Introduction:
After having relative success with building Rain and Sand teams. I decided to give a Sun team a try. Yes, sun is probably the worst of the three OU weathers, as it has a disadvantageous matchup against both. However, because of its inferiority, people often neglect to prepare for them. For that reason, sun can be very deadly. After scouting a couple sun abusers I decided on this team, and TBH, I've been quite pleased with its results.
The Team At Glance:






Team Building:

The first member of a sun team would of course have to be Ninetails. Although for most of this RMT I'll be ranting on how useless Ninetails is, the fact that it brings permanent weather pretty much forces me to use it.


The first sun abuser I employed was Arcanine. While it might not be as powerful as pokes such as Volcorona and Infernape. New toys in Close Combat and Wild Charge mean it could act as deterence against Ttar and Politoed from coming in.



Originally, I was only considering the usual suspects for sun abuse: Venusaur, Volcorona, Infernape, Sawsbuck, Arcanine, Victini etc. But the I realized, Arcanine can destroy any steel type, leaving a clean sweep for a dragon. After testing Latios, Dragonite, Hydreigon and Salamence, I began to realize how much of a beast Salamence was in the sun. Not only could it check opposing sun teams, but it essentially gets STAB for Fire moves!




Ninetails has no business coming in against Politoed and Tyranitar, as it has absolutely no good moves whatsoever. As a result, I don't want those two coming in for free. Spikes is a superior entry hazard from deterring Toad and Ttar, hitting them for 25% damage just for coming in. I also wanted a way to check dragons, so Skarmory seemed like a logical choice.





Every sun team on earth needs a way to deal with Heatran, the bane of Drought. Using Toxic+Flamethrower Blissey would be the dumbest way to deal with Heatran on Earth. So instead I decided to go with the younger Chansey, who also has superior physical defenses and is better since Seismic Toss is the move being used. New Wish mechanics mean that Chansey is healing everyone on the team to full health.






With Chansey on the team, I felt I had no need for a rapid spinner, since she could just heal all the hazard and recoil damage. However, Toxic Spikes could still be problematic, So I added Venusaur as a third abuser and T-Spikes absorber.






This team had trouble against power hitters that resisted my sweepers' moves such as Dragonite and Volcorona. Chansey wasn't doing anything besides Wish Passing. As a result, I replaced it with a Scarf Landorus to revenge kill these threats/






With the loss of Chansey, my team could no longer heal itself and now needed the Rapid Spin support. Forretress was able to do this, and while not as reliable as Skarmory, still checks many threats Skarmory once did.
In Depth:
Conclusion:
First of all, if I haven't stressed it enough yet, Ninetails is the worst pokemon on Earth, and I would continue my rant on how Flamethrower fails to 2HKO Jirachi, I've decided that I've ripped on Ninetails enough... in this RMT, don't want to take up so much room talking about the waste of space that is Ninetails.
Secondly, for teamraters, yes I realize I have trouble against rain teams. My best bet is that Politoed dies to Spikes/ Will-o-Wisp damage, or gets picked off by Arcanine/ Venusaur before Ninetails dies of, well, pretty much anything. FYI, Venusaur is probably the weak link of this team, and Chansey isn't too important either considering I could just use a rapid spinner and run Morning Sun over Extremespeed on Arcanine.
Finally, I have tested Sun Wukong, Ao Guang (Infernape+Dragon) and Volcorona+Dragon strategies and neither work nearly as well. This is simply due to the fact that Arcanine deters Tyranitar and Politoed switchins. I've even tried running an Expert Belt to bluff a Choice Band and lure in Ttar and Toad, but found the drop in power unpleasant. I'm considering dropping either Venusaur or Chansey for another dragon to further abuse Crouching Tiger, Hidden Dragon.
Retired Team Members:
Skarmory @ Leftovers
Trait: Sturdy
Impish Nature
252 Hp / 232 Def / 24 Spe
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory does so many things for this team. Not only is he the only dragon resist, he also does a fantastic job of shutting down the sand. Spikes as explained before, is a more useful entry hazard for a sun team than Stealth Rocks. With 3 layers of Spikes up, opposing Tyranitar and Politoed are not going to enjoy switching in. Skarmory isn't exactly a counter to sand sweepers. Its more of a "phase them out so I can kill them later when my weather is up" strategy. The same goes for checking physically based dragons. Leftovers is chosen over Shed Shell because Magnezone into Skarmory is the most predictable move in the game. I usually double switch into Arcanine and dispose of Mag, although a good player can double switch in Magnezone as I switch in Skarmory to block a Haxorus CB Outrage. Roost is for Skarmory to heal itself, although I must be wary of Roosting when my opponent gets ready to fire off a powerful ground or fighting move. Whirlwind to phaze and rack up Spikes damage. Brave Bird allows Skarmory to check powerful fighting types such as Conkeldurr.
Chansey @ Eviolite
Trait: Natural Cure
Bold Nature
252 Hp / 252 Def / 4 SpD
- Wish
- Protect
- Toxic
- Seismic Toss
Ahh... the debate that will likely continue through the entirety of 5th Gen OU: Who's better? Blissey or Chansey? While Chansey is more suited to a Toxic stalling role, Blissey can actually deal out hits without Seismic Toss. While Chansey heals more in terms of bulk due to superior defense stats, Blissey can heal passively through leftovers. While Chansey can actually tank some physical hits with Eviolite, Blissey isn't harmed as much by trick since Wish is the most common move anyways. But for this team, Chansey is undoubtedly superior. Since her main assignment is Heatran, Toxic+Flamethrower is a completely gay way to deal with it, meaning Blissey loses a tremendous advantage over Chansey. Furthermore, Chansey's superior SpD allows it to sponge Meteors better than Blissey. Because Chansey's Hp is only 10 less than Blissey anyways, its gonna be able to pass 352 Hp wishes anyways, which heals everyone else on the team to full health! Toxic and Seismic Toss are really the only options Chansey has for dealing damage. Base 35 SpA will force you to do that.
After having relative success with building Rain and Sand teams. I decided to give a Sun team a try. Yes, sun is probably the worst of the three OU weathers, as it has a disadvantageous matchup against both. However, because of its inferiority, people often neglect to prepare for them. For that reason, sun can be very deadly. After scouting a couple sun abusers I decided on this team, and TBH, I've been quite pleased with its results.
The Team At Glance:






Team Building:

The first member of a sun team would of course have to be Ninetails. Although for most of this RMT I'll be ranting on how useless Ninetails is, the fact that it brings permanent weather pretty much forces me to use it.


The first sun abuser I employed was Arcanine. While it might not be as powerful as pokes such as Volcorona and Infernape. New toys in Close Combat and Wild Charge mean it could act as deterence against Ttar and Politoed from coming in.



Originally, I was only considering the usual suspects for sun abuse: Venusaur, Volcorona, Infernape, Sawsbuck, Arcanine, Victini etc. But the I realized, Arcanine can destroy any steel type, leaving a clean sweep for a dragon. After testing Latios, Dragonite, Hydreigon and Salamence, I began to realize how much of a beast Salamence was in the sun. Not only could it check opposing sun teams, but it essentially gets STAB for Fire moves!




Ninetails has no business coming in against Politoed and Tyranitar, as it has absolutely no good moves whatsoever. As a result, I don't want those two coming in for free. Spikes is a superior entry hazard from deterring Toad and Ttar, hitting them for 25% damage just for coming in. I also wanted a way to check dragons, so Skarmory seemed like a logical choice.





Every sun team on earth needs a way to deal with Heatran, the bane of Drought. Using Toxic+Flamethrower Blissey would be the dumbest way to deal with Heatran on Earth. So instead I decided to go with the younger Chansey, who also has superior physical defenses and is better since Seismic Toss is the move being used. New Wish mechanics mean that Chansey is healing everyone on the team to full health.






With Chansey on the team, I felt I had no need for a rapid spinner, since she could just heal all the hazard and recoil damage. However, Toxic Spikes could still be problematic, So I added Venusaur as a third abuser and T-Spikes absorber.






This team had trouble against power hitters that resisted my sweepers' moves such as Dragonite and Volcorona. Chansey wasn't doing anything besides Wish Passing. As a result, I replaced it with a Scarf Landorus to revenge kill these threats/






With the loss of Chansey, my team could no longer heal itself and now needed the Rapid Spin support. Forretress was able to do this, and while not as reliable as Skarmory, still checks many threats Skarmory once did.
In Depth:
Ninetails @ Leftovers
Trait: Drought
Timid Nature
252 Hp / 92 SpD / 164 Spe
- Flamethrower
- Substitute
- Will-o-Wisp
- Hidden Power Fighting
Ninetails is by far the worst Pokemon in OU history bar Ninjask. Yes, worse than Electivire, worse than Umbreon, worse than Dusknoir. Hell, its even worse than Whimsicott. Aside from Drought, it can really do next to nothing. Unlike Tyranitar and Politoed who can actually give decent contributions in combat, Ninetails pretty much makes it a 5 on 6 match on turn one. Why couldn't they have given Drought to Arcanine or Typhlosion? Hell, even Magmortar would be a better Drought user. Unless its weather wars, if I need to death fodder someone, its gonna be Ninetails. If I need someone to absorb status, its gonna be Ninetails. No, I don't care if I have Chansey to absorb status already. There's really not much to to talk about for the worst pokemon on Earth. I guess you uhh, Substitute, although there's really not much that can't rock Ninetails for a ton of damage. Will-o-Wisp Ttar and Politoed behind the Substitute. Flamethrower as afiller STAB move to revenge kill Excadrill. Hidden Power Fighting is for coverage... oh wait it can barely even dent Tyranitar... I used it cause uhh... it pops Heatran's balloon...
Trait: Drought
Timid Nature
252 Hp / 92 SpD / 164 Spe
- Flamethrower
- Substitute
- Will-o-Wisp
- Hidden Power Fighting
Ninetails is by far the worst Pokemon in OU history bar Ninjask. Yes, worse than Electivire, worse than Umbreon, worse than Dusknoir. Hell, its even worse than Whimsicott. Aside from Drought, it can really do next to nothing. Unlike Tyranitar and Politoed who can actually give decent contributions in combat, Ninetails pretty much makes it a 5 on 6 match on turn one. Why couldn't they have given Drought to Arcanine or Typhlosion? Hell, even Magmortar would be a better Drought user. Unless its weather wars, if I need to death fodder someone, its gonna be Ninetails. If I need someone to absorb status, its gonna be Ninetails. No, I don't care if I have Chansey to absorb status already. There's really not much to to talk about for the worst pokemon on Earth. I guess you uhh, Substitute, although there's really not much that can't rock Ninetails for a ton of damage. Will-o-Wisp Ttar and Politoed behind the Substitute. Flamethrower as a
Arcanine @ Life Orb
Trait: Flash Fire
Adamant Nature
252 Atk / 252 Spe / 4 Hp
- Flare Blitz
- Close Combat
- Wild Charge
- Morning Sun
Because of its atrocious stats, even under the sun Ninetails' "double STAB" flamethrower has trouble KOing opposing... oh wait we're not talking about Ninetails anymore. Anyways Arcanine is a fantastic sun abuser and is an integral member of the team. It is the designated fire absorber for this team, which is extremely important as it makes Skarmory useable. Life Orb is chosen over Choice Band for the freedom to switch moves. Flare Blitz vaporizes even fire resists in the sun. Close Combat and Wild Charge are for coverage, but their most imporant targets are Tyranitar and Politoed respectively. Although these two moves aren't actually used that much, they keep Ttar and Toad at bay because they'd never dare switch in, so I can keep sun up. The best part about Arcanine is that Flare Blitz+Close Combat+Wild Charge=every steel in existence dies, which opens up a sweep for a dragon. Morning Sun has replaced Extremespeed because I now have a designated revenge killer in Landorus and with the loss of Chansey, Arcanine's survivability has been greatly affected.
Trait: Flash Fire
Adamant Nature
252 Atk / 252 Spe / 4 Hp
- Flare Blitz
- Close Combat
- Wild Charge
- Morning Sun
Because of its atrocious stats, even under the sun Ninetails' "double STAB" flamethrower has trouble KOing opposing... oh wait we're not talking about Ninetails anymore. Anyways Arcanine is a fantastic sun abuser and is an integral member of the team. It is the designated fire absorber for this team, which is extremely important as it makes Skarmory useable. Life Orb is chosen over Choice Band for the freedom to switch moves. Flare Blitz vaporizes even fire resists in the sun. Close Combat and Wild Charge are for coverage, but their most imporant targets are Tyranitar and Politoed respectively. Although these two moves aren't actually used that much, they keep Ttar and Toad at bay because they'd never dare switch in, so I can keep sun up. The best part about Arcanine is that Flare Blitz+Close Combat+Wild Charge=every steel in existence dies, which opens up a sweep for a dragon. Morning Sun has replaced Extremespeed because I now have a designated revenge killer in Landorus and with the loss of Chansey, Arcanine's survivability has been greatly affected.
Salamence @ Life Orb
Trait: Intimidate
Naive Nature
252 Atk / 252 Spe / 4 SpA
- Dragon Dance
- Outrage
- Flamethrower
- Earthquake
Salamence is the second physical sweeper on the team and completes the "Crouching Tiger, Hidden Dragon" combo. Because Arcanine can destroy basically every steel, abusing a dragon sweeper on a sun team is even more effective than 2Drag1Mag. Salamence was chosen as the abuser and wow! He's a freaking beast under the sun! It basically gets double STAB with perfect non Heatran coverage under the sun. Dragon Dance and Outrage were among the biggest assets that pushed Salamence to a ban back in fourth gen, and it makes Salamence as dangerous as ever. Flamethrower becomes a powerful 100% accuracy STAB move that punches through most steel types anyways bar Bronzong, which is still a guaranteed 2HKO. Most of the time, I'm going for a late game sweep with DD+Outrage. However, if a stray Heatran who's had its Balloon popped is still kicking around, Earthquake gives me an extra turn of Outrage :)
Trait: Intimidate
Naive Nature
252 Atk / 252 Spe / 4 SpA
- Dragon Dance
- Outrage
- Flamethrower
- Earthquake
Salamence is the second physical sweeper on the team and completes the "Crouching Tiger, Hidden Dragon" combo. Because Arcanine can destroy basically every steel, abusing a dragon sweeper on a sun team is even more effective than 2Drag1Mag. Salamence was chosen as the abuser and wow! He's a freaking beast under the sun! It basically gets double STAB with perfect non Heatran coverage under the sun. Dragon Dance and Outrage were among the biggest assets that pushed Salamence to a ban back in fourth gen, and it makes Salamence as dangerous as ever. Flamethrower becomes a powerful 100% accuracy STAB move that punches through most steel types anyways bar Bronzong, which is still a guaranteed 2HKO. Most of the time, I'm going for a late game sweep with DD+Outrage. However, if a stray Heatran who's had its Balloon popped is still kicking around, Earthquake gives me an extra turn of Outrage :)
Venusaur @ Life Orb
Trait: Chlorophyll
Modest Nature
252 SpA / 252 Spe / 4 Hp
- Growth
- Energy Ball
- Sludge Bomb
- Hidden Power Fire
While Arcanine and Salamence punish opponents from the physical spectrum, have no fear Venusaur is here. With new Growth mechanics, Venusaur becomes a fearsome special sweeper. The entry hazard I fear most is Toxic Spikes which could cause trouble in a weather war considering how pathetically frail Nintails is. Venusaur gets rid of the problem just by switching in. Energy Ball and Hidden Power Fire are standard, although I am considering Hidden Power Ice to give those pesky Dragonites a disgusting surprise as they try to set up on me. While poison remains the worst attacking type in Pokemon, Its sheer power and great coverage was too great an allure to justify using Earthquake or Sleep Powder. Sludge Bomb punches holes into anyone that isn't immune or incredibly bulky. Even Dragonite must be wary of getting struck by it. The chance of poison hax isn't bad either.
Trait: Chlorophyll
Modest Nature
252 SpA / 252 Spe / 4 Hp
- Growth
- Energy Ball
- Sludge Bomb
- Hidden Power Fire
While Arcanine and Salamence punish opponents from the physical spectrum, have no fear Venusaur is here. With new Growth mechanics, Venusaur becomes a fearsome special sweeper. The entry hazard I fear most is Toxic Spikes which could cause trouble in a weather war considering how pathetically frail Nintails is. Venusaur gets rid of the problem just by switching in. Energy Ball and Hidden Power Fire are standard, although I am considering Hidden Power Ice to give those pesky Dragonites a disgusting surprise as they try to set up on me. While poison remains the worst attacking type in Pokemon, Its sheer power and great coverage was too great an allure to justify using Earthquake or Sleep Powder. Sludge Bomb punches holes into anyone that isn't immune or incredibly bulky. Even Dragonite must be wary of getting struck by it. The chance of poison hax isn't bad either.
Landorus @ Choice Scarf
Trait: Sand Force
Naive Nature
252 Atk / 252 Spe / 4 SpA
- Earthquake
- Rock Slide
- U-Turn
- Hidden Power Ice
Landorus has become the glue that keeps the team together. It revenge kills numerous dangerous threats, namely Heatran, Dragonite and Volcorona who are otherwise problematic for this team. This also offers me a "panic button" answer for dangerous threats such as Thundurus and DD Salamence. Even though Landorus loses a lot of its effectiveness outside of sandstorm, it is still a welcome addition to the team due to the fantastic team support it provides. EVs ensure it outspeeds base 100s and at least speed ties other Scarf Landorus. Earthquake is Landorus' STAB move, allowing it to act as yet another late game sweeper if necessary. Rock Slide is chosen over Stone Edge for its accuracy. Since I already have Hidden Power Ice, which hits pokemon like Dragonite and Salamence harder, I'd rather have a 95% chance of killing Volcorona, Thundurus, and Tornadus than 80%. U-Turn is primarily for scouting early and mid-game. Hidden Power Ice offers me coverage against dangerous threats such as dragons, Gliscor, and opposing Landorus.
Trait: Sand Force
Naive Nature
252 Atk / 252 Spe / 4 SpA
- Earthquake
- Rock Slide
- U-Turn
- Hidden Power Ice
Landorus has become the glue that keeps the team together. It revenge kills numerous dangerous threats, namely Heatran, Dragonite and Volcorona who are otherwise problematic for this team. This also offers me a "panic button" answer for dangerous threats such as Thundurus and DD Salamence. Even though Landorus loses a lot of its effectiveness outside of sandstorm, it is still a welcome addition to the team due to the fantastic team support it provides. EVs ensure it outspeeds base 100s and at least speed ties other Scarf Landorus. Earthquake is Landorus' STAB move, allowing it to act as yet another late game sweeper if necessary. Rock Slide is chosen over Stone Edge for its accuracy. Since I already have Hidden Power Ice, which hits pokemon like Dragonite and Salamence harder, I'd rather have a 95% chance of killing Volcorona, Thundurus, and Tornadus than 80%. U-Turn is primarily for scouting early and mid-game. Hidden Power Ice offers me coverage against dangerous threats such as dragons, Gliscor, and opposing Landorus.
Forretress @ Leftovers
Trait: Sturdy
Calm Nature
252 Hp / 252 SpD / 4 Def
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
With the new all out offensive nature of the rest of the team, a rapid spinner was necessary to reduce the passive damage that piles up in the forms of Stealth Rocks, Spikes, and Life Orb. I opted for a specially defensive version because it can come in on more attacks and Rapid Spin to its hearts desire. Team preview means I can see if my opponent packs a ghost or not :). Its steel typing means its also the only member of my team that can come in on a powerful dragon move. Since Forry already has enough physical bulk to come in on most Outrages, the special defense investment allows it to come in on some Meteors as well. The two hazards of choice are Stealth Rocks and Spikes, with the offensive nature of this team, Toxic Spikes really weren't that necessary. Stealth Rocks is better against teams that rely on a lot of switching, and is especially effective against teams that pack many flying types like Dragonite and Salamence. Spikes is more effective for weather wars, as it wears down the opponent's weather sweeper over the course of a match. Rapid Spin is a necessity, as Ninetails, Arcanine, and Salamence all abhorr entry hazards. Volt Switch allows me to escape from Magnezone, since Magnezone switching into Forretress is the most predictable move in the game other than maybe Gliscor switching into Excadrill.
Trait: Sturdy
Calm Nature
252 Hp / 252 SpD / 4 Def
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
With the new all out offensive nature of the rest of the team, a rapid spinner was necessary to reduce the passive damage that piles up in the forms of Stealth Rocks, Spikes, and Life Orb. I opted for a specially defensive version because it can come in on more attacks and Rapid Spin to its hearts desire. Team preview means I can see if my opponent packs a ghost or not :). Its steel typing means its also the only member of my team that can come in on a powerful dragon move. Since Forry already has enough physical bulk to come in on most Outrages, the special defense investment allows it to come in on some Meteors as well. The two hazards of choice are Stealth Rocks and Spikes, with the offensive nature of this team, Toxic Spikes really weren't that necessary. Stealth Rocks is better against teams that rely on a lot of switching, and is especially effective against teams that pack many flying types like Dragonite and Salamence. Spikes is more effective for weather wars, as it wears down the opponent's weather sweeper over the course of a match. Rapid Spin is a necessity, as Ninetails, Arcanine, and Salamence all abhorr entry hazards. Volt Switch allows me to escape from Magnezone, since Magnezone switching into Forretress is the most predictable move in the game other than maybe Gliscor switching into Excadrill.
Conclusion:
First of all, if I haven't stressed it enough yet, Ninetails is the worst pokemon on Earth, and I would continue my rant on how Flamethrower fails to 2HKO Jirachi, I've decided that I've ripped on Ninetails enough... in this RMT, don't want to take up so much room talking about the waste of space that is Ninetails.
Secondly, for teamraters, yes I realize I have trouble against rain teams. My best bet is that Politoed dies to Spikes/ Will-o-Wisp damage, or gets picked off by Arcanine/ Venusaur before Ninetails dies of, well, pretty much anything. FYI, Venusaur is probably the weak link of this team, and Chansey isn't too important either considering I could just use a rapid spinner and run Morning Sun over Extremespeed on Arcanine.
Finally, I have tested Sun Wukong, Ao Guang (Infernape+Dragon) and Volcorona+Dragon strategies and neither work nearly as well. This is simply due to the fact that Arcanine deters Tyranitar and Politoed switchins. I've even tried running an Expert Belt to bluff a Choice Band and lure in Ttar and Toad, but found the drop in power unpleasant. I'm considering dropping either Venusaur or Chansey for another dragon to further abuse Crouching Tiger, Hidden Dragon.
Retired Team Members:
Skarmory @ Leftovers
Trait: Sturdy
Impish Nature
252 Hp / 232 Def / 24 Spe
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory does so many things for this team. Not only is he the only dragon resist, he also does a fantastic job of shutting down the sand. Spikes as explained before, is a more useful entry hazard for a sun team than Stealth Rocks. With 3 layers of Spikes up, opposing Tyranitar and Politoed are not going to enjoy switching in. Skarmory isn't exactly a counter to sand sweepers. Its more of a "phase them out so I can kill them later when my weather is up" strategy. The same goes for checking physically based dragons. Leftovers is chosen over Shed Shell because Magnezone into Skarmory is the most predictable move in the game. I usually double switch into Arcanine and dispose of Mag, although a good player can double switch in Magnezone as I switch in Skarmory to block a Haxorus CB Outrage. Roost is for Skarmory to heal itself, although I must be wary of Roosting when my opponent gets ready to fire off a powerful ground or fighting move. Whirlwind to phaze and rack up Spikes damage. Brave Bird allows Skarmory to check powerful fighting types such as Conkeldurr.
Chansey @ Eviolite
Trait: Natural Cure
Bold Nature
252 Hp / 252 Def / 4 SpD
- Wish
- Protect
- Toxic
- Seismic Toss
Ahh... the debate that will likely continue through the entirety of 5th Gen OU: Who's better? Blissey or Chansey? While Chansey is more suited to a Toxic stalling role, Blissey can actually deal out hits without Seismic Toss. While Chansey heals more in terms of bulk due to superior defense stats, Blissey can heal passively through leftovers. While Chansey can actually tank some physical hits with Eviolite, Blissey isn't harmed as much by trick since Wish is the most common move anyways. But for this team, Chansey is undoubtedly superior. Since her main assignment is Heatran, Toxic+Flamethrower is a completely gay way to deal with it, meaning Blissey loses a tremendous advantage over Chansey. Furthermore, Chansey's superior SpD allows it to sponge Meteors better than Blissey. Because Chansey's Hp is only 10 less than Blissey anyways, its gonna be able to pass 352 Hp wishes anyways, which heals everyone else on the team to full health! Toxic and Seismic Toss are really the only options Chansey has for dealing damage. Base 35 SpA will force you to do that.













