• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Darmanitan

If it's going to use Belly Drum, it may as well try and pull a Bellyzard with Encourage and a Salac Berry. Not a great option, but certainly better than Bellyzard itself, and probably the best it could do with Belly Drum. Still, though, priority is a huge problem.
 
ps just letting you all know that Scarf Hihidaruma is very underrated and its a very damn good revenge killer, U-Turn, Flare B, SE and EQ is killer coverage and daruma has good speed with insane attack, boost Flare B and SE by Encourage and you got a mighty scarfer.

Blitz can even 2HKO Garchomp!!

confirming, that thing is annoying as hell because you cant switch many things into it (repeatedly). only thing holding it back is the almost-but-only-almost perfect base speed which is good but doesnt let you outspeed the most important threats like salamence and (the still overhyped) ononokusu, and the SR weakness which doesnt really fit onto a scarf set.
 
I'm pretty sure a Sub + 3 Attacks set would work out. You get SlideQuake coverage and a reliable STAB in Encourage Fire Punch. Substitute also helps against priority users, faster 'Mons, and almost always allows Hihi to get a KO.

elq46.png

Hihidaruma @ Expert Belt
EVs: 252 Atk l 4 SpDef l 252 Spe
Nature: Jolly
Moves:
-Fire Punch
-Rock Slide
-Earthquake
-Substitute
 
No no no. CB on this guy is too good to pass up. adamant flare blitz will 2KO even the bulkiest waters and OHKO the rest. even the dragons are OHKOd after rocks. 95 Spe is a really shitty speed for a scarf.

@ CB
Adamant, 48 HP/252 Atk/208 Spe
Flare Blitz
Fire Punch
Rock Slide
Earthquake/Superpower


anything else is not using him to his full potential
 
Hihidaruma with Scarf is just a better Primeape. Ive seen some 5th gen wifi videos, and every single one has a CS Hihidaruma in it wrecking shit up.
 
Garchomp is a much better Scarfer. Hihidaruma is better suited to suicide-bombing the crap out of the opposing team with LO or CB.
 
Hihidaruma@Choice Scarf
- Super Power/Earthquake
- Rock Slide/Stone Edge
- Flare Blitz
- U Turn

Rock Slide with Encourage comes out to 97.5 power. Thats 2.5 power less than Stone Edge, and 10% more accuracy. With something as fragile as Hihidaruma, you don't want to miss often. You could however use Stone Edge over Rock Slide if you wanted the extra crit chance, but with 140 attack I doubt you would need it. Flare Blitz just makes Hihidaruma a super train. He can 2OHKO Garchomp with it. U Turn is because he is a revenge killer, he is a super powered Primeape after all. Super Power over Earthquake because a lot of pokemon resist Earthquake in this generation.

I am hoping that we get an item in Pokemon Gray that works like the orb that Giratina uses. An orb that would make Hihidaruma insant Daruma Mode. That way you could have him as either a Physical Fire Revenge Killer or a Defensive Psychic/Fire Tank.
 
Choice Scarf Hihi and Choice Band Hihi are the best sets I've seen so far. Sub+3 Attacks is meh when you think about it. Substitute+Rocks take away 50% of its health, not to mention that it gets walled by Suicune and Swampert and basically all bulky waters. What CB and CS have over Sub+3 Attacks is the power to U-Turn to an appropriate pokemon to counter the pokemon and the sheer strength to muscle through anything. Sub+3 Attacks does not achieve that. If you were going to use it, you'd have to make sure rocks is off the field(then again every set appreciates Stealth Rocks off the field) and take out all the bulky waters, then send Hihi in to wreck shit. Of course rocks of your own don't hurt. Gigaiasu is great for the job since it has built in Sash, and then you can destroy things with an Explosion off of a gargutan base attack stat(135 or 140 i forget).
 
To use Daruma Mode Hihidaruma effectively, you need an even HP. Which means it's hp would be divisible by 4, and it would only be able to switch in on SR 3 times rather than 4.

That kind of sucks.
 
Oh my god I am really looking forward to this guy! Aside from looking badass, Encourage really is a great ability when used right. Fire punch nearly matches Flare Blitz's power, for example, and doesn't get recoil! Rock Slide and Brick Break also benefit from this. As does Level Ground. After an Encourage Boost (which EQ doesn't get) Level Ground has 90 BP with twice the PP of EQ. Calcs would have to be ran but it is possible that this guy might prefer LG over EQ!

As for Daurma Mode, I'm dissapointed. The Special Attack is great and the concept is nice, but the bulk won't help you if you're at 50% health, and its not fast. It would have helped if it got an item that activated Daurma Mode's ability instantly or restored your health once it was activated, but really, it's a waste as is.
 
I gotta be honest, I absolutely hate this thing. That annoying little smile, his obnoxious red coloring, the way he just somehow looks like Heatran to me, the fact he's an angry red ape with just 10 less base Attack than the mighty titan that raised the continents. But he looks quite potent, able to punch through my beloved Dunsparce before I can even react. I'm just glad he doesn't have any freaking priority.

My apologies to any misguided souls who love him and are offended by my position.
 
I gotta be honest, I absolutely hate this thing. That annoying little smile, his obnoxious red coloring, the way he just somehow looks like Heatran to me, the fact he's an angry red ape with just 10 less base Attack than the mighty titan that raised the continents. But he looks quite potent, able to punch through my beloved Dunsparce before I can even react. I'm just glad he doesn't have any freaking priority.

My apologies to any misguided souls who love him and are offended by my position.

It's cool man, I respect that. As for me. I LOVE this guy. But to each his own ^_^
 
I was wondering how the stat change for Hihidaruma works. Some places say the atk/def gets swapped, or is it just a change in the base stats?

What I'm getting at is this: if you EV-trained in Atk and Hihidaruma switches to Daruma mode, do those EVs get transferred to SpAtk? Atk/SpAtk would be 203/30 in normal mode if Attack is maxed. In Daruma Mode does this go to 30/203 (stats swapped), or 93/140 (base stats swapped)?
 
I was wondering how the stat change for Hihidaruma works. Some places say the atk/def gets swapped, or is it just a change in the base stats?

What I'm getting at is this: if you EV-trained in Atk and Hihidaruma switches to Daruma mode, do those EVs get transferred to SpAtk? Atk/SpAtk would be 203/30 in normal mode if Attack is maxed. In Daruma Mode does this go to 30/203 (stats swapped), or 93/140 (base stats swapped)?

Only the base stats go swap. EV's can never be influenced in a battle. In Daruma mode Hihidaruma switches from 105/140/55/30/55/95 to 105/30/105/140/105/55 and gets the secondary psychic type. The attack and speed stats will drop and in that place, the Spa, SpD and Def rise.
 
Daruma Mode is certainley an interesting ability, Hihidaruma has fantastic base attack anyway, so trading off Encourage doesn't seem like the worst idea, especially the fact that, if using fire punch, you have the possibility to burn the opponent. STAB Psychic isn't so bad either, but of course now you have pokemon like Sazandora to worry about, who can hit you with STAB super effective Dark Pulse if your in Daruma Mode. Another problem is that normal Hihidaruma can't take a hit too well, so Daruma Mode may just not activate if it does not survive a hit. It's a matter of preferance I guess.
 
Does Daruma mode cancel if it recovers HP?? Let's say that you have Hihidaruma at 100% holding a Sitrus Berry. You use Belly Drum, and go from 100% to 50%. Daruma Mode Activates and also does Sitrus berry. Does Hihidaruma return to normal mode after recovering more that 50%
 
That reminds me - I'm guessing the Attack increase from Belly Drum doesn't get transferred to Special Attack when you switch to Daruma Mode? 140 Sp. Attack maxed out would be phenomenal.
 
what about holding a salac berry?

EVs: 252 hp 252 SA 4 spe

Substitue
nitrocharge physical good for undurama
fire blast
psychic

subsitute has high hp because of his decent hp
nitrocharge while waiting to get 50%
then sweeeeeeeeeeeeeeeep with speed boost?
 
Daruma mode is far too slow to be able to sweep, even with speed boosts (you would need at least two before you were anything close to fast).
 
Guys Daruma Mode sucks horribly and will almost surely fail in OU, how about we talk about Encourage negating LO recoil for Flare Blitz, Fire Punch and Rock Slide instead.
 
I found 1 wierd use for Daruma mode and did not know it would happen that way. On PO during a CC match, I flare blitzed with him and he dropped to less than 50% and changed. Because he changed he absorbed the hit that would of killed him in the other form. I switched him out. Everyone else is dead and I am sure I am going to lose because daruma mode is too slow. I put him in and it was the Original mode and pulled out a win that I really believed I would of lost.

In this one case, the daruma mode saved me due to the high defence. In normal circumstances though, Daruma mode is a bad idea.
 
Ok, this my first time doing anything on Smogon, so please try not to maul me too hard if what I s uggest is completely ridiculous, but would a mixed daruma mode sub-punch set be viable?

You could simply set up a substitute and focus punch or something until the first substitute is broken. I'm not sure if the effects of daruma mode take effect before or after the effects of the substitute, but then you have a very defensive pokemon once the second sub is destroyed. Similar to sets mentioned above, but Hihi's initial attack can be somewhat utilized.

Or this could be completely stupid... I dunno.
 
Back
Top