Status: Pretty much done.
http://www.serebii.net/pokedex-bw/604.shtml
Stamps:
(Setsuna)(panamaxis)
--------------------------
[Overview]
<p>Eelektross is well-known as the third Pokemon in the game to be designed without a single weakness, by virtue of its typing and ability. Being a pure Electric-type
gives it only one weakness, to , it's weak only to Ground-type attacks which
is cancelled outare nullified by Levitate
, . This ability also happens to give it immunity to Spikes and Toxic Spikes. Unlike most Electric-types, Eelektross is slow and bulky, which immediately gives it a powerful niche in the metagame. Its excellent offensive stats of 115 base Attack and 105 base Special Attack only add to its appeal, and it has a good movepool as well. However, it is not without its faults. Its base 50 Speed stat is a real letdown
, and means in that Eelektross will actually find itself getting outpaced by many walls—including Blissey and Swampert—if it does not invest in Speed,
which means it is making it less threatening offensively. Furthermore, if you are looking for a faster Pokemon that does a similar sweeping job
, Electivire is as good as it gets, with a near-identical movepool, higher Attack, and Motor Drive. Don't let this make you think that Eelektross is in any way outclassed, however - its access to Grass Knot, Coil, Acid Bomb, Levitate, and higher Special Attack make absolutely sure
of that that it will continue to have valuable niche in this metagame. Eelektross is a Pokemon to watch out for, and with good reason.</p>
[SET]
name: Mixed Attacker
move1: Wild Charge / Thunderbolt
move2: Flamethrower
move3: Grass Knot
move4: Hidden Power Ice / Brick Break
item: Life Orb
nature: Naughty / Rash
evs: 252 Atk / 172 SpA / 84 Spe
<p>Generally speaking, if you want to use Eelektross effectively
, it's best that you differentiate it as much as possible from Electivire and other, faster Electric-types. While this set doesn't do this per se, it does exhibit many features that Electivire cannot equal
, such as—a higher Special Attack stat, as well as access to Grass Knot. For your STAB, Eelektross has two good options to choose from. Wild Charge and Thunderbolt both have about the same power on foes with roughly equal defensive stats
, but. Wild Charge is preferable since it will always 2HKO 252/252 Bold Blissey with Stealth Rock, whereas if you run Thunderbolt you will have to run Brick Break to beat it
, which and thus limit
s its type coverage.
It Sets running Wild Charge also get
s a stronger hit on such foes as Tyranitar, and those it does not are usually covered by one of your coverage moves anyway
, such as (namely Forretress, Metagross, Skarmory, Swampert, and Hippowdon
). However, Thunderbolt
does hold specific advantageous over Wild Charge in that it is also very useful in its own right since it is unaffected by Intimidate, does not cause recoil damage, and means you can invest more heavily in the same stat as your coverage moves (Flamethrower, Grass Knot, Hidden Power Ice). It also
gets a stronger hit on hits physically defensive Vaporeon
for more damage.</p>
<p>In terms of your coverage attacks, Flamethrower covers the Grass-types who resist Electric-type attacks
, with particular emphasis on Ferrothorn, who is an extremely great pain otherwise. It also covers Steel-types such as Scizor and Metagross
, which is helpful if you are running Wild Charge. Grass Knot covers those that are immune to Electric-type moves
, with particular emphasis on heavy Ground-types, which is useful thanks to Eelektross's Ground-type immunity.
As previously mentioned, Brick Break is pretty much solely for Blissey and Chansey, who take next to nothing from everything else. It also beats down Snorlax and Tyranitar. If you're running Wild Charge
, you have no need of Brick Break, so you can run an additional coverage move. The biggest threats who resist the combination of Electric / Grass / Fire are
the grounded Dragons
, such as Garchomp, Haxorus, and Hydreigon. There are two options to hit these Dragons with
- —Hidden Power Ice and Dragon Claw. On the one hand, Hidden Power Ice easily OHKOes Garchomp and 2HKOes Hydreigon, while Thunderbolt + Hidden Power Ice deals with Haxorus. On the other hand, Dragon Claw will OHKO Hydreigon and Haxorus with Stealth Rock
, but will never OHKO Garchomp, so you should decide depending on which you feel is more threatening to your team.</p>
[ADDITIONAL COMMENTS]
<p>The EVs and nature are subject to change depending on what your moveset is
, and
also what you want to get out of your Eelektross. First, you should maximise your primary attacking stat
, so i. If
you're running Wild Charge you should use 252 Attack EVs and a Naughty nature
, and; if you're running Thunderbolt you should use 252 Special Attack EVs and a Rash nature. After this, 48 Speed EVs outruns 4 Speed Blissey and other base 55s
, and you canallowing you to stick the remaining EVs into Eelektross's other offensive stat.
In summary, if using Wild Charge you are advised to use a spread of 252 Atk / 208 SpA / 48 Spe with a Naughty nature, while if using Thunderbolt you should use a spread of 208 Atk / 252 SpA / 48 Spe with a Rash nature. Alternatively, you can choose to run a more conservative spread of 4 HP / 252 Atk / 252 SpA with a Brave or Quiet nature, which gives you more power overall at the cost of losing out to quite a few unboosted walls
- —including Blissey. However, this does allow you to forgo the use of a defen
cse-hindering nature.
If you want to, yYou can even switch some EVs to HP in order to bulk Eelektross up a bit, as in the absence of a big Speed stat
, its lack of weaknesses is one of the biggest points to capitalise on.</p>
<p>Stealth Rock and other entry hazards are very useful commodities
, and help greatly in maximizing Eelektross's damage output. Deoxys-S, Ferrothorn, and Forretress are all excellent options to set up
both Spikes and Stealth Rock, though it is advised that you do not run two types of entry hazard on one Pokemon. Defensive complements to Eelektross are difficult to find, due to the fact that it has no weaknesses. In terms of offensive complements, Eelektross has excellent type coverage
, but can come under threat from Dragon-types if not running Hidden Power Ice or Dragon Claw, especially Haxorus, who has Mold Breaker Earthquake to bypass Levitate.
Generally speaking, bulky Water-types such as Jellicent and bulky Steel-types such as Heatran are good options to take them on.
Also, Furthermore, Water-types can bait out Electric-type attacks and Steel-types can bait out Ground-type attacks, both of which Eelektross can easily switch in on
- —Magnezone and Heatran are especially useful partners since
getting they often allow for Eelektross to get a free switch
-in on a Ground-type move
directed towards them is a great way to get in, especially given Eelektross's immunity to Spikes. As a bonus, many bulky Steel-types such as Metagross and Scizor have difficulty against Water- and Ground-types, whom Eelektross performs well against thanks to its Electric-type STAB and Levitate.</p>
[SET]
name: Acid Bomber
move1: Acid Bomb
move2: Thunderbolt
move3: Flamethrower
move4: Grass Knot / Hidden Power Ice
item: Leftovers
nature: Modest
evs: 252 HP / 4 Def / 252 SpA
[SET COMMENTS]
<p>Acid Bomb is one of the moves that Eelektross gets that other Electric-types do not, which is an immense benefit to it. In essence, the move is a 40 Base Power Poison-type attack; however, it is for its secondary effect that it is so prized. It will always lower the opponent's Special Defense stat two stages
, essentially doubling Eelektross's Special Attack. When combined with Eelektross's wide special movepool
, this makes for a very effective strategy.</p>
<p>Thunderbolt is Eelektross's main STAB attack
, and will maim even those who resist it after an Acid Bomb. Electric-type attacks have immense neutral coverage
, and ruin just about everything they touch. For those that need covering, Flamethrower destroys bulky Grass- and Steel-types, particularly Ferrothorn, and Grass Knot deals with Ground-types. Hidden Power Ice is a usable alternative if you are worried about losing coverage on Dragon-types, particularly Haxorus, who is a big threat to you otherwise. However, it has fairly redundant coverage with Flamethrower and Thunderbolt, and this combined with its relatively low Base Power tends to make it not worth using.</p>
[ADDITIONAL COMMENTS]
<p>The EVs and nature maximize Eelektross's Special Attack
, while also increasing its bulk through 252 HP EVs and Leftovers. Thanks to the fact that Eelektross has no weaknesses, its bulk is actually very good indeed, despite its low base stats. The remaining EVs are plunked in Defense in order to prevent Pokemon with Download from getting a Special Attack boost if they switch in on you. Life Orb can be used over Leftovers if you want more power
, but Eelektross's bulk
suffers will suffer greatly because of it.</p>
<p>Stealth Rock and Spikes support is just as, if not more
, important on this set than for the Mixed Attacker set, not merely because of the residual damage helping Eelektross to obtain vital OHKOs and 2HKOs, but also because Acid Bomb has the potential to force a lot of switches as the switch-in suddenly finds its Special Defense halved.
Because of this, it is best to take advantage It's important to take advantage of this potential for large residual damage in any way you can.
As previously mentioned, Deoxys-S does a very good job
s of setting up entry hazards in the lead position
, and f. For mid-game use, Ferrothorn, Forretress, and Skarmory are all excellent choices to set up
one or the other(Toxic) Spikes, Stealth Rock, or even both. If not running Hidden Power Ice, Eelektross has great trouble with Dragon-types.
Because of this, Bronzong or Skarmory can make an excellent partner
, as they can deal with most Dragon-types, and both can also set up entry hazards. However, Skarmory has issues with Hydreigon and Bronzong has issues with Haxorus, so that will definitely have to be addressed by another Pokemon on your team. Generally speaking, any bulky Pokemon with Ice Beam, such as Suicune or Starmie, does a good job at warding them off.</p>
[SET]
name: Physical Coil
move1: Coil
move2: Wild Charge
move3: Substitute / Brick Break
move4: Dragon Tail / Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
<p>This set takes a very different approach to offensive Eelektross,
one which takestaking into account its high Attack stat, good defensive ability, and access to boosting moves. Coil is a powerful move that boosts Attack, Defense, and accuracy by one stage each, turning Eelektross into a slow-moving tank with the potential to thoroughly irritate any teams that can't quite hit it hard enough.</p>
<p>Wild Charge is your STAB attack of choice
, the fact that it is pretty much Eelektross's only worthwhile physical STAB move notwithstanding. The recoil may hurt you somewhat, but in the interests of power conservation
, it is recommended that you do not try to replace it. Substitute is a
useful move that Eelektross can make great use of, stopping your opponent from using secondary attacks
against you,—such as Toxic, Will-O-Wisp, or Leech Seed
,—against Eelektross which that could cripple
youit. In the last slot, Dragon Tail is a useful move
, which is rather like Acid Bomb that it is used not for its power but for its secondary effect. It allow
sing you to pseudo-haze other Pokemon
, which is useful both for preventing Eelektross from being forced out by Whirlwind or Roar and for racking up entry hazard damage on foes such as Ferrothorn and Hippowdon. In addition, it provides almost perfect neutral coverage with Wild Charge, only missing out on such foes as Excadrill, Steelix, Ferrothorn, and Magnezone.</p>
[ADDITIONAL COMMENTS]
<p>If you do not like the stallish nature of this Eelektross set
, you can try a more offensively-orientated spread. With a Brave nature and a spread of 252 HP / 252 Atk / 4 SpD
, you can accomplish roughly the same goal, but with less defensive and more offensive power. If you do decide to take this route
, you may also want to switch items and moves in order to further this goal. Life Orb is a useful substitute for Leftovers
, if you want to
further increase your power output
further. Substitute and Dragon Tail become much less useful when running an offensive spread
, given Eelektross's loss of bulk, but its physical movepool is somewhat lackluster, so you have difficulty finding replacements. Dragon Claw is a more powerful alternative for Dragon Tail that doesn't have negative priority, and Crunch can be useful over Substitute in order to take down bulky Ghost- and Psychic-types. Brick Break is useful to take down Steel-types as well as Tyranitar, though that's about the extent of its usefulness. Lastly, you may want to switch 44 EVs to Speed in order to outrun Blissey
, as otherwise or you may have problems.</p>
<p>As always, entry hazards are a welcome commodity
, but and thanks to Dragon Tail,
Physical Coil Eelektross can make better use of them than many of its other sets
, as it is by directly forcing switches. Eelektross runs into trouble against Pokemon that can beat its assaults. While Dragon Tail makes it impossible for Pokemon such as Conkeldurr and Snorlax to try to set up alongside you
, it is nevertheless notable that it should be noted that Eelektross can be broken down through constant assault
s, lacking any form of recovery move. With that in mind, Wish support from Blissey or Vaporeon makes a welcome investment
, as this allows Eelektross to stick around for longer in order to get the boosts necessary to pose a threat. Blissey can also provide paralysis support, which is very welcome as Eelektross is none too fast. Lastly, after all this shuffling, the best way to take advantage of this is by using a set-up sweeper to finish the job. Garchomp and Terrakion are two good examples of this.</p>
[SET]
name: Mixed Coil
move1: Coil
move2: Thunder / Zap Cannon
move3: Brick Break
move4: Hidden Power Ice
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Atk / 252 SpA
[SET COMMENTS]
<p>While ordinarily the most lucrative boost afforded to Coil would be that of Attack, this does not necessarily mean that Coil-based sets have to be wholly or even primarily based around physical attacks, as shown below. Eelektross is the proud owner of an excellent accuracy-boosting move and several STAB moves of high power and imperfect accuracy,
which makes making a specially based Coil set seem attractive. By using Coil, Eelektross turns into a powerful mixed attacker capable of beating many
of common special walls
, such as Blissey, Ferrothorn, and Jellicent, allowing it to break defensive teams and even pose an issue to certain offensive teams as well.</p>
<p>Coil is the core move of this set
, and with good reason.
Here tThe biggest boon of using the move is the accuracy boost
, which that makes certain STAB moves far more attractive. For example, Thunder attains 91% accuracy after one Coil boost
, and perfect accuracy after two. This
, combined with its high power
, makes it a devastating weapon
, which that Eelektross
can is capable of use using to great effect. Alternatively, if you are feeling particularly ballsy, you can try to run Zap Cannon instead, which has the same power, only half the PP, and such truly appalling accuracy that even after two uses of Coil
, it only hits 83% accuracy. The only real reason to run it over Thunder is its extremely lucrative secondary effect, a 100% chance of paralysis,
which is an immense help
owing to Eelektross
's with its below-par Speed. However, since you need 3 Coil boosts to hit perfect accuracy, it is rarely worth it. In the last two slots
, Brick break is absolutely necessary, as after a Coil boost it will 2HKO Blissey, Ferrothorn, and Chansey
with whilst holding a Life Orb, something few special attackers can boast. In the last slot
, you will want a way to take down Ground-types and others that resist Electric-type attacks. Hidden Power Ice is usually the best option
, since it has the best overall coverage alongside Thunder.</p>
[ADDITIONAL COMMENTS]
<p>As with most of these Eelektross sets, the EV spread is incredibly straightforward. First, Special Attack is maximized, and then HP is maximized to increase Eelektross's impressive bulk. Assuming that you are using a Life Orb,
any Attack EVs are generally unnecessary
, as the targets of Brick Break are all 2HKOed with no investment; however, if you are running Leftovers
, it may be worth investing some EVs to secure the 2HKO on Ferrothorn. If you decide to do so, 148 EVs is advised as the bare minimum in order to 2HKO 252 HP Shed Shell Ferrothorn with Stealth Rock. Life Orb is
, generally speaking
, the superior item for this reason
,though. However, Leftovers also has strong reasons for its choice
,—namely the length of time Eelektross will need to set up
, and the need to make good use of its impressive bulk.</p>
<p>As always, entry hazard support is useful to build up passive damage and help Eelektross obtain vital OHKOs and 2HKOs. Offensively speaking
, this Eelektross set has little to worry about in terms of type coverage, as Thunder gets a very strong hit on most specially defensive Pokemon
, and Brick Break covers most of the rest. Outside of a Pokemon such as Porygon2 or Lanturn
, there is very little that is actually going to wall you, which brings us back to the original problem of hard-hitting Pokemon simply switching in to weather you down. There is very little that you can do to prevent this, but
there is everything you can
do to capitalize on it.
By After luring in Pokemon such as Latios, you can deal serious damage or OHKO outright,
effectivelyallowing you to break
ing the fast, frail backbone of your opponent's team. This can be very beneficial to a set-up sweeper such as Haxorus or Garchomp
, who will appreciate the lack of fast Pokemon
who could either left to revenge kill or
else otherwise impede your sweep
in some other way.</p>
[Team Options]
<p>Entry hazard support is an enormous help to any kind of Eelektross
, as it will always be able to make good use of it, whether it be sweeping or shuffling. Deoxys-S is particularly notable here as it has the fastest Stealth Rock in the game
, so allowing it to almost can always set up
SR (
barring failing only when up against Mischievous Heart Taunt users),
and while also
has having access to Spikes
as well. Skarmory and Ferrothorn are
other good options for both Spikes and Stealth Rock
as well, while Forretress can set up all three entry hazards (though it is not advised that you put them all on the same set). Next, paralysis support can be helpful on sweeping sets to offset Eelektross's pathetic Speed. Good users of Thunder Wave include Ferrothorn
(who has already been mentioned) and Blissey. Both of these are also useful to Eelektross in other ways
, too. Ferrothorn can set up Leech Seed and use it to heal Eelektross by switching, while Blissey can pass extremely bulky Wishes to heal Eelektross completely
, and can also use Aromatherapy to heal any status conditions. Lastly, dual screen support can be helpful in order to reinforce Eelektross's defensive stats and allow it to set up more easily, which is particularly important for Coil sets.</p>
<p>Finding effective partners to Eelektross is difficult, largely because it has no obvious cohesion with anything. Defensively
, it has no weaknesses, so there is nothing to be covered, and offensively
, its movepool almost ensures that it isn't walled by just about anything. Thus, the best way to support Eelektross, and for Eelektross to support its partners, is by acting as a mutualistic pivot point. Since Eelektross is immune to Ground-type moves
, those that tend to attract them are a helpful bunch. For example, Magnezone and Heatran are very good at attracting Earthquake
, and it is
also reasonably easy to predict when
they your opponent will
try to use it.
Furthermore, sSince Eelektross has no weaknesses
, the cost of a misprediction is somewhat alleviated. On the other side, Eelektross has a lot of useful pivoting tools
, including access to
both U-turn
, and Volt Change,
in addition to Acid Bomb, Dragon Tail, and Roar
,—all of which can be used to grant a teammate an easy switch. This
aptitude to function as a pivot is further accentuated by Eelektross's ability to force switches and rack up passive damage
, in addition to as well as/COLOR] its potent wallbreaking capabilitiess, which makes it a valuable partner to sweepers such as Terrakion and Garchomp.</p>
[Optional Changes]
<p>Eelektross has plenty of other options quite apart from the ones listed here, and there are many effective sets not listed here that you may well have success with. For example, Thunder Wave is an excellent support option that Eelektross can make great use of, particularly due to its low Speed stat. Eelektross also has access to Charge Beam, which can be used to boost its Special Attack in a vein similar to the Acid Bomb set. However, the boost is not as great as the effective boost on the Acid Bomb set, and nor is the boost reliable to obtain, but at least it does remain after the foe has switched out. Similarly, a Choice Specs set can benefit greatly from Eelektross's high Special Attack and wide special movepool, with a set of Thunderbolt / Flamethrower / Grass Knot / Hidden Power Ice or Volt Change seeming the obvious combination to use. Eelektross's physical movepool is somewhat more sparse, though it is still fairly cohesive, with Wild Charge, U-turn, Rock Slide, Dragon Claw, Brick Break, Crunch, and Return making up just about the entirety of your usable movepool. This may be enough for a Choice Band set, though it is not recommended. Lastly, Eelektross can flourish under Trick Room thanks to its low Speed stat, not to mention and such rare gifts as Electric-type STAB and immunity to Earthquake. Lastly, Eelektross has two pseudo-hazing moves in Roar and Dragon Tail, both of which are very much usable options. *[Ed. Note: Already mentioned numerous times]</p>
[Counters]
<p>True counters to Eelektross are few and far between thanks to the power of its type coverage, so much so that t. There are very few common Pokemon that can wall it in any conventional sense. One of the main exceptions is Rotom-H, who, thanks to its unique Electric/Fire typing, resists all of Thunderbolt, Flamethrower, Grass Knot, and Hidden Power Ice, and takes only neutral damage from Brick Break. Similarly, Lanturn is immune to Eelektross's STAB by virtue of its Volt Absorb ability and takes only minor damage from Grass Knot, as it is a very light Pokemon.</p>
<p>In terms of more common Pokemon, when looking at Pokemon to answer it, those that resist its STAB move have to be mentioned. Haxorus comes right at the very top of this list, as not only does it resist Electric-, Fire-, and Grass-type attacks, making it extremely easy to switch in, but its Mold Breaker ability allows it to bypass Levitate, meaning that Eelektross is facing down a super effective Earthquake off a whopping base 147 Attack. Hydreigon, Latios, and Garchomp also work similarly, but must rely on their STAB attacks to hit hard. However, they are all not perfect counters by any means, as Hidden Power Ice or Dragon Claw will do heavy damage back. Excadrill is another one to watch out for, as it is immune to Thunderbolt and easily outruns Eelektross, but. However, Eelektross is immune to its STAB of choice and OHKOes with Flamethrower, so don't try Swords Dancing or anything foolish like that unless you're sure Eelektross won't attack back.</p>
<p>In general, eEven though Eelektross has no weaknesses, it has few resistances too, so nearly anything that can hit it with a strong STAB attack will wear it down over time. Generally this is the best way to approach Eelektross - —play cautiously and to resistances, so it blows itself out, rather than you concentrating on countering it in the traditional sense.</p>
[Dream World]
<p>Unfortunately, Eelektross does not get a Dream World ability. This is a disappointment, but luckily Eelektross has everything it could possibly want from its ability already, so no harm done there.</p>
---------------------------------
removed sets:
[SET]
name: Substitute + Thunder Wave
move1: Substitute
move2: Thunder Wave
move3: Acid Bomb
move4: U-turn / Volt Change
item: Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
[SET COMMENTS]
<p>This set is very different from those mentioned previously, for more reasons than one. Aside from the fact that it looks nothing like a sweeping set, the set itself is based on differentiating itself, not by enhancing its plus points, as with the other sets, but by negating its weak points, which are primarily its susceptibility to revenge kills and very low Speed stat. This is here dealt with through the combination of Substitute and Thunder Wave, which in tandem with Shibirudon's decent overall bulk allows it to act as a defensive supporter and pivot.</p>
<p>The idea behind the set is to come in on something you frighten, such as Burungeru, and use Substitute as they switch out. From there, you can observe in safety the opponent's next move. Should they choose to bring in a fast, offensive Pokemon such as Shaymin-S or Darkrai, you can cripple them with Thunder Wave and essentially cripple them for the remainder of the match. On the other hand, against defensive threats you can Acid Bomb, which after repeated uses allows you to break through those that do not resist it. Should they bring in a Ground-type such as Garchomp or Doryuuzu, against whom Shibirudon can do little, you can escape by using the move of choice in the last slot. U-turn is preferred as it works on Ground-types, leaving you not totally helpless against the merciless sandstorm sweepers, but Volt Change is always an option should you want some extra power courtesy of STAB, a boosting nature, and 252 Special Attack EVs. Having a slow move of this sort is an excellent blessing, as you are able to take an attack for your team and escape, allowing your teammate to switch in while taking no damage whatsoever.</p>
[ADDITIONAL COMMENTS]
<p>The EVs and nature really depend entirely on what you want Shibirudon to accomplish. Maximum HP is a useful asset as always to allow Shibirudon to capitalize on its bulk, but what you do with the other 256 is up to you entirely. Here, maximizing Special Attack EVs is advised in order to shift more power to Acid Bomb and potentially Volt Change, but equally you could invest the EVs in your defensive stats in order to make Shibirudon and its Substitutes better suited to taking hits, which is more useful when pivoting to sweepers or counters multiple times. Leftovers compounds this bulkiness, and again your ability should be chosen depending on whether you prefer power or durability.</p>
<p>This Shibirudon is much more of an integrated team player than many of the other sets, since it is actually designed to support the team rather than being just your average wallbreaker or sweeper. That being said, you will still want entry hazards, as between paralysis, Acid Bomb, and U-turn, Shibirudon is likely to be forcing quite a lot of switches. The paralysis support is very helpful to slow, powerful sweepers, and the extra entry hazard damage doesn't hurt either. Furthermore, if you can use U-turn as your opponent switches in a Pokemon like Shandera, you can essentially give a free switch and a free turn to set up to your sweeper of choice. The same effect can be created with Acid Bomb, forcing the opponent out to remove the stat drop. While all this is well and good, it doesn't disguise the fact that, unlike regular Shibirudon, the set itself has its own counters. Acid Bomb is not a strong enough offensive tool against anything but those who cannot hit back, so you will have trouble with those who resist it - a base 40 non-STAB attacking move is not winning any awards alone, no matter how good its secondary effect is. Of particular concern is Doryuuzu, who is immune to both Thunder Wave and Acid Bomb and also happens to be a very dangerous threat. To deal with it and other sandstorm sweepers such as Garchomp and Tyranitar, a Skarmory or Hippowdon is advised to soak up attacks. Skarmory itself is also particularly notable for its ability to set up Spikes and Stealth Rock, which as previously mentioned is a very useful commodity.</p>