[SET]
name: Steel Killer
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Substitute
move 4: Magnet Rise
item: Leftovers
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
<p>Substitute and Magnet Rise are needed to reliably counter Bronzong. Magnet Rise will protect you from Earthquake, and Substitute will block Hypnosis and the threat of a last-ditch Explosion</p>
<p>Magnet Rise will also allow you to trap Metagross, but it is always risky. First you have to switch in against the Metagross, and then you have to be faster to Magnet Rise before it kills you with Earthquake. Metagross has 10 base higher Speed than Magnezone, and it will often use it.</p>
[SET]
name: Rest Talk
move 1: Discharge
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
<p>This set exploits Magnezone's new-improved defenses in DP. Its huge list of resistances including the Electric and Ice combination, tankish stats, and ability to deal masses of damage with its enormous special attack make Sleep Talking an attractive option for Magnezone. It is a particularly effective counter to Zapdos.</p>
[SET]
name: All Out Attacker
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Flash Cannon / Magnet Rise
move 4: Explosion / Metal Sound
item: Life Orb / Leftovers
ability: Magnet Pull
nature: Mild
evs: 88 HP / 88 Atk / 248 SpA / 84 Spe
[SET COMMENTS]
<p>This set takes full advantage of Magnezone's ridiculous special attack. Flash Cannon offers a secondary STAB attack. Metal Sound will allow you to 2hko Blissey with Thunderbolt if you carry Life Orb. Magnet Rise is useful should a Ground type switch in. As most rely on earthquake to stop Magnezone, and without it can be made helpless.</p>
<p>The EVs listed in this set are for the Life Orb variant. With Leftovers you may want more attack to boost Explosion.</p>
[SET]
name: Choice Attacker
move 1: Explosion
move 2: Thunderbolt
move 3: Hidden Power Ice
move 4: Flash Cannon
item: Choice Specs / Choice Scarf
ability: Magnet Pull
nature: Mild
evs: 172 Atk / 252 SpA / 84 Spe
[SET COMMENTS]
<p>Magnezone's base 130 Special Attack is the highest of any Electric. So Choice Specs is an obvious option here. Explosion for when you get bored of special attacks.</p>
<p>In a fast-paced battle, Choice Scarf is an excellent item—making life difficult for fast Pokémon with low defenses. In a stall war, it is generally more of a hinderance than a help—it limits your attacking options without any practical advantage. This is why Magnezone is an excellent candidate for Scarf. Pokémon with Explosion are essentially unstallable in almost any situation.</p>
<p>The EVs listed here are for Choice Specs. If you choose to use Choice Scarf, you probably should give it a lot more speed.</p>
<p>Its usefulness with Choice Specs or Choice Scarf is limited by the fact that while Thunderbolt is an extremely good move, it isn't backed up by much. And being predictable is the last thing you want for any Choice item user.</p>
[Other Options]
<p>Toxic allows Magnezone to damage Ground types it would otherwise struggle with. Protect works well with Toxic for the Toxovers effect.</p>
<p>Reflect and Light Screen are good moves that allow Magnezone to support its team.</p>
<p>Mirror Coat is great for surprising Special Attackers.</p>
<p>Screech can boost Explosion's damage. Or force a switch into a Thunder Wave or Toxic.</p>
<p>Charge Beam gives Magnezone a way to boost its Special Attack.</p>
<p>Tri Attack has a 20% chance to Freeze, Paralyze or Burn, which could be worthwhile.</p>
[Hidden Power]
<p>One of the hardest decisions for a Magnezone is what Hidden Power to use. Grass obviously hits Rhyperior and Swampert a lot harder than Ice, but Ice will usually OHKO Garchomp, and hits Grass types Super Effective. Hidden Power Ice is recommended in the sets because of its usefulness against the two most common Ground types Garchomp and Gliscor.</p>
<p>When running Flash Cannon if you run Hidden Power Ice, Flash Cannon will cover Rhyperior, but you won't have anything to hit Swampert. With Hidden Power Grass, Flash Cannon still hits Garchomp and Grass types Hard, but not super effective.</p>
<p>Hidden Power Ground can also be used, it hits Electrics, most notably Electivire, Super Effective. And it allows you to trap and kill other Magnezone and some Heatrans. Minimum Hit Points and Special Defense Heatran is guaranteed to die to a Modest max Special Attack Magnezones Hidden Power Ground. However, Heatran is faster, and if you use Choice Scarf, you still run the risk that Heatran will have higher than minimum HP.</p>
[Discharge or Thunderbolt?]
<p>Thunderbolt and Discharge are your choices for your main STAB attack. Thunderbolt has 95 power and 10% chance at causing paralysis, whereas Discharge has only 80 power but a 30% chance of paralyzing.</p>
<p>The difference in relative power between Thunderbolt and Discharge is almost identical to Return and Body Slam, however Thunderbolt keeps a 10% chance of paralysis whereas Return has none. In RS it was traditional for Normal types with Choice Band to run Return whereas more defensive Pokémon such as Snorlax would use Body Slam. A defensive Pokémon has the ability to attack more times, allowing them more chances at paralysis. And the paralysis chance also can thwart Pokémon trying to take advantage of the lower base power, as there will always be a risk associated in switching in.</p>
<p>Magnezone is a Pokémon with a huge Special Attack but also a very defensive typing and good defensive stats. So the decision is not very clear. Basically it will come down to your preference: do you want to deal as much damage as possible, or have the chance to cripple a Pokémon even if they are capable of resisting your attacks?</p>
[EVs]
<p>The minimum Speed Magnezone should ever run is 177—enough to outspeed minimum Speed Skarmory. This requires 84 EVs with neutral nature. From there, you could run any Speed up to the maximum with a boosting nature.</p>
<p>Any set with Explosion could have any attack up to max, for a better chance to OHKO Blissey. <br>224 Attack is a guaranteed KO on Blissey if it has taken a max Special Attack Thunderbolt. <br>232 Attack guarantees the KO after a max Special Attack Discharge. <br>In a Sand Stream, only 208 Attack with Thunderbolt and 216 with Discharge are needed. <br>If you have Life Orb you only need 199 to Guarantee the KO at max health.</p>
[Opinion]
<p>Magnezone is still a hair short of genuine standardom. If it still had Magneton's Speed, or if its Special Defense was switched with its Defense, it would be a staple. It is kept in standard by its Magnet Pull ability, but it will never become too popular due to the fact that if it were, people would just use Shed Shell on their Skarmory and Bronzong.</p>
<p>On the other hand, it has an incredible, unique defensive type, and the highest special attack of all Electrics. It is no longer the dead weight that Magneton could be if it couldn't trap Skarmory. </p>
[Counters]
<p>Dugtrio can trap and OHKO Magnezone unless it carries Shuca Berry and quite a bit of defense.</p>
<p>Electivire absorbs Magnezone's Electric attacks and can OHKO with Earthquake or 2HKO comfortably with Cross Chop if you have the Steel Trapper set EVs, otherwise it may OHKO. Lanturn also absorbs Hidden Power Ice, Magnezone's Thunderbolts, and resists all its other attacks.</p>
<p>Garchomp, Swampert, or Rhyperior can counter it depending on what Hidden Power you use—as can most Ground types.</p>
<p>Blissey is a reasonable counter to any set without Explosion.</p>