Really? Nothing else?The move tutors in gen V are as follows:
Draco Meteor
Frenzy Plant
Hydro Cannon
Blast Burn
Grass Oath
Water Oath
Fire Oath
The last six moves are starter-pokemon exclusive.
Flare Blitz has 10% Burn chance. So if Encourage does work like this, Flare Blitz still gets the boost.I think it'd be strange to give an ability like encourage to a pokemon that only get's like... 2 secondary effect moves though. (Fire Fang and Headbutt)
It's based off Daruma dolls. Hence the name.What is it? A monkey? A pig? *Looks at Mankey* Nope, I don't think it's either.
Further studies revealed nothing to me, although I do believe that Daruma Hihidaruma will be very influential even though it's an ambiguous creature.
If there are interesting move tutors in fifth gen like there were in HGSS (see gravity and low kick) then I believe Hihidaruma will benefit.
You can always count on Pokemon Grey to fill those Move Tutor needs.Really? Nothing else?
Wow. Bummer. Oh well, so much for that. But Hihi (as I now lovingly shorten its name to) will still be awesome, I know it.
The oath moves are physical hyperbeams?The move tutors in gen V are as follows:
Draco Meteor
Frenzy Plant
Hydro Cannon
Blast Burn
Grass Oath
Water Oath
Fire Oath
The last six moves are starter-pokemon exclusive.
The Oath moves are those that can be used in combination with one another to make field effects.The oath moves are physical hyperbeams?
Also does anyoen know if hyper beam went back to the way it was in gen 1 where you didnt have to recharge if you Koed a poke? That might acctually the hyper beam moves usable.
I can't think of a single poké that takes more damage from Overheat off base 30 spA than it does from any of Hihi's physical moves. Overheat with no drawbacks is nice, but it doesn't aid Hihi in any way.Actually, if Encourage does stop the negative effects (and I agree with Scicky that the number of backlash moves Hihi learns seems to say something), Focus Punch would be even better than Superpower I guess. Maybe Flare Blitz/Overheat/Focus Punch/Giga Impact.
Didn't think of that, I forgot when posting that how abysmally low Hihi's SPA was. I was just thinking of Encourage abuse, which is unfortunately sounding like it won't work anyway.I can't think of a single poké that takes more damage from Overheat off base 30 spA than it does from any of Hihi's physical moves. Overheat with no drawbacks is nice, but it doesn't aid Hihi in any way.
Overgrow, Blaze, Torrent, etc. are described as working "in a pinch", but they activate at 33% HP rather than 25%. It's not implausible for Daruma Mode to activate at 50% HP.In a pinch is 25% if the previous generations' jargon persists
When I first saw this guy, I thought choice scarf. Encourage, 95 Base Speed and 140 Attack. I scanned the new Pokes and Jolly Scarf 95 makes a decent revenge killer. But the guy above said Encourage doesn't negate the negative effects, this probably means it won't boost the attack of its Flare Blitz or Hammer Arms...
Daruma Mode seems very very very interesting. Substituting, Flare Blitz recoil, LO recoil and Stealth Rocks will definitely help it get to 25%. But after that, it gets a Super Overheat and a crappy Special movepool...
I fear Hihidaruma might be a wasted opportunity...
Just curious... but do you know if it also negates stat boosts? In particular I'm wondering if Hihi can still get the speed boost from nitro charge...JEZUS CHRIST
ENCOURAGE BOOSTS THE POWER ON ALL ATTACKS NOT ONLY ONE WITH SECONDARY EFFECTS. IT ONLY REMOVES FLICHING/BURNING/PYRALYSIS AND NO STAT DROPS.
And CB Flare Blitz will even hurt bulky waters but other than that this guy really isn't too much to worry about.
Interesting...I'm wondering how this interacts with Leftovers. If lefties brings it up over the mark, will he turn back into normal mode? If not, I could see lefties getting used with daruma mode...I just tested out Daruma Mode.
Hihidaruma will transform into Daruma Mode at the end of the turn if its HP falls below 50%. If you switch Hihidaruma out, it will revert to its normal form. It is always in normal form when switching in. Therefore, you cannot switch Hihidaruma in when below 50% health and expect it to take an attack with Daruma Mode defenses. If Hihidaruma is in Daruma Mode and its HP rises above 50%, it will revert back to normal mode at the end of the turn.
For reference:
Normal form stats: 105 / 140 / 55 / 30 / 55 / 95
Daruma Mode stats: 105 / 30 / 105 / 140 / 105 / 55
Doesn't the regular (bred etc.) Hihi always have Encourage?I think Scarf is the way to go with Hihidaruma.
I mean, 140 attack with Flare Blitz boosted by Encourage is nuts.
Also, according to Stellar (right above me), it when it switches out when in Daruma mode it reverts back to normal. So, it can abuse Scarf pretty well.
Yes, daruma Hihi is Dream WorldDoesn't the regular (bred etc.) Hihi always have Encourage?
I totally agree with you on the Scarf thing. I can see some noob trying to run a Belly Drum set as well :/