Custom 3D Animated Renders

Which Pokemon Should Get a Render Soon?

  • Kingambit

    Votes: 86 68.3%
  • Garganacl

    Votes: 20 15.9%
  • Archaludon

    Votes: 20 15.9%

  • Total voters
    126
  • Poll closed .
Phew... All of my previous sprites have been updated with the improved shading. This really helped out Leafeon's and Fennekin's back sprites the most IMO.
lDMkoOV.gif
--->
WRyEGxS.gif

dnZOBIE.gif
--->
7Pt9ls3.gif

YIwMUsj.gif
--->
PTEr7XS.gif

CrOTHQH.gif
--->
cxHWTuf.gif

N1MYfya.gif
--->
LLwRmIi.gif

HYHvGo1.gif
--->
w4nDADp.gif

9xDPfkv.gif
--->
S4wa7u3.gif

pmfbFfd.gif
--->
vHksdHM.gif

AnfCvqE.gif
--->
htT81Wh.gif

YZTbSqK.gif
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iO2g2mK.gif

kelWD6e.gif
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8JETQBT.gif

ZUhFkkM.gif
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o3nO1T0.gif

3o0lB8R.gif
--->
uYbhznj.gif

AJTpoDk.gif
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SxoTrcy.gif

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C2ZrmJ3.gif
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GxHgiGz.gif

31TSzJO.gif
--->
YAvdeL9.gif

AUqaf6D.gif
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hy1IOqL.gif

01mtgXI.gif
--->
tXTuBCI.gif
 
I know you're busy, but is there any chance you could do Suicune so it's positioned more like it's artwork here:


245.png


(current one for reference:
suicune.gif
)

If not, then thanks anyway, and you're doing a great job on all the other models!
 
I know you're busy, but is there any chance you could do Suicune so it's positioned more like it's artwork here:


245.png


If not, then thanks anyway, and you're doing a great job on all the other models!
Suicune could potentially be one of the hardest ones to reanimate souly because of those pesky ribbons (at least... I think those are ribbons). There's literally 23 individual bones for each ribbon, and it's incredibly hard to probably rig and to get it to look right. I'll see what I can do, though.
 
Suicune could potentially be one of the hardest ones to reanimate souly because of those pesky ribbons (at least... I think those are ribbons). There's literally 23 individual bones for each ribbon, and it's incredibly hard to probably rig and to get it to look right. I'll see what I can do, though.

Thanks! If it's too complicated, don't bother, no need to go through too much trouble. And I think they're supposed to be tails.
 
Wait, so did you drop the Pory request? It'd be really rude if you did.
aXl had said what I would have said. The reason they move like that is because their movement is based off of desktop toys. I see no reason to work on them unless they had some sort of shading issue (i.e. Snorlax's back-sprite).
 
Why did you do Mega Absol, then? There was nothing wrong with it. It was Sparkl3y's opinion that it was boring standing there just as much as it is mine that the Porys' animations look weird. There's no reason for you to accept one and reject the other. I can extend the argument to Umbreon as well, since you outright stated that you didn't make improvements.
 
Why did you do Mega Absol, then? There was nothing wrong with it. It was Sparkl3y's opinion that it was boring standing there just as much as it is mine that the Porys' animations look weird. There's no reason for you to accept one and reject the other. I can extend the argument to Umbreon as well, since you outright stated that you didn't make improvements.
I worked on M-Absol because I agreed with Sparkl3y's opinion, and I figured that it would be interesting if it had a more serious look. As for Umbreon, it's actually a modified version of the avatar animation I made as requested from a personal friend. Since the animation was mostly done, I didn't see why not make it into a sprite, even if it wasn't that much different.

Sure, the Porygon animations look weird, I agree with you there, but it's like that because of the reason I said before. To be honest, I'm not sure what I'd do differently with their animations. Sorry if you feel offended because I didn't acknowledge your request, but I won't spend days working on a sprite that I feel doesn't really warrant an alternate pose/animation or a fix up to it's shading.
 
The Mega Absol models look amazing! You've made it look a lot more menacing and in-character. The improved shading is much more pleasing to look at, too.

Do you think you can give Mega Tyranitar a more aggressive-looking stance, considering it's a blood-thirsty battle-hungry killing machine? It just looks so...oddly calm in its official model. I was thinking of a pose somewhat like the Emerald sprite, but with a less tilted head. That sprite does show the aggression greatly, hence why I'm referencing it.
Spr_3e_248.gif
This one right here. I personally consider it one of the best official sprites period and I think that furious expression and stance suit Mega Tyranitar perfectly. Of course, it's your choice on whether or not you'll make it.

Anyway, the best of luck with your future endeavors on this project!

Wait, so did you drop the Pory request? It'd be really rude if you did.
Request. The word itself explains it; it's just a request, which means one can accept or decline it. Don't act like a brat just because yours wasn't accepted.
 
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The Mega Absol models look amazing! You've made it look a lot more menacing and in-character. The improved shading is much more pleasing to look at, too.

Do you think you can give Mega Tyranitar a more aggressive-looking stance, considering it's a blood-thirsty battle-hungry killing machine? It just looks so...oddly calm in its official model. I was thinking of a pose somewhat like the Emerald sprite, but with a less tilted head. That sprite does show the aggression greatly, hence why I'm referencing it.
Spr_3e_248.gif
This one right here. I personally consider it one of the best official sprites period and I think that furious expression and stance suit Mega Tyranitar perfectly. Of course, it's your choice on whether or not you'll make it.

Anyway, the best of luck with your future endeavors on this project!


Request. The word itself explains it; it's just a request, which means one can accept or decline it. Don't act like a brat just because yours wasn't accepted.
Shit got real. And yeah I second this request.
 
I honestly like that tail animation. then again, I know more about 2D animation not 3D, so I could be wrong on how it works. You just have to make the bones work well together, which could be hard to do on ribbon like places.
 
The animation still needs to be cleaned up, but I would like to know if this animation looks okay to others. It's tough to get the look right compared to the 2D sprite because of how stiff Mega Tyranitar is in general.
dKbdZ9m.gif

I usually work on the animated avatar before the sprite itself, that's why I'm sharing this in an avatar form rather than sprite form.
 
The animation still needs to be cleaned up, but I would like to know if this animation looks okay to others. It's tough to get the look right compared to the 2D sprite because of how stiff Mega Tyranitar is in general.
dKbdZ9m.gif

I usually work on the animated avatar before the sprite itself, that's why I'm sharing this in an avatar form rather than sprite form.
Oh, that is absolutely flawless. Go for it! Can't wait to see it finished! Of course, just take your time.
 
I have to say, I'm a HUGE fan of your work and have been checking back constantly for updates.

If it's not too much to ask, I have a request. Mega Blaziken is one of my favorite mons, but I've never really been a huge fan of it standing on just one leg. Would it be possible for you to make it so that it stands on both legs? I feel like it would make Mega Blaziken's fighting stance a whole lot more menacing if it didn't look like it could be pushed over quite easily. I like how its upper body is animated, but the one leg stand thing is what bothers me.

http://www.models-resource.com/3ds/pokemonxy/model/8335/ <- sprite for reference.
 
I have to say, I'm a HUGE fan of your work and have been checking back constantly for updates.

If it's not too much to ask, I have a request. Mega Blaziken is one of my favorite mons, but I've never really been a huge fan of it standing on just one leg. Would it be possible for you to make it so that it stands on both legs? I feel like it would make Mega Blaziken's fighting stance a whole lot more menacing if it didn't look like it could be pushed over quite easily. I like how its upper body is animated, but the one leg stand thing is what bothers me.

http://www.models-resource.com/3ds/pokemonxy/model/8335/ <- sprite for reference.
I'm not sure if I'll be able to do this for a while.
blaziken-mega.gif

See the fire coming out of his wrists? Well, I have absolutely no idea how to replicate that effect. There are so many things that I can't get right. The black outline doesn't render correctly, the color and dynamic textures of the fire, etc. I'll promise you that I will get to M-Blaziken when I can figure out a solution. This problem also applies to any other Pokemon that has this effect (Moltres, Chandelure, Emboar, Infernape, Rapidash, etc.)
 
I recorded most of the process of animating T-Tar up to the point of the avatar I posted on post #66 and uploaded it as a time-lapse. This is was uploaded just for those who are curious.

Anyway, the beginning was posing, while the rest was pretty much pure animation. I actually dumped my first animation attempt about halfway through as I didn't like where it was going. Unfortunately I failed to record animating the tail and a few minor adjustments I made to the arms in the second attempt. Not a huge loss though.
 
DJTHED These are absolutely incredible! I'm astonished, really, they're just so fantastic! My absolute favorite is the Mega Absol:

s3iCKWO.gif


Look how great that pose is! The detail is insane and you have some mad skill man. Keep up the great work :].

I was going to request a Keldeo fighting stance, but you appear busy, so I'll not!
 
Sorry for the lack of updates for the past few days. I was a bit busy with finals this week and all that jazz. Anyway, here's M-T-Tar's sprites:

Original
tyranitar-mega.gif
---> New
pqBOUv6.gif

Original
tyranitar-mega.gif
---> New
6PApRZo.gif


Shinies:
Original
tyranitar-mega.gif
---> New
EkRBk9m.gif

Original
tyranitar-mega.gif
---> New
fxerOXh.gif
 
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Sorry for the lack of updates for the past few days. I was a bit busy with finals this week and all that jazz. Anyway, here's M-T-Tar's sprites:

Old
tyranitar-mega.gif
---> New
pqBOUv6.gif

Old
tyranitar-mega.gif
---> New
6PApRZo.gif


Shinies:
Old
tyranitar-mega.gif
---> New
on86qRr.gif

Old
tyranitar-mega.gif
---> New
B1xUGeV.gif
Amazing work! Hey, any chance you could do Vaporeon in a somewhat similar stance to its Gen V sprite?

vaporeon.gif

I really don't like how the tail is just... flopped. It makes Vaporeon so lazy...

134.gif

Ahh... Much better.

http://www.models-resource.com/3ds/pokemonxy/model/8819/
 
Sorry for the lack of updates for the past few days. I was a bit busy with finals this week and all that jazz. Anyway, here's M-T-Tar's sprites:

Old
tyranitar-mega.gif
---> New
pqBOUv6.gif

Old
tyranitar-mega.gif
---> New
6PApRZo.gif


Shinies:
Old
tyranitar-mega.gif
---> New
on86qRr.gif

Old
tyranitar-mega.gif
---> New
B1xUGeV.gif
Ah, fantastic job on Mega Tyranitar. My hat's off to you. I do hope you liked working on these sprites/models and my request wasn't too much, haha. As always, I'll be looking forward to what you have in mind next. Once again, thanks a bunch!
 
Sorry for the lack of updates for the past few days. I was a bit busy with finals this week and all that jazz. Anyway, here's M-T-Tar's sprites:

Original
tyranitar-mega.gif
---> New
pqBOUv6.gif

Original
tyranitar-mega.gif
---> New
6PApRZo.gif


Shinies:
Original
tyranitar-mega.gif
---> New
EkRBk9m.gif

Original
tyranitar-mega.gif
---> New
fxerOXh.gif

Damn, that looks so much better than it did before. I like how it flexes its fingers/hands, nice little detail. Great job!
 
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