Ya know guys...okay, first of all, excuse me if I have anything TERRIBLY wrong here, I'm not that much of a meta-enthusiast, although I have taken interest in it recently. Now, on the matter of the Pokémon Dragalge, according to Serebii, one of its Egg Moves is Venom Drench (Probably from Seviper or something like that). I've also noticed that another of its Egg Moves is Toxic Spikes. Plus, it learns Dragon Tail and Venoshock. where am I getting? Something like this:
Pokémon - Dragalge
Ability - Poison Touch
Nature - Calm (+ SPDef, - Atk)
EV Spread - 252 SPDef + 248 HP + 8 Spe
Item - Leftovers/Weakness Policy/Red Card
Moveset:
- Toxic Spikes
- Venoshock
- Venom Drench
- Dragon Tail
Alright, so, let's begin. The Nature and EV Spread seem, to me, quite simple to infer thanks to this Pokémon's Special Defense value when compared to its other stats and since if anything, we're using Dragalge as a special wall. Now, some choose to give it some form of offense, I'd much rather give Dragalge a more blight-like approach. Anyway, on to the next. The items are a bit of a toss-up. Leftovers because it's free recovery per turn (Although not a lot of it, those 20-40 HP could still keep you from being KOed.), Weakness Policy because if you survive a Super Effective Attack (Ice Beam says hi), suddenly that Special Attack doesn't seem so forgettable. Finally, Red Card can be useful to phaze something out the moment they hit you provided you don't faint(Not hard). Now, talking about the moveset itself. Toxic Spikes is my personal favorite entry hazard, plus I doubt Dragalge learns anything else as far as entry hazards are concerned. Venoshock really kicks in after they start getting poisoned, its doubled power + the STAB will hurt quite a few things. Venom Drench, a move introduced in this generation, works quite literally as a reversed Shell Smash, reducing Special Attack, Attack and Speed by two levels each. By now, switches will start happening, and that is when the hazards (Hopefully Dragalge is not your only hazarder, but if it is, Poison was never bad unless it was against Guts of Poison Heal Pokémon) really begin to snowball the match. The final move, Dragon Tail, helps with this. Yes, it is a Physical attack, but unfortunately Game Freak has yet to come up with special-based Phazing moves (Something like Repulsive Gust or whatever), so we'll have to stick with this one.
Now now, I know this set has counters, but then again every Pokémon has counters. I'll go ahead and list the ones I think are most notable and a couple ways to deal with them. To begin with, Poison types. They'll wipe their own slate clean of Toxic Spikes. To deal with them, get a Psychic Type or a Ground type. Seems easy. Next, Steel types. Frankly, Fire or, again, Ground types work well. Rapid Spinners and Defoggers. Well, just force them out of KO them with your best shot. Fellow hazarders who can hit with super effective STABs. Oh boy. Get either Taunt or defeat them as fast as possible.
And that's it for my concept of Dragalge. Maybe a good name for this set would be Alchemy Gone Wild, haha. Hope you like it, I'm highly interested in Dragalge myself.