Cross Evolution (now with Viability Rankings!)

Chansey can't evolve into Slowbro as they are both Tier 2s.

I did go out and find Chansey's only legal evolutions into Tier 3s (Porygon-Z and Aegislash both fit the HP bill, but drop below 0 Attack/SpA or Defense), the best of them seeming to be Chansey ---> Chandelure with a BST of 600 and better than Blissey in every way aside from losing Natural Cure and a very small amount of special bulk

Chansey ---> Blissey 255/10/10/75/135/55 540
Chansey ---> Dusknoir 255/35/10/40/110/70 520
Chansey ---> Klingklang 250/25/25/35/105/90 530
Chansey ---> Chandelure 250/20/35/85/135/75 600

EDIT: Are Uber evolutions such as Blaziken and Aegislash banned? If Aegislash isn't banned, do Aegislash evolutions get Stance Change forms?

Likewise, if something evolves into Darmanitan, can it use Zen Mode with its own Zen form?
 
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Chansey can't evolve into Slowbro as they are both Tier 2s.

I did go out and find Chansey's only legal evolutions into Tier 3s (Porygon-Z and Aegislash both fit the HP bill, but drop below 0 Attack/SpA or Defense), the best of them seeming to be Chansey ---> Chandelure with a BST of 600 and better than Blissey in every way aside from losing Natural Cure and a very small amount of special bulk

Chansey ---> Blissey 255/10/10/75/135/55 540
Chansey ---> Dusknoir 255/35/10/40/110/70 520
Chansey ---> Klingklang 250/25/25/35/105/90 530
Chansey ---> Chandelure 250/20/35/85/135/75 600

EDIT: Are Uber evolutions such as Blaziken and Aegislash banned? If Aegislash isn't banned, do Aegislash evolutions get Stance Change forms?

Likewise, if something evolves into Darmanitan, can it use Zen Mode with its own Zen form?
The uber evolutions indeed are allowed, but stance change/zen form doesn't activate on any other pokemon, Same like in BH/AAA or anything in which even if you give these abilities to them, they won't activate
Also good catch about Slowbro
 
Question about gaining typing - I understand that, if you give something a Gallade cross-evo they gain a secondary Fighting-type. Using this logic, would a cross-evo with Steelix cause you to replace your primary typing with Steel? (i.e. monotype Pokemon become pure Steel while Normal / Flying becomes Steel / Flying)
 
Question about gaining typing - I understand that, if you give something a Gallade cross-evo they gain a secondary Fighting-type. Using this logic, would a cross-evo with Steelix cause you to replace your primary typing with Steel? (i.e. monotype Pokemon become pure Steel while Normal / Flying becomes Steel / Flying)
As much as I hate small posts, The answer of this is simply "Yes"
 

xJownage

Even pendulums swing both ways
Is Eviolite allowed? If so, having all the NFEs have access to it seems just a little bit broken. Based on the point about mega evolutions, it seems to be banned, but it's a bit confusing to me in wording.

Here's some examples of threatening donors for evolution, with stat changes for each.

Crawdaunt: +20 / +40 / +20 / +40 / +20 / +20 // +Dark Type, +Adaptability, +Dragon Dance, +Swords Dance, Knock Off, Aqua Jet, Crabhammer.

Barbaracle: +30 / +53 / +48 / +15 / +30 / +18 // +Tough Claws, +Shell Smash, +Razor Shell

Excadrill: +50 / +50 / +20 / +20 / +20 / +20 // +Steel Type, +Sand Rush, + Rapid Spin

Volcarona: +30 / -25 / +10 / +85 / +50 / +40 // +Flame Body, +Quiver Dance, +Fiery Dance, +Roost

Dragonite: +30 / +50 / +30 / +30 / +30 / +10 // +Flying-Type, +Multiscale, +Dragon Dance, +Extreme Speed, +Aqua Jet, +Hurricane, +Defog, +Heal Bell, +Heat Wave, +Roost, +Tailwind

Salamence: +0 / +40 / -20 / +50 / +30 / +50 // +Flying Type, +Intimidate, +Moxie, +Dragon Dance, +Roost, +Defog

Breloom: +0 / +90 / +20 / +20 / +0 / +35 // +Fighting Type, +Technician, +Poison Heal, +Mach Punch, +Spore

Slowking: +5 / +10 / +15 / +60 / +70 / +15 // +Regenerator, Slack Off, Scald, Psyshock, Various coverage moves
Slowbro: +5 / +10 / +45 / +60 / +40 / +15 // " "

Starmie: +30 / +30 / +30 / +30 / +30 / +30 // +Psychic type, +Natural Cure, +Psyshock, +Rapid Spin, +Scald

Sylveon: +40 / +10 / +15 / +65 / +65 / +5 // +Fairy (primary), +Pixilate, +Eevee's movepool (A lot of shit)

Tyranitar: +30 / +50 / +40 / +30 / +30 / +10 // +Dark type, +Sand Stream, +Pursuit, +Dragon Dance, +Crunch, +Stealth Rock

Scolipede: +20 / +45 / -10 / +15 / -10 / +65 // +Speed Boost, +Megahorn, +Swords Dance

Staraptor: +30 / +45 / +20 / +10 / +20 / +20 // +Intimidate, +Reckless, +Defog, Roost, Brave Bird, Close Combat

Lucario: +30 / +40 / +30 / +80 / +30 / +30 // +Steel Type, +Extreme Speed, +Aura Sphere, +Flash Cannon, +Nasty Plot, +Swords Dance, +Close Combat, +Vacuum Wave

Greninja: +18 / +23 / +15 / +20 / +15 / +25 // +Dark Type, +Protean, +A shitton of moves

Blaziken: +20 / +35 / +10 / +25 / +10 / +25 // +Speed Boost, +Swords Dance, +Flare Blitz, +Close Combat, +Knock Off

Arcanine: +35 / +40 / +35 / +30 / +30 / +35 // +Intimidate, +Extreme Speed, +Morning Sun, +Will-o-Wisp

Darmanitan: +35 / +50 / +10 / +15 / +10 / +45 // +Sheer Force, Flare Blitz, Psychic, Fire Blast

Gardevoir: +30 / +30 / +30 / +60 / +60 / +30 // +Fairy Type, +Taunt, +Moonblast

Hydreigon: +20 / +20 / +20 / +60 / +20 / +40 // +U-turn, +Knock Off, +Tons of coverage, +Levitate

Nidoking: +20 / +30 +20 / +30 / +20 / +20 // +Ground type, +Sheer Force, +Earth Power, +All the coverage in the world

Slurpuff: +20 / +32 / +20 / +26 / +20 / +23 // +Unburden, +Belly Drum

Noivern: +45 / +40 / +45 / +42 / +40 / +68 // +Boomburst, +Tailwind, +Flamethrower, +Focus Blast, +Moonlight, +Switcheroo, +Taunt, +U-turn,

Ok this was pretty long, I may do more later but this is likely a somewhat thankless task besides a select few people. I'm finding that this is very hard to teambuild for due to me not knowing what I want, so having some examples of good things to donate from gives me ideas.
 

Lcass4919

The Xatu Warrior
lmao so many potential fun stuff to try! idk where to begin!

Volcarona(Porygon) Leftovers
new stats: 95/45/80/170/125/80
Ability:Flame Body
-Quiver dance
-Recover
-Tri Attack
-Fire Blast

oh my. this sounds...interesting.
 
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EV

not even to dinner with the kushners?
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WIP

I divided this megapost into sections: Evolutions & Foundations (and again into Stages). These are further split into subcategories: Masterclass & Specialist.

  • Evolutions are the Pokemon you pick to evolve into.
  • Foundations are the base Pokemon you select in the teambuilder. Some Foundations can also be Evolutions.
    • Evolutions & Foundations are split into Stages. Stage 1 Pokemon can only evolve into Stage 2 Pokemon, and Stage 2 Pokemon can only evolve into Stage 3 Pokemon. Keep in mind not all Stage 2 Pokemon can evolve. Primeape for example is a Stage 2 that cannot evolve because its the final stage in its evolutionary family. Charmeleon is a Stage 2 that can evolve because in the games it's in the middle of its evolutionary family.
  • The Masterclass category is reserved for Pokemon that excel in all areas of evolution: they bring the biggest stat boosts, best abilities, and solid movepools. They may also grant a favorable typing change. Foundation Pokemon are considered Masterclass if they start out with all-around good stats, good typing, and access to a deep movepool already.
  • The Specialists category tend to excel in just one particular area, whether that be a very noticeable increase in a single stat, a coveted ability, or access to a highly viable movepool. They may be outclassed by the Masterclass Pokemon overall, but they still retain a niche that allows them to shine.
MASTERCLASS

Dragonite | Adds secondary
| Inner Focus / Multiscale
+30 HP / +50 Atk / +30 Def / +30 SAtk / +30 SDef / +10 Spe
Notable rare moves: Dragon Dance, Extreme Speed, Hurricane

(The benefits that Dragonite bring are arguably unmatched by any other Pokemon. It provides a nice chunk of health and defenses which combo well with the ability Multiscale. The large boost to Attack and the move Dragon Dance will define physical attackers in this metagame, especially those that retain their Normal-typing now that they can run Extreme Speed for STAB. The addition of the Flying type and the strong special move Hurricane can give you a customizeable Flying Pokemon of your choice. The rest of its movepool consists of many options in attacking and support: Earthquake, Ice Beam, Thunderbolt, Fire Blast, Surf, Draco Meteor, Waterfall, Dragon Tail, Heal Bell, Roost, Thunder Wave, Focus Blast, Aqua Jet, Haze ... If you're looking for a Stage 3 Pokemon, you should be asking yourself "Why not Dragonite?")

Gallade | Adds secondary
| Steadfast / Justified
+30 HP / +90 Atk / +30 Def / +0 SAtk / +60 SDef / +30 Spe
Notable rare moves: Close Combat, Knock Off

(Gallade will transform nearly any Pokemon of your choice into a fearsome Fighting-type warrior thanks to a nice 30 boost in Speed and ridiculous 90 boost to Attack. It also carries a respectable increase of 30 health and Defense and a huge boost of 60 Special Defense. A simple set of Swords Dance, Close Combat, Knock Off, and coverage looks like the go-to choice for any Gallade build. It also packs utility moves such as Will-O-Wisp, Thunder Wave, Taunt, Disable, and Destiny Bond to break stall and offense alike.)

Togekiss | N/A | Hustle / Serene Grace / Super Luck
+30 HP / +10 Atk / +10 Def / +40 SAtk / +10 SDef / +40 Spe
Notable rare moves: Extreme Speed, Aura Sphere, Nasty Plot

(Normally Togekiss plays a more defensive or bulky attacker role, but here it's posed to grant a solid offensive boon to both special and physical attackers. 40 Speed and Special Attack with Nasty Plot and access to many viable special attacks will give your specially-inclined Stage 2 Foundations a lot to work with. Serene Grace is the preferred ability for them, and Pokemon that already learn moves such as Scald, Moonblast, Lava Plume, and Discharge are salivating just thinking about the potential for hax. Physical attackers aren't lacking with Togekiss either, what with Hustle and Extreme Speed itching to be abused, which more than make up for the paltry +10 boost to Attack in some instances.)

Vivillon | Adds secondary
| Shield Dust / Compound Eyes / Friend Guard
+35 HP / +30 Atk / -10 Def / +63 SAtk / +20 SDef / +60 Spe
Notable rare moves: Sleep Powder, Quiver Dance, Hurricane

(If you need a special attacker that can work with two coverage moves, you need not look any further than Vivillon. Thanks to Compound Eyes and Sleep Powder, your special attacker will have a fairly easy time boosting up with Quiver Dance, which after taking the huge boosts to Special Attack and Speed into account, can make some Stage 2 Pokemon terrifying in just two turns. The addition of Flying should help balance this option a bit, meaning at best your Pokemon will take neutral damage to Stealth Rock. Plus you lose a smidgen of Defense, so don't count on tanking any physical hits at all unless your Defense is already decent, but looking at most special attackers indicates that's very rarely the case.)

Tyranitar | Adds secondary
| Sandstream / Unnerve
+30 HP / +50 Atk / +40 Def / +30 SAtk / +30 SDef / +10 Spe
Notable rare moves: Dragon Dance, Stealth Rock

(Don't let its lack of notable rare moves fool you. Tyranitar offers an astounding move pool on par with Pokemon like Dragonite, letting players augment their Foundation with many special, physical, and support moves. It also adds a well-rounded collection of stats with a bit more favor for the physical side than special. Most notably it adds the Dark-typing, so pair it with a Stage 2 that learns Knock Off naturally (and couple it with Unnerve to counter any Colbur Berry strategies!). Sandstream is a double-edged sword: obviously it wants a Rock-type Stage 2, but Rock/Dark while although a good offensive type, is bad defensively. Adding it to a Steel or Ground Pokemon, of which there are plenty, remains a wholly viable option too.)

Clefable | N/A | Cute Charm / Magic Guard / Unaware
+25 HP / +25 Atk / +25 Def / +35 SAtk / +25 SDef / +25 Spe
Notable rare moves: Moonblast, Belly Drum, Knock Off

(It may only grant so-so boosts across the board, but those combined with a top-notch ability and a huge movepool are enough to push Clefable into the Masterclass category. Magic Guard alone already separates Clefable from every other Stage 3 (Reuniclus does bulk better but grants no Special Attack, Alakazam's boosts are poor), plus without any new typing it's extremely customizeable which means you don't have to worry about tacking on a potentially unfavorable type combination to your Foundation.)

SPECIALIST

Talonflame | N/A | Flame Body / Gale Wings
+16 HP / +8 Atk / +16 Def / +18 SAtk / +17 SDef / +42 Spe
Notable rare moves: Brave Bird, Flare Blitz

(Bar its very healthy addition of Speed, Talonflame's boosts pale when compared to the Masterclass Pokemon listed above. However, this isn't about boosts, it's about the ability Gale Wings. Sure, +8 to Attack is downright insulting, but slap it on a Flying-type with an already decent Attack (Golbat's 80 is the highest) and give it Swords Dance and you have a new version of Talonflame. The key here is to weigh the other factors that your Stage 2 brings, namely a typing that doesn't leave it x4 weak to Stealth Rock, along with other moves to augment your coverage.)

Porygon-Z | N/A | Adaptability / Download / Analytic
+0 HP / +0 Atk / -20 Def / +30 SAtk / -20 SDef / +30 Spe
Notable rare moves: Nasty Plot

(Glass cannons here we come! Porygon-Z is the only Stage 3 to grant Adaptability and Download, but I think Adaptability is the real winner due to Porygon-Z's solid special movepool. Don't expect a lot of variability with a Porygon-Z build; expect only pain. Lots of pain.)

Magnezone | N/A | Magnet Pull / Sturdy / Analytic
+20 HP / +10 Atk / +20 Def / +10 SAtk / +20 SDef / -10 Spe
Notable rare moves: N/A

(So it doesn't grant any spectacular new moves except maybe Volt Switch, but the point here is Magnet Pull. Add it to a Fighting, Fire, or Ground Stage 2 to create your own customized Steel trapper. Note the loss of Speed, but considering Steels aren't generally that fast, on the right Foundation is may not be an issue.)

Serperior | N/A | Overgrowth / Contrary
+15 HP / +15 Atk / +20 Def / +15 SAtk / +20 SDef / +30 Spe
Notable rare moves: Leaf Storm, Glare, Knock Off, Coil

(Contrary has the potential to be broken on the right Stage 2. All it needs is a STAB move that drops stats and good coverage (it will get Leaf Storm should it want Grass). Namely, Overheat and Draco Meteor stand out, but other things such as Close Combat and Superpower are quite viable as well. On top of that it gets its Attack boosted by Intimidate. Monferno, Grovyle, Pignite, and Dragonair could be quite dangerous with this.)

Politoed | N/A | Water Absorb / Damp / Drizzle
+25 HP / +10 Atk / +10 Def / +40 SAtk / +50 SDef / -20 Spe
Notable rare moves: Belly Drum, Perish Song

(Use it for the rain and nice boost to special bulk. It's basically limited to Stage 2 Water-types only, and none of them appreciate the Speed drop. If you're thinking about abusing Hurricane, think again. Pidgeotto is your only choice, and at 90 Special Attack and no Water STAB, it's a bad one.)

MASTERCLASS

Milotic | N/A | Marvel Scale / Competitive / Cute Charm
+65 HP / +45 At / +59 Def / +90 SAtk / +75 SDef / +1 Spe
Notable rare moves: Coil, Mirror Coat

(There's really no reason not to run Milotic on your team thanks to its absurd boosts to every stat bar Speed. Its movepool may not be that deep but access to Scald, Coil, Recover, Dragon Tail, Ice Beam, and Hydro Pump can augment the right Stage 1. Reliable recovery alone is probably enough to choose Milotic over anything else, honestly. (And those boosts. Don't forget about the boosts.)

Lucario | Adds secondary
| Steadfast / Inner Focus / Justified
+30 HP / +40 Atk / +30 Def / +80 SAtk / +30 SDef / +30 Spe
Notable rare moves: Extreme Speed, Nasty Plot, Aura Sphere, High Jump Kick

(Lucario brings well-rounded boosts overall except for a gigantic increase to Special Attack. With the addition of Nasty Plot, it will probably favor a lot of special Stage 1 Foundations. But it also has Swords Dance and quite a lot of physical attacks plus an ability that favors Attack as well. The secondary Steel is more helpful than potentially hurtful unless its overriding a better combination.)

Chansey | N/A | Natural Cure / Serene Grace / Healer
+150 HP / +0 Atk / +0 Def / +20 SAtk / +40 SDef / +20 Spe
Notable rare moves: Wish

(Chansey's astronomical boost to HP is enough to secure it a spot on nearly every team, but its large movepool can't be overlooked either. While it doesn't add any boosts to Defense, that hardly matters when she's assigned to the right Stage 1. Nature Cure is the obvious defensive/supportive ability of choice. However, Serene Grace has its uses too when you account for its many moves with secondary effects.)

Arcanine | N/A | Intimidate / Flash Fire / Justified
+45 HP / +40 Atk / +35 Def / +30 SAtk / +30 SDef / +35 Spe
Notable rare moves: Flare Blitz, Extreme Speed

(Arcanine doesn't excel in any one category. Rather it's pretty well-rounded everywhere. It offers solid boosts across the board and three very viable abilities, with Flash Fire granting the strongest choice for a lot of Pokemon that need to patch up a Fire weakness. Besides attacks it gives access to decent recovery in Morning Sun, and Will-O-Wisp to thwart physical attackers.)

Vespiquen | N/A | Pressure / Unnerve
+40 HP / +50 Atk / +60 Def / +50 SAtk / +60 SDef / -30 Spe
Notable rare moves: Heal Order

(She may not grant the biggest movepool but she does provide very notable increases to overall bulk. Fortunately it doesn't end there because she also adds two large boosts to both attacking stats. Generally Vespiquen should be used for defensive builds due to the noticeable drop in Speed, so take advantage of Defog and Heal Order, with options like U-turn and Power Gem being little bonuses.)

Noivern | N/A | Frisk / Infiltrator / Telepathy
+45 HP / +40 Atk / +45 Def / +52 SAtk / +40 SDef / +68 Spe
Notable rare moves: Hurricane, Boomburst

(Noivern is like a bulkier Vivillon with better coverage options and worse abilities. It doesn't add Flying, which is an important factor to consider since it won't also grant STAB to Hurricane to non-Flying Stage 1s. Still, there are other attacks should you need them like Flamethrower, Draco Meteor, U-turn, Psychic, Shadow Ball, and Switcheroo. Most specially inclined Stage 1 Normals will want Noivern unless Exploud's Scrappy is more appealing.)

Volcarona | N/A | Swarm / Flame Body
+30 HP / -25 Atk / +10 / +85 SAtk / +50 SDef / +40 Spe
Notable rare moves: Quiver Dance, Fiery Dance, Hurricane

(If it wasn't for the heavy loss to Attack Volcarona would find itself competing with more in the Masterclass territory, but everywhere else it shines. A meaty boost to special bulk, very usable Speed, and a nearly-unrivaled addition to Special Attack and many good special moves plus the boosting move Quiver Dance present battlers with tons of options. It's slightly outclassed by Vivillon in most aspects, particularly its abilities, but Flame Body has utility at keeping physical attackers on their toes, something most Vivillon sets lack.)

SPECIALIST

Breloom | Adds secondary
| Effect Spore / Poison Heal / Technician
+0 HP / +90 Atk / +20 Def / +20 SAtk / +0 SDef / +35 Spe
Notable rare moves: Spore

(Breloom provides one of the biggest Attack boosts but besides Speed it lacks elsewhere. What makes it more of a Specialist is its lack of viability outside physical attackers. Poison Heal is appetizing for supportive or defensive Foundations, but without the boosts to bulk, it leaves them vulnerable even after the extra recovery. Use it for Technician instead.)

Malamar | N/A | Contrary / Suction Cups / Infiltrator
+33 HP / +38 Atk / +35 Def / +31 SAtk / +29 SDef / +28 Spe
Notable rare moves: Topsy-Turvy, Knock Off

(This is your best option for a Contrary Stage 2 (Malamar beats out Servine in everything except Speed, by 2 points). It provides Superpower, so all you need to do is come up with other attacks that lower stats, and they can be physical, special, or both. Mienfoo, Murkrow, and Magby look particularly good here.)

Espeon | Adds primary
| Synchronize / Magic Bounce
+10 HP / +10 Atk / +10 Def / +85 SAtk / +30 SDef / +55 Spe
Notable rare moves: Wish, Stored Power

(You have to be okay taking on a Psychic primary if you want access to Magic Bounce and the beefy Special Attack and Speed boosts that Espeon brings. It doesn't offer too much in the movepool department, so make sure your Stage 1 is covered already.)

Sylveon | Adds primary
| Cute Charm / Pixilate
+40 HP / +10 Atk / +15 Def / +65 SAtk / +65 SDef / +5 Spe
Notable rare moves: Wish, Stored Power

(Where Espeon builds excel in adding speed and power, Sylveon grants a more favorable primary type, lots of special bulk, lots of Special Attack, and a better offensive ability. Add it to your tankier Stage 1 Pokemon to turn them into Pixilated wrecking balls. Beyond that it doesn't offer many options.)

Gliscor | N/A | Hyper Cutter / Sand Veil / Poison Heal
+10 HP / +20 Atk / +20 Def / +10 SAtk / +10 SDef / +10 Spe
Notable rare moves: Knock Off, Stealth Rock

(In terms of boosts, Gliscor's are pretty lackluster. The main selling point is a bulkier Poison Heal user, however, and one that doesn't change the Foundation's typing either. Use Gliscor to create your own super supporter with fast recovery, Knock Off, Defog or hazards, or even a Swords Dance set that can't be statused.)

Ninetales | N/A | Flash Fire / Drought
+35 HP / +35 Atk / +35 Def / +31 SAtk / +35 SDef / +35 Spe
Notable rare moves: Nasty Plot, Hex

(It boasts all-around good stat boosts (dat random 31 tho) but the crux here is Drought which can turn your Fire-type into a mean weather abuser. Don't think Ninetales is just for Fire-types either! Something that wants a strong Grass move for coverage can slap on Solarbeam, plus the weather disruption may come in handy versus enemy Drizzle, Sandstream, and Snow Warning setters.)

Avalugg | N/A | Own Tempo / Ice Body / Sturdy
+40 HP / +48 Atk / +99 Def / +12 SAtk / +11 SDef / +0 Spe
Notable rare moves: Rapid Spin, Recover

(If you want a hugely physically bulky Pokemon with Rapid Spin and recovery, there's none better than Avalugg. Or maybe you just want to bolster your defenses overall while adding Recover to your Stage 1's movepool. It's all the things that make Avalugg great without the poor mono Ice-typing.)


Porygon2

85/80/90/105/95/60 BST: 515
Porygon2 is the only Stage 2 Pokemon with over 500 BST. It also has an unique Normal typing for a Stage 2 Pokemon making it a neutral choice for most Stage 3 cross evos as it has one weakness, no resistances, and one immunity. Porygon2 also has a nice movepool meaning it can benefit from some "setup centric" movepools (i.e. movepools with setup moves). Porygon2's natural BST also means it can have a hight BST total depending on its evolution making it a nice choice for bulky special attacker cross evos such as Hydreigon.


Magmar

65/95/57/100/85/93 BST: 495
Magmar is another one of those amazing Stage 2s because of their standard evolution being introduced in Gen 4, meaning Magmar was meant to be a final evolution. Magmar has a really good sized movepool, meaning it can appreciate potentially gaining a type and, with its decently mixed offenses, it appreciates a plethora of potential evolutions as well.


Electabuzz

65/83/57/95/85/105 BST: 490
In a similar vein to Magmar, Electabuzz is a really versatile Stage 2 thanks to its mixed offenses and great natural Speed stat. Electabuzz also has a lot of coverage moves such as Focus Blast, Psychic, Low Kick, and Fire Punch meaning if it can cross evolve with a Pokemon that has access to boosting moves, it will be a very big threat to watch out for.


Rhydon

105/130/120/45/45/40 BST: 485
Arguably one of the best Stage 2 Pokemon out there, Rhydon offers immense physical bulk and attacking power. It appreciates gaining special bulk from its new cross-evos while a new ability is better than anything it has thanks to it not having Solid Rock like its original evolution. Ground and Rock are also really solid typings, meaning it can easily pair with other typings to make a really nice offensive or defensive combo.


Magneton

50/60/95/120/70/70 BST: 465
Another one of the greats, Magneton has awesome special stats as it has a better initial Speed stat from its standard evolution as well as roughly the same power. The typing it has is really good as well although it does come with some common weaknesses. Magneton is probably best off cross evolving with Pokemon such as Hydreigon to gain an average Speed boost as well as a massive amount of Special Attack.


Dusclops

40/70/130/60/130/25 BST: 455
Dusclops brings amazing defenses and a great defensive typing, making it a top notch defensive Foundation. Its decent movepool means it already has access to moves such as Will-O-Wisp, Trick, Calm Mind, and Shadow Sneak. Give it a cross-evolution that provides reliable recovery and a decent secondary typing and Dusclops would make for a nice Extreme Speed immunity as well as an amazing wall.


Golbat

75/80/70/65/75/90 BST: 455
Golbat has a pretty decent movepool itself with access to things such as Brave Bird, Roost, Taunt, Defog, Nasty Plot, and Toxic. It also has a really nice, somewhat even, stat spread that can allow it to become a really good special attacker or powerful physical attacker with a decent amount of speed. Its typing, should it remained unchanged, is pretty decent as well with a 4x resist to Fighting- and Bug-types.


Sliggoo

68/75/53/83/113/60 BST: 452
Sliggoo sports an amazing special movepool with moves such as Thunderbolt, Ice Beam, and Sludge Wave. Sliggoo also has amazing special bulk as well meaning with the right Foundation, it can be a great special wall. Sadly, Sliggoo lacks recovery in its own movepool, meaning a Foundation with it is nearly a necessity.


Piloswine

100/100/80/60/60/50 BST: 450
Piloswine has amazing STAB coverage with access to STAB priority as well making it a really effective Stage 2 Foundation. Giving this a cross-evo with access to Swords Dance or Dragon Dance with an Attack or Speed boost makes this a very potent Foundation to watch out for.


Doublade

59/110/150/45/49/35 BST: 448
Doublade has an astounding Defense stat and an excellent typing, making it one of the few Stage 2s that would rather have a Masterclass or Specialist cross-evo that doesn't change their typing. Doublade also appreciates being able to gain a new ability as No Guard isn't beneficial to most of the moves it currently has, which is has nearly everything in its own movepool for a nice bulky physical sweeper with Swords Dance, Iron Head, Shadow Claw, Shadow Sneak, and Sacred Sword.


Klang

60/80/95/70/85/50 BST: 440
Klang is a really nice option thanks to it having access to the unique Shift Gear, which is basically a better Dragon Dance, and the fact that it appreciates being able to gain new moves and possibly a new STAB from cross evolving. This means things such as Salamence and Dragonite are very nice options as it gives it Skarmory's typing while also providing it with a massive amount of moves (sadly no good Flying STAB).


Lairon

60/90/140/50/50/40 BST: 430
Lairon makes for a really solid Foundation as it has a decent Attack stat and an above average 140 Defense stat. It also appreciates a Masterclass or Specialist that can change its typing as Steel offers up defensive capabilities making it a decently good wall while Rock offers up good offensive coverage which can turn it into a powerful attacker. Sadly, it does lose out on a recoilless Head Smash, which may deter one from using it as a Foundation.


Metang

60/75/100/55/80/50 BST: 420
Metang is a really decent Foundation boasting STAB priority in Bullet Punch as well as a plethora of coverage and potential STAB moves such as Grass Knot, Earthquake, and Hammer Arm. Sadly, it has a low Speed stat, but with the Steel typing, it can become a fearsome wall / Fairy killer while being able to get around a low-ish Speed stat thanks to priority.


Gurdurr

85/105/85/40/50/40 BST: 405
Gurdurr has a really nice mono Fighting typing with STAB Mach Punch and Drain Punch. It also has access to Bulk Up, meaning a decent Masterclass or Specialist that buffs its HP, Special Defense, and Speed can make it a very viable bulky win condition.


Haunter

45/50/45/115/55/95 BST: 405
Haunter has two amazing type should it cross with an evolution that changes it type, making it very versatile since it has access to quite a few moves already. It sits in a similar boat as Kadabra as it benefits from the Specialists such as Hydreigon.


Togetic

55/40/85/80/105/40 BST: 405
Togetic may not offer up much in the ways of BST, but it does offer a decent movepool and an excellent defensive typing, meaning it can be a very versatile Foundation. Having a low HP stat means its bulk is a tad comprised so it would really appreciate having that beefed up as well.


Kadabra

40/35/30/120/70/105 BST: 400
While Kadabra is very frail, it has a very high Special Attack and Speed stat meaning it can benefit from evolutions that offer up high boosts in these such as Hydreigon. Kadabra does hate losing its old abilities, but this can make it a very big offensive threat to watch out.

Murkrow

Misdreavus

Gligar

Tangela

Ponyta

Porygon

Munchlax

Onix

Lickitung

Yanma

Magby

Elekid

Aipom

Anorith

More to come.


Shoutouts to Adonzo for the pastebin, it came in handy.
 
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Steelix is a pretty dope cross-evo in that case.

-(+40 / +40 / +40 / +25 / +20 / -30)->


As you can see, Steelix grants a huge Defense boost while providing a reasonable SpDef boost. It also grants the user Steel-type, and because its primary it can lead to some cool typings. However, it does have one big flaw - it lowers Speed by 30 points. This might not seem like an issue at first glance, as most walls don't really mind. However, you'll be surprised by the amount of 1st stage mons that are bulky and have 30 speed or less, making them ineligible. Some examples:



105 / 115 / 145 / 60 / 85 / 55

Goodbye Skarmory - hello Gligar! With a massive 105/145/85 bulk, a great typing, and reliable recovery, Gligar is a force of a wall. Movepool wise it doesn't provide much that Gligar already didn't have, but what it does give (Gyro Ball, Curse, Roar, and Dragon Tail) is pretty nice. Maybe you can even pull off some Sheer Force shenanigans? Really good move overall



105 / 100 / 110 / 110 / 95 / 10

Pretty good defensive stats and a usable Steel typing, Porygon makes for an interesting bulkmon. What really interests me is the fact that it has good offenses on both sides, and that Gyro Ball is going to hit things like a truck. Porygon also has natural access to Trick Room, which may or may not be a thing. What makes this notable is that Steelix has Sheer Force, which boosts a big part of Porygon's huge SpA.



95 / 80 / 80 / 90 / 110 / 10

A little less exciting than the others, Frillish still sports a pretty nice typing. While its physical bulk isn't the highest, it has many ways to burn opponents. It can use Sheer Force to offset its mediocre SpA, or it can use Gyro Ball's insane BP to offset its even lower attack.
 
This is a really cool idea. I had an idea just like this myself recently, but I think it's turned out much better here as it would have had I submitted it. (Shame it's not eligible for OMotM, but unfortunately I don't think there's any way to avert that)

Hitmonlee/Hitmonchan/Hitmontop seem to give very powerful boosts as compared to other lines, as they each have a BST of 455 as compared to Tyrogue's measly 210 (resulting in a +245 net boost). Just for comparison:<br />
Hitmonlee: +15/+85/+18/+0/+75/+52
Hitmonchan: +15/+70/+44/+0/+75/+41
Hitmontop: +15/+60/+60/+0/+75/+35 (probably the most promising of the Hitmons in terms of ability and movepool)

Speaking of Fighting-types, Hariyama (+237) and Lucario (+240)'s boosts also seem very promising:<br />
Hariyama: +72/+60/+30/+20/+30/+25
Lucario: +30/+40/+30/+80/+30/+30 (instantly turn anything into a mixed attacker! you also get a free Steel-type out of the deal, which is nice)

Unlike Mix & Mega, there aren't any good options for No Guard donors for special attackers. There are, however, some for physical attackers:<br />
<br />
Golurk: +30/+50/+30/+20/+30/+20 (+180 net boost)
Doublade: +14/+30/+50/+10/+12/+7 (+123 net boost)
Machamp (only use this if you're already a stage 2): +10/+30/+10/+15/+25/+10 (+100 net boost)

I can't say I'd recommend one of these over the others in terms of movepool, so you'd probably be best off going with Golurk and choosing something with a movepool already suited to abusing No Guard.

Alternatively, Gabite to Garchomp on... pretty much any second stage (where it's applicable of course), really. Net +190 isn't that much compared to some of the first-to-second stages, but it's a lot for something that's already in the second stage, and Rough Skin + that HP boost also help a lot. (Alternatively, the other pseudo-legends aside from Goodra are also good picks for second stages, and Dragonite might even be better than Garchomp given Multiscale, but Garchomp was the one that seemed the best pick at first glance)
 

bp scrub

rub a dub dub one scrub in a tub

120 / 65 / 109 / 150 / 190 / 51

Milotic (Mantyke) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 Def / 252 SpDef or 252 HP / 252 Def / 4 SpDef
Calm/Bold Nature
- Recover
- Dragon Tail/Haze
- Scald
- Ice Beam/Air Slash


With Special Defense that rivals Blissey, Physical Defense rivaling Hippowdon, and Special Attack equivalent to Kyogre, this thing could be a monster.

Calcs:
252 SpA Choice Specs Pixilate Taillow Boomburst vs. 252 HP / 0 SpD Mantyke: 196-232 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Sky Plate Machoke Brave Bird vs. 252 HP / 252+ Def Mantyke: 154-183 (34.6 - 41.2%) -- 68.1% chance to 3HKO after Leftovers recovery


205 / 115 / 94 / 160 / 105 / 61

Milotic (Wailmer) @ Life Orb
Ability: Competitive
EVs: 252 HP / 252 SpA / 4 Def
Modest Nature
- Recover
- Hydro Pump
- Ice Beam
- HP Grass (/Water Spout?)

Again, really good bulk with 205/94/105 defenses, and Life Orb Hydro Pump coming off of 160 Spatk will hurt like hell

also lol 740 bst
 
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Here's a quick idea I just had:

Vivillon (Marshtomp) @ Leftovers/Life Orb/Focus Sash
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Hydro Pump
- Hurricane/Blizzard/Earth Power
- Roost/Sleep Powder/Blizzard/Earth Power/Energy Ball/Giga Drain/Sludge Wave

(Base stats: 105/115/60/123/90/110; total: 603)

This might seem odd, given that Marshtomp is normally primarily physically-oriented, but Vivillon's changes from its previous form Spewpa are specialized in such a way that gives anything with even passable Special Attack and Speed great improvements in those stats. Add in Quiver Dance, Compound Eyes, decent 105/90 special bulk, an accurate sleeping move in Compound Eyes Sleep Powder, and a great array of coverage including the likes of Hydro Pump, Hurricane, Blizzard, Earth Power, and Energy Ball plus reliable recovery in Roost if you need it, and you've got a dangerous sweeper on your hands. (tbh this is probably outclassed but I just couldn't pass up that coverage, plus it's fun)

edit: nevermind, Seadra does this better. Marshtomp still has the edge in terms of bulk and coverage, but if you want raw power Seadra is probably the way to go.

edit 2: Vivillon (Seadra)'s stats, for reference: 90/95/85/158/65/145. That totals to 638
 
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Since eviolite is banned, if specific mon items are wanted the only choices are clamperl, cubone, and piakchu. Of these, the third stands out the most because of its decent speed and great movepool, albeit with low offensive stats

Set ideas:
65/145/70/50/110/120 (electric fighting)
Gallade (pikachu) @ light ball
Ability: Justified
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
Swords Dance
Close Combat
Extreme speed
Volt tackle
65/145/70/50/110/120
Not much to say here- it's fast, can boost, starts out stronger than Mega Medicham and has powerful priority. Furthermore, should knock off remove Light Ball it is replaced with a +1 attack.

70/85/30/113/70/150 (electric flying)
Vivillion (pikachu) @ light ball
Ability: Compoundeyes
EVs: 252 Spa / 252 Spe / 4 Hef
Modest Nature
-Hurricane
-Thunder
-Quiver Dance
-Surf

While it is frail, it's stupidly fast, and has a insanely powerful special attack after light ball. it also has the excellent electric flying type and reliable boosting.


Outside of that, we have some annoying defensive behemoths that now get to batch their lower stats, usually with chansey
For instance, Tangela:
215/55/115/120/80/80
Chansey (Tangela) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 Spd / 4 hp
Nature: Calm/Sassy
-Softboiled / Sythesis / Wish
-Seismic Toss / Heal Bell / Protect
-Knock Off
-Leaf Storm

Aside from being the definition of stall, Tangela is still a strong wall despite its lack of regenerator. While it does have the somewhat meh defensive grass typing, Its stellar stats more than make up for this.


A bit more bulky offense this time, Doublade is ready to crush sweping dreams
84/135/175/84/84/60
Clefable (doublade) Leftovers
Ability: Unaware
Evs: 252 HP / 4 Def / 252 Spd
-Moonlight
-Knock Off
-Swords Dance / Stealth Rock
-Shadow Sneak
Not only does it wall upposing set up sweepers, it also sets up itself. Thanks to its incredible bulk it will easily do so, likely multiple times in a match. Of course, If team support is more important than a wincon stealth rock is always an option.

Great meta angry/dsm, I had a lot of fun theorymonning this and it's good to see it approved.
 
Since eviolite is banned, if specific mon items are wanted the only choices are clamperl, cubone, and piakchu. Of these, the third stands out the most because of its decent speed and great movepool, albeit with low offensive stats
Signature items are also banned on cross-evolutions. That's probably a good thing in all honesty, because that Pikachu>Gallade idea looks ridiculous.
 

bp scrub

rub a dub dub one scrub in a tub

80 / 35 / 55 / 185 / 130 / 105

Volcarona (Roselia) @ Life Orb/Leftovers?
Ability: Flame Body/Swarm
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
- Quiver Dance
- Fire Blast
- Energy Ball/Giga Drain
- Sludge Bomb

80/55 physical bulk is pretty bad, but its spdef is on par with Hoopa-U, and the special attack is obviously enormous
 
Signature items are also banned on cross-evolutions. That's probably a good thing in all honesty, because that Pikachu>Gallade idea looks ridiculous.
It says
op said:
  • Using an evolutionary line with a pokemon with a mega won't give you access to the respective Mega Stone, signature items (Thick Club, Light Ball) or Eviolite
I took this to mean that you didn't gain access to them (and it isn't mentioned elsewhere), rather than not being able to use them. If not then rip, but its probably for the best.
 

tehy

Banned deucer.
logically speaking, the whole point of 'cross-evolution' is that you have in fact evolved into a different Pokemon, which would make it impossible to use that signature item. Though if something cross evolves into marowak, can it use thick club?
 
logically speaking, the whole point of 'cross-evolution' is that you have in fact evolved into a different Pokemon, which would make it impossible to use that signature item. Though if something cross evolves into marowak, can it use thick club?
Into is a no, according to the op. Evolving from Cubone should work, however, since the item is specific to their evolutionary line rather than their species and crossing doesn't change the availability of signature items.
 
Into is a no, according to the op. Evolving from Cubone should work, however, since the item is specific to their evolutionary line rather than their species and crossing doesn't change the availability of signature items.
I still doubt that's the case, but if it is... oh boy, hail Cubone > Hitmonlee. At that point you're basically Mega Mawile with a worse defensive typing and reliance on a removable held item (as opposed to the non-removable Mawilite) but even more ridiculous power and a half-decent Speed stat to make up for it.
 
Hey! Grats on the approval, this meta is so diverse and interesting.
One Quick Question, what happens if the base speed drops below 0?

For example, Bronzor is the recipient and Scizor is the donor. Scyther loses 40 base speed upon evolving and Bronzor has a base speed of 23. Normally, it would be base -17 speed but that's not how Pokemon works. What would happen in this case?

I was gonna post some sets and stuff but im too confused from who to start with.




 

sin(pi)

lucky n bad
Hey! Grats on the approval, this meta is so diverse and interesting.
One Quick Question, what happens if the base speed drops below 0?

For example, Bronzor is the recipient and Scizor is the donor. Scyther loses 40 base speed upon evolving and Bronzor has a base speed of 23. Normally, it would be base -17 speed but that's not how Pokemon works. What would happen in this case?

I was gonna post some sets and stuff but im too confused from who to start with.
It's answered in the OP - that'd be an illegal evolution.

Pretty sure weather is nuts here, by the way - a lot of the Swift Swimmers/Chlorophyllers have low BST stage 1s, and I covered Excadrill briefly in my post above. Even the setters are much better now.
 
Pretty sure weather is nuts here, by the way - a lot of the Swift Swimmers/Chlorophyllers have low BST stage 1s, and I covered Excadrill briefly in my post above. Even the setters are much better now.
In addition to the better general quality of weather abusers, as you've touched on in this post, there's also more diversity in them: Normally the vast majority of Swift Swim users and all Chlorophyll users are Water- and Grass-type, respectively, but here you're able to use pretty much anything that doesn't directly conflict with the effects of that weather condition (i.e. a Fire-type Swift Swimmer). In other words, weather teams will be less predictable and more viable as a result. (also finally Fire-type Chlorophyll users, yay)
 
Speaking of Fire-type Chlorophyll abusers, Sunflora goes from being one of the worst mons ever to being an excellent donor for any stage 1 Fire-type already packing decent speed, thanks to its massive SpA boost and access to Chlorophyll and Solar Power.

+45 HP / +45 Atk / +25 Def / +75 SpA / +55 SpD / +0 Spe
Access to both Chlorophyll AND Solar Power
Movepool donations are pretty barren but it does give Solar Beam, Giga Drain, Earth Power, and Sludge Bomb.

Ponyta ---> Sunflora
95/130/80/140/120/90 (645)

Magby ---> Sunflora
90/120/62/145/110/83 (610)

Litleo ---> Sunflora
107/95/83/148/109/72 (614)
 
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(For a second, I thought that the metagame gave the receiver the moves gained by evolution with no other limitation, which makes more sense. that, and maybe also all level-up moves? The current setup doesn't really make sense. I made sure all of these sets would be legal either way, though.)

How exactly is Gyarados mcNoStab more threatening and metagame-damaging that Milotic and Gallade?
Basically Mix-and-Mega normal Evo edition. Now let me put my thinking cap on and cook up some threats. Threats that aren't Gallade-based, Gallade's existence is flat-out unfair and abusive. But anyways, have some Pikachu!

Vivillon (Pikachu) @ Focus Sash / Leftovers
Ability: Compoundeyes
New Stats: 70/85/20(lol)/113/70/150 (BST 508)
New Typing: Electric/Flying
EVs: 4 filler / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Thunder / Electro Ball
- Hurricane
- Charm / Surf

The butterflies in general are great, but Vivichu seems to be the best butterfly. I guess it'd be a psuedo-fairy in the same way that Gyarados and Charizard are psuedo-dragons? Best not to dwell on it. But anyway, after one Quiver Dance, this thing is very fast an powerful, and its ThunderCane will hurt like hell... as will Electro Ball.

Dragonite (Klang) @ Leftovers / Weakness Policy
Ability: Multiscale
New Stats: 90/130/125/100/115/60
New Typing: Steel/Flying
EVs: 252 HP / 252 Atk / 4 filler
Adamant Nature
- Shift Gear
- Roost
- Gear Grind / Iron Head
- Extreme Speed

Good typing, powerful. Not much else to say.

Altaria (Ferroseed) @ Leftovers
Ability: Natural Cure
New Stats: 74/80/121/54/116/40 (BST 485)
New Typing: Dragon/Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Gyro Ball
- Stealth Rock
- Roost

DRAGON/STEEL IS BACK GUISE

Probopass (Litleo) @ Leftovers / Air Baloon
Ability: Magnet Pull
New Stats: 92/60/68/103/114/82
New Typing: Fire/Steel
EVs: 252 HP, 252 Spa, 4 Spe
Modest Nature
- Fire Blast
- Flash Cannon
- Earth Power
- filler

Hey, a Magnet Pull user with super-effective STAB! Run into a Heatran? That's what Earth Power is for.

Dustox (Sliggoo) @ Leftovers
Ability: Shield Dust
New Stats: 78/90/68/108/178/110 (BST 632)
New Typing: Dragon/Poison
EVs: 252 HP, 252 Def, 4 SpA
Bold Nature
- Roost
- Quiver Dance
- Dragon Pulse
- Sludge Wave

So... much... Special Defense...
 
How exactly is Gyarados mcNoStab more threatening and metagame-damaging that Milotic and Gallade?
yeah, that's what I'm wondering about as well. don't get me wrong, I still think that cross-evolving into Gyarados should be banned, but in particular its stat gains of +75/+115/+24/+45/+80/+1 are very lopsided compared to Milotic's +75/+45/+59/+90/+70/+1 gains, and I don't see Gyarados cross-evolutions being as threatening as the stupidly bulky abominations that Milotic can produce as a result.

edit: incidentally, Kadabra -> Nidoking:

Nidoking (Kadabra) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Earth Power
- Shadow Ball
- Ice Beam/other filler

(Base stats: 60/65/50/150/90/125)

Very frail, but it has an absolutely absurd amount of power factoring in its base 150 Special Attack stat and Sheer Force. No doubt it'll struggle against offensive teams given the high amount of speed creep that's a natural result of this meta's main mechanic, but it's able to tear apart slower teams, and has two powerful STABs in Psychic and Earth Power to boot. Essentially, it's a direct improvement over Life Orb Alakazam in standard.
 
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yeah, that's what I'm wondering about as well. don't get me wrong, I still think that cross-evolving into Gyarados should be banned, but in particular its stat gains of +75/+115/+24/+45/+80/+1 are very lopsided compared to Milotic's +75/+45/+59/+90/+70/+1 gains, and I don't see Gyarados cross-evolutions being as threatening as the stupidly bulky abominations that Milotic can produce as a result.
That, and Gyarados only affects first evolutions, while Gallade affects second stages. So between Gallade and Milotic, Gyarados alone being banned as a donor is pretty strange.
 

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