I get that people want more representation but is it really the consensus around here that having at least 9 DPP metagames as tycarter suggests (or even more judging from some peoples posts) is the most desirable option for a team tournament? I've been around in DPP for a while and I would have to say that it would imply that for most games I have no clue what is going on (either as a player or spectator) and i'm not the only one here, I think this would be the case for the vast majority of people.
If I have a teammate who wins a game of doubles, sure I can congratulate them on their victory afterward but since i didn't understand the game that would be mostly empty politeness, since I can't tell whether my teammate just made an incredible play/is winning/is losing or made a great comeback. In other words the exciting aspects of a teammates game are not going to come from the game itself as you'd expect in a team tournament.
If you are playing a game of Farceus chances are that there is going to be more discussion about your game in the DPP Ubers discord then there will be in your team discord. Exciting for the DPP ubers discord I'm sure but for the team itself their experience of you is mostly going to be your results on the spreadsheet.
In the official SPL when we see
extended posts about how teams performed like this one, they exclusively talk about the spreadsheet performance of players. To me it seems only natural that this is the end result of having so many metagames being played in one tournament, unless you somehow happen to know all these metagames at the top level, you can only observe of what is going on at a surface level by looking at spreadsheets.
For managers this means that they are less incentivized to build teams on how well players synergize or can support each other but rather on how well they have performed based on past spreadsheet results. I'd argue that the more metagames are added the less it becomes about building a cohesive team but just filling slots with the best individual performances.
I think the more teammates you have that know the metagame you're playing the more potential there is for them to support you and turn your victory into a team effort rather than an individual effort. I think when deciding a format for a team tournament the first and foremost goal should be that as many games as possible were a team effort or that as many players as possible felt that they were playing for a team and not for personal spreadsheet glory and adding multiple obscure metagames is directly contradictory to that