Was it ever confirmed that Metal Burst reflects 1.5x the damage taken rather than 2x?
I just had the best battle I've ever experienced. One thing I learned is that if one Pokémon out on each team has Shadow Tag in 2v2, they can switch out but their partners cannot. This was in PBR, so it would be nice to have it confirmed in D/P.
Did you personally test this yourself? Remember that CHs seem to have changed slightly in DP (high CH moves now are only in domain 1 instead of domain 2, i.e. hit for CH only 1/8 of the time instead of 1/4, and Focus Energy increases your CH domain by 2 instead of by 1).
Again, is this data from a personal test?
Indeed it's not. And incidentally, neither is the Technician boost, since it boosts the move power as well.
It's been confirmed in DP for a while that Shadow Tag Pokemon cannot trap other Shadow Tag Pokemon.
In Double Battles, your partner can now provoke Rage by attacking your Rage Pokémon. This was not the case in Advance. What hasn't changed since Advance, however, is that multi-hit moves provide a level of Rage for each hit. So, for instance, if you were to use Rage with a Steelix and then smack the Steelix with five hits of Comet Punch from a Ledian, you'd get five levels of Rage.
More useful (or reliable) would likely be Skill Link Cloyster pulling off a Spike Cannon/Icicle spear :p.
Sleep Talk using 1PP on pressure foes: Sleep Talk itself does not target your foe, but instead targets you. Only attacks that target the Pressure foe will take 2PP from Pressure.
Sleep Talk using 1PP on pressure foes: Sleep Talk itself does not target your foe, but instead targets you. Only attacks that target the Pressure foe will take 2PP from Pressure. In addition, the same goes for all support attacks (that target you/your partner and not the pressure foe), including Metronome.
Yes.Just to clarify (because the wording here is confusing), you mean to say that Sleep Talk will only lose 1 PP, period, because it's a self-targeting move. Right?
1. Using an attacking move such as Tackle on your teammate should activate Pressure (Trump Card + Pressure + Spite, anyone?), but using "ally" moves, like helping hand or acupressure, should not. I'll do testing to verify for certain.Two things about that, then: If you're using a pokemon with pressure and your teammate uses a move on you, does it take two PP? And (this is stupid but) if you use a move on yourself and you have pressure, it only takes one PP, correct?
If you use surf and your teammate and both enemies have pressure, does it take 2, 4, or 6 PP?
Finally, if you would lose 2 PP from using an attack but only have 1 PP left, can you still use the attack?