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its good but a LOT of your team falls to weavile...if you lose hitmntop and rotom youre retty much screwed and the other including the weav. counters fall to executtor(misspelled) and frosslass
 
its good but a LOT of your team falls to weavile...if you lose hitmntop and rotom youre retty much screwed and the other including the weav. counters fall to executtor(misspelled) and frosslass
A weaville + cresselia can be a thread. Still thinking what could counter it, any ideas?
 
its good but a LOT of your team falls to weavile...if you lose hitmntop and rotom youre retty much screwed and the other including the weav. counters fall to executtor(misspelled) and frosslass

Well my Gardevoir is able to tank a Weavile pretty well thanks to Hitmontop

Jolly 252Atk Weavile's Night Slash to 252HP/4Def Gardevoir:90.3% - 107.4%
Jolly 252Atk Weavile's Intimidated Night Slash to 252HP/4Def Gardevoir:59.4% - 72%
Jolly 252Atk WoW'd Weavile's Night Slash to 252HP/4Def Gardevoir:45.7% - 54.9%
Jolly 252Atk WoW'd Weavile's Intimidated Night Slash to 252HP/4Def Gardevoir: 37.7% - 44.6%

But even so, what's an offensive threat I should use to counter Weavile, even though I think Breloom hits Weavile pretty hard.
 
I'd really consider going with a bulkier spread for Breloom if you're planning to make use of Poison Heal and Drain Punch, because otherwise you're not going to be surviving any hits to take advantage of it. And don't rely too much on Spore to keep TR away, because I've seen quite a few Lum Berry Cresselia.

Three Ice weaknesses is obviously a bad thing, especially since Rotom can't do much back to a lot of Ice attackers. Might consider dropping Garchomp, since its options are pretty limited if it's paired with anything besides Zapdos or Rotom.
 
I'd really consider going with a bulkier spread for Breloom if you're planning to make use of Poison Heal and Drain Punch, because otherwise you're not going to be surviving any hits to take advantage of it. And don't rely too much on Spore to keep TR away, because I've seen quite a few Lum Berry Cresselia.

Three Ice weaknesses is obviously a bad thing, especially since Rotom can't do much back to a lot of Ice attackers. Might consider dropping Garchomp, since its options are pretty limited if it's paired with anything besides Zapdos or Rotom.


Yeah you're right, I need some better ways to counter Trick Room, but what? And I dropped Garchomp for Metagross to counter Weaviles, what else should I do?
 
Yeah you're right, I need some better ways to counter Trick Room, but what? And I dropped Garchomp for Metagross to counter Weaviles, what else should I do?
Well, it's tough to be able to counter every possible TR setup configuration on a single team, and impossible to counter them all simultaneously - you can't Spore and Taunt and block Fake Out and so on all in the same turn. So you'll have to accept that it's just going to go up sometimes, and you need to be able to deal with it until it runs out. That's the only way to really beat it.
 
Well, it's tough to be able to counter every possible TR setup configuration on a single team, and impossible to counter them all simultaneously - you can't Spore and Taunt and block Fake Out and so on all in the same turn. So you'll have to accept that it's just going to go up sometimes, and you need to be able to deal with it until it runs out. That's the only way to really beat it.

Yeah, your right. But anyway, what other changes do you think would help my team out?
 
Hard to say without testing the team more. What seems like it gives you the most trouble? Only thing that really jumps out at me right now is two Fighting-types and no way to deal with bulky Psychics outside of Sucker Punch. Replacing Metagross with Scizor should help while still filling more or less the same niche.
 
Focus Sash > Toxic Orb for Breloom.
TR > Protect for Gardevoir
Heat Wave > Tailwind Zapdos

You can easily slow everything down, use Breloom to beat down on Pokemon while inside TR and beat down on TR teams outside of Trick Room. This is just one idea I will test out to help against the Trick Room weakness to begin with.

Creativity seems a bit lacking beyond Gardevoir, but seems like a fun enough team to play with.
 
Focus Sash > Toxic Orb for Breloom.
TR > Protect for Gardevoir
Heat Wave > Tailwind Zapdos

You can easily slow everything down, use Breloom to beat down on Pokemon while inside TR and beat down on TR teams outside of Trick Room. This is just one idea I will test out to help against the Trick Room weakness to begin with.

Creativity seems a bit lacking beyond Gardevoir, but seems like a fun enough team to play with.

if i were you i wouldn´t do it since TR is becoming so boring common. it´s good that you use Ally Switch for coverage, however, i see a lead that can give you lots of trouble:

Alakazam and Weavile.

Why? because alakazam can also do Ally Switch, and own you with your same move, and both of em cover most oy your team pretty well.

however, in a scalo of 0 to 5, i give you 4.5 for originality ;)
 
Focus Sash > Toxic Orb for Breloom.
TR > Protect for Gardevoir
Heat Wave > Tailwind Zapdos

You can easily slow everything down, use Breloom to beat down on Pokemon while inside TR and beat down on TR teams outside of Trick Room. This is just one idea I will test out to help against the Trick Room weakness to begin with.

Creativity seems a bit lacking beyond Gardevoir, but seems like a fun enough team to play with.


Wow that's a pretty nice observation, I think I'll do that. Do you remember battling this team 2 days ago?
 
Hard to say without testing the team more. What seems like it gives you the most trouble? Only thing that really jumps out at me right now is two Fighting-types and no way to deal with bulky Psychics outside of Sucker Punch. Replacing Metagross with Scizor should help while still filling more or less the same niche.


I do like Scizor and think it would be a lot better than Metagross.
 
i find a possible counter in TR teams with machamp+chandelure+cresselia/bronzong, since chandelur can take care of gardevoir, breloom and scizor, machamp can do serious damages to rotom-w and hitmontop, and cresselia can support them, for exemple, cresselia and chandelure vs breloom and hitmontop or gardevoir and hitmontop: if you put to sleep chandelure you get psychic, since sucker punch doesn't ko cresselia. if you put to sleep cresselia you lose breloom if chandelure is sashed. bronzong do this job also better than cresselia, since is faster in TR than breloom and hitmontop. hitmontop+gardevoir: chandelure can protect while cresselia/bronzong kills hitmontop, then gardevoir can be OHKOed by shadow ball. zapdos doesn't enjoy taking a stone edge from machamp, also if you have the berry, and rotom-w doesn't enjoy dynamicpunch. I think use TR on this team isn't the better idea, instead more speed can be useful IMO. also, why quiet nature with 116 speed evs on zapdos and hitmontop without fake out?
 
In VGC is there Item Clause, no??

If it is true, you have to replace the object of Whimsicott or Breloom.
I think the best options are Toxic Orb or Lum Berry , but you can improvise.

Good job with the team, I like it! :p
 
If you're not sure what to do for the item, I went with a bulkier spread on Whimsicott when I was testing it (252 HP/44 Def/212 SpD Bold, if I remember right) with a Mental Herb. The extra bulk makes up for the lack of a Focus Sash, and the speed only really matters for out-Taunting other Whimsicott.
 
If you're not sure what to do for the item, I went with a bulkier spread on Whimsicott when I was testing it (252 HP/44 Def/212 SpD Bold, if I remember right) with a Mental Herb. The extra bulk makes up for the lack of a Focus Sash, and the speed only really matters for out-Taunting other Whimsicott.

Yeah you're right, I guess a bulky Whimsicott could do me well, and a Mental Herb is always nice. What do you think about Braseg's comment though?
 
i find a possible counter in TR teams with machamp+chandelure+cresselia/bronzong, since chandelur can take care of gardevoir, breloom and scizor, machamp can do serious damages to rotom-w and hitmontop, and cresselia can support them, for exemple, cresselia and chandelure vs breloom and hitmontop or gardevoir and hitmontop: if you put to sleep chandelure you get psychic, since sucker punch doesn't ko cresselia. if you put to sleep cresselia you lose breloom if chandelure is sashed. bronzong do this job also better than cresselia, since is faster in TR than breloom and hitmontop. hitmontop+gardevoir: chandelure can protect while cresselia/bronzong kills hitmontop, then gardevoir can be OHKOed by shadow ball. zapdos doesn't enjoy taking a stone edge from machamp, also if you have the berry, and rotom-w doesn't enjoy dynamicpunch. I think use TR on this team isn't the better idea, instead more speed can be useful IMO. also, why quiet nature with 116 speed evs on zapdos and hitmontop without fake out?

Well the team was sorta undergoing changes while you were rating it, now would be a better time to take a look at it. But anyway the point of the team is to be able to prevent Trick Room from being set up and to outspeed them, because they tend to be really slow. But at the same time, against non-Trick Room teams, I can set up my own trick room to outspeed them as well. I don't plan on using Trick Room every match. But this'll give me an edge against things like Swift Swim Ludicolo and Chlorophyll Jumpluff because my average speed will outslow them in Trick Room, but outspeed Trick Room teams outside of Trick Room.
 
Yeah you're right, I guess a bulky Whimsicott could do me well, and a Mental Herb is always nice. What do you think about Braseg's comment though?
I think building your entire team to deal with one specific setup like that is probably not the best idea. See here for more discussion on that.

That said, I'd suggest a change to your Breloom. Despite also running a sort of hybrid goodstuff/TR team, I find I get much more use out of max Speed on Breloom. That lets it Spore some crucial stuff on turn 1 or if you don't set up (especially Cresselia and Chandelure, neither of which generally run any Speed), but it's also slower than a lot of big threats (Latios, Zapdos, Swift Swimmers, etc.) so it's still useful in Trick Room.

Edit: off-topic, you can press the button next to "Quote" at the bottom of a post to reply to more than one at a time, so you can avoid double posting.
 
That said, I'd suggest a change to your Breloom. Despite also running a sort of hybrid goodstuff/TR team, I find I get much more use out of max Speed on Breloom. That lets it Spore some crucial stuff on turn 1 or if you don't set up (especially Cresselia and Chandelure, neither of which generally run any Speed), but it's also slower than a lot of big threats (Latios, Zapdos, Swift Swimmers, etc.) so it's still useful in Trick Room.


I'm sorry, I don't really understand what you're getting at here.
 
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