as many sets as you can. part of this is only posting sets if you think that they are quite good. I mean for people to stop spending time nitpicking and arguing over small issues and pokemon viability. If it's not good, don't bother posting it, but if you really don't have something to contribute (discussion or set wise), please just don't bother.

Zapdos has better things to do than to charge, but if you do use that set, I recommend using HP Ice for coverage. But in general, I find that Special boosting isn't a great use of a moveslot, and the double power can be achieved by just attacking twice.

Swagger+Trickery has been used before, but why is this better than Sableye? Sableye has better stats and access to Will-O-Wisp, while Murkrow doesn't. Sableye's typing also gives it no weaknesses, allowing it to fight pokes that would normally take out Murkrow, like Thundurus.

That Pelliper just isn't very good. In fact, Whirlpool and Soak in general aren't that good. I had success in NU last gen with Politoed's Whirlpool+Perish Song, but even that was gimmicky and failed a lot. I've never had success with Soak, and I don't think a Soak Toxic stall set is worth a teamslot.

This definitely is as viable as Curse will ever be, but tbh Toxic is much better. It can kill the opponent completely in only 2 extra turns (4 turns with Curse, 6 with Toxic). Cursing ghosts aren't ever going to be a OU staple. I'd prefer to spend my time CMing and Resting or NPing and resting than Cursing.
 
Almost always, the following is true:

Creativity∝1/actual goodness of the set

This thread aims to find the exception to that rule. For example, that really cool Mirror Type Latias that NDenizen posted a while back that was really fun to play. Please don't muck it up with garbage. The fact that I have not seen a single decent set for a long while is depressing. Try not to use pokemon that you wouldn't use otherwise. By this, I mean that you shouldn't make sets for shitty pokes if nobody will ever want to use them in the first place, no matter how creative it is. I'm looking at you Eviolite Larvesta

-Sigh- Excuse wording but it was basically me metaphorically saying don't compare to high tier (and an attempt to keep Breludicolo's teeth out my neck).

I lol'd
 
Bronzong @ Mind Plate/Leftovers
Ability: Levitate
Quiet Nature
252 HP/ 252 SpAtk
-Calm Mind
-Hidden Power Fire / Fighting
-Earthquake / Rest
-Psycho Shock

This set basically works as a Nattorei lure - at +2, Bronzong easily OHKOes Nattorei with Hidden Power Fire. It also defeats Reinclus at +6 with Psycho Shock, which 2HKOes (with Mind Plate -____-). A bulkier spread can be used if beating Reinclus isn't an issue.
 
So I just realized Alakazam has access to Encore, Trick, Torment, and Taunt. Along with that nice base 120 speed, I'm sure he could do something with all that, or at least a few of those (especially Encore). Of course he has issues with bulk, so one misprediction and he's gone basically no matter what, but he also has access to Guard Split, which could help.

Thoughts?
 
Accelgor @ Focus Sash
Nature: Timid
Ability: Sticky Hold
252 Spe/ 252 SpA/ 4 HP


Power Swap
Recover
Bug Buzz/ Me First/ Final GambitGuard Split
U-Turn

The product of 11 O' Clock at Night with 20/25 Vision Changed -_-

Ruin a Curse Stall, Cripple a Wall, Get out
 
I haven't seen an Accelgor use Power Swap/Guard Swap.... So I can't say it has been posted before.

But may I ask why? You know you can't Baton Pass a Guard Swap, since its not actually a stage boost... unless you plan on just passing Subs, I don't see any real use to Baton pass.
 
Jolly lowers SpA and that's a terrible set.

YOU switched in Accelgor!
Opponent switched in Ferrothorn!
Accelgor used any move on the switch!
Accelgor used any other move!
Ferrothorn used Gyro Ball!
Accelgor fainted!
or
Accelgor used any other move!
Ferrothorn used Spikes and set up 3 layers!

you know, I think we need a new rule: don't post sets that are walled by steel types, especially ferrothorn.
 
Weezing @ Black Sludge
Bold/ Impish (either one, doesn't matter)
252 HP/ 80 Def/ 176 SpD
Stockpile
Smokescreen
Spite/ Toxic
Pain Split

Pretty straight forward. Boost your defenses, lower their accuracy, use Spite to PP stall, and Pain Split to heal if necessary. This set would be ridiculous with Toxic Spikes support, but if that isn't an option, Toxic could be used over Spite. Obviously screwed by Taunt.
 
unless you guard split on shuckle, your defense will still be pretty pathetic. ive seen my cousin use a trick lead before and 120 speed is definitely going to help. torment and encore could be used behind a subsitute, but other than that, alakazam does not have the bulk to use it.

Spr_5b_334.png

Altaria @Leftovers
Careful/Adamant Natures
252 HP/4Atk/252 SpD
~Cotton Guard
~Dragon dance
~Dragon Claw
~Earthquake
This is the altaria i have on White. The goal is to switch it into a choice-locked excadrill or garchomp and cotton guard on the switch, then proceed to set up dragon dances. Dragon claw is used over outrage because the difference in power is made up after a few dragon dances. EQ is for coverage.
Careful nature is used to boost special bulk, while an adamant nature can also be used if you're unsatisfied with its low BP.
 
This definitely is as viable as Curse will ever be, but tbh Toxic is much better. It can kill the opponent completely in only 2 extra turns (4 turns with Curse, 6 with Toxic). Cursing ghosts aren't ever going to be a OU staple. I'd prefer to spend my time CMing and Resting or NPing and resting than Cursing.

Oh, I wasn't really considering this during testing. I was already running a team that took care of status well (toxic spikes, scald, toxic, + lava plume), and I wanted something that could either take down the ones that weren't getting hit by status, or just big threats that really needed to be removed quickly (combines with bad poison to take only 3 turns). A toxic set wouldn't have fit on the team I was using, which led me to this set, especially since I needed more options to hit steels and poisons that weren't affected by toxic spikes. Although on a normal team, I can see why the set is outclassed by toxic + CM outside of the surprise factor.
 
Here are some sets that I have been using and messing around with lately. I don't know if they have been posted before, or discussed or anything like that as I haven't had the time to read through all 45 pages. Anyways on to the sets.


Return of Curselax

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Munchlax (M) @ Evolution Stone Trait: Thick Fat
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Rest
- Body Slam
- Fire Punch

Pretty basic Curselax with a twist, it isn't Snorlax. With an Evolite Munchlax boasts better defenses than Snorlax. This comes at the cost of leftovers though.

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Ononokusu (M) @ Life Orb Trait: Mold Breaker
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Taunt

A Basic DD set with taunt, something many of the other dragons dream of. Skarmory can no longer wall you, as it can not stall you out. And since you scare out pretty much whatever you come in on, you can grab a dragon dance, and taunt or attack.


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Crobat (M) @ Life Orb Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- U-turn
- Screech
- Roost

Crobat is fast, blindingly so. But it lacks muscle to back up that speed. So what do you do? You attack the enemies defense of course! Brave Bird is you main attacking move. U-Turn is for when you are up against something you won't win against. Roost allows you to heal of SR/BB damage. And Screech completes the set, allowing you to punch holes in enemy teams. You can run jolly to outspeed more things, but there isn't much that you will face in those speed tiers anyways so...


And those are some of the more unique sets that I use. Like I said I don't know if they have been mentioned or discussed before.
 
Swagger+Trickery has been used before, but why is this better than Sableye? Sableye has better stats and access to Will-O-Wisp, while Murkrow doesn't. Sableye's typing also gives it no weaknesses, allowing it to fight pokes that would normally take out Murkrow, like Thundurus.

It's better than Sableye because it actually exists - I am actually taking Game Mechanics into account, here. I said that Sableye is better anyway, so...yeah.
I think it generally does have similar bulk, you may quote Leftovers on Sableye, but I always use Wide Lens for 99% Swagger and a slightly better WoW anyway, you lose out on that extra sub, but a luck-based strategy having an accuracy hurdle to jump over is not acceptable.

That Pelliper just isn't very good. In fact, Whirlpool and Soak in general aren't that good. I had success in NU last gen with Politoed's Whirlpool+Perish Song, but even that was gimmicky and failed a lot. I've never had success with Soak, and I don't think a Soak Toxic stall set is worth a teamslot.

I will actually admit that it's not fantastic, but then I have never ran full stall. For a mostly Stall team, Toxic is the best choice for residual damage, and having something that can bypass typing would be useful against typical Stall counters. I assert that Soak+Toxic is a superb combo, and let down by limited distribution - Alomolamolalomamwhatever has bulk and recovery to pull such a thing off I think, it just lacks trapping to assure that you can stick that Steel or Poison on a timer for the rest of the match. Some abilities still screw this over, obviously.

Breludicolo said:
For example, that really cool Mirror Type Latias that NDenizen posted a while back that was really fun to play.

If I recall, you made use of this idea much better than my generic BoltBeam set.
 
For that Haxorus set: The only difference from the official analysis is that:
1.It's Adamant not Jolly
2.Dragon Tail is not slashed with Taunt
3.You forgot to add 4 HP ev's
4.You put that it's Male

The official analysis is essentially identical. Props for deviating from the standard!
Haxorus analysis:
http://www.smogon.com/forums/showthread.php?t=83738

Yeah, haven't been reading the sets, waiting till they come up on site, and having too much fun figuring my own out. And as a side note, that was the first Haxorus set that I made, nearly 6 months ago. Never really used it much though.

As I said, I don't know if those particular sets have been discussed or not, I haven't had the time to read through every page/thread. And why would you run a Negative Priority move on a DD set anyways?
 
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