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Double Battle Metagame.

I don't think Gyro Ball's a very good option for Bronzong in Double Battle, since Trick Room - and thus slow pokemon- is pretty common. That's why I'm waiting for Platinum to get Iron Head instead

On Netbattle I've been running one with Zen Headbutt. The chance of a Flinch under TR is certainly welcome, and on Rain Teams, there's always a chance of taking down Toxicroak, although Earthquake would probably do just as good a job.
 
Also, Follow Me overrides Lightningrod. And why does Togekiss have anything other than Follow Me if you won't use them?

This is false.

"If a Pokemon with Lightningrod and a Pokemon using Follow Me are out at the same time, and a Pokemon uses an Electric attack targeted at the Follow Me user's team, Lightningrod will still take precedence and absorb the attack."

Use the Movedex / Abilitydex next time.

You are correct that you don't want to give Smeargle any HP EVs. You want its HP to be as low as possible to maximize the effectiveness of Endeavor (it won't be surviving any attacks, regardless).
 
I was thinking of something like this but wasn't sure if it would be viable:
Bronzong @ Lum / Leftovers / Occa / not sure
Brave / Sassy
Levitate
- Trick Room
- Psych Up
- Attack (Probably Iron Head?)
- Attack (Probably EQ?)

Snorlax @ Leftovers
Relaxed
Thick Fat
- Protect
- Belly Drum
- Attack (Probably Return?)
- Attack (Probably EQ?)

1st turn = Trick Room + Protect.
2nd turn = Belly Drum + Psych Up
... then both attack. Under TR, both pokemon will be slow, but Snorlax should be slower (assuming ideal low Speed IVs for both), so it can Belly Drum before Bronzong can use Psych Up. Even if Snorlax faints, at least Bronzong is still at +6 and can attack pretty hard. Snorlax can Protect for leftovers recovery while Bronzong is EQing.

Just watch for taunt and/or sleep, because you have 2 turns there where you aren't attacking at all. Also if theyre setting up you might run into issues aswell. But otherwise very solid, and novel idea.
 
Just watch for taunt and/or sleep, because you have 2 turns there where you aren't attacking at all. Also if theyre setting up you might run into issues aswell. But otherwise very solid, and novel idea.
Thanks! But yah, I've since changed my idea to lead with Follow Me Togekiss instead of Bronzong. It was a lot safer in letting Snorlax drum freely, then just switch Bronzong in later when Togekiss faints. But yah, taunt does ruin things.
 
This is false.

"If a Pokemon with Lightningrod and a Pokemon using Follow Me are out at the same time, and a Pokemon uses an Electric attack targeted at the Follow Me user's team, Lightningrod will still take precedence and absorb the attack."

Use the Movedex / Abilitydex next time.

Obi, you yourself added that info to the Movedex and AbilityDex, and unfortunately it's wrong. Follow Me takes precedence over LightningRod in at least some situations. I've personally never seen LightningRod take precedence over Follow Me, but I'm not claiming there's no situation in which it could happen.
 
Hariyama @ Flame Orb
Adamant
252attack,252def,6HP

-Fake Out
-Close Combat
-Thunder Punch
-Ice Punch

(plus)


Gengar @ Focus Sash
Quiet
252spA,252spD,6HP

-Trick Room
-Thunderbolt
-Shadow Ball
-HP Fire/Focus Blast


Strategy, a trick room team. Why use gengar for trick room? Great spA. Hariyama fakes out anything that hurts gengar and to ensure that gengar gets trick room it holds a focus sash. Gengar kills Def walls while hariyama hits hard againts special walls I.E blissey etc. Great strategy beats a lot
 
no offense but gengar sucks as a trick room poke, it's way too fast and frail, why not try slowbro/king or porygon2
 
Obi, you yourself added that info to the Movedex and AbilityDex, and unfortunately it's wrong. Follow Me takes precedence over LightningRod in at least some situations. I've personally never seen LightningRod take precedence over Follow Me, but I'm not claiming there's no situation in which it could happen.

I just added that to Follow Me and Storm Drain based on the info on the Lightningrod page. I assumed that if the information was added to introduce specificity, it would be correct. If the original Lightningrod edit was mine, then I'm going to have to track down where in the research thread I got the false idea from.
 
Strategy, a trick room team. Why use gengar for trick room? Great spA. Hariyama fakes out anything that hurts gengar and to ensure that gengar gets trick room it holds a focus sash. Gengar kills Def walls while hariyama hits hard againts special walls I.E blissey etc. Great strategy beats a lot
Usually, things like Slowbro/Slowking make better trick roomers than Gengar. Really, with Scizor and his bullet punch hanging around I don't see why you chose Gengar, especiallly things like Slowbro tend to be much better at taking hits.
 
I think gengar can be used in trick room TBH. Honestly, with a quiet nature and speed reducing berries. Unless, there is another ghost type with beastly special attack?
 
Assuming level 50, Gengar with -Speed nature 0 Speed IV (0 Speed EV) has 103 speed. A base 80 speed pokemon, neutral nature with 31 Speed IV (0 Speed EV) has 100 speed. Seriously Gengar is way too fast. It's just going to set up Trick Room and things will then kill it under Trick Room (if even that). It does have good special attack, but it's not going to be able to use any of it because Gengar's just too frail.

I guess, if you want high attacking power, even PorygonZ is better, with basically higher stats in everything and lower speed (yah I know it's not a ghost lol), but you have to realize that in double battle, defenses are WAY more important than they are in single, just because pokemon can easily just be double targetted. For Gengar, it's pretty safe to say that nearly any non-resisted physical hit will 2HKO. But yah, because defenses are a lot more important, Porygon2 does TR better than P-Z.
 
This is something I saw on PBR recently. Very deadly.


157.png

Typhlosion @ Power Herb
Blaze
EVs: ???
~ Eruption
~ SolarBeam
~ Protect
~ ???

134.png

Vaporeon @ ???
Water Absorb
EVs: ???
~ Hydro Pump
~ Icy Wind
~ Helping Hand
~ ???

Again, the blanks are there because this is something my opponent used. Expecting a Choice Scarf Eruption, I was all ready to Fake Out and maim the Typhlosion on the first round when it Protects and Vaporeon hits me with Icy Wind, making my Ambipom and Alakazam slower than Typhlosion (and ruining 'Zam's Focus Sash). Then I get hit with a Helping Hand-boosted Eruption. I swapped in my Politoed, but that got SolarBeamed next round. Ouch!

I was looking back through the thread, and came back upon this duo. It seems really effective, and could probably stop my Togekiss/Gengar problem; although Togekiss will probably still be alive, I don't think Gengar could stand an Eruption followed by an Icy Wind on turn 1.

Not sure what else Typhlosion could have; Swift could probably do SOME damage after a Helping Hand. A kind of novel thing to do after blowing his Power Herb would be using Covet to grab another item, although I can't think of a time where you'd have enough of a chance to use it.

If Vaporeon doesn't have Leftovers, it would probably be a Chesto Berry. I'm inclined to put Protect in her last slot, but then again, Yawn certainly wouldn't be a bad idea either. Muddy Water could probably go over Hydro Pump, but sadly, under VGS rules, Vaporeon would only be level 50, and wouldn't be levelled enough to get Muddy Water.
 
I was looking back through the thread, and came back upon this duo. It seems really effective, and could probably stop my Togekiss/Gengar problem; although Togekiss will probably still be alive, I don't think Gengar could stand an Eruption followed by an Icy Wind on turn 1.

Not sure what else Typhlosion could have; Swift could probably do SOME damage after a Helping Hand. A kind of novel thing to do after blowing his Power Herb would be using Covet to grab another item, although I can't think of a time where you'd have enough of a chance to use it.

If Vaporeon doesn't have Leftovers, it would probably be a Chesto Berry. I'm inclined to put Protect in her last slot, but then again, Yawn certainly wouldn't be a bad idea either. Muddy Water could probably go over Hydro Pump, but sadly, under VGS rules, Vaporeon would only be level 50, and wouldn't be levelled enough to get Muddy Water.

I think I'd probably put Heat Wave in Typhlosion's last slot now that it's available. If Typhlosion's HP is low enough to activate Blaze, Heat Wave becomes approximately as powerful as a full-HP Eruption.

Since Vaporeon can't have Hydro Pump or Muddy Water at Level 50, your choices are very limited. Brine might be the best option. As for its last slot, Shadow Ball or any of a number of support moves could go there. It really depends on the rest of your team.
 
This is only a broken/un-tested thought at the moment. Feel free to fix anything.

dpmfa128.png

Tauros @ Leftovers/Salac Berry/Focus Sash
Ability: Anger Point
4 HP/252 Atk/252 Spe
-Return
-Earthquake
-Stone Edge
-Substitute


dpmfa094.png

Gengar @ King's Rock
Ability: Levitate
EVs ???????????
-Fling
-FILLER
-FILLER
-FILLER

This setup capitalizes on Tauros' Anger Point ability. Which gives him +6 attack after being flinched.

What I am thinking is this: Make Tauros faster then Gengar, have Tauros set up a Sub. Then Gengar fling's King's Rock at Tauros, flinching him (anger point works through sub), giving tauros a chance to sweep with a GIGANTIC attack stat.

Alternative:
Make Gengar faster than Tauros. Have gengar flinch first turn. then barring a KO on tauros. SWEEP.


^Needs some work, I know. Never really done any double battles. So feel free to rearrange
 
anger point activates when you are critted not when you are flinched, steadfast activates when you are flinched
 
I was looking back through the thread, and came back upon this duo. It seems really effective, and could probably stop my Togekiss/Gengar problem; although Togekiss will probably still be alive, I don't think Gengar could stand an Eruption followed by an Icy Wind on turn 1.

Not sure what else Typhlosion could have; Swift could probably do SOME damage after a Helping Hand. A kind of novel thing to do after blowing his Power Herb would be using Covet to grab another item, although I can't think of a time where you'd have enough of a chance to use it.

If Vaporeon doesn't have Leftovers, it would probably be a Chesto Berry. I'm inclined to put Protect in her last slot, but then again, Yawn certainly wouldn't be a bad idea either. Muddy Water could probably go over Hydro Pump, but sadly, under VGS rules, Vaporeon would only be level 50, and wouldn't be levelled enough to get Muddy Water.

I brought a similar strategy with me to VGS - too bad I never got to use it. Instead, I had Icy Wind\Fake Out Weavile. I'm breeding for HP Electric over Solarbeam, since it's more effective against Gyarados.

I stuck Focus Blast on Typhlosion's last slot.
 
I've been thinking of using a Fake Out/Sucker Punch Kangaskhan lead to deal with exploders like Azelf and Gengar as well as help against Froslass (and because Kangaskhan is cool), but I can't really find a set I like or the proper team to use it on. Anyone use her who could inform me how she fares?
 
I've been thinking of using a Fake Out/Sucker Punch Kangaskhan lead to deal with exploders like Azelf and Gengar as well as help against Froslass (and because Kangaskhan is cool), but I can't really find a set I like or the proper team to use it on. Anyone use her who could inform me how she fares?

I've used Kanghaskhan a lot in the past and it is quite good. Scrappy Fake Out is always a good thing (and so is Sucker Punch) but beyond its STAB Frustration it doesn't have much offense. I gave it a Life Orb and the elemental punches to help out with that.

A set I used (an all-out attacker) was something along the lines of:

Fake Out
Frustration
Ice Punch/Thunder Punch
Sucker Punch/Brick Break


What's cool about Khan is it can be a bit unpredictable with Safe Guard, Sucker Punch, the elemental punches, Scrappy Reversal, and also its ability to take a hit.

I hope that gave you some guidance, Starman.
 
Tauros could be killed by the opponents, so unless both of the opponents have to switch the turn Tauros is getting hit, it isn't worth it.

perhaps:

Smeargle: Choice Scarf

Dark Void
Trick
Helping Hand
Destiny Bond

Honchkrow @ Scope Lense / Razor Claw

Drill Peck
Sucker Punch
Superpower
Night Slash

Tauros: @ Focus Sash

Return
Earthquake
Rock Slide
Zen Headbutt


1ST: Have Honchkrow attack something as Smeargle Dark Voids both foes.

2ND: As both foes switch due to sleep, switch out Smeargle for Tauros, and have Honchkrow attack Tauros with Night Slash, and activate Tauros' Anger Point, while it holds on with Focus Sash. Tauros' Intimidate hits both foes, and Honchkrow has Sucker Punch for Faster foes, and Azelf / Gengar.

3RD: Tauros sweeps with +6 attack, and 2 attacks that can hit both foes. Honchkrow is Immune to EQ.

How can Tauros's Intimidate hit both foes(I know it can but...) and also get the Anger Point boost?...
 
According to the Smogon Dex...

If the critical hit is on a Substitute, it still maximizes Attack.

Tauros is faster than Honchkrow, so it should be able to get the sub up, though it may have survivability issues.
 
The better combo for 2v2 +6 attack sweeping is to use Belly Drum + Psych-Up to snag the boost. I believe the typical pairing is Metagross and Snorlax. This combo has the bonus that both can blow themselves up to cause extra damage to the opponents when they are done.
 
The better combo for 2v2 +6 attack sweeping is to use Belly Drum + Psych-Up to snag the boost. I believe the typical pairing is Metagross and Snorlax. This combo has the bonus that both can blow themselves up to cause extra damage to the opponents when they are done.

Mind you this can be actually a really tough strategy to pull off, especially since this strategy gets nullified when the opponent catches onto what you are planning to do (which is almost immediately). Would your metagross be stacking more EVs into his defenses? because there might be a chance where your Metagross might be ganged upon.
 
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