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Crouching Tiger, Hidden Dragon: Legend of the Nine Tailed Beast

New World Order

Licks Toads
is a Team Rater Alumnusis a Contributor Alumnus
Introduction:

After having relative success with building Rain and Sand teams. I decided to give a Sun team a try. Yes, sun is probably the worst of the three OU weathers, as it has a disadvantageous matchup against both. However, because of its inferiority, people often neglect to prepare for them. For that reason, sun can be very deadly. After scouting a couple sun abusers I decided on this team, and TBH, I've been quite pleased with its results.

The Team At Glance:


Team Building:


The first member of a sun team would of course have to be Ninetails. Although for most of this RMT I'll be ranting on how useless Ninetails is, the fact that it brings permanent weather pretty much forces me to use it.

The first sun abuser I employed was Arcanine. While it might not be as powerful as pokes such as Volcorona and Infernape. New toys in Close Combat and Wild Charge mean it could act as deterence against Ttar and Politoed from coming in.

Originally, I was only considering the usual suspects for sun abuse: Venusaur, Volcorona, Infernape, Sawsbuck, Arcanine, Victini etc. But the I realized, Arcanine can destroy any steel type, leaving a clean sweep for a dragon. After testing Latios, Dragonite, Hydreigon and Salamence, I began to realize how much of a beast Salamence was in the sun. Not only could it check opposing sun teams, but it essentially gets STAB for Fire moves!

Ninetails has no business coming in against Politoed and Tyranitar, as it has absolutely no good moves whatsoever. As a result, I don't want those two coming in for free. Spikes is a superior entry hazard from deterring Toad and Ttar, hitting them for 25% damage just for coming in. I also wanted a way to check dragons, so Skarmory seemed like a logical choice.

Every sun team on earth needs a way to deal with Heatran, the bane of Drought. Using Toxic+Flamethrower Blissey would be the dumbest way to deal with Heatran on Earth. So instead I decided to go with the younger Chansey, who also has superior physical defenses and is better since Seismic Toss is the move being used. New Wish mechanics mean that Chansey is healing everyone on the team to full health.

With Chansey on the team, I felt I had no need for a rapid spinner, since she could just heal all the hazard and recoil damage. However, Toxic Spikes could still be problematic, So I added Venusaur as a third abuser and T-Spikes absorber.

This team had trouble against power hitters that resisted my sweepers' moves such as Dragonite and Volcorona. Chansey wasn't doing anything besides Wish Passing. As a result, I replaced it with a Scarf Landorus to revenge kill these threats/

With the loss of Chansey, my team could no longer heal itself and now needed the Rapid Spin support. Forretress was able to do this, and while not as reliable as Skarmory, still checks many threats Skarmory once did.

In Depth:

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Ninetails @ Leftovers
Trait: Drought
Timid Nature
252 Hp / 92 SpD / 164 Spe
- Flamethrower
- Substitute
- Will-o-Wisp
- Hidden Power Fighting

Ninetails is by far the worst Pokemon in OU history bar Ninjask. Yes, worse than Electivire, worse than Umbreon, worse than Dusknoir. Hell, its even worse than Whimsicott. Aside from Drought, it can really do next to nothing. Unlike Tyranitar and Politoed who can actually give decent contributions in combat, Ninetails pretty much makes it a 5 on 6 match on turn one. Why couldn't they have given Drought to Arcanine or Typhlosion? Hell, even Magmortar would be a better Drought user. Unless its weather wars, if I need to death fodder someone, its gonna be Ninetails. If I need someone to absorb status, its gonna be Ninetails. No, I don't care if I have Chansey to absorb status already. There's really not much to to talk about for the worst pokemon on Earth. I guess you uhh, Substitute, although there's really not much that can't rock Ninetails for a ton of damage. Will-o-Wisp Ttar and Politoed behind the Substitute. Flamethrower as a filler STAB move to revenge kill Excadrill. Hidden Power Fighting is for coverage... oh wait it can barely even dent Tyranitar... I used it cause uhh... it pops Heatran's balloon...

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Arcanine @ Life Orb
Trait: Flash Fire
Adamant Nature
252 Atk / 252 Spe / 4 Hp
- Flare Blitz
- Close Combat
- Wild Charge
- Morning Sun

Because of its atrocious stats, even under the sun Ninetails' "double STAB" flamethrower has trouble KOing opposing... oh wait we're not talking about Ninetails anymore. Anyways Arcanine is a fantastic sun abuser and is an integral member of the team. It is the designated fire absorber for this team, which is extremely important as it makes Skarmory useable. Life Orb is chosen over Choice Band for the freedom to switch moves. Flare Blitz vaporizes even fire resists in the sun. Close Combat and Wild Charge are for coverage, but their most imporant targets are Tyranitar and Politoed respectively. Although these two moves aren't actually used that much, they keep Ttar and Toad at bay because they'd never dare switch in, so I can keep sun up. The best part about Arcanine is that Flare Blitz+Close Combat+Wild Charge=every steel in existence dies, which opens up a sweep for a dragon. Morning Sun has replaced Extremespeed because I now have a designated revenge killer in Landorus and with the loss of Chansey, Arcanine's survivability has been greatly affected.

Salamence___Flight_of_Fancy_by_Sajirou.png

Salamence @ Life Orb
Trait: Intimidate
Naive Nature
252 Atk / 252 Spe / 4 SpA
- Dragon Dance
- Outrage
- Flamethrower
- Earthquake

Salamence is the second physical sweeper on the team and completes the "Crouching Tiger, Hidden Dragon" combo. Because Arcanine can destroy basically every steel, abusing a dragon sweeper on a sun team is even more effective than 2Drag1Mag. Salamence was chosen as the abuser and wow! He's a freaking beast under the sun! It basically gets double STAB with perfect non Heatran coverage under the sun. Dragon Dance and Outrage were among the biggest assets that pushed Salamence to a ban back in fourth gen, and it makes Salamence as dangerous as ever. Flamethrower becomes a powerful 100% accuracy STAB move that punches through most steel types anyways bar Bronzong, which is still a guaranteed 2HKO. Most of the time, I'm going for a late game sweep with DD+Outrage. However, if a stray Heatran who's had its Balloon popped is still kicking around, Earthquake gives me an extra turn of Outrage :)

venusaur.png

Venusaur @ Life Orb
Trait: Chlorophyll
Modest Nature
252 SpA / 252 Spe / 4 Hp
- Growth
- Energy Ball
- Sludge Bomb
- Hidden Power Fire

While Arcanine and Salamence punish opponents from the physical spectrum, have no fear Venusaur is here. With new Growth mechanics, Venusaur becomes a fearsome special sweeper. The entry hazard I fear most is Toxic Spikes which could cause trouble in a weather war considering how pathetically frail Nintails is. Venusaur gets rid of the problem just by switching in. Energy Ball and Hidden Power Fire are standard, although I am considering Hidden Power Ice to give those pesky Dragonites a disgusting surprise as they try to set up on me. While poison remains the worst attacking type in Pokemon, Its sheer power and great coverage was too great an allure to justify using Earthquake or Sleep Powder. Sludge Bomb punches holes into anyone that isn't immune or incredibly bulky. Even Dragonite must be wary of getting struck by it. The chance of poison hax isn't bad either.

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Landorus @ Choice Scarf
Trait: Sand Force
Naive Nature
252 Atk / 252 Spe / 4 SpA
- Earthquake
- Rock Slide
- U-Turn
- Hidden Power Ice

Landorus has become the glue that keeps the team together. It revenge kills numerous dangerous threats, namely Heatran, Dragonite and Volcorona who are otherwise problematic for this team. This also offers me a "panic button" answer for dangerous threats such as Thundurus and DD Salamence. Even though Landorus loses a lot of its effectiveness outside of sandstorm, it is still a welcome addition to the team due to the fantastic team support it provides. EVs ensure it outspeeds base 100s and at least speed ties other Scarf Landorus. Earthquake is Landorus' STAB move, allowing it to act as yet another late game sweeper if necessary. Rock Slide is chosen over Stone Edge for its accuracy. Since I already have Hidden Power Ice, which hits pokemon like Dragonite and Salamence harder, I'd rather have a 95% chance of killing Volcorona, Thundurus, and Tornadus than 80%. U-Turn is primarily for scouting early and mid-game. Hidden Power Ice offers me coverage against dangerous threats such as dragons, Gliscor, and opposing Landorus.

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Forretress @ Leftovers
Trait: Sturdy
Calm Nature
252 Hp / 252 SpD / 4 Def
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch

With the new all out offensive nature of the rest of the team, a rapid spinner was necessary to reduce the passive damage that piles up in the forms of Stealth Rocks, Spikes, and Life Orb. I opted for a specially defensive version because it can come in on more attacks and Rapid Spin to its hearts desire. Team preview means I can see if my opponent packs a ghost or not :). Its steel typing means its also the only member of my team that can come in on a powerful dragon move. Since Forry already has enough physical bulk to come in on most Outrages, the special defense investment allows it to come in on some Meteors as well. The two hazards of choice are Stealth Rocks and Spikes, with the offensive nature of this team, Toxic Spikes really weren't that necessary. Stealth Rocks is better against teams that rely on a lot of switching, and is especially effective against teams that pack many flying types like Dragonite and Salamence. Spikes is more effective for weather wars, as it wears down the opponent's weather sweeper over the course of a match. Rapid Spin is a necessity, as Ninetails, Arcanine, and Salamence all abhorr entry hazards. Volt Switch allows me to escape from Magnezone, since Magnezone switching into Forretress is the most predictable move in the game other than maybe Gliscor switching into Excadrill.


Conclusion:

First of all, if I haven't stressed it enough yet, Ninetails is the worst pokemon on Earth, and I would continue my rant on how Flamethrower fails to 2HKO Jirachi, I've decided that I've ripped on Ninetails enough... in this RMT, don't want to take up so much room talking about the waste of space that is Ninetails.

Secondly, for teamraters, yes I realize I have trouble against rain teams. My best bet is that Politoed dies to Spikes/ Will-o-Wisp damage, or gets picked off by Arcanine/ Venusaur before Ninetails dies of, well, pretty much anything. FYI, Venusaur is probably the weak link of this team, and Chansey isn't too important either considering I could just use a rapid spinner and run Morning Sun over Extremespeed on Arcanine.

Finally, I have tested Sun Wukong, Ao Guang (Infernape+Dragon) and Volcorona+Dragon strategies and neither work nearly as well. This is simply due to the fact that Arcanine deters Tyranitar and Politoed switchins. I've even tried running an Expert Belt to bluff a Choice Band and lure in Ttar and Toad, but found the drop in power unpleasant. I'm considering dropping either Venusaur or Chansey for another dragon to further abuse Crouching Tiger, Hidden Dragon.

Retired Team Members:
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Skarmory @ Leftovers
Trait: Sturdy
Impish Nature
252 Hp / 232 Def / 24 Spe
- Spikes
- Roost
- Whirlwind
- Brave Bird

Skarmory does so many things for this team. Not only is he the only dragon resist, he also does a fantastic job of shutting down the sand. Spikes as explained before, is a more useful entry hazard for a sun team than Stealth Rocks. With 3 layers of Spikes up, opposing Tyranitar and Politoed are not going to enjoy switching in. Skarmory isn't exactly a counter to sand sweepers. Its more of a "phase them out so I can kill them later when my weather is up" strategy. The same goes for checking physically based dragons. Leftovers is chosen over Shed Shell because Magnezone into Skarmory is the most predictable move in the game. I usually double switch into Arcanine and dispose of Mag, although a good player can double switch in Magnezone as I switch in Skarmory to block a Haxorus CB Outrage. Roost is for Skarmory to heal itself, although I must be wary of Roosting when my opponent gets ready to fire off a powerful ground or fighting move. Whirlwind to phaze and rack up Spikes damage. Brave Bird allows Skarmory to check powerful fighting types such as Conkeldurr.

DP43.jpg

Chansey @ Eviolite
Trait: Natural Cure
Bold Nature
252 Hp / 252 Def / 4 SpD
- Wish
- Protect
- Toxic
- Seismic Toss

Ahh... the debate that will likely continue through the entirety of 5th Gen OU: Who's better? Blissey or Chansey? While Chansey is more suited to a Toxic stalling role, Blissey can actually deal out hits without Seismic Toss. While Chansey heals more in terms of bulk due to superior defense stats, Blissey can heal passively through leftovers. While Chansey can actually tank some physical hits with Eviolite, Blissey isn't harmed as much by trick since Wish is the most common move anyways. But for this team, Chansey is undoubtedly superior. Since her main assignment is Heatran, Toxic+Flamethrower is a completely gay way to deal with it, meaning Blissey loses a tremendous advantage over Chansey. Furthermore, Chansey's superior SpD allows it to sponge Meteors better than Blissey. Because Chansey's Hp is only 10 less than Blissey anyways, its gonna be able to pass 352 Hp wishes anyways, which heals everyone else on the team to full health! Toxic and Seismic Toss are really the only options Chansey has for dealing damage. Base 35 SpA will force you to do that.
 
Nice team. For the most part, I found it hard to change parts of the team without changing the core but one suggestion I do have is replacing Chansey with Vaporeon to better handle Politoed and friends. Below is the standard set, but seeing that you have Skarmory, I suggest changing the bold set to a calm set with special defense evs in place of defense evs; it's up to you. For its third move, I suggest testing each of the options: scald is a nice stab although sun will weaken it (helps outside the weather though),roar can help get rid of boosting sweepers and aid Skarmory's job. Heal bell can be overall bonus support and keep your sweepers at max efficiency. Toxic is another option to wear down Jellicent and friends. I personally think ice beam is a must for dragons.
move 1: Wish
move 2: Protect
move 3: Scald/Roar/Heal Bell
move 4: Ice Beam
item: Leftovers
ability: Water Absorb
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

I hope that helps.
Edit: Also consider changing Ninetail's moveset with substitute ---> protect for better scouting or try overheat+power swap in order to cripple something.
 
Try a heatran over Arcanine, he's the best sun abuser out there, and has amazing bulk and SAtk, and adds a second dragon resist:

name: Offensive
move 1: Fire Blast
move 2: Earth Power
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Stealth Rock/Taunt/Flame Charge
item: Air Balloon / Life Orb
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe

Sets up rox, can be a great stallbreaker, and can sweep late-game with flame charge, and with balloon, he can kill exca

since you have problems with rain, try a latios or latias. they are great sun and rain checks with HP fire and surf, and have very strong Dragon moves too. Try over blissey, latios:

name: Offensive
move 1: Draco Meteor
move 2: Surf
move 3: Hidden Power Fire
move 4: Recover / Thunderbolt / Psyshock
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

gl
 
@Gaburu, I'll give Vaporeon with Heal Bell a try since that'll take away the need to use Venusaur as well. For Ninetails, I find Substitute more useful since it lets me fire off Will-o-Wisps without the need for prediction. Protect may be useful for scouting, but sucktails dies to everything without Substitute. I might use it over the nearly useless Hidden Power Fighting though.

@Aeromence: Arcanine is pretty much a necessity. This team has enough trouble against opposing weathers, Arcanine is the deterrence that keeps Ttar/ Politoed from switching in all the time. Heatran also isn't nearly as good at opening holes for Salamence to sweep. I'll probably give Latios a swing, gives me another dragon to abuse Arcanine as well.
 
Why not try Ferrothorn over Skarmory or Venusuar? It can take both Hydro Pumps, and Draco Meteors, except it does it better.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Spikes
- Power Whip
- Gyro Ball
 
Why not try Ferrothorn over Skarmory or Venusuar? It can take both Hydro Pumps, and Draco Meteors, except it does it better.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Spikes
- Power Whip
- Gyro Ball

using ferrothorn on a sun team is a waste of a slot. Also, I guess you could try a Choice Band over Life Orb on Arcanine, or even add flame charge to give him some much needed speed. You could try a bronzong too. he has no weakness under rain, and in sandstorm, he's such a boss. He also covers a few of your minor weaknesses. try it over chansey:

name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Gyro Ball
move 4: Earthquake / Hypnosis
item: Light Clay
ability: Levitate
nature: Relaxed
evs: 252 HP / 152 Atk / 8 Def / 96 SpD
ivs: 0 Spe

And he sets up dual screens to make way for your dangerous sweepers. what more could you want? Anyway, this guy over chansey, latios over skarm, and then the team's pretty good (if you would get rid of arcanine and replace with SR balloontran) anyway, gl
 
If you are so concerned about the lack of damage Ninetales can do, use a Nasty Plot set instead.
Ninetales
252 SpA / 4 SpD / 252 Spe
Flamethrower
Energy Ball
Nasty Plot
Hidden Power Fighting
Timid
Life Orb
Energy Ball for Tyranitar and Politoed, Nasty Plot boosts Ninetales's Sp.Attk. The rest are your own attacks. Life Orb also helps you when you have no time to set up. Hopefully with this set your Ninetales won't become as useless
 
I don't really see how you are supposed to be beating rain teams. While you do have two Water resists, they're fairly frail, and can both be KOed by predicting the switchin and using Ice Beam with Politoed. They are also both outsped by Starmie and KOed with Ice Beam. Thundurus in the rain is especially dangerous. After a Nasty Plot, only Chansey can survive, but he can just Nasty Plot again while you Toxic, and you have to stall for turns with perfect prediction, which is hardly managable.

A Gastrodon would be a good fit over Chansey to fix that. Still beats most special attackers by virtue of its typing and ability, as he is immune to Thunder, Surf and Hydro Pump and neutral to Ice Beam and Hidden Power Ice. But also gives you a good weapon against rain teams and Thundurus. The exact set is:

DP18.jpg
Gastrodon @ Leftovers | Storm Drain
Calm | 252 HP / 4 SpA / 252 SpD
Ice Beam / Earth Power / Toxic / Recover


I would also use Shed Shell > Leftovers on Skarmory, as it really helps against DragMag teams.

Good luck!
 
The minute you start adding rain counters to your sun team, the team becomes awful. Why does sun need to counter rain? All sun needs to do is keep the weather up vs. it's enemy? This is easily accomplished by the fact that politoed cannot directly switch into the majority of sun's abusers or else it dies. Yes, Ninetales is an issue. To be honest, sun is played by not keeping Ninetales in for very long.

Add safegaurd to the Ninetales set, preferably replacing substitute. Yes, sub does let you scout for switch ins for you to use will-o-wisp, but it also runs the risk of simply wasting a tunr and 25% of your health. Safegaurd works for sun teams because it makes the stall match up even easier and can be suprisingly useful for your setup sweepers. Since Ninetales is also turned into setup fodder often, roar may work too. By the way, switch to fire blast. The accuracy may suck, but if you're actually attacking with Ninetales, you might as well make the best of it.
Since you're using skarmory, you can go with a fully specially bulky Calm Ninetales. Hear me out. With Chansey passing it wishes to keep it healthy, the set can find itself switching into rain team pokemon more often than normal and somewhat shurgging off nuetral water attacks as well as other weak special hits. Right now, your Nietales is doing nothing for the team. So those moves would be something worth considering at the least if you wouldn't go for a calm set.


If I may suggest this...run mixed victreebel over venusaur. Growth, leaf blade, hp ice, and weatherball are all you need. Leaf blade has the upside of being able to do something to sp. def t-tar, blissey, and bulky politoed. Weatherball becomes a base 100 fire attack that gets the sun boost. And hp ice will solve all of your dragon problems.

The trick is actually setting up, since victreebel is frail as all hell. But it's rewarding once you do. I'd give you the EV set, but I'm not on my computer right now. It's primarily special based though.

A threat I can spot right away would have to be subCM Latias if it gets in early (which Ninetales can roar out if they try to abuse you as setup fodder) and...um...

This is a solid team so far. If you're losing to rain, then come speak to me again. I'll show you some logs on what to do.
 
@ Alphatron: thx, I'll test out Victreebel. As well, my way of dealing with Rain so far has been, Will-o-Wisp, set up Spikes when possible, pray Politoed dies b4 Ninetails. I would like to see how that Calm Mind Ninetails works though.

Edit: I just realized there is no Victreebel analysis written. I'm guessing Naive Nature max speed is preferable as it outspeeds every poke except base 110 scarves, Chlorophyll Sawsbuck, and that one person on Earth who used a timid Venusaur. Lowering SpD is preferrable since the only priority move on this side is Vaccuum Wave which Victreebel resists. I may be able to survive an extra BP or Extremespeed despite the low Def stat. I have no idea how to do attack EVs.
 
Yea, follow alphatron's advice, he mastered Sun :d.

I agree with his recommendations for your Ninetales. If it's Calm, it can easily take a neutral Water move, as long as it's not from SpecsToed. Investing in speed is useful to check Excadrill, but you already have Skarmory, so it is not as necessary.

I don't think his team is weak to SubCM Latias, though. Unless Latias have HP Fire, it can't break through Skarmory, who would phaze it. If the opponent paired Latias with Magnezone, Latias would still struggle to set up on Chansey, who breaks her Subs and can Toxic on the Recover.

I don't know what else would set up on Ninetales, but Roar is still handy to rack up damage on Heatran and other obvious switch-ins.

I'm not sure how hard it is to set up Growth on Victreebel, but if it is hard to pull off, Sleep Powder may be an alternative choice. I understand that Growth is one of the big selling points of Victreebel as a Chlorophyll mon, but it already has enough fire power as it is, and putting something to sleep provides reliable support to the team.

I also think Stealth Rock is more useful on Skarmory before Spikes. I believe many threats to Sun teams cannot be touched by Spikes, such as Air Balloon Heatran, Dragonite, and Latios. It is also good to keep opposing Sun Abusers in check, especially Volcarona and Darmanitan, to which SR deals more damage.
 
Hi,

When you run a Sun team, the first thing you need to consider is removing ALL entry hazards. They can limit your Ninetails' life span immensely, which I why I suggest changing Rest over Substitute on Ninetails, and possibly adding an Air Balloon, to switch into Spikes with impunity if neccesary. Sunny Day over Hidden Power Fighting is also something to consider because you outspeed Politoed, which is a big threat in that it sets up rain, and can severely weaken its Water moves. to deal with the entry hazard issue, I can suggest using a Forretress over your current Skarmory. With a moveset of Volt Switch | Spikes | Stealth Rock | Rapid Spin, not only will you get Spikes up, but Stealth Rocks and Rapid Spin off as well, a huge improvement over your Skarmory in the context of your Sun team. It also gets rid of Dragonite's Multiscale, which can be nuisance to Sun teams otherwise. It should have an EV spread of 252 HP / 252 Def / 4 SpDef and a Sassy nature.

If you do choose to run Rest on Ninetails, which I really recommend, Chansey can afford to use an Aromatheraphy set, with Aromatherapy | Wish | Protect | Seismic Toss, which will keep your Ninetails awake, as well as remove any status like a nasty paralysis on Venusaur or otherwise. You can also keep your Wish support to keep Arcanine and Venusaur alive longer. Toxic support on your team isn't too necessary, since you don't have real gaping problems with Volcarona or Jellicent, dealt with by Mence and Arcanine respectively. You may consider using Blissey to use Ice Beam over Seismic Toss to deal with Dragonite, but you can also try Hidden Power Ice on Venusaur and consider a mixed set with Earthquake over Sludge Bomb to hit Tyranitar and Ferrothorn.

Good luck.
 
Hi there. great team.

-I agree with everyone else; change Chansey to a bulky water like Vaporeon or Gastrodon. Why? Because your team can't counter some threats like Cloyster, Dragonite or Heatran better.
-As weird as it sounds, I suggest changing Spikes for SR on Skarm. Why? To deal with Dragonite better. Dragonite is a HUGE problem to your team.
-I also agree with changing Arcanine for Heatran. Firstly, it gives better synergy with Mence and Saur and so that your team gets an extra steel type.
 
Threats:

  • Volcarona
  • Terrakion
  • Dragonite
  • CB Tyranitar
  • Weather sweepers
After reading over this team, it's very safe to say that HP Rock Volcarona will give you trouble if it's given the chance set up, which is very possible due to the lack of Stealth Rock; Skarmory, Ninetales and Venusaur are fresh Volcarona bait, giving it plenty of chances to switch in and get a boost or two up. Chansey won't be taking sun-boosted Fire Blasts for long either due to the amount of pressure being placed on her checking special threats to this team. Terrakion, more specifically after a Swords Dance, can also present itself to be a threat to this team, as he can KO Skarmory with a +2 Close Combat after some residual damage. Venusaur can KO with Energy Ball, but can potentially fall to Terrakion if it manages to get a Rock Polish boost as well, or predicts on the switch (LO Stone Edge will KO if Venusaur has either attacked or switched into Stealth Rock / one layer of Spikes twice). The next threat that needs tending to is Dragonite, who can switch in with almost impunity thanks to Multi Scale and either hammer away at your team with a mixed set or get a Dragon Dance or two under his belt. Arcanine and Chansey are perfect Dragonite fodder as well, so there are certainly plenty of chances for Dragonite to switch in and do his thing. You'll also have to worry about Skarmory having to take boosted Fire Punches. Finally, while he may not be as common as the others, you should be wary of Choice Band Tyranitar. Not only can CBTar change the weather, but he can also 2HKO Skarmory - and before it can Roost, thanks to his higher Speed investment - and either severely damage or simply OHKO the rest of your team with Stone Edge.

Thundurus is also a fairly significant threat to this team, which has no problem setting up on Skarmory, avoiding Toxic thanks to Lum, and destroying Chansey with a +4 Focus Blast. Yeah, everyone has problems with that fagmuffin, but he's still a threat that needs to be checked for the moment. Tornadus can be a problem as well if rain is up, as he can 2HKO Skarmory (guaranteed after SR damage) with an LO Hurricane and Chansey with a combination of Hurricane and Hammer Arm. Landorus and Excadril can also be huge problems if left unchecked because they're usually accompanied by Terrakion, Lucario - generally any physical sweeper that can beat Gliscor and Skarmory down enough for a late-game sweep. While those threats are pretty reliant on their own weather being up, you need a more reliable method of working around them, because keeping Ninetales alive for weather control is arguably the most difficult problem this team seems to face.

To remedy these problems, I'd suggest replacing Chansey with specially defensive Jirachi and Skarmory with Choice Scarf Landorus. Toxic stalling really isn't needed on a team as offensive as this one, and Jirachi can also set Stealth Rock up in order to keep the pressure on Volcarona and Dragonite. Jirachi is also very capable of keeping rain (Thundurus and Tornadus, particularly) in check simply due to his Steel-typing, Body Slam, and frustrating longevity in the form of Wish. On top of that, Jirachi brings that oh-so-useful Rock resistance to the table, which can really help you check CB Tyranitar. The next addition that I'm suggesting is Choice Scarf Landorus. Lando can revenge quite a few threats to this team in the event that you let them get up a boost and can function very well as a revenge killer regardless of that the weather is.

Alright, so here are the sets:
385.gif

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 232 SDef / 36 Spd
Careful Nature (+SDef, - SAtk)
-Stealth Rock
-Body Slam
-Wish
-Iron Head
The HP EVs were reduced in order to lower damage from Spikes and the extra Speed beats max Speed Tyranitar and Pokemon who aim to outpace him as well. I mean, I've seen my share of max Speed mixTar, so it's really just personal preference. Body Slam > Thunder Wave in order to hit Ground-types on the switch in, which will help this team deal with a lot of threats more easily.

645.gif

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, - SDef)
-Earthquake
-U-turn
-Rock Slide
-Hidden Power [Ice]
Because this isn't a sand team / sand isn't likely to be present, you're much better off with Rock Slide as Stone Edge won't be able to OHKO Gyarados or Dragonite anyway, and you risk a lot more when going for an 80% chance of revenge killing Volcarona. HP Ice can OHKO Mence, Dragonite after he's taken about 30%~, and revenge SD Gliscor "if it just so happens" to be a pain in the ass. IMO at least, you should play Landorus extremely safely by simply U-turning on predicted switches, more specifically when you feel as if your opponent doesn't want to get greedy with a sweeper. He's your trump card when things start to go down and should be treated as if he has the defensive capability of a Caterpie.

Regarding the rest of your Pokemon, I'd really suggest giving Venusaur Sleep Powder instead of Energy Ball. Energy Ball doesn't serve much use, coverage-wise, when you have Sludge Bomb and HP Fire. Sleep Powder gives Venusaur more chances to set a Growth up while also abusing his blistering Speed stat under the sun. Next, I'd suggest changing Ninetales's set to the set that user Katakiri used in their RMT:

38.gif

Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 SAtk / 76 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Will-O-Wisp
- Safeguard
- Power Swap

This Ninetales set is ridiculously fun to use and isn't complete setup fodder with Overheat + Power Swap. Safeguard helps keep your team safe from status, which is now a larger threat due to the absence of Chansey. However, Safeguard can be swapped for Pain Split if you're really concerned about Ninetales's life span.

That said, I would like to present to you the idea of replacing Arcanine with Donphan. Donphan can spin off Stealth Rock, which dramatically increases Ninatales's / Salamence's longevity and check RP Terrakion, Lucario, Jirachi, Doryuuzu, Dragonite, Tyranitar, and Landorus very effectively. Donphan is also immune to sandstorm, making him even more useful in checking the sand baddies. You'd be losing out on a lot of power, but you'll be able to keep quite a few Pokemon on your team alive for much longer. I didn't want to change half of your team, so I'm simply just tossing the idea out into the open because it can help keep a lot of pressure off of your team and give you a sort of safety net if you ever make a misplay. If you do happen to try out that change, then I'd suggest running an offensive spinner set (i.e, 252 HP / 252 Atk with a Adamant nature) in order to keep the pressure on your opponent with Donphan's surprisingly high damage output. You can also drop Stealth Rock on Jirachi for either U-turn (helps get Landorus, Ninetales, and Venusaur in safely) or Protect (helps scout for choiced attackers and beats SubDisable Gengar) and run it on Donphan instead.

Well, erm... good luck with this team and I hope that my rate helped!
 
Hi

This is a good looking sun team and can't see much wrong with it, I do have some suggestions though.

First of all I would like to suggest Choice Scarf Darmanitan instead of Arcanine. Darmanitan does the same thing Arcanine does but it has more power and thus hits harder. The Choice Scarf will make up for the lack of ExtremeSpeed and will give you some added Speed when the sun isn't up. A moveset of Flare Blitz / Rock Slide / Superpower / U-turn will suffice and will give you good enough coverage.

Since this is a Sun team I really suggest adding a Rapid Spinner somewhere as half your team takes 25% from Stealth Rock whenever they switch. Forretress can be used over Skarmory to provide the Spin support while also still being able to set up Spikes and even Stealth Rock which your team is currently lacking. A moveset of Rapid Spin / Spikes / Stealth Rock / Volt Switch is a standard but effective set. Volt Switch can be used to give you switch advantage but if you don't it to work out well you can always use Gyro Ball instead. An EV spread of 252 HP / 176 Def / 80 SDef is a good one. You will loose out on a recovery move in Roost but with Wish support you can still keep it healthy.

I hope these suggestions helped and good luck with the team.
 
Good looking team. Arcanine is definitely an underrated threat on Sun Teams that isn't abused as much as it should be. So now onto my advice.

Switch your Ninetales set to this:
Ninetales (F) @ Leftovers Trait: Drought
EVs: 252 HP / 96 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Rest/HP Fighting

- Power Swap
- Will-O-Wisp

Allows you to murder many standard switch-ins to Ninetales. The crux of this set is Overheat. With the Sun boost and STAB even with no investment Ninetales is able to put a dent in almost anything. The downside to Overheat has always been the power drop afterwards. With Power Swap that is not an issue anymore. It allows you to beat some of the basic Calm Minder's out there much easier. Reuniclus is unable to do anything when it has -2/-4/-6. Same with Volcarona. Then you get a safe switch-in to a setup sweeper of your choice (Venusaur or Salamence). Rest is for if you need to be at full health to survive the weather war, whereas HP Fighting allows you to actually beat Tyranitar. (Burned Tyranitar cannot kill Ninetales, no matter the set) Will-O-Wisp allows the Weather wars to be in your favor 75% of the time.

Also move 24 Ev's form speed and HP to Sp.Def, on Venusaur That will allow you to take Special hits better (Survive SpecsToad's Ice Beam and KO back with Energy ball). 234 Speed Ev's and a Modest nature allow you to outspeed +nature Deoxys-S.
 
Quit knocking on Ninetails and focus on his advantages over other weather inducers. Will-O-Wisp and Sub SHUTS T-TAR RIGHT DOWN. In which case bring in Venasaur and sweep.
 
Good looking team. Arcanine is definitely an underrated threat on Sun Teams that isn't abused as much as it should be. So now onto my advice.

Switch your Ninetales set to this:
Ninetales (F) @ Leftovers Trait: Drought
EVs: 252 HP / 96 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Rest/HP Fighting

- Power Swap
- Will-O-Wisp

Allows you to murder many standard switch-ins to Ninetales. The crux of this set is Overheat. With the Sun boost and STAB even with no investment Ninetales is able to put a dent in almost anything. The downside to Overheat has always been the power drop afterwards. With Power Swap that is not an issue anymore. It allows you to beat some of the basic Calm Minder's out there much easier. Reuniclus is unable to do anything when it has -2/-4/-6. Same with Volcarona. Then you get a safe switch-in to a setup sweeper of your choice (Venusaur or Salamence). Rest is for if you need to be at full health to survive the weather war, whereas HP Fighting allows you to actually beat Tyranitar. (Burned Tyranitar cannot kill Ninetales, no matter the set) Will-O-Wisp allows the Weather wars to be in your favor 75% of the time.

Also move 24 Ev's form speed and HP to Sp.Def, on Venusaur That will allow you to take Special hits better (Survive SpecsToad's Ice Beam and KO back with Energy ball). 234 Speed Ev's and a Modest nature allow you to outspeed +nature Deoxys-S.

awww I've been Ninja'd. This set works wonders, though my personal preference is a more offensive 252/252/4 set with Focus Sash in case all else fails and you're up against a physical set up sweeper so that you can burn it. In a weather war, you must take more care of it, but if the war's won, or if there is no war, you can throw it into combat recklessly. Remember, the sash is a failsafe, not a thing to abuse. If you want to keep Ninetales alive, don't use it unless you need sun up or you have a great chance to switch in, especially if you have stealth rock on your side of the field.
 
Some Vic sets

Victreebel @ Life orb
Nature: Naughty/naive
Evs: 132 atk, 128 SpA, 248 spd
-Power Whip
-Hp Fire/ice
-Growth/Sleep Powder
-Sludge bomb/Wring out

Naughty allows you to ohko 252/0 t-tar and 252/252 toed with power whip without a boost. Outside of this, if you want to sweep, then you're gonna need that growth boost. Victreebel is hard to do EVs for because you have to choose what you want to beat. Without more SpA Evs, hp fire doesn't always ohko SpD Jirachi even after the growth boost (It ohkos every other fire weak steel though, even those who commonly carry SpD Evs).

+2 Power whip will always ohko latios after rocks with a naughty nature. +2 sludge bomb ohkos salamence, ohkos hydriegon after rocks, and ohkos haxorus all the time. +2 Wring out (yeah, I know...) ohkos 252/0 max hp latias all the time without hazards.

If you go with a naive nature, you only need 220 Evs to outspeed modest venusaur (thus outspeed everything he outspeeds) and you can pour a few more EVs into attack to boost power whip. Naive power whip with 160 Evs ohkos gengar and ohkos chandy after rocks and deals a whopping 60-71% of 252/0 latias' hp allowing you to take her on if she's weakened enough.

Power whip is great and all but it's hard to toot it's horn when you lose weather ball.

Victreebel @ life orb
Nature: Naive
Evs: 160 Atk, 128 spA, 220 spd
-Leaf Blade
-Weatherball
-Hp Ice/Ground
-Growth/Sludge bomb/sleep powder/sucker punch

It pretty much speaks for itself. While sucker punch is better left to shiftry, no latios is going to stay in on a shiftry at any point during the game. Unlike hp fire, weather ball kills everything that's weak to it. You choose hp ice if you're having dragon problems or hp ground if you really want heatran dead. You trade the power of power whip for weatherball, but it helps out a little.

I'm out of it right now so tell me how it works. They've both worked for me in the past. With toxic spikes support, you could run venoshock over sludge bomb on either venusaur or heatran. Steel pokes are melted down by weatherball/hp fire so they're not a problem. However, way too many popular things in this game are immune to toxic spikes. One more thing! Choice scarf politoed can never ohko with ice beam if you run a hasty nature over naive.
 
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